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NPIPE
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NAMEPIPE.H
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C/C++ Source or Header
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1994-11-17
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3KB
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74 lines
/*
* Namepipe.h - variables and defines used by both
* server and client pipe routines.
*
* Copyright 1991 IBM Corp.
*
*/
struct _PIPE_MSG
{
USHORT usMsgType;
USHORT usMsgData;
};
typedef struct _PIPE_MSG PIPE_MSG;
#define START_PIPE_NAME "\\pipe\\BUYAPS2"
#define GAME_PIPE_NAME "\\pipe\\NOWINDOZ"
#define FS_SVR_STARTPIPE_OPEN_MODE NP_ACCESS_DUPLEX | NP_NOINHERIT | NP_WRITEBEHIND
#define FS_SVR_STARTPIPE_PIPE_MODE NP_WAIT | NP_READMODE_MESSAGE | NP_TYPE_MESSAGE | 1
#define FS_CLI_STARTPIPE_OPEN_MODE OPEN_ACCESS_READWRITE | OPEN_SHARE_DENYREADWRITE | OPEN_FLAGS_WRITE_THROUGH
#define FS_SVR_GAMEPIPE_OPEN_MODE NP_ACCESS_DUPLEX | NP_NOINHERIT | NP_WRITEBEHIND
#define FS_SVR_GAMEPIPE_PIPE_MODE NP_WAIT | NP_READMODE_MESSAGE | NP_TYPE_MESSAGE | MAX_PLAYERS
#define FS_CLI_GAMEPIPE_OPEN_MODE OPEN_ACCESS_READWRITE | OPEN_SHARE_DENYNONE | OPEN_FLAGS_WRITE_THROUGH
#define DIVISIONS 3 /* number of squares per side */
#define SERVER TRUE
#define CLIENT FALSE
#define PIPE_TIMEOUT 1000 /* milliseconds till pipe times out */
#define MAX_PLAYERS NP_UNLIMITED_INSTANCES
#define MAXSERVERNAME 9 /* maximum length of server name */
#define MAXPIPENAME (MAXSERVERNAME+16) /* maximum length of pipe name */
/*
* 1 = server, DIVISIONS+1 = client
*/
#define SERVER_NUM (USHORT)1
#define CLIENT_NUM (DIVISIONS+(USHORT)1)
#define CLIENT_MOVE (USHORT)10
#define YOU_FIRST (USHORT)12
#define ERROR_MSG (USHORT)13
#define CLIENT_QUIT (USHORT)14
#define WIN_CLIENT (USHORT)15
#define WIN_SERVER (USHORT)16
#define SERVER_MOVE (USHORT)17
#define START_MSG (USHORT)18
#define WIN_DRAW (USHORT)20
#define WM_CLIENT_MOVE (WM_USER+CLIENT_MOVE)
#define WM_YOU_FIRST (WM_USER+YOU_FIRST)
#define WM_ERROR_MSG (WM_USER+ERROR_MSG)
#define WM_CLIENT_QUIT (WM_USER+CLIENT_QUIT)
#define WM_WIN_CLIENT (WM_USER+WIN_CLIENT)
#define WM_WIN_SERVER (WM_USER+WIN_SERVER)
#define WM_SERVER_MOVE (WM_USER+SERVER_MOVE)
#define WM_START (WM_USER+START_MSG)
#define WM_DRAW (WM_USER+WIN_DRAW)
#define CLIENT_MOVE_TEXT "CLIENT_MOVE"
#define YOU_FIRST_TEXT "YOU_FIRST"
#define ERROR_MSG_TEXT "ERROR_MSG"
#define CLIENT_QUIT_TEXT "CLIENT_QUIT"
#define WIN_CLIENT_TEXT "WIN_CLIENT"
#define WIN_SERVER_TEXT "WIN_SERVER"
#define SERVER_MOVE_TEXT "SERVER_MOVE"
#define START_MSG_TEXT "START_MSG"
#define WIN_DRAW_TEXT "WIN_DRAW"