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OS/2 Help File
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1991-04-10
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ΓòÉΓòÉΓòÉ 1. Help for CASE:PM Help ΓòÉΓòÉΓòÉ
Use these choices to find out how to use help, to get extended help, to go to a
list of keys, or to go to the help index.
Help for help
Provides detailed information on the kinds of help available and how to
use help.
Extended help
Displays general help.
Keys help
Displays a list of keys.
Help index
Displays the help index.
ΓòÉΓòÉΓòÉ 2. Help for Help ΓòÉΓòÉΓòÉ
Use this choice to obtain information on how to use the Help facility.
ΓòÉΓòÉΓòÉ 3. Client Area Controls Command ΓòÉΓòÉΓòÉ
The Client Area Controls Template dialog allows you to choose a dialog box to
be used as a template for your client area. This option provides you with a
method of placing controls directly in the client area of your main window.
ΓòÉΓòÉΓòÉ 4. About Box Dialog ΓòÉΓòÉΓòÉ
This menu item remains disabled (greyed) unless the Help System pulldown has
been selected. If you have selected to generate a help system for your
application, this option may be selected to specify which dialog to use for
your application About box.
The About Box is a dialog box that usually displays information about your
application such as the version, the copyright, and any other application or
company specific information you wish.
ΓòÉΓòÉΓòÉ 5. Client Area Controls Dialog ΓòÉΓòÉΓòÉ
The Client Area Controls Template dialog allows you to choose a dialog box to
be used as a template for your client area. This option provides you with a
method of placing controls directly in the client area of your main window.
ΓòÉΓòÉΓòÉ 6. Generate / Regenerate Message Dialog ΓòÉΓòÉΓòÉ
This dialog will only appear if CASE:PM senses that a version of the currently
loaded application exists when you have chosen to generate it.
If a previous version is found, you will be presented with a panel with the
following text:
A previous version of this application exists, would you like to
Generate, Re-generate or Cancel?
There are four buttons in this dialog box:
Re-generate: Carry any changes you have made to the code forward to the next
version.
Generate: Generate your application from scratch.
Warning: Generating will cause user added code to be destroyed. If you have
made changes to the source code manually, they will be lost. Regenerate will
carry forward user added code. This option is useful while prototyping
applications, before you have added code.
Cancel Cancel the generation process
Help Get help on generation.
While Generate is running, you should see the Generate Icon in your
prototype's client area.
ΓòÉΓòÉΓòÉ 7. Design Menu ΓòÉΓòÉΓòÉ
The Design Menu pulldown has the following options:
- Primary Window Design Menu
o Style
o Title
o Icon
o Cursor
o Colors
o Scrollbars
o Size and location
o Window messages
- Additional Support
o Unlinked dialogs
o Unlinked secondary windows
o Client area icons
o Client area controls template
o Help system
o About box
o Initialization panel
ΓòÉΓòÉΓòÉ 8. About Box Dialog ΓòÉΓòÉΓòÉ
The About dialog displays information about this version of CASE:PM.
ΓòÉΓòÉΓòÉ 9. Help System Command ΓòÉΓòÉΓòÉ
CASE:PM is capable of generating a complete, context sensitive help system for
your application. It will generate support for the OS/2 Information
Presentation Facitlity (IPF) that is a part of Presentation Manager.
Support generated includes source code in your .C file, a .RC file, a help ID
file (.RCH), a compile statement in your application MAKEfile, and the help
text source file (.IPF). The actual help text for your application is added to
the (.IPF) file with your favorite text format editor. "Tags" are generated by
CASE:PM for each of the Menu Bar and Pulldown items in your application, and
for any dialog boxes that have a Help pushbutton.
Help pushbuttons are added to dialogs through the Dialog Editor, and must have
a style of BS_HELP for CASE:PM to recognize them as a Help button. The BS_HELP
style is selected from the Styles menu in the Dialog Editor when the button is
added to the dialog.
ΓòÉΓòÉΓòÉ 10. User Defined Files Dialog ΓòÉΓòÉΓòÉ
To include your own header (.H) and resource (.RC) files in the generated
source code, type the name of the file or files you wish included in the
provided entry fields, and select OK.
The specified header file will be included in the main header file (.H); the
specified resource file will be included in the .RC file generated by CASE:PM.
ΓòÉΓòÉΓòÉ 11. User Defined Files Command ΓòÉΓòÉΓòÉ
The User Files option allows you the ability to specify a user-defined file to
be included in the generated source code.
You may specify a header file (.H) or a resource file (.RC).
ΓòÉΓòÉΓòÉ 12. Help for Extended Help ΓòÉΓòÉΓòÉ
Use this choice to obtain general information on the tasks you can perform
while you are viewing a help window.
ΓòÉΓòÉΓòÉ 13. Help for Help Index ΓòÉΓòÉΓòÉ
Use this choice to display the help index.
The help index lists the titles of the help information that is available.
ΓòÉΓòÉΓòÉ 14. Help for Keys ΓòÉΓòÉΓòÉ
Use this choice to see a list of keys and a description of the function of the
keys.
ΓòÉΓòÉΓòÉ 15. CASE:PM ΓòÉΓòÉΓòÉ
CASE:PM is a programming tool for developing Presentation Manager applications.
It provides a complete programming environment including an interface to a
powerful Expert System for designing and generating Presentation Manager
programs and a configurable interface to the tools (SDK components,text
editors, compilers, linkers, etc.) that programmers normally use to develop
Presentation Manager programs.
Partial or completed designs can be saved and retrieved (File). The Expert
System can be called to generate the program source and associated files
(Generate). Changes and additions to the generated program can be entered
(Edit). The completed program can be compiled and linked (Make), and
quick-looked and test (Run). A context sensitive help system (Help) is
available when you need assistance.
CASE:PM is operated by making a selection from its action bar. If you are
starting from a previously saved application, you would first select the File
item to open the corresponding application (.WIN) file. You can use the File
option New to reset the system, allowing you to begin a new design.
If you are beginning a new design, you would start by selecting the Design
"Target" on the prototype Action Bar. You design the primary window and its
default attributes using the Design action item. The Design pulldown item,
Client Area, permits you to define dialog boxes needed by the application that
are not directly linked to one of the program's action bar or pulldown items.
ΓòÉΓòÉΓòÉ 16. Demo dialog box ΓòÉΓòÉΓòÉ
Help for the dialog box that is displayed during the demo goes here.
ΓòÉΓòÉΓòÉ 17. Client Area Secondary Windows ΓòÉΓòÉΓòÉ
Client area secondary windows are secondary windows, not linked to an Action
item or pulldown item. CASE:PM will generate all of the associated code
necessary for this window, except for the call to bring it up. The code to
invoke the window is generated within comments, so it can be moved to the
desired location.
To add a client area secondary window, first select the source of the window.
This can be an executable file, another CASE:PM prototype (.WIN file ), or a
Dialog box file (.DLG). The list box labeled "Available" will change to
reflect the type of file you have requested. Select a file from the list box
of the type you desire.
Next, define the attributes for this window by selecting it's relationship to
the calling window. You may choose a Child or Sibling type of relationship for
your window. The check box marked "Large task (separate thread)" controls
whether or not the window will reside in it's own OS/2 thread. Next, you may
choose a code segment for the window. The list box to the right displays
segments that have already been defined, or you may type in a new name which
will be added to the list with the default settings for additional segments.
Clicking on the Add button will add this dialog to the "Selected" list. You
can delete this window from the list by selecting it from this list, and
pressing the delete key.
ΓòÉΓòÉΓòÉ 18. IDLG_LOC ΓòÉΓòÉΓòÉ
IDLG_LOC
ΓòÉΓòÉΓòÉ 19. Size and Location Dialog ΓòÉΓòÉΓòÉ
This dialog is used to decide how your window will appear on the PM Desktop.
Your choices are as follows:
Cascaded - PM will decide the window's initial position, offsetting it a set
distance from the last window loaded, down and to the right until
the bottom of the desktop is reached.
Tiled - PM will decide the windows initial size and location, by finding a
piece of the desktop with no other window on it, and sizing and
locating your window in that space.
Maximized - Brings your window up full screen.
Minimized - Brings your window up as an Icon.
User defined -
You set the size and location. If you choose this option, CASE:PM will allow
you to position and size your window with the mouse. When you close your
window using the system menu(at the top, left corner of your window) your
settings will be saved.
User defined, tiled - Same as above, but PM will try to find a location on
thescreen that the window will fit in for it's initial display.
ΓòÉΓòÉΓòÉ 20. Window Pointer Dialog ΓòÉΓòÉΓòÉ
From this dialog, you may choose from the available pointer files available in
your development directory. Pointer files have a extension mask of *.PTR.
New pointers can be created using the toolkit provided Icon Editor.
ΓòÉΓòÉΓòÉ 21. Window Icon Dialog ΓòÉΓòÉΓòÉ
From this dialog, you may choose from the available icon files available in
your development directory. Icon files have a extension mask of *.ICO.
New Icons be created using the toolkit provided Icon Editor.
ΓòÉΓòÉΓòÉ 22. Open File Dialog ΓòÉΓòÉΓòÉ
Use this dialog to load existing .WIN files into the CASE:PM prototyper. The
two list boxes provide you a method of moving between drives and directories,
as well as selecting the file you wish to work with.
ΓòÉΓòÉΓòÉ 23. File Save as Dialog ΓòÉΓòÉΓòÉ
Use the Save as option to save the currently loaded file to a different name
than is currently active (and displayed in the CASE:PM title bar). If no name
has been given to the application in working storage, this dialog will be
called automatically by the Save function. You may use the provided
Directories list box to switch to another directory to save your file if you so
desire.
ΓòÉΓòÉΓòÉ 24. Edit Menu Item Dialog ΓòÉΓòÉΓòÉ
The Edit Menu item dialog is presented whenever an Action or pulldown item is
added or modified. There are several logical groups of information that must
be provided to satisfy this dialog.
The first piece of information needed is the style of item that this item is
going to be. Your choices are:
String:
An alphanumeric string, such as File.
Separator:
A thin line separating menu choices, used to indicate a logical break in menu
flow. You will notice that all other choices are grayed when a separator is
chosen as the menu item style.
Bitmap:
Bitmap is only a valid style for a pulldown menu. When the Bitmap style is
chosen, you are presented with a dialog to help you choose your bitmap file
from the disk. Bitmap files have the extension .BMP and are created by the
toolkit provided Icon editor.
Menu Item Name:
If you select a menu type of string, type the text in the entry field, labeled
Menu Item Name. You may specify a keyboard mnemonic for this item by imbedding
a tilda (~) in front of the character you wish to have as your mnemonic. For
example, the File item on the CASE:PM action bar has an underscore beneath the
F in File. This is the mnemonic for File. If you were creating your own
prototype and wanted a file action item, using the F for a mnemonic, you would
enter the text as follows: ~File.
Additional Accelerator:
An additional accelerator is a key that will directly invoke the action linked
to this menu item. This is not to be confused with the keyboard mnumonic. An
example of an accelerator would be the F3 key on the CASE:PM Exit pulldown menu
item. Accelerators are also key combinations, such as Ctrl+Backspace, which
represents the CASE:PM Undo feature. To enter an accelerator, enter the text
as it will be displayed in your menu item. The spacing of the accelerator is
taken care of for you by CASE:PM in the generated source code. In general all
keys are entered as they appear on the keyboard.
Here are some examples:
Ctrl+U
Shift+Ins
Ctrl+End
ΓòÉΓòÉΓòÉ 25. Secondary Windows Dialog ΓòÉΓòÉΓòÉ
This dialog is presented whenever an Action or Pulldown menu item is linked to
a secondary window. The dialog allows you to decide several things about the
secondary window you wish to link.
First decide the window's parent. If you select Desktop, the window will be
displayed over the calling window. If Window is chosen, the secondary window
will be displayed in, and clipped by the calling window. This means that the
secondary window would have to be of a size that will fit in the client area of
it's intended parent.
Next, select a source for this window. A secondary window can be an executable
file (.EXE) that is called by the menu item. In this call, CASE:PM will
generate all of the code necessary to launch the .EXE file in your source. You
may also select an .WIN file for your secondary window. CASE:PM stores window
designs in .WIN files. If you select this type of window, you can chain
several windows prototyped with CASE:PM.
CAUTION:
Do not call the application that you are working on as a secondary window to
itself. Generation errors will result.
ΓòÉΓòÉΓòÉ 26. Dialog Box Dialog ΓòÉΓòÉΓòÉ
This dialog is appears whenever a link is requested to a dialog box.
To link a dialog to an item, choose the dialog from the Available dialogs list
box. The name you choose will show up in the Dialog Filename entry field. You
may also type in the name, but be forewarned that if the dialog does not yet
exist, it must be created before the Test View feature can be used or code can
be generated.
After choosing a dialog file, select either the modal or modeless radio button
to specify this dialogs behavior in your application. If you select Modal,
when your application is compiled and run, you will not be able to access any
other part of your application while the dialog is displayed. If you select
Modeless, you will have access to other functions in your application while
this dialog is still active.
Next you may optionally specify a code segment other than Standard for the
generated code for this dialog to be placed. To do so, simply click on the
entry field and type in the name of the segment. Any pre-defined segments will
be listed in the list box, and can be selected with the mouse.
The check box marked Large task (Separate thread) may be checked if you wish
the processing of this dialog to be done in an OS/2 thread.
Enter will confirm your choices.
ΓòÉΓòÉΓòÉ 27. IDLG_PLDWN ΓòÉΓòÉΓòÉ
IDLG_PLDWN
ΓòÉΓòÉΓòÉ 28. Title Dialog ΓòÉΓòÉΓòÉ
Use this dialog to enter the text that you wish displayed in the title bar of
your application.
ΓòÉΓòÉΓòÉ 29. User Defined Code ΓòÉΓòÉΓòÉ
User defined code can be broken into two categories:
Include ascii file:
This choice presents you with a list of files with the .INC extension. These
files are presumed to contain user provided code provided in pure ascii format.
Inline Code:
this choice presents you with mini-editor which can be used to enter code
directly into the prototype. The most useful application of this method is to
enter a function call or comment into a code point for later reference.
ΓòÉΓòÉΓòÉ 30. Bitmap Dialog ΓòÉΓòÉΓòÉ
The Bitmap dialog offers a list files with the .BMP extension from which you
can select the bitmap of choice. New bitmap files are created with the toolkit
provided Icon editor.
ΓòÉΓòÉΓòÉ 31. Title Dialog ΓòÉΓòÉΓòÉ
Use this dialog to enter the text that you wish displayed in the title bar of
your application.
ΓòÉΓòÉΓòÉ 32. New File Command ΓòÉΓòÉΓòÉ
The New command clears out the CASE:PM prototyper and resets all values to
their defaults. If you have a file named DEFAULT.WIN in your CASE:PM
directory, it will be loaded at this time as an untitled application.
ΓòÉΓòÉΓòÉ 33. IDLG_COPS ΓòÉΓòÉΓòÉ
This menu selection offers a set of pulldown menu choices that afford you
direct control over how your application is compiled and linked. The pulldowns
presented are as follows:
Memory Model
Optimization
Warning Level
Floating Point
Local Storage
Libraries
Add Segments
Miscellaneous
ΓòÉΓòÉΓòÉ 34. Warning Level ΓòÉΓòÉΓòÉ
The Warning Level option gives you a choice of the available warning levels
supported by your compiler. The higher the warning level, the "pickier" the
compiler will be in analyzing your code. Warnings are displayed during the
Make process in the Make window.
The settings chosen here are reflected in the Make file generated by CASE:PM.
More information on Warning levels is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 35. Floating Point ΓòÉΓòÉΓòÉ
This menu choice provides a mechanism to specify whether or not floating point
support is to be compiled into your application. Additionally, you are
provided a place to specify the floating point library to use.
The settings chosen here are reflected in the Make file generated by CASE:PM.
More information on Floating Point Support is available in your
toolkit/compiler documentation.
ΓòÉΓòÉΓòÉ 36. Library Support ΓòÉΓòÉΓòÉ
If you have need to change the default libraries (OS2.LIB and XLIBCE.LIB), or
wish to add libraries to be considered when compiling your application, you may
do so with this option.
The default libraries can be changed by typing the new library name over the
old one. Libraries can be added by typing their name into the additional
libraries entry field, and then clicking on the Add button. To delete a library
from your list, select it from the list box, and click the Del button.
The selections made here are reflected in the Make file generated by CASE:PM.
More information on Floating Point Support is available in your
toolkit/compiler documentation.
ΓòÉΓòÉΓòÉ 37. Memory Model ΓòÉΓòÉΓòÉ
This option allows you to choose the appropriate memory model for your program.
The memory models appropriate for your language/compiler are displayed next to
radio buttons. Simply select the setting appropriate for your needs. Many
Presentation Manger experts suggest the Large memory model for PM applications.
The setting chosen here is reflected in the Make file generated by CASE:PM.
More information on Memory Models is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 38. Optimization ΓòÉΓòÉΓòÉ
If your compiler supports it, you can choose the type of optimization used
during the compile process. For the IBM C/2 and Microsoft C ver. 5.1, you can
choose between Speed and Size for the type of optimization used to compile your
application.
The setting chosen here is reflected in the Make file generated by CASE:PM.
More information on Optimization is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 39. Additional Options Dialog Help ΓòÉΓòÉΓòÉ
This dialog is used to further customize CASE:PM's output into your MAKE file.
Here you may choose to include or exclude support for Codeview debugging,
Argument type checking, and the type of make facility
ΓòÉΓòÉΓòÉ 40. Libraries ΓòÉΓòÉΓòÉ
If you have need to change the default libraries (OS2.LIB and XLIBCE.LIB), or
wish to add libraries to be considered when compiling your application, you may
do so with this option.
The default libraries can be changed by typing the new library name over the
old one. Libraries can be added by typing their name into the additional
libraries entry field, and then clicking on the Add button. To delete a
library from your list, select it from the list box, and click the Del button.
The selections made here are reflected in the Make file generated by CASE:PM.
More information on Floating Point Support is available in your
toolkit/compiler documentation.
ΓòÉΓòÉΓòÉ 41. Make ΓòÉΓòÉΓòÉ
The Make option will build your program using the MAKE.EXE program provided
with your compiler or toolkit. MAKE.EXE uses a file generated by CASE:PM to
perform all of the compile and link steps necessary to produce an executable
file from the source code produced by the product. The file used by MAKE.EXE
will bear the name of your application, with no extension.
There are two "flavors" of MAKE.EXE currently in circulation. The MAKE.EXE
provided by IBM supports a slightly different file format than the MAKE.exe
provide by Microsoft. CASE:PM allows you to customize it's output for each of
these through the setup facility, by allowing you to select the compiler that
you are using.
ΓòÉΓòÉΓòÉ 42. Add Additional Segments ΓòÉΓòÉΓòÉ
Additional code segments can be defined when either the Medium or Large memory
model have been selected. If you have not chosen the medium or large memory
model, medium will be selected for you when you begin defining additional code
segments.
Additional segments can be used to organize your source code into manageable
units and to control memory management. Segments are added by typing a new
segment name into the entry field. Next you may select segment attributes that
suit your needs, and then click the Add button. The new segment name will
appear in the list box to the right.
To change an existing segment, first select it from the list box. The segment
attributes of will reflect your previous settings for this segment. Change the
attributes that you wish, and then click the button labeled Change.
To delete a segment, select it from the list box and click the delete key. All
of the items in your prototype that were linked to this segment will default
back to the standard segment.
ΓòÉΓòÉΓòÉ 43. Working Directory Command ΓòÉΓòÉΓòÉ
The working directory option gives you the ability to change directories on
the fly. If you change your working directory, keep in mind that the dialogs
and other resources used with the current application will not necessarily
exist in the new directory, which may lead to confusion.
To change directories, simply select the new drive or directory from the
presented list box. To select a directory, you may either Highlight it (single
click) and click on the Continue button, or double click on the desired
drive/directory. The current directory is always displayed above the list box.
ΓòÉΓòÉΓòÉ 44. Comment Level Command ΓòÉΓòÉΓòÉ
CASE:PM generates well commented source code in an effort to make the PM
programs generated easily understandable. CASE:PM makes available several
levels of commenting that can be adjusted to match the developers skill level
with the Presentation Manager environment.
Comment level 0 or low yields only the bare essentials
Comment level 1 or moderate yields a short description of the API functions and
what they are used for.
Comment level 2 or High yields detailed descriptions of what is going on in the
source. These comments will include a description of the calls being made, and
their parameters.
The comment level can be changed as application development progresses and you
become more familiar with Presentation Manager.
ΓòÉΓòÉΓòÉ 45. IDLG_DEFIMP ΓòÉΓòÉΓòÉ
IDLG_DEFIMP
ΓòÉΓòÉΓòÉ 46. IDLG_DEFEXP ΓòÉΓòÉΓòÉ
IDLG_DEFEXP
ΓòÉΓòÉΓòÉ 47. IDLG_FONT ΓòÉΓòÉΓòÉ
IDLG_FONT
ΓòÉΓòÉΓòÉ 48. Initialization Panel Dialog ΓòÉΓòÉΓòÉ
An initialization panel is a dialog box that is displayed before your
application displays its primary window. This panel is created with the dialog
editor and usually displays your company or application logo, and copyright
message.
If your application requires some level of security, this is a good place to
ask for a password as well.
ΓòÉΓòÉΓòÉ 49. Client Area Dialogs ΓòÉΓòÉΓòÉ
Client area dialogs are dialogs, not linked to an Action or pulldown item.
CASE:PM will generate all of the associated code necessary for this dialog,
except for the call to bring it up. The code to invoke the dialog is generated
within comments, so it can be easily moved to the desired location.
You may have as many client area dialogs as you like. To add a dialog to
you're applications list, select it with the mouse from the Available dialogs
list box. Next choose either modal or modeless for the dialog's behavior. You
make mark the Large task (Separate thread) check box, if you wish this dialogs
processing to take place in it's own OS/2 thread. Next, you may choose a code
segment for the dialog. The list box to the right displays segments that have
already been defined, or you may type in a new name which will be added to the
list with the default settings for additional segments.
Clicking on the Add button will add this dialog to the "Selected" list. You
can delete this dialog from the list by selecting it from this list, and
clicking the delete button.
ΓòÉΓòÉΓòÉ 50. Colors Dialog ΓòÉΓòÉΓòÉ
This option assists you in adjusting the foreground and background colors for
your window. To adjust you windows colors, first select the foreground or
background radio button. Next click on the check box labeled System default.
This turns off use of the colors set up by the user from the Control Panel.
Then adjust the colors to your preference by moving the sliders associated with
the three base colors, red, green and blue.
Note: Forcing colors in your application is a violation of CUA and should be
avoided.
ΓòÉΓòÉΓòÉ 51. Scroll Bar Support Dialog ΓòÉΓòÉΓòÉ
This option is used to specify the attributes of scrollbars on the client area
of your window.
Using the dialog box, specify horizontal and/or vertical scrollbars, and enter
a value for their range.
ΓòÉΓòÉΓòÉ 52. View Command ΓòÉΓòÉΓòÉ
CASE:PM gives you two views of your application, Build and Test. CASE:PM always
defaults to the Build view, in which the CASE:PM prototyper and your prototype
application are visible together.
Test View is a unique feature that animates your application, and allows you to
take a look at it before you actually compile.
When you select test view, CASE:PM appears to go away, and the primary window
of your application will appear, in the size and location you specify. In this
view, you are able to check the look and feel of your user interface by
exercising all of your menu choices and their linked dialogs. The window is
closed by using the system icon at the top left corner of your window. This
returns you to the Build view, where you can continue to build or modify your
application or compile it into an executable program.
ΓòÉΓòÉΓòÉ 53. Initialization Panel Command ΓòÉΓòÉΓòÉ
An initialization panel is a dialog box that is displayed before your
application displays its primary window. This panel is created with the dialog
editor and usually displays your company or application logo, and copyright
message.
If your application requires some level of security, this is a good place to
ask for a password as well.
ΓòÉΓòÉΓòÉ 54. IDLG_ABOUT ΓòÉΓòÉΓòÉ
IDLG_ABOUT
ΓòÉΓòÉΓòÉ 55. Window Style Dialog ΓòÉΓòÉΓòÉ
The dialog presented for Window Styles permits you to define your window's
appearance by turning on and off the various styles used to create the window.
From this dialog, you may also select the type of border that this window will
have.
CAUTION:
If you turn off the style marked Action Bar, you may lose any work that you
have done with your menu system.
ΓòÉΓòÉΓòÉ 56. Message Support Dialog ΓòÉΓòÉΓòÉ
The message support dialog allows you to choose from a list of Presentation
Manager WM_ messages to be generated into your source code.
From the dialog you may also specify what level of commenting you would like
for each message as well as whether or not you want example code for it.
To add a message to your Selected list, simply click on the desired message in
the Available list box, choose the Comment level, and whether or not you wish
example code, and also if you wish the inclusion of an ascii .INC file
containing user provided source code. Once these choices have been "filled
out", click the add button. You may now select another message, or click
continue to exit the dialog.
ΓòÉΓòÉΓòÉ 57. Client Area Icons Dialog ΓòÉΓòÉΓòÉ
Client area icons can be placed anywhere in the client area of your window.
These icons act just like the Tools icons in the CASE:PM prototype window
client area.
Client area icons can be linked to several different types of items as follows:
Action/Pulldown item
Dialog Box
Secondary Window
User defined code
To link to an Action or Pulldown menu item:
First select an icon from the list box of available icons. Next select the
Action/Pulldown item radio button. You will be presented with a message box
with some further instructions. Next click on the add button, and position
the icon by holding down the right mouse button and dragging the icon to the
desired position on the screen. Now, select the Action or Pulldown menu item
that you want the icon linked to from the Prototype application's menu system.
Once the menu item has been selected, double click on the icon, and it will
add itself to the Selected list box.
To link to a dialog box:
First select an icon from the list of available icons. Next select the Dialog
Box radio button. You will be presented with the Dialog Box dialog, which
allows you to choose a dialog box from a list of available files, and decide
whether or not the code generated should be in a separate thread and/or code
segment.
To link to a secondary window:
First select the desired icon from the list of available icons. Next select
the Secondary Window radio button. The Secondary windows dialog will appear.
Help is available for this dialog while it is displayed via the help button or
the F2 key. Once this dialog is filled out as you wish, click the Add button.
Position the icon, and double click on it.
To link to user defined code:
First select the desired icon from the list of available icons. Next select
the User defined code radio button. You have a choice now of including an
ASCII file containing source code or entering Inline code via a small editor
that will appear when this choice is made. Once the link to your user defined
code has been made, click on the Add button, position the icon and double
click on it.
ΓòÉΓòÉΓòÉ 58. IDLG_PDADMNU ΓòÉΓòÉΓòÉ
IDLG_PDADMNU
ΓòÉΓòÉΓòÉ 59. User Defined Code ΓòÉΓòÉΓòÉ
User defined code can be broken down into two categories:
Include ascii file:
This choice presents you with a list of files with the .INC extension. These
files are presumed to contain user provided code provided in pure ascii format.
Inline Code:
this choice presents you with mini-editor which can be used to enter code
directly into the prototype. The most useful application of this method is to
enter a function call or comment into a code point for later reference.
ΓòÉΓòÉΓòÉ 60. ASCII Include File Dialog ΓòÉΓòÉΓòÉ
This dialog is presented when you choose to link an ASCII include file (.INC)
to your application. You may select a file from the list of .INC files, in the
current directory. The contents of the file you choose will be imported into
the generated source code.
Note: It is assumed that the files contain source code, in the language that
you are working in, and in pure ASCII format. Include files are a good way to
include standardized routines for tasks such as saving or loading files, or
exiting an application.
ΓòÉΓòÉΓòÉ 61. Input/Output Field Description Dialog ΓòÉΓòÉΓòÉ
When you select an Edit Box control, which is the Windows dialog box control
used for both input and output fields, CASE:PM displays the Input/Output Field
Description dialog box.
You may specify the following controls:
Selected Control ID -
The ID value of the current control created by the Dialog Editor for
this control. It is either a number or a text string. This value
is useful when you wish the field to be filled with a selection from
a listbox in the same dialog.
Variable name -
The working storage variable generated for the input/output field.
A data structure is generated for each application dialog box in the
include file (.H) that it generates for the application. All data
variables defined for Extended code support are generated into the
dialog box data structure. The dialog box input/output data are
moved to and from this variable.
Function -
Specifies the type of field :
Input (or Both ) : Receives input from an end user. This type of
field is usually edited to ensure that the information entered
into the edit box meets the application requirements.
Output : Presents program information to the end user.
Both
Variable type
Defines the working storage type of the input/output field. Your
choices for variable type are character, integer, or real. With
each it is necessary to enter a Size of the appropriate type of
unit, bytes for character and real, and the number of digits for an
integer.
Required field
Causes the generation of program code that ensures that the end user
enter a value before the dialog box can be accepted.
Duplicate field
Causes the value entered in the previous transaction to be carried
forward to this transaction. If the Duplicate field checkbox is not
checked, code is generated that initializes the field to a null
value when the dialog box is initialized.
The kind of editing that can be performed on Input (or Both) fields are of
two major types:
Field edit - Performed when all data has been entered into the edit control
being defined, and the focus is moving to another dialog box
control. The field value as a whole, is subject to the edit
criteria. If a Field edit fails, the generated program code will
cause an audible beep and return the focus to the field.
The types of Field editing that are provided include:
No edit - Perform no edit of any kind
Alphanumeric - Accept only the alphabetic characters numeric digits
Integer - Accept only numeric digits
Real number - Accept numeric digits, decimal points and signed characters.
Character edit Performed for each character as it is entered into the edit
control. The type of character-by-character edit is governed by a
COBOL like picture or mask field. The edit masks for the Date
and Currency type edits are made from the Country information set
up for the computer system.
User format: The edit mask is supplied by the developer. Enter a
user-defined edit mask into the User format using the following
edit symbols:
"9" numerical digits
"x " or " X" alphabetic characters,
[ A .. Z ] , [ a .. z.]
"?" any ASCII character
Note: Characters used in the mask are for visual purposes only.
They are displayed in the field, but are skipped over as data is
entered into the field. Mask characters are contained in the
data structure variable specified in the variable name.
Examples of valid mask values are:
(999) 999-9999
XX-XXXXXXXX-??
9,999.99
XX.999.999.X
User defined edit Used to insert application-specific program code within
the dialog box processing routine to handle an Input (or Both)
field when the field loses the focus. User defined edits may
include checks such as range validation, or verification that the
entry isa valid record in a database. User defined edits can
also be used with any of the CASE:PM-provided edit types.
The OK and Cancel pushbuttons are used to accept the entered
field specifica- tions or to dismiss the dialog box without
defining any code support.
The Help pushbutton brings up the Help sytem.
ΓòÉΓòÉΓòÉ 62. Listbox Description Dialog ΓòÉΓòÉΓòÉ
A listbox is a selection control used to list a table of values and permit the
user to select zero or more of the values for use in the program.
When defining Extended code support for a listbox control, the Listbox
Description dialog box is displayed with the following controls:
Selected Control ID: Indicates the ID value of the current control.
Type: Two of the common ways listboxes are used is to list disk
directories and files.
Directory: Used to list directories starting at the current directory. When
this style is selected, all but the Target ID entry field will be grayed.
Target ID: Displays the selected directory. This is normally a static text
control. The code generated sends a message to each File type
listbox to change the directory whose files are being listed.
File: Used to display the files available in the current directory. The
listbox will be automatically filled with a list of files in the
current directory. The file list can be controlled by the use of a
OS/2 File specification entry.
Target ID: Receives the selected file value.
Receiving control: Normally an edit control defined as both Input and Output.
The value selected can be accessed from the receiving control
variable in the dialog box's data structure.
Filespec: The file specification to be displayed in the listbox. All standard
wildcard values are legal, however HPFS file naming conventions are
not currently supported.
Data: Used to display and select values stored in a working storage table in
the dialog box's data structure.
With the Data radiobutton selected, you must fill out information for:
Table name: The table variable name.
Dimension: The number of members in the table.
Target ID: The dialog box control used to receive the selected value.
Size (m): The size of each table entry in bytes.
Receiving control: Normally an edit box control defined as both Input
and Output.
ΓòÉΓòÉΓòÉ 63. Radiobutton Description Dialog ΓòÉΓòÉΓòÉ
A radiobutton is a selection control normally used to select one of several
options in a mutually exclusive group of options.
CASE:PM allows you to specify groups of radiobuttons under a common variable
name. Code will be generated to handle the buttons as a group, making it easy
to tell which button of that group has been selected by the user.
When defining Extended Code Support for a radiobutton control the Radiobutton
Description dialog box is displayed with the following controls:
Selected Control ID Indicates the ID value of the current control.
Group variable name The name of a working storage variable that will store the
control ID of the currently selected radiobutton. Used to declare
the variable name to represent all radiobuttons in a given group.
CAUTION:
The variable name specified must be the same for all members of a
group.
Initial status Used to select the radiobutton whose control ID will be
initially stored in the group variable when the program is first
operated. Indicates the initial state of ON or OFF for the
radiobutton.
CAUTION:
Only one radiobutton in the group should have the initial state
checkbox checked.
ΓòÉΓòÉΓòÉ 64. Checkbox Description Dialog ΓòÉΓòÉΓòÉ
A checkbox is a dialog control that can be toggled between its two states,
CHECKED and NOT CHECKED.
Checkboxes normally have individual variable names. To assign a variable name
to a checkbox, type in a name to represent the checkbox. CASE:PM will declare
the checkbox variable as a boolean, generate support for it, and use the
variable to report its status.
When defining Extended Code Support for a checkbox control, CASE:PM displays
the Checkbox Description dialog box with the following controls:
Selected control IDIndicates the ID value of the current control.
Field name The working storage variable to be associated with the checkbox.
Initial state The state (checked or unchecked) the checkbox will have when the
program is initially operated. Each time the dialog box is shown,
the state of the defined checkbox will be set to its state defined
by its working storage variable.
ΓòÉΓòÉΓòÉ 65. CUA Message ΓòÉΓòÉΓòÉ
CUA or 'Common User Access' set a standard "look and feel" for the user
interface. CASE:PM monitors the CUA rules, and when a violation occurs, this
dialog is presented. You are given the choice to Ignore the warning, Reenter
the offending item, and in some cases, you may select the Fix it push button
and CASE:PM will automatically correct the problem.
You may also select help on CUA by selecting the Help push button.
ΓòÉΓòÉΓòÉ 66. Tools Arguments ΓòÉΓòÉΓòÉ
CASE:PM allows you to install your favorite OS/2 compatible tools into its
environment through the Setup program accessed from the Options menu. The
tools or programs installed through the SETUP facility appear in the CASE:PM
menu structure and are access CASE:PM sets itself up for the Dialog Editor,
Icon Editor, and Font Editor by default. Any tools added through the SETUP
program will also appear. If a tool program is a Presentation Manager
application, and has an icon associated with it, CASE:PM will display the icon
at the bottom of the client area of your prototype. If your tool does not have
an icon, a blank icon will be displayed with the tool's name in the icon text.
ΓòÉΓòÉΓòÉ 67. Client Area Icons Update Dialog ΓòÉΓòÉΓòÉ
Once you have added a client area icon to a prototype, it can be updated
through this dialog.
In order to receive this dialog, you have already double clicked on the icon in
the prototype window.
ΓòÉΓòÉΓòÉ 68. Pushbutton Description Dialog ΓòÉΓòÉΓòÉ
When defining Extended code support for a pushbutton control, CASE:PM displays
the Pushbox Description dialog box with the following controls:
Selected control ID Indicates the ID value of the current control.
Disposition Select the action you want to take when the dialog box is
dismissed.
Accept or OK: Normally used to assert that the dialog box is finished
and its values should be moved from its controls to its working
storage data structure. Returns TRUE to your program.
Dismiss or Cancel: Normally used to dismiss the dialog box without
accepting its values. Returns FALSE to your program.
No return.
Link to
Dialog Box Select a dialog from the Available list to invoke when this
button is pressed.
Secondary Window Select and configure a secondary window from the
Available list.
User Defined Code Links to a user supplied routine. Specify a file
that contains source code, or enter code in-line for your
application.
ΓòÉΓòÉΓòÉ 69. Disable Menu Items ΓòÉΓòÉΓòÉ
Help for the dialog box that disables menu items during thread should go here.
ΓòÉΓòÉΓòÉ 70. File Menu Pulldown ΓòÉΓòÉΓòÉ
The file action item presents a list of pulldown items as follows:
New - Start a new application.
Open - Open an existing file.
Save - Save your work.
Save as - Save your work under a new name.
Exit - Exit CASE:PM.
ΓòÉΓòÉΓòÉ 71. New File Command ΓòÉΓòÉΓòÉ
The New menu item clears out the CASE:PM prototyper and resets all values to
their defaults. If you have a file named DEFAULT.WIN in your CASE:PM
directory, it will be loaded at this time as an untitled application.
ΓòÉΓòÉΓòÉ 72. Open File Command ΓòÉΓòÉΓòÉ
The Open pulldown presents a dialog from which you may load an existing (.WIN)
files into the CASE:PM prototyper.
The two list boxes provide you a method of moving between drives and
directories, as well as selecting the file you wish to work with.
ΓòÉΓòÉΓòÉ 73. Save Application Command ΓòÉΓòÉΓòÉ
The Save pulldown item will save your work into the currently active file,
which is displayed in the title bar. If no title has been set for the
application, the Save As dialog will be invoked.
ΓòÉΓòÉΓòÉ 74. Save As Command ΓòÉΓòÉΓòÉ
Use the Save as option to save the currently loaded file to a different name
than is currently active (and displayed in the CASE:PM title bar). If no name
has been given to the application in working storage, this dialog will be
called automatically by the Save function. You may use the provided
Directories list box to switch to another directory to save your file if you so
desire.
ΓòÉΓòÉΓòÉ 75. Working Directory Command ΓòÉΓòÉΓòÉ
The working directory dialog gives you the ability to change directories on
the fly. If you change your working directory, keep in mind that the dialogs
and other resources used with the current application will not necessarily
exist in the new directory, which may lead to confusion.
To change directories, simply select the new drive or directory from the
presented list box. To select a directory, you may either Highlight it (single
click) and click on the Continue button, or double click on the desired
drive/directory. The current directory is always displayed above the list box.
ΓòÉΓòÉΓòÉ 76. Setup Command ΓòÉΓòÉΓòÉ
The Setup pulldown invokes the CASE:PM setup program (CSETUP.EXE) allowing you
to change various configuration options for your application.
ΓòÉΓòÉΓòÉ 77. About Box Command ΓòÉΓòÉΓòÉ
This Pulldown will invoke the CASE:PM About box dialog to display information
about this version of CASE:PM.
ΓòÉΓòÉΓòÉ 78. Exit Command ΓòÉΓòÉΓòÉ
Use this option or the F3 accelerator key to exit CASE:PM. If you have not
saved your work, you will be prompted to do so.
ΓòÉΓòÉΓòÉ 79. View Command ΓòÉΓòÉΓòÉ
Test View is a unique feature that animates your application, and allows you to
take a look at it before you actually compile.
When you select test view, CASE:PM appears to go away, and the primary window
of your application will appear, in the size and location you specify. In this
view, you are able to check the look and feel of your user interface by
exercising all of your menu choices and their linked dialogs. The window is
closed by using the system icon at the top left corner of your window. This
returns you to the Build view, where you can continue to build or modify your
application or compile it into an executable program.
ΓòÉΓòÉΓòÉ 80. Build Command ΓòÉΓòÉΓòÉ
When the Build pulldown is checked, you are in the Build view of CASE:PM.
ΓòÉΓòÉΓòÉ 81. Program Configuration ΓòÉΓòÉΓòÉ
PC help panel will go here.
ΓòÉΓòÉΓòÉ 82. Compiler Options ΓòÉΓòÉΓòÉ
This menu selection offers a set of pulldown menu choices that afford you
direct control over how your application is compiled and linked. The pulldowns
presented are as follows:
Memory Model
Optimization
Warning Level
Floating Point
Local Storage
Libraries
Add Segments
Miscellaneous
ΓòÉΓòÉΓòÉ 83. Generate Options ΓòÉΓòÉΓòÉ
The Generate Options menu has the following options:
The Generate Options menu has the following options:
Comment level
Examples
User files
ΓòÉΓòÉΓòÉ 84. Additional Segments Command ΓòÉΓòÉΓòÉ
Additional code segments can be defined when either the Medium or Large memory
model have been selected. If you have not chosen the medium or large memory
model, medium will be selected for you when you begin defining additional code
segments.
Additional segments can be used to organize your source code into manageable
units and to control memory management. Segments are added by typing a new
segment name into the entry field. Next you may select segment attributes that
suit your needs, and then click the Add button. The new segment name will
appear in the list box to the right.
To change an existing segment, first select it from the list box. The segment
attributes of will reflect your previous settings for this segment. Change the
attributes that you wish, and then click the button labeled Change.
To delete a segment, select it from the list box and click the delete key. All
of the items in your prototype that were linked to this segment will default
back to the standard segment.
ΓòÉΓòÉΓòÉ 85. Imports ΓòÉΓòÉΓòÉ
IMPORTS help panel will go here.
ΓòÉΓòÉΓòÉ 86. Exports ΓòÉΓòÉΓòÉ
EXPORTS help panel will go here.
ΓòÉΓòÉΓòÉ 87. Design Window Menu ΓòÉΓòÉΓòÉ
The Design/Window pulldown presents a subordinate pulldown with the following
choices:
Style - Define window styles
Title - Set the window caption
Icon - Specify the window icon
Pointer - Specify the window pointer
Colors - Adjust window colors
Scrollbars - Define Scrollbars
Size and location - Size and Position the window
Init Panel - Specify an initialization panel
ΓòÉΓòÉΓòÉ 88. Title Command ΓòÉΓòÉΓòÉ
The title pulldown invokes a dialog in which the window caption may be entered.
ΓòÉΓòÉΓòÉ 89. Icon Command ΓòÉΓòÉΓòÉ
From this dialog, you may choose from the available icon files available in
your development directory. Icon files have a extension mask of *.ICO.
New Icons be created using the toolkit provided Icon Editor.
ΓòÉΓòÉΓòÉ 90. Pointer Command ΓòÉΓòÉΓòÉ
From this dialog, you may choose from the available pointer files available in
your development directory. Pointer files have a extension mask of *.PTR.
New pointers can be created using the toolkit provided Icon Editor.
ΓòÉΓòÉΓòÉ 91. Font ΓòÉΓòÉΓòÉ
FONT help panel will go here.
ΓòÉΓòÉΓòÉ 92. Colors Command ΓòÉΓòÉΓòÉ
This option assists you in adjusting the foreground and background colors for
your window. To adjust you windows colors, first select the foreground or
background radio button. Next click on the check box labeled System default.
This turns off use of the colors set up by the user from the Control Panel.
Then adjust the colors to your preference by moving the sliders associated with
the three base colors, red, green and blue.
Note: Forcing colors in your application is a violation of CUA and should be
avoided.
ΓòÉΓòÉΓòÉ 93. Scroll bars Command ΓòÉΓòÉΓòÉ
This pulldown invokes a dialog used to specify horizontal and vertical
scrollbars for you application.
ΓòÉΓòÉΓòÉ 94. Size and Location Command ΓòÉΓòÉΓòÉ
This pulldown invokes a dialog used to set the size and location of your
window.
ΓòÉΓòÉΓòÉ 95. Style Command ΓòÉΓòÉΓòÉ
The dialog presented for Window Styles permits you to define your window's
appearance by turning on and off the various styles used to create the window.
From this dialog, you may also select the type of border that this window will
have.
CAUTION:
If you turn off the style marked Action Bar, you may lose any work that you
have done with your menu system.
ΓòÉΓòÉΓòÉ 96. Initialization Panel Command ΓòÉΓòÉΓòÉ
An initialization panel is a dialog box that is displayed before your
application displays its primary window. This panel is created with the dialog
editor and usually displays your company or application logo, and copyright
message.
If your application requires some level of security, this is a good place to
ask for a password as well.
ΓòÉΓòÉΓòÉ 97. Edit Menu ΓòÉΓòÉΓòÉ
Presents a pulldown menu on which the Edit options (Undo, Insert, Delete,
Cut, Paste, and Update) are presented. These items are used to edit menu
elements (action bar menu items and pulldown menu items) that are prototyped on
the application window.
Editing functions are all performed in an Object/Action orientation. This means
that an item (the object) is selected, and then an Edit function (the action)
is selected to somehow modify the selected object.
ΓòÉΓòÉΓòÉ 98. Undo Command ΓòÉΓòÉΓòÉ
Selecting the Undo pulldown will undo the last Edit action taken.
ΓòÉΓòÉΓòÉ 99. Insert Command ΓòÉΓòÉΓòÉ
You may insert items into the action bar, a pulldown menu or a subordinate
pulldown menu.
To insert an item into the Action bar, select the action item that you wish to
appear to the right of the item to be inserted. Select Edit/Insert or press
the Ctrl+I accelerator sequence for Insert. You will then be presented with
the Edit Menu Item dialog, and prompted for information in the same fashion as
you would when adding a menu item. When you have responded to the series of
dialogs associated with the Edit Menu Item dialog, your inserted item will
appear in your prototypes menu structure.
ΓòÉΓòÉΓòÉ 100. Delete Command ΓòÉΓòÉΓòÉ
You may use the delete operation on any action item, pulldown menu item or
subordinate pulldown item.
To delete a menu item, simply select it with the mouse, and choose Edit/Delete
from the CASE:PM menu system, or press Ctrl+D, the keyboard accelerator for
delete.
ΓòÉΓòÉΓòÉ 101. Cut Command ΓòÉΓòÉΓòÉ
Cut offers a method of removing an item from one location and placing (Paste)
it in another location.
To cut an item, select it with the mouse, and select Edit/Cut from the CASE:PM
menu system, or press the accelerator combination Shft+Del. The selected item
will disappear, and the prototypes menu structure will be updated to reflect
the removed item. The item may now be pasted to another location on the action
bar, or to a pulldown menu. If you accidentally chose the wrong item, Undo
will restore it to it's proper place.
To paste the item just cut, click on one of the targets on the menu or click on
an item that you would like the selected item pasted in front of. Now select
Edit/Paste from the CASE:PM menu system or press the Shft+Ins accelerator key.
Note: The Presentation manager does not allow pulldowns from pulldowns
(subordinate pulldowns) to have pulldowns, (2 levels only). If an Action item
is pasted to a pulldown, its pulldowns become subordinate pulldowns. Any
subordinate pulldowns (2nd level) associated with the action item are lost.
ΓòÉΓòÉΓòÉ 102. Paste Command ΓòÉΓòÉΓòÉ
The Paste function works in conjunction with the cut operation. You will
notice that Paste is grayed out unless something has been Cut. Once an item
has been cut, It can be pasted to another location in the menu structure.
Items can be pasted to the Action bar, a pulldown menu or a subordinate
pulldown menu.
To paste an item, you must first have Cut that item from another part of the
menu structure. If no item exists in the Cut buffer, Paste will be grayed out.
Once the desired item has been cut, select the position that you wish to past
to. This can be the target on the action bar or one of the pulldown menus.
When you choose one of the targets, a message box will appear asking if you
wish to paste the item. If you click on Yes, the item will be pasted as the
next item in that menu. If you answer No to this question, the Edit menu item
dialog will appear allowing you to enter a new action or pulldown item. The
item previously cut is still available to be pasted elsewhere even if you
select No.
Note: If a Cut item has items linked below it (pulldown or subordinate
pulldown menus) they will be carried with that item to the new location. If
the there is no place for these items to go they will be lost. For example:
If a pulldown item, with a subordinate pulldown link, is cut and then is itself
pasted to a subordinate pulldown, there is no place for the initial item's
subordinate pulldown to go as Presentation Manager only allows for 3 menu
levels: ActionBar, Pulldown and Subordinate Pulldown.
ΓòÉΓòÉΓòÉ 103. Update Command ΓòÉΓòÉΓòÉ
The update option offers a method of changing any of the assigned attributes of
a menu item. To use update, click on the item to be changed, then click on the
Edit/Update menu option of CASE:PM. You may also use the keyboard
accelerator,Ctrl+U to invoke update. All of the dialogs representing the chain
of events followed to establish this item will appear. Cancel these dialogs
one at a time until you get to the dialog that contains the information to be
changed, and then follow the steps forward again to make your changes.
ΓòÉΓòÉΓòÉ 104. Design Menu ΓòÉΓòÉΓòÉ
The Design Menu pulldown has the following options:
Window
Additional Support
ΓòÉΓòÉΓòÉ 105. Additional Support Menu ΓòÉΓòÉΓòÉ
When the Additional support menu item is selected, a subordinate pulldown with
the following choices will appear:
Unlinked dialogs
Unlinked secondary windows
Client area icons
Client area controls template
Help system
About box
Initialization panel
These choices are used to define the characteristics of these types of
objects when they are not to be linked to a specific Action or Pulldown item.
ΓòÉΓòÉΓòÉ 106. Unlinked Dialogs Command ΓòÉΓòÉΓòÉ
Client area dialogs are dialogs, not linked to an Action or pulldown item.
CASE:PM will generate all of the associated code necessary for this dialog,
except for the call to bring it up. The code to invoke the dialog is generated
within comments, so it can be easily moved to the desired location.
You may have as many client area dialogs as you like. To add a dialog to
you're applications list, select it with the mouse from the Available dialogs
list box. Next choose either modal or modeless for the dialog's behavior. You
make mark the Large task (Separate thread) check box, if you wish this dialogs
processing to take place in it's own OS/2 thread. Next, you may choose a code
segment for the dialog. The list box to the right displays segments that have
already been defined, or you may type in a new name which will be added to the
list with the default settings for additional segments.
Clicking on the Add button will add this dialog to the "Selected" list. You
can delete this dialog from the list by selecting it from this list, and
clicking the delete button.
ΓòÉΓòÉΓòÉ 107. Unlinked Icons Command ΓòÉΓòÉΓòÉ
Client area icons can be placed anywhere in the client area of your window.
These icons act just like the Tools icons in the CASE:PM prototype window
client area.
Client area icons can be linked to several different types of items as follows:
Action/Pulldown item
Dialog Box
Secondary Window
User defined code
ΓòÉΓòÉΓòÉ 108. Unlinked Child Windows Command ΓòÉΓòÉΓòÉ
Client area secondary windows are secondary windows, not linked to an Action
item or pulldown item. CASE:PM will generate all of the associated code
necessary for this window, except for the call to bring it up. The code to
invoke the window is generated within comments, so it can be moved to the
desired location.
To add a client area secondary window, first select the source of the window.
This can be an executable file, another CASE:PM prototype (.WIN file ), or a
Dialog box file (.DLG). The list box labeled "Available" will change to
reflect the type of file you have requested. Select a file from the list box
of the type you desire.
Next, define the attributes for this window by selecting it's relationship to
the calling window. You may choose a Child or Sibling type of relationship for
your window. The check box marked "Large task (separate thread)" controls
whether or not the window will reside in it's own OS/2 thread. Next, you may
choose a code segment for the dialog. The list box to the right displays
segments that have already been defined, or you may type in a new name which
will be added to the list with the default settings for additional segments.
Clicking on the Add button will add this dialog to the "Selected" list. You
can delete this window from the list by selecting it from this list, and
pressing the delete key.
ΓòÉΓòÉΓòÉ 109. View Command ΓòÉΓòÉΓòÉ
CASE:PM gives you two views of your application, Build and Test. CASE:PM always
defaults to the Build view, in which the CASE:PM prototyper and your prototype
application are visible together.
Test View is a unique feature that animates your application, and allows you to
take a look at it before you actually compile.
When you select test view, CASE:PM appears to go away, and the primary window
of your application will appear, in the size and location you specify. In this
view, you are able to check the look and feel of your user interface by
exercising all of your menu choices and their linked dialogs. The window is
closed by using the system icon at the top left corner of your window. This
returns you to the Build view, where you can continue to build or modify your
application or compile it into an executable program.
ΓòÉΓòÉΓòÉ 110. Build Command ΓòÉΓòÉΓòÉ
Presents a pulldown menu with the following options:
Tools
Generate
Editor
Make
Run
ΓòÉΓòÉΓòÉ 111. Tools Command ΓòÉΓòÉΓòÉ
CASE:PM allows you to install your favorite OS/2 compatible tools into it's
environment through the setup program which is accessed from the Options action
item. The tools or programs installed through the setup facility will then
appear in the CASE:PM menu structure. "p. These tools can be accessed at any
time by selecting the Build action item, and then the Tools pulldown. A
sub-ordinate pulldown will appear listing the tools available will be
displayed. CASE:PM automatically sets itself up for the Dialog Editor, Icon
Editor, and Font Editor. Any tools added through the Setup program will appear
here as well. If the tool program is a Presentation Manager application, and
has an Icon associated with it, CASE:PM will display the icon at the bottom of
the client area of your prototype as it does for the toolkit provided resource
editors. If you tool does not have an icon, a blank icon will be displayed
with the tool's name in the icon text.
ΓòÉΓòÉΓòÉ 112. Tools1 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 113. Tools2 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 114. Tools3 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 115. Tools4 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 116. Tools5 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 117. Tools6 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 118. Tools7 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 119. Tools8 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 120. Tools9 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 121. Tools10 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 122. Tools11 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 123. Tools12 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 124. Tools13 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 125. Tools14 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 126. Tools15 ΓòÉΓòÉΓòÉ
This option will invoke the listed tool. Tools are installed in this menu
through the Setup program available under the Options action item.
ΓòÉΓòÉΓòÉ 127. Generate Command ΓòÉΓòÉΓòÉ
The generate pulldown option invokes the CASE:PM code generation facility If
your application has not yet been named, you will be asked to specify a name
when you select generate. Next CASE:PM will check to see if a version of the
application being generated already exists (from a previous generate process).
If a previous version is found, you will be presented with a panel with the
following text:
A previous version of this application exists; Re-generate?
Also in this panel are three buttons; Yes, No, and Cancel. If you select Yes,
CASE:PM will RE-generate your code, preserving any additions you have made to
the files. If you answer No, CASE:PM will generate the files from scratch, and
all of your user added code will be lost. This comes in handy if you are
prototyping the interface and have not yet added any code of your own, as
generation is faster than re-generation.
Warning: If you have added code to the source generated by CASE:PM, it will be
LOST if you answer No to this question.
While generate is running, you should see the following Generate Icon in your
prototype's client area:
While this icon is visible, you may double click on it to watch your code
generate. When generation is finished, you will recieve a message box letting
you know.
ΓòÉΓòÉΓòÉ 128. Editor Command ΓòÉΓòÉΓòÉ
This menu choice will load the editor configured through the SETUP program. By
default, the CASE:PM install program will specify the system editor, E.EXE.
CASE:PM can be configured to load your favorite OS/2 compatible editor through
the SETUP program which is accessible from the Options action item.
ΓòÉΓòÉΓòÉ 129. Compiler options NEW PULLDOWN ΓòÉΓòÉΓòÉ
Ed, place help for "Compiler options" pulldown under "Options" that links to a
pulldown
ΓòÉΓòÉΓòÉ 130. Make Command ΓòÉΓòÉΓòÉ
The Make option will build your program using the MAKE.EXE program provided
with your compiler or toolkit. MAKE.EXE uses a file generated by CASE:PM to
perform all of the compile and link steps necessary to produce an executable
file from the source code produced by the product. The file used by MAKE.EXE
will bear the name of your application, with no extension.
There are two "flavors" of make currently in circulation. The MAKE.EXE
provided by IBM supports a slightly different file format than the MAKE.exe
provide by Microsoft. CASE:PM allows you to customize it's output for each of
these through the setup facility, by allowing you to select the compiler that
you are using.
ΓòÉΓòÉΓòÉ 131. Run Command ΓòÉΓòÉΓòÉ
Selecting the Run pulldown will execute your compiled application from within
CASE:PM. Note that your application must be compiled before you can Run it. a
message will be displayed if the executable file cannot be found.
ΓòÉΓòÉΓòÉ 132. Memory Model Command ΓòÉΓòÉΓòÉ
This option allows you to choose the appropriate memory model for your program.
The memory models appropriate for your language/compiler are displayed next to
radio buttons. Simply select the setting appropriate for your needs. Many
Presentation Manger experts suggest the Large memory model for PM applications.
The setting chosen here is reflected in the Make file generated by CASE:PM.
More information on Memory Models is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 133. Optimization Command ΓòÉΓòÉΓòÉ
If your compiler supports it, you can choose the type of optimization used
during the compile process. For the IBM C/2 and Microsoft C ver. 5.1, you can
choose between Speed and Size for the type of optimization used to compile your
application.
The setting chosen here is reflected in the Make file generated by CASE:PM.
More information on Optimization is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 134. Warning Level Command ΓòÉΓòÉΓòÉ
The Warning Level option gives you a choice of the available warning levels
supported by your compiler. The higher the warning level, the "pickier" the
compiler will be in analyzing your code. Warnings are displayed during the
Make process in the Make window.
The settings chosen here are reflected in the Make file generated by CASE:PM.
More information on Warning levels is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 135. Floating Point Command ΓòÉΓòÉΓòÉ
This menu choice provides a mechanism to specify whether or not floating point
support is to be compiled into your application. Additionally, you are
provided a place to specify the floating point library to use.
The settings chosen here are reflected in the Make file generated by CASE:PM.
More information on Floating Point Support is available in your
toolkit/compiler documentation.
ΓòÉΓòÉΓòÉ 136. Local Storage Command ΓòÉΓòÉΓòÉ
Within the dialog presented when this item is selected, you may type in values
for your application's Stack size and Heap size. CASE:PM enforces a minimum
value of 4096 for these options.
The settings chosen here are reflected in the Make file generated by CASE:PM.
More information on Stack and Heap size is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 137. Libraries Command ΓòÉΓòÉΓòÉ
If you have need to change the default libraries (OS2.LIB and XLIBCE.LIB), or
wish to add libraries to be considered when compiling your application, you may
do so with this option.
The default libraries can be changed by typing the new library name over the
old one. Libraries can be added by typing their name into the additional
libraries entry field, and then clicking on the Add button. To delete a
library from your list, select it from the list box, and click the Del button.
The selections made here are reflected in the Make file generated by CASE:PM.
More information on using Libraries is available in your toolkit/compiler
documentation.
ΓòÉΓòÉΓòÉ 138. Additional Options Menu ΓòÉΓòÉΓòÉ
This dialog is used to further customize CASE:PM's output into your MAKE file.
Here you may choose to include or exclude support for Codeview debugging,
Argument type checking, and the type of make facility
ΓòÉΓòÉΓòÉ 139. Hide Tools Icons Command ΓòÉΓòÉΓòÉ
The tools icons that are displayed at the bottom of the client area of your
prototype window can be made invisible or visible again at any time. This is
done by selecting the Hide Tools Icons pulldown from the Options action item.
This will either remove or set a check mark next to the item. If a check mark
exists next to the Hide tools icons pulldown item, the icons for the available
tools should be displayed. (If not, choose Options/Setup to configure them).
If no checkmark is present, no icons will be displayed, but tools can still be
accessed through the Build action item, Tools pulldown.
ΓòÉΓòÉΓòÉ 140. Hide View Window ΓòÉΓòÉΓòÉ
HIDE2 help panel will go here.
ΓòÉΓòÉΓòÉ 141. Comment Level Command ΓòÉΓòÉΓòÉ
CASE:PM generates well commented source code in an effort to make the PM
programs generated easily understandable. CASE:PM makes available several
levels of commenting that can be adjusted to match the developers skill level
with the Presentation Manager environment
ΓòÉΓòÉΓòÉ 142. Examples command ΓòÉΓòÉΓòÉ
The examples pulldown controls whether or not CASE:PM will generate examples
code into your application source files. We have attempted to make our
examples as helpful and real-world as possible. They will generally show you
what certain API functions are capable of an how to use information returned
from them.
The default state of Examples is off, or unchecked. If you select this
pulldown a check mark will be placed before it indicating that example code
will be generated.
ΓòÉΓòÉΓòÉ 143. Regeneration Command ΓòÉΓòÉΓòÉ
If this pulldown is checked, CASE:PM will re-generate (preserve user code) by
default each time the generate function is selected. If the check is not
present, generation will occur, removing any user added source code.
The default state of this option is on or checked, meaning CASE:PM will
preserve your changes during generation.
CAUTION:
If this selection is turned off (unchecked), loss of user added code is
possible
ΓòÉΓòÉΓòÉ 144. Message Support Command ΓòÉΓòÉΓòÉ
The message support pulldown invokes a dialog box that allows you to choose
from a list of Presentation Manager WM_ messages to be generated into your
source code. From the dialog you may also specify what level of commenting you
would like for each message as well as whether or not you want example code for
it.
ΓòÉΓòÉΓòÉ 145. CUA Validation ΓòÉΓòÉΓòÉ
This pulldown toggles CASE:PM's CUA validation feature on and off. If a check
mark is present next to this pulldown item, CUA validation is active, and
warnings will be displayed any time a CUA guideline is violated.
If CUA guidelines do not apply to the window you are designing, you may turn
off this feature by selecting it, and turning off the check mark.
ΓòÉΓòÉΓòÉ 146. Extended Code Support ΓòÉΓòÉΓòÉ
The Extended Code Support option permits you to control the program code that
operates the input/output fields and controls in the selected dialog box.
When the Extended Code Support checkbox is selected and the Dialog Box dialog
box dismissed, the selected dialog box is displayed on the Prototyper window so
that you can define the type of program code support desired for each of the
dialog box's controls.
It is not required that every input/output field or control be defined. A
minimal service procedure for the omitted controls will be generated.
When the definition of the dialog box's controls is complete, exit the dialog
box using the system menu, or by double-clicking the right mouse button in the
dialog box.
When you click on a input/output field or dialog control, one of the following
types of dialog boxes will be displayed:
Input/Output Field Description
Checkbox Description
Radiobutton Description
Listbox Description
Pushbutton Description
Note: Currently, the above dialog controls are the only control types
supported by CASE:PM's Extended Code Support.
ΓòÉΓòÉΓòÉ 147. Generate Options Menu ΓòÉΓòÉΓòÉ
The generate options pulldown displays a subordinate pulldown with the
following options:
Comment level
Message support
Examples
Help system
Regeneration
Each of these options have an effect on how your source code is generated.
ΓòÉΓòÉΓòÉ 148. Options Menu ΓòÉΓòÉΓòÉ
The Options action item displays the following pulldown items.
Generate options
Compiler options
Setup
Working directory
CUA validation
Hide tools icons
ΓòÉΓòÉΓòÉ 149. Help for Key Assignments ΓòÉΓòÉΓòÉ
The list of keys is arranged in groups.
ACCELERATOR KEYS
F1
Help
F3
Exit application.
Undo
Alt+Backspace
Insert
Ctrl+I
Delete
Ctrl+D
Cut
Shift+Del
Paste
Shift+Ins
Update
Ctrl+U
Generate
Ctrl+G
Editor
Ctrl+E
Make
Ctrl+M
Run
Ctrl+R
HELP KEYS
F1
Get help
F2
Get extended help (from within any help window)
Alt+F4
End help
F9
Go to a list of keys (from within any help window)
F11
Go to the help index (from within any help window)
Esc
Previous Help Panel, or End help if only one panel
Alt+F6
Go to/from help and programs
Shift+F10
Get help for help
SYSTEM KEYS
Alt+F6
Switch to the next windowed program
Alt+Esc
Switch to the next program, including full-screen programs
Ctrl+Esc
Switch to the Task List
WINDOW KEYS
F3
Close a window
F10
Go to/from the action bar
Arrow keys
Move among choices
End
Go to the last choice in a pull-down
Esc
Cancel a pull-down or the system menu
Home
Go to the first choice in a pull-down
PgUp
Scroll the contents of the window up one page
PgDn
Scroll the contents of the window down one page
Underlined letter
Move among the choices on the action bar and pull-downs
Alt+F10
Go to/from the action bar
Alt+F4 or F3
Close the window
Alt+F5
Restore the window
Alt+F7
Move the window
Alt+F8
Size the window
Alt+F9
Minimize the window
Alt+F10
Maximize the window
Ctrl+PgDn or Shift+F8
Scroll the contents of the window right one page
Ctrl+PgUp or Shift+F7
Scroll the contents of the window left one page
Shift+Esc or Alt+Spacebar
Go to/from the system menu
Shift+Esc or Alt
Go to/from the system menu of a text window