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Mesa Copyright / License Information
The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components. For example, GLUT is copyrighted
by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
device drivers are copyrighted by their authors. See below for a list of
Mesa's components and the copyright/license for each.
The core Mesa library is licensed according to the terms of the XFree86
copyright (an MIT-style license). This allows integration with the
XFree86/DRI project. Unless otherwise stated, the Mesa source code and
documentation is licensed as follows:
Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Contributors:
When contributing to the Mesa project you must agree to relinquish your
work to the holder of the copyright for the particular component you're
contributing to. That is, you can't put your own copyright on the code,
unless it's a modular piece that can be omitted from Mesa (like a new
device driver). If for example, you contribute a bug fix to Mesa's
texture mapping code, your code will become a part of the body of work
which is copyrighted by Brian Paul and licensed by the above terms.
Mesa Component Licenses:
Component Files Primary Author License
----------------------------------------------------------------------------
core Mesa code src/*.[ch] Brian Paul Mesa
include/GL/gl.h
GLX driver src/X/* Brian Paul Mesa
include/GL/glx.h
include/GL/xmesa.h
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
include/GL/osmesa.h
3Dfx driver src/FX/* David Bucciarelli Mesa
include/GL/fxmesa.h
BeOS R4 driver src/BeOS/* Brian Paul Mesa
MGL driver src/MGL/* SciTech, Inc SciTech copyright
include/GL/mglmesa.h
Windows driver src/Windows/* Li Wei copyright by Li Wei
include/GL/wmesa.h
SVGA driver src/SVGA/* Brian Paul GNU-LGPL
include/GL/svgamesa.h
DOS driver src/DOS/* Charlie Wallace GNU-LGPL
include/GL/dosmesa.h
GGI driver src/GGI/* Uwe Maurer GNU-LGPL
include/GL/ggimesa.h
S3 driver src/S3/* S3, Inc. S3 copyright
GLUT src-glut/* Mark Kilgard Mark's copyright
include/GL/*glut*.h
GLU library src-glu/* Brian Paul GNU-LGPL
SI GLU library si-glu/* SGI SGI Free B
include/GL/glu.h
Ext registry include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
demo programs demos/* various see source files
X demos xdemos/* Brian Paul see source files
SGI demos samples/* SGI SGI copyright
RedBook demos book/* SGI SGI copyright
NVIDIA vertex program license:
Mesa 4.1 includes an implementation of the GL_NV_vertex_program extension
designed by NVIDIA Corporation. Implementing the extension requires a
license from NVIDIA. The license agreement for Mesa's implementation of
GL_NV_vertex_program follows:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
o Redistribution of the source code must contain a copyright notice
and this list of conditions;
o Redistribution in binary and source code form must contain the
following Notice in the software and any documentation and/or other
materials provided with the distribution; and
o The name of Nvidia may not be used to promote or endorse software
derived from the software.
NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide
royalty free patent license under patent claims that are licensable by
Nvidia and which are necessarily required and for which no commercially
viable non infringing alternative exists to make, use, sell, offer to sell,
import and otherwise transfer the vertex extension for the Mesa 3D Graphics
Library as distributed in source code and object code form. No hardware or
hardware implementation (including a semiconductor implementation and chips)
are licensed hereunder. If a recipient makes a patent claim or institutes
patent litigation against Nvidia or Nvidia's customers for use or sale of
Nvidia products, then this license grant as to such recipient shall
immediately terminate and recipient immediately agrees to cease use and
distribution of the Mesa Program and derivatives thereof.
THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING,
WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS
LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
If you do not comply with this agreement, then Nvidia may cancel the license
and rights granted herein.
It basically says that anyone is free to redistribute Mesa with this
extension, the extension must be conformant to the GL_NV_vertex_program
specification, hardware implementations are not permitted, and NVIDIA
Corporation can't be held responsible for any problems encountered while
using this code.
----------------------------------------------------------------------
$Id: COPYRIGHT,v 1.7 2002/03/23 02:26:15 brianp Exp $