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OS/2 Shareware BBS: 10 Tools
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autopsp.zip
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PG2.TXT
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1994-01-24
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The first thing you must do to work with AutoPSP is log in. By the way, don't forget that you can keep this
page open, and still use the rest of AutoPSP. Simply don't close this dialog box, and find the main dialog.
Then click "Log In".
You may be wondering why you have to log into your own computer, but remember that AutoPSP is also
intended to be used in a computer lab environment where many people may be sharing computers. By
letting AutoPSP know who you are, you only need one copy of the program for as many people as you
want. In future versions of the program, I may create a toggle so that you don't have to log in if your
computer is in a secure place.
You'll also notice that there is a password space. While AutoPSP doesn't employ any encryption of you
data, it also avoids advertising your performance to your team mates either. If you keep your password
secret you teammates wont be able to look at your statistics without hacking around a bit. If you are serious
about protecting you data, you should use AutoPSP on a secure computer.
If you want to add a yourself as a new user, just enter a name and password and click, "New User". This is
also useful if you want to sets of projects that wont effect each other. For example, you may want to use a
different user name for each language you develop code in.
When you click on the drop down box you'll also see the user PSP. This is a sample of some of my own
PSP uses. If you are learning the program, you should log in as PSP to see some sample data and
experiment with the toys. The password is also PSP.
Once you are logged in click "Exit" and then click "Work With Projects"