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ΓòÉΓòÉΓòÉ 1. About this Guide ΓòÉΓòÉΓòÉ
This Guide describes the samples shipped with VisualAge C++. There are well
over 100 samples -- some written in C, some in C++ -- each demonstrating some
particular feature of the VisualAge C++ components.
Before you begin to use this information, it would be helpful to understand how
to navigate through it. You can use the Table of Contents to locate topics and
the Search facility to search the text of this document.
You can use hypertext links to acquire related information on the current
topic. Hypertext links appear in a different color (which you can customize
using the OS/2 Scheme Palette). For example, here is a link to another panel:
Communicating Your Comments to IBM
By double-clicking on the text of the link or by pressing Enter on a
highlighted link, you will open a panel of related information. When you open a
panel, the first link has the focus; to shift the focus to other links, use the
Tab key.
You should also understand:
How to Use the Contents
How to Obtain Additional Information
How to Use Action Bar Choices
How to Cut and Paste Examples
ΓòÉΓòÉΓòÉ 1.1. Notices ΓòÉΓòÉΓòÉ
Copyright International Business Machines Corporation, 1992, 1995. All rights
reserved.
Note to U.S. Government Users - Documentation related to restricted rights -
Use, duplication, or disclosure is subject to restrictions set forth in GSA ADP
Schedule Contract with IBM Corp.
First Edition, May 1995.
This edition applies to Version 3.0 of IBM VisualAge C ++ for OS/2 (30H1664,
30H1665, 30H1666) and to all subsequent releases and modifications until
otherwise indicated in new editions. Make sure you are using the correct
edition for the level of the product.
Requests for publications and for technical information about IBM products
should be made to your IBM Authorized Dealer or your IBM Marketing
Representative.
When you send information to IBM, you grant IBM a nonexclusive right to use or
distribute the information in any way it believes appropriate without incurring
any obligation to you.
Any reference to an IBM licensed program in this publication is not intended to
state or imply that only IBM's licensed program may be used. Any functionally
equivalent product, program, or service that does not infringe any of IBM's
intellectual property rights may be used instead of the IBM product, program,
or service. Evaluation and verification of operation in conjunction with other
products, except those expressly designated by IBM, is the user's
responsibility.
IBM may have patents or pending patent applications covering subject matter in
this document. The furnishing of this document does not give you any license
to these patents. You can send license inquiries, in writing, to the IBM
Director of Licensing, IBM Corporation, 500 Columbus Avenue, Thornwood, NY,
10594, USA.
Licensees of this program who wish to have information about it for the purpose
of enabling: (i) the exchange of information between independent created
programs and other programs (including this one) and (ii) the mutual use of the
information which has been exchanged, should contact IBM Canada Ltd.,
Department 071, 1150 Eglinton Avenue East, North York, Ontario M3C 1H7, Canada.
Such information may be available, subject to appropriate terms and conditions,
including in some cases payment of a fee.
This publication contains examples of data and reports used in daily business
operations. To illustrate them as completely as possible, the examples include
the names of individuals, companies, brands, and products. All of these names
are fictitious and any similarity is entirely coincidental.
ΓòÉΓòÉΓòÉ 1.2. Trademarks and Service Marks ΓòÉΓòÉΓòÉ
The following terms used in this publication are trademarks or service marks of
IBM Corporation in the United States or other countries:
BookManager
C/2
C Set/2
C Set ++
Common User Access
CUA
IBM
IBMLink
Library Reader
Operating System/2
OS/2
Personal System/2
PS/2
Presentation Manager
PROFS
VisualAge
Warp
WorkFrame
Other company, product, and service names, which may be denoted by a double
asterisk(**), may be trademarks or service marks of others.
ΓòÉΓòÉΓòÉ 1.3. How to Use the Contents ΓòÉΓòÉΓòÉ
When the Contents window first appears, some topics have a plus (+) sign beside
them. The plus sign indicates that additional topics are available.
To expand the Contents if you are using a mouse, click on the plus sign. If
you are using the keyboard, use the Up or Down Arrow key to highlight the
topic, and press the plus (+) key. For example, How to Use the Contents has a
plus sign beside it. To see additional topics for that heading, click on the
plus sign or highlight that topic and press the plus (+) key.
To view a topic, double-click on the topic (or press the Up or Down Arrow key
to highlight the topic, and then press the Enter key).
ΓòÉΓòÉΓòÉ 1.4. How to Obtain Additional Information ΓòÉΓòÉΓòÉ
After you select a topic, the information for that topic appears in a window.
Highlighted words or phrases indicate that additional information is available.
Certain words and phrases are highlighted in a different color from the
surrounding text. These are called hypertext terms.
If you are using a mouse, double-click on the highlighted word. If you are
using a keyboard, press the Tab key to move to the highlighted word, and then
press the Enter key. Additional information then appears in a window.
ΓòÉΓòÉΓòÉ 1.5. How to Use Action Bar Choices ΓòÉΓòÉΓòÉ
Several choices are available for managing the information presented in this
document. There are three menus on the action bar: the Services menu, the
Options menu, and the Help menu.
The actions that are selectable from the Services menu operate on the active
window currently displayed on the screen. These actions include the following:
Placing Bookmarks
You can set a placeholder so you can retrieve information of interest to
you.
Searching for Information
You can find occurrences of a word or phrase in the current topic, selected
topics, or all topics.
Printing Information
You can print one or more topics. You can also print a set of topics by
first marking the topics in the Contents list.
Copying Information to a File
You can copy a topic that you are viewing to the System Clipboard or to a
file that you can edit. This method is particularly useful for copying
syntax definitions and program samples into the application that you are
developing.
Using the actions that are selectable from the Options menu, you can change
the way your Contents list is displayed. To expand the Contents and show all
levels for all topics, choose Expand all from the Options pull-down. You can
also press the Ctrl, Shift, and * keys together.
The actions that are selectable from the Help menu allow you to select
different types of help information.
For information about any of the menu choices, highlight the choice in the
menu and press F1.
ΓòÉΓòÉΓòÉ 1.5.1. Placing Bookmarks ΓòÉΓòÉΓòÉ
When you place a bookmark on a topic, it is added to a list of bookmarks you
have previously set. You can view the list, and you can remove one or all
bookmarks from the list. If you have not set any bookmarks, the list is empty.
To set a bookmark, do the following:
1. Select a topic from the Contents.
2. When that topic appears, select the Bookmark option from the Services
menu.
3. If you want to change the name used for the bookmark, type the new name
in the field.
4. Click on the Place radio button (or press the Up or Down Arrow key to
select it).
5. Click on OK (or select it and press Enter). The bookmark is then added to
the bookmark list.
ΓòÉΓòÉΓòÉ 1.5.2. Searching for Information ΓòÉΓòÉΓòÉ
You can specify a word or phrase to be searched. You can also limit the search
to a set of topics by first marking the topics in the Contents list.
To search for a word or phrase in all topics, do the following:
1. Select the Search option from the Services menu.
2. Type the word or words to be searched for.
3. Click on All sections (or press the Up or Down Arrow keys to select it).
4. Click on Search (or select it and press Enter) to begin the search.
5. The list of topics where the word or phrase appears is displayed.
ΓòÉΓòÉΓòÉ 1.5.3. Printing Information ΓòÉΓòÉΓòÉ
You can print one or more topics, the index, or the table of contents. Make
sure that your printer is connected to the serial port, configured correctly,
and ready for input. To print:
1. Select Print from the Services pull-down.
2. Select what you want to print. Note that the This section and Marked
sections choices are only available if you are viewing a topic or if you
have marked topics, respectively. To mark topics in the table of
contents, press the Ctrl key and click on the topics, or use the arrow
keys.
3. Select Print to print what you've chosen on your printer.
ΓòÉΓòÉΓòÉ 1.5.4. Copying Information to a File ΓòÉΓòÉΓòÉ
You can copy a topic that you are viewing in two ways:
Copy copies the topic that you are viewing into the System Clipboard. If
you are using a Presentation Manager (PM) editor (for example, the
Enhanced Editor) that copies or cuts (or both) to the System Clipboard,
and pastes to the System Clipboard, you can easily add the copied
information to your program source module.
Copy to file copies the topic that you are viewing into a temporary file
named TEXT.TMP. You can later edit that file by using any editor.
TEXT.TMP is placed in the directory where your viewable document resides.
To copy a topic, do the following:
1. Expand the Contents list and select a topic.
2. When the topic appears, select Copy to file from the Services menu.
3. The system puts the text pertaining to that topic into the temporary file
TEXT.TMP.
ΓòÉΓòÉΓòÉ 1.6. How to Cut and Paste Examples ΓòÉΓòÉΓòÉ
You can copy examples (or information) from this reference/guide/book to
compile, link, and run them, or to paste them into your own code.
To copy an example or information:
1. Make the topic you want to copy the active window.
2. From the Services menu, select Copy to file. The text in that topic is
placed in the temporary file TEXT.TMP, in the same directory as this
reference.
3. You can then modify or use TEXT.TMP as you want.
Note: Because the system copies the entire contents of the topic to the file,
you may need to edit it to remove additional text. Most examples in this
reference are ready to compile, link, and run as they appear, and do not
require any editing.
ΓòÉΓòÉΓòÉ 1.7. Other Information You Might Find Helpful ΓòÉΓòÉΓòÉ
This product provides a number of online guides and references that we hope
you'll find helpful as you develop applications. This information includes
User's Guides, References, and How Do I help that gives you specific
instructions for performing common tasks. You can get to this online
information from the Information folder inside the main VisualAge C++ folder.
You can also get to it from the Help menu in any of the components of the
product.
ΓòÉΓòÉΓòÉ 1.8. Communicating Your Comments to IBM ΓòÉΓòÉΓòÉ
If there is something you like, or dislike, about this book, please let us
know. You can use one of the methods listed below to send your comments to
IBM. Please be sure to include the complete title of the publication that you
are commenting on.
The comments you send should only pertain to the information in this document
and its presentation. To request additional publications or to ask questions
or make comments about the functions of IBM products or systems, you should
talk to your IBM representative or your authorized IBM remarketer.
When you send comments to IBM, you grant IBM a nonexclusive right to use or
distribute your comments in any way it believes appropriate without incurring
any obligation to you.
You can send your comments to IBM in the following ways:
By mail to the following address:
IBM Canada Ltd. Laboratory
Information Development
2G/345/1150/TOR
1150 EGLINTON AVENUE EAST
NORTH YORK, ONTARIO
CANADA M3C 1H7
By FAX to the following number:
- United States and Canada: (416) 448-6161
- Other countries (+1) 416-448-6161
By electronic mail to one of the following IDs. Be sure to include your
entire network address if you wish to get a reply.
- Internet: torrcf@vnet.ibm.com
- IBMLink: toribm(torrcf)
- IBM/PROFS: torolab4(torrcf)
- IBMMAIL: ibmmail(caibmwt9)
ΓòÉΓòÉΓòÉ 1.9. Disclaimer of Warranties ΓòÉΓòÉΓòÉ
The following enclosed code is sample code created by IBM Corporation. This
sample code is not part of any standard IBM product and is provided to you
solely for the purpose of assisting you in the development of your
applications. The code is provided "AS IS", without warranty of any kind. IBM
shall not be liable for any damages arising out of your use of the sample code,
even if they have been advised of the possibility of such damages.
ΓòÉΓòÉΓòÉ 2. Guide to Samples Overview ΓòÉΓòÉΓòÉ
The VisualAge C++ samples have been ordered in two ways to help you quickly
locate the examples that are relevant to your work:
Ordered by Name
Ordered by Component
The descriptive panel for each sample tells you what the sample does, what
concept or feature it illustrates, how to run the prebuilt project and where
to find the source files. In most cases, instructions are also given for
building the project yourself from either the command line or from within the
WorkFrame environment.
Note: The samples are coded in simple style. Unless explicitly stated, they
do not try to conserve storage, check for errors, achieve fast run times, or
demonstrate all possible uses of a component or function.
ΓòÉΓòÉΓòÉ 3. Samples Indexed by Name ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Ordered by Name ΓòÉΓòÉΓòÉ
Reorder by: Component
Project Title C or C++/Component
ΓòÉΓòÉΓòÉ <hidden> Ordered by Name ΓòÉΓòÉΓòÉ
A
Animals C++/Collection Classes
Arab Style C/Warp Toolkit
Arab TelDir C/Warp Toolkit
Audio Recorder C/Warp Toolkit
Authors C++/Compiler
AVC I/O Procedure
Installation C/Warp Toolkit
B
BigCPP C++/User Interface Classes
2D Bitmap C++/User Interface Classes
BMPSAMP C/Warp Toolkit
C
Calculat C++/Visual Builder
CallREXX C/Warp Toolkit
Caption Sample C/Warp Toolkit
Caption Creation Utility C/Warp Toolkit
Car Sample C++/Database Access Classes
CarEdit Sample C++/Database Access Classes
CarBrws Sample C++/Database Acess Classes
Case Converter
I/O Procedure C/Warp Toolkit
Clipbrd C C/Warp Toolkit
Code Translation C++/Collection Classes
Compressor/
Decompressor Sample C/Warp Toolkit
Consolio C/Warp Toolkit
Container C++/User Interface Classes
Controls C/Warp Toolkit
C++ Stock Sample C++/Database Access Classes
D
DAXSAMP
Database DLL C++/Database Access Classes
DDE (client, server) C++/User Interface Classes
DevInfo C/Warp Toolkit
Dialog C/Warp Toolkit
Direct Interface Video
Extensions C/Warp Toolkit
Direct Manipulation 1 C++/User Interface Classes
Direct Manipulation 2 C++/User Interface Classes
Direct Manipulation 3 C++/User Interface Classes
Direct Manipulation 4 C++/User Interface Classes
Disk Usage C++/Collection Classes
DLLAPI C/Warp Toolkit
Doodle C++/Visual Builder
DragDrop C/Warp Toolkit
E
EvenOdd C++/Collection Classes
Extended Attribute
Edit Program C/Warp Toolkit
F
File System
Stream Handler C/Warp Toolkit
G
Graph C++/Collection Classes
Graphics C/Warp Toolkit
2D Graphics C++/User Interface Classes
GREP C/Compiler
H
(Hebrew) Style C/Warp Toolkit
(Hebrew) Telephone
Directory C/Warp Toolkit
Hello World 1 C++/User Interface Classes
Hello World 2 C++/User Interface Classes
Hello World 3 C++/User Interface Classes
Hello World 4 C++/User Interface Classes
Hello World 5 C++/User Interface Classes
Hello World 6 C++/User Interface Classes
I
Image Browser C/Warp Toolkit
Install Control Files C/Warp Toolkit
Interprocess
Communication C/Warp Toolkit
IOC Samples Project C++/User Interface Classes
IOC Samples Project-
Collections C++/Collection Classes
IPF C/Warp Toolkit
J
K
KeySet C++/Collection Classes
L
Lancelot C++/User Interface Classes
Letters C++/Collection Classes
Listbox C++/User Interface Classes
LXMIN2 external C/Editor
M
Magnify C++/User Interface Classes
Mahjongg C/Compiler
Media Control Driver
Command Tables C/Warp Toolkit
Media Control Driver
Template C/Warp Toolkit
Media Control
Interface Spy C/Warp Toolkit
Media Control
Interface String Test C/Warp Toolkit
Memory Playlist C/Warp Toolkit
Message Box C++/User Interface Classes
M-Motion I/O
Procedure C/Warp Toolkit
Movie Sample
Application C/Warp Toolkit
Multi Cell Canvas C++/User Interface Classes
Multithread Program C/Compiler
Multi Line Entry Field C++/User Interface Classes
Multimedia MMRemote C++/User Interface Classes
Multimedia MMStereo C++/User Interface Classes
N
Named Pipes C/Warp Toolkit
Non-Linear Video C/Warp Toolkit
Notebook C++/User Interface
Notify C++/User Interface
O
OASearch C++/Visual Builder
One Collection -
Two Programs C++/Collection Classes
P
Pallette C/Warp Toolkit
Parcel C++/Collection Classes
Planets C++/Collection Classes
PMLines C/Compiler
PM Rexx Calculator C/Warp Toolkit
Poem C/Compiler
Police Rap Sheet C++/Visual Builder
Print C/Warp Toolkit
Q
R
REXXUtil C/Warp Toolkit
S
Semaphore C/Warp Toolkit
Set Canvas C++/User Interface Classes
SOM Stock Sample C++/Database Access Classes
Sort C/Warp Toolkit
3 Sort DLL C/Compiler
Split Canvas C++/User Interface Classes
Stream Handler
Resource File C/Warp Toolkit
Subsystem DLL C/Compiler
SumUp C++/Collection Classes
T
TimeServ C/Warp Toolkit
Toolbar 1 C++/User Interface Classes
Toolbar 2 C++/User Interface Classes
Touch C/Compiler
Towers of Hanoi C/Warp Toolkit
Tree C++/Collection Classes
U
UILines C++/Compiler
Ultimotion I/O
Procedure C/Warp Toolkit
V
Version C++/User Interface Classes
Viewport C++/User Interface Classes
VBRemote C++/Visual Builder
VBStereo C++/Visual Builder
VMM C/Warp Toolkit
W
Waveaudio
with Waveaudio C/Warp Toolkit
Waveform Audio Media
Control Driver C/Warp Toolkit
Waveaudio
with CD-Audio C/Warp Toolkit
Word Bag C++/Collection Classes
Word Sequence C++/Collection Classes
Word Stack C++/Collection Classes
X
Y
Z
ΓòÉΓòÉΓòÉ 4. Samples Indexed by Component ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Ordered by Component ΓòÉΓòÉΓòÉ
Reorder: Alphabetically
ΓòÉΓòÉΓòÉ <hidden> Ordered by Component ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Data Access Class Samples
Editor
Warp Toolkit Samples
User Interface Class Samples
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Collection Class Samples ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Collection Class Samples ΓòÉΓòÉΓòÉ
Collection Class Samples
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> Collection Class Samples ΓòÉΓòÉΓòÉ
Animals C++
Code Translation C++
Disk Usage C++
Even/Odd C++
Graph C++
IOC Samples Project-
Collections C++/Collection Classes
Key Set C++
Letters C++
One Collection -
Two Programs C++
Parcels C++
Planets C++
SumUp C++
Tree C++
Word Bag C++
Word Sequence C++
Word Stack C++
Compiler Samples
Data Access Class Samples
Editor
Warp Toolkit Samples
User Interface Class Samples
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Compiler Samples ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Compiler Samples ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> Compiler Samples ΓòÉΓòÉΓòÉ
Authors C++
Geometric Area C++
Grep C
Mahjongg C
Multithread Hello World C
PMLines C
Process Registration
Subsystem DLL C
32/16 Sample C
Touch C
Three Sort DLL C
UILines C++
Data Access Class Samples
Editor
Warp Toolkit Samples
User Interface Class Samples
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Data Access Class Samples ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Data Access Class Samples ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Data Access Class Samples
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> Data Access Class Samples ΓòÉΓòÉΓòÉ
CarBrws Sample C++
CarEdit Sample C++
Car Sample C++
DAXSAMP Database DLL C++
Stock CPP C++
Stock SOM C++
Editor
Warp Toolkit Samples
User Interface Class Samples
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Editor ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Editor ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Data Access Class Samples
Editor
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> Editor ΓòÉΓòÉΓòÉ
LXMIN2 C
Warp Toolkit Samples
User Interface Class Samples
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Warp Toolkit Samples ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Warp Toolkit Samples ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Data Access Class Samples
Editor
Warp Toolkit Samples
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> Warp Toolkit Samples ΓòÉΓòÉΓòÉ
Arab Style Elements C
Arab Telephone Directory C
Audio Recorder C
AVC I/O Procedure
Installation C
BMPSamp C
CallREXX C
Caption Sample C
Caption Creation Utility C
Case Converter I/O
Procedure C
Clipboard C C
Compressor/Decompressor
Sample C
Consolio C
Controls C
DevInfo C
Dialog C
Direct Interface Video
Extensions C
DLLApi C
DragDrop C
Extended Attribute
Edit Program C
File System
Stream Handler C
Graphics C
Hebrew Style C
Hebrew Telephone
Directory C
Image Browser C
Install Control Files Control Files
IPF C
Media Control Driver
Command Tables
Media Control Driver
Template C
Media Control Interface
Spy C
Media Control Interface
String Test C
Memory Playlist. C
M-Motion I/O Procedure C
Movie Sample Application C
Non-Linear Video C
NPipe_Client C
Queue C
Pallette C
Print C
REXXUtil C
Semaphore C
Sort C
StdWnd C
Stream Handler Resource
File C
Template C
TimeServ C
Towers of Hanoi C
Ultimotion I/O Procedure C
VMM C
Waveform Audio Media
Control Driver C
Waveaudio
with CD-Audio C
Waveaudio
with Waveaudio C
WPS ASCII/Hex File
Browser C
WPS WPDatafile C C
WPS WPDatafile C++ C++
User Interface Class Samples
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> User Interface Class Samples ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> User Interface Class Samples ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Data Access Class Samples
Editor
Warp Toolkit Samples
User Interface Class Samples
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> User Interface Class Samples ΓòÉΓòÉΓòÉ
BIGCPP C++
2D Bitmap C++
Container C++
DDE (client, server) C++
Direct Manipulation 1 C++
Direct Manipulation 2 C++
Direct Manipulation 3 C++
Direct Manipulation 4 C++
2D Graphics C++
Hello World 1 C++
Hello World 2 C++
Hello World 3 C++
Hello World 4 C++
Hello World 5 C++
Hello World 6 C++
IOC Samples Project C++/User Interface Classes
Lancelot C++
Listbox C++
Magnify C++
Message Box C++
Multi Cell Canvas C++
Multi Line Entry Field C++
Multimedia MMRemote C++
Multimedia MMStereo C++
Notebook C++
Notify C++
Set Canvas C++
Split Canvas C++
Toolbar 1 C++
Toolbar 2 C++
Viewport C++
Version C++
Visual Builder Class Samples
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Visual Builder Class Samples ΓòÉΓòÉΓòÉ
ΓòÉΓòÉΓòÉ <hidden> Visual Builder Class Samples ΓòÉΓòÉΓòÉ
Collection Class Samples
Compiler Samples
Data Access Class Samples
Editor
Warp Toolkit Samples
User Interface Class Samples
Visual Builder Class Samples
Project Name C or C++
ΓòÉΓòÉΓòÉ <hidden> Visual Builder Class Samples ΓòÉΓòÉΓòÉ
Calculat C++
Doodle C++
OASearch C++
Police Rap Sheet C++
VBRemote C++
VBStereo C++
Double-click on a component to open
or close its list of samples.
ΓòÉΓòÉΓòÉ <hidden> Project - Animals ΓòÉΓòÉΓòÉ
Description:
This program uses the default key bag class, IKeyBag, to create a key bag
for storing observations made on animals. The key of the class is the
name of the animal. The program produces various reports regarding the
observations. Then it removes all the extinct animals, which are stored
in a sequence, from the key bag.
Task:
This program creates and uses a key bag for storing observations made on
animals.
Concept/Feature:
This program is a sample to demonstrate the use of the default key bag
class, IKeyBag.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\animals
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
ANIMALS
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - ANIMALS ΓòÉΓòÉΓòÉ
Required files:
animals.rea
animals.exe
animals.cpp
animal.h
animals.xpc
build.cmd
ΓòÉΓòÉΓòÉ <hidden> Project - Disk Usage ΓòÉΓòÉΓòÉ
Description:
This program uses a sorted map and a sorted relation to display sorted
lists of the name and size of files contained on a disk. It uses the
default classes, ISortedMap and ISotredRelation, to implement the
collections. The program uses the sorted map to store the name of the
file because all elements in a sorted map are unique and all names on a
disk are unique. It uses a sorted relation for the file size because
there may be identical file sizes and identical values are permissible in
sorted relations.
Task:
This program uses a sorted map and a sorted relation to display sorted
lists of the name and size of files contained on a disk.
Concept/Feature:
This program is a sample to demonstrate the use of the default classes
ISortedMap and ISortedRelation.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\dskusage
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
DSKUSAGE
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Disk Usage ΓòÉΓòÉΓòÉ
Required files:
dskusage.rea
build.cmd
dskusage.exe
dskusage.cpp
dskusage.xpc
dsu.dat
dsur.h
ΓòÉΓòÉΓòÉ <hidden> Project - Even/Odd ΓòÉΓòÉΓòÉ
Description:
This program creates sets using the default class, ISet. The "odd" set
contains all odd numbers less than ten. The "prime" set contains all
prime numbers less than ten. The program creates a set, "oddPrime" that
contains all the prime numbers less than ten that are odd, by using the
intersection of "odd" and "prime". It creates another set, "evenPrime",
that contains all the prime numbers less than ten that are even, by using
the difference of "prime" and "oddPrime".
Task:
This program uses sets to store odd and prime numbers.
Concept/Feature:
This program is a sample to demonstrate the use of the default class
ISet.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\evenodd
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
EVENODD
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Even/Odd ΓòÉΓòÉΓòÉ
Required files:
evenodd.rea
build.cmd
evenodd.cpp
evenodd.xpc
evenodd.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Graph ΓòÉΓòÉΓòÉ
Description:
This program allows to store managed pointers for various graphical
objects into one collection, a key sorted set. The graphical objects,
namely lines, curves, and circles, inherit from a base class Graphics.
Managed pointers to objects of this type are stored in the key sorted
set. Using these pointers, you can access the various objects from the
collection.
Task:
This program uses a key sorted set to store managed pointers of various
graphical objects.
Concept/Feature:
This program is a sample to demonstrate the use of managed pointers.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\graph
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
GRAPH
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Graph ΓòÉΓòÉΓòÉ
Required files:
graph.rea
build.cmd
graph.cpp
graph.xpc
circle.h
curve.h
graph.h
line.h
graph.exe
ΓòÉΓòÉΓòÉ <hidden> Project - IOC Samples Project-Collections ΓòÉΓòÉΓòÉ
WARNING
DO NOT DELETE THIS PROJECT.
THIS IS A TEMPLATE PROJECT ON WHICH YOU CANNOT PERFORM ACTIONS LIKE BUILD OR
RUN.
BE AWARE THAT CHANGES TO THIS PROJECT AFFECT ALL OF THE COLLECTION CLASS SAMPLE
PROJECTS.
Description:
The purpose of IOC Samples Project - Collections is to define the common
project settings and tools setup for all sample projects for the
Collection Classes.
All Collection Class sample projects inherit from this project. IOC
Samples Project - Collection in turn inherits from the VisualAge C++
Project (X:\ibmcpp\mainprj\vacpp where X is the drive on which you
installed the product).
If, for a certain Collection Class project, you do not want to inherit
build settings from IOC Samples Project - Collections, then go to the
Tools setup of your project and deselect the option Use build settings
from parent project from the Build action. (This is on the Project page
of the notebook for the Build normal and Rebuild all actions.)
Then you can define your options locally for your project. For example,
you could define whether or not to include browser information or which
level of browser information to include.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Project - KeySet ΓòÉΓòÉΓòÉ
Description:
This program implements a key set using the default class, IKeySet. The
program adds four elements to the key set and then removes one element by
looking for a key. If an exception occurs, it displays the exception name
and description.
Task:
This program uses a key set to store elements and remove an element by
using its key.
Concept/Feature:
This program is a sample to demonstrate the use of the default class
IKeySet.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\intkyset
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
INTKYSET
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - KeySet ΓòÉΓòÉΓòÉ
Required files:
intkyset.rea
build.cmd
intkyset.cpp
demoelem.h
intkyset.xpc
inkyset.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Letter ΓòÉΓòÉΓòÉ
Description:
This program uses the default deque class, IDeque, to create a deque. It
fills the deque with characters by adding them to the back end. The
program then removes the characters from alternating ends of the deque
(beginning with the front end) until the deque is empty.
Task:
This program uses a deque to add elements at its back end and remove them
from alternating ends.
Concept/Feature:
This program is a sample to demonstrate the use of the default class
IDeque.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\letterdq
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
LETTERDQ
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Letters ΓòÉΓòÉΓòÉ
Required files:
letterdq.rea
build.cmd
letterdq.cpp
letterdq.xpc
letterdq.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Tree ΓòÉΓòÉΓòÉ
Description:
This program constructs a binary tree for the following expression: (8+2)
* (2+4) / (7-5). The program prints this tree in preorder, using prefix
notation. It then calculates the result of the expression. The program
identifies subtrees consisting of an operand and two operators,
calculated the result and replaces the subtree by its result. Finally,
the tree consists of one node which is the result of the expression.
Task:
This program uses a tree collection to calculate an arithmetic expression
Concept/Feature:
This program is a sample to demonstrate the use of the default class
ITree.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\nary
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
NARY
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Tree ΓòÉΓòÉΓòÉ
Required files:
nary.rea
build.cmd
nary.cpp
nary.xpc
nary.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Parcel ΓòÉΓòÉΓòÉ
Description:
This program uses the default classes for a key sorted set and a heap,
IKeySortedSet and IHeap, to track parcels for a delivery service. It uses
a key sorted set to record the parcels that are currently in circulation.
Task:
This program uses a key sorted set and a heap to track parcels for a
delivery service.
Concept/Feature:
This program is a sample to demonstrate the use of the default classes
IKeySortedSet and IHeap.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\parcel
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
PARCEL
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Parcel ΓòÉΓòÉΓòÉ
Required files:
parcel.rea
build.cmd
parcel.cpp
parcel.xpc
parcel.h
parcel.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Planets ΓòÉΓòÉΓòÉ
Description:
This program uses the default class, ISortedSet, to create sorted lists
of planets with different properties. The program stores all planets in
our solar system, and all heavy or bright planets in our solar system in
a number of sorted sets. Each set sorts the planets by its distance from
the sun.
Task:
This program uses sorted sets to store planets with different properties.
Concept/Feature:
This program is a sample to demonstrate the use of the default classes
ISortedSet and how to use the elements' properties as a sorting
criterion.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\planets
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
PLANETS
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Planets ΓòÉΓòÉΓòÉ
Required files:
planets.rea
build.cmd
planets.cpp
planets.xpc
planet.h
planets.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Word Stack ΓòÉΓòÉΓòÉ
Description:
This program creates two stacks (Stack1 and Stack2) using the default
class, IStack. It adds a number of words to Stack1, removes them from
Stack1, adds them to Stack2, and finally removes them from Stack2 so that
they can be printed. The push() and pop() functions are used for adding
and removing elements.
Task:
This program uses stacks to push and pop elements.
Concept/Feature:
This program is a sample to demonstrate the use of the default class
IStack.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\pushpop
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
PUSHPOP
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Word Stack ΓòÉΓòÉΓòÉ
Required files:
pushpop.rea
build.cmd
pushpop.cpp
pushpop.xpc
pushpop.exe
ΓòÉΓòÉΓòÉ <hidden> Project - SumUp ΓòÉΓòÉΓòÉ
Description:
This program uses a bag in which it stores integers. Then the program
iterates over the bag in two different ways:
An Iterator Object is used to iterate over the bag to obtain the sum
of the contained integers.
An Iterator Function is used to iterate over the bag to obtain the
sum of the contained integers.
If, for example you want to store and add the integers 1, 3, 4, 7, you
invoke the program with the following command:
sumup 1 3 4 7
Task:
This program iterates over a collection in different ways.
Concept/Feature:
This program is a sample to demonstrate the use of an iterator object and
an iterator function.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\sumup
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
SUMUP
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Sum Up ΓòÉΓòÉΓòÉ
Required files:
sumup.rea
build.cmd
sumup.cpp
sumup.xpc
sumup.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Code Translation ΓòÉΓòÉΓòÉ
Description:
This program allows EBCDIC to ASCII and ASCII to EBCDIC translation of a
string. It uses two maps, one with the EBCDIC code as key (E2AMap) and
one with the ASCII code as key (A2EMap). It converts from EBCDIC to ASCII
by finding the element whose key matches the EBCDIC code in E2AMap (which
has the EBCDIC code as key) and taking the ASCII code information from
that element. It converts from ASCII to EBCDIC by finding the key that
matches the ASCII code in A2EMap (which has the ASCII code as key) and
taking the EBCDIC code information for that element.
Task:
This program uses maps to translate strings from EBCDIC to ASCII and from
ASCCII to EBCDIC.
Concept/Feature:
This program is a sample to demonstrate the use of the default class IMap
in connection with element operation classes.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\transtb
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
TRANSTAB
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Code Translation ΓòÉΓòÉΓòÉ
Required files:
transtab.rea
build.cmd
transtab.cpp
transtab.xpc
trmapops.h
xebc2asc.h
transelm.h
transtab.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Word Bag ΓòÉΓòÉΓòÉ
Description:
This program illustrates the use of a key sorted bag. The program
determines the number of words that have the same length in a phrase. It
stores the words of the phrase in key sorted bag that it implements using
the default class, IKeySortedBag. The program makes the key the length of
the word. Because of the properties of a key sorted bag, it sorts the
words by their length (the key), and it stores all duplicate words.
Task:
This program uses a key sorted bag to store and sort words according to
their length.
Concept/Feature:
This program is a sample to demonstrate the use of the default class
IKeySortedBag.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\wordbag
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
WORDBAG
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Word Bag ΓòÉΓòÉΓòÉ
Required files:
wordbag.rea
build.cmd
wordbag.cpp
wordbag.xpc
toyword.h
wordbag.exe
ΓòÉΓòÉΓòÉ <hidden> Project - Word Sequence ΓòÉΓòÉΓòÉ
Description:
This program creates a sequence using the default sequence class,
ISequence, and adds a number of words to it. The program sorts the words
in ascending order and searches the sequence for the word "fox". Finally,
it prints the word that is in position 9.
Task:
This program uses a sequence to store and sort words in ascending order.
Concept/Feature:
This program is a sample to demonstrate the use of the default class
ISequence.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\wordseq
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
WORDSEQ
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Word Sequence ΓòÉΓòÉΓòÉ
Required files:
wordseq.rea
build.cmd
wordseq.cpp
wordseq.xpc
toyword.h
wordseq.exe
ΓòÉΓòÉΓòÉ <hidden> Project - XMULTI ΓòÉΓòÉΓòÉ
Description:
Example of using the same collection from multiple compilation units,
part1 and part 2.
Task:
This program uses two stacks to demonstrate how to use the same
collection from multiple compilation units.
Concept/Feature:
This program is a sample to demonstrate the exchange of information about
one collection from different compilation units.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Source File Location:
X:\ibmcpp\samples\ioc\xmulti
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
XMULTI
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the Collection Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - XMULTI ΓòÉΓòÉΓòÉ
Required files:
xmulti.rea
build.cmd
xmulti1.cpp
xmulti2.cpp
xmulti.xpc
xmulti.h
xmulti.exe
ΓòÉΓòÉΓòÉ <hidden> Project - GREP ΓòÉΓòÉΓòÉ
Description:
This program is a simple grep with limited regular expression support.
Type:
GREP
by itself for more help.
Task:
Changes the date and time of selected files to the date and time at which
the command is run.
Concept/Feature:
This program demonstrates how various C constructs are used; it
demonstrates how to do subdirectory searching through the help of various
API calls.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\grep
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
GREP
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - GREP ΓòÉΓòÉΓòÉ
Required files/libraries:
GREP.C
Source code
GREP.H
Common definitions
GREP.MAK
Make file for this program
HELP.C
Help procedures
OS2.H
APIs include file
STDLIB.H
Standard library function declarations
STRING.H
String handling function declarations
STDIO.H
Handling IO
CTYPE.H
For mapping different casing
OS2386.LIB
Presentation Manager/OS2 library
DDE4SBS.LIB
C Set++ Standard Library
ΓòÉΓòÉΓòÉ <hidden> Project - MAHJONGG ΓòÉΓòÉΓòÉ
Description:
This program displays a board with 144 tiles on it. Each tile has a
symbol on it that must be matched with another tile with either the same
symbol in most cases or with a similar symbol in other cases.
Task:
A PM version of a Chinese game similar to 'concentration' but without the
background puzzle.
Concept/Feature:
This program demonstrates how to create, display and manipulate windows
in order to perform the necessary actions needed to run the game.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\mahjongg
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MAHJONGG
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - MAHJONGG ΓòÉΓòÉΓòÉ
Required files/libraries:
MAHJONGG C
main source including the main window procedure
MAHJONGG H
Mahjongg header file
TILE C
source for tile window procedure & related functions
MAHJONGG RC
resource file for Mahjongg
MAHJONGG DEF
definition file for Mahjongg
MAHJONGG ICO
icon file for Mahjongg
MAHJONGG IPF
documentation file for Mahjongg
MAHJONGG MAK
make file for Mahjongg generated by utility
MAHJONGG DEP
dependancy for Mahjongg generated by utility
MAKEFILE
make file for Mahjongg (hand written)
TILE_B_1 BMP ΓöÉ
TILE_B_2 BMP Γöé
TILE_B_3 BMP Γöé
TILE_B_4 BMP Γöé
TILE_B_5 BMP Γö£ Bamboo suit bitmaps for tiles
TILE_B_6 BMP Γöé
TILE_B_7 BMP Γöé
TILE_B_8 BMP Γöé
TILE_B_9 BMP Γöÿ
TILE_C_1 BMP ΓöÉ
TILE_C_2 BMP Γöé
TILE_C_3 BMP Γöé
TILE_C_4 BMP Γöé
TILE_C_5 BMP Γö£ Character suit bitmaps for tiles
TILE_C_6 BMP Γöé
TILE_C_7 BMP Γöé
TILE_C_8 BMP Γöé
TILE_C_9 BMP Γöÿ
TILE_D_1 BMP ΓöÉ
TILE_D_2 BMP Γöé
TILE_D_3 BMP Γöé
TILE_D_4 BMP Γöé
TILE_D_5 BMP Γö£ Dots suit bitmaps for tiles
TILE_D_6 BMP Γöé
TILE_D_7 BMP Γöé
TILE_D_8 BMP Γöé
TILE_D_9 BMP Γöÿ
TILE_F_1 BMP ΓöÉ
TILE_F_2 BMP Γö£ Flowers suit bitmaps for tiles
TILE_F_3 BMP Γöé
TILE_F_4 BMP Γöÿ
TILE_R_1 BMP ΓöÉ
TILE_R_2 BMP Γö£ Dragons suit bitmaps for tiles
TILE_R_3 BMP Γöÿ
TILE_S_1 BMP ΓöÉ
TILE_S_2 BMP Γö£ Seasons suit bitmaps for tiles
TILE_S_3 BMP Γöé
TILE_S_4 BMP Γöÿ
TILE_W_E BMP ΓöÉ
TILE_W_N BMP Γö£ Winds suit bitmaps for tiles
TILE_W_S BMP Γöé
TILE_W_W BMP Γöÿ
TILE_N_0 BMP ΓöÉ
TILE_N_1 BMP Γöé
TILE_N_2 BMP Γöé
TILE_N_3 BMP Γöé
TILE_N_4 BMP Γöé Γöé*/
TILE_N_5 BMP Γö£ Number bitmaps for tiles Γöé*/
TILE_N_6 BMP Γöé Γöé*/
TILE_N_7 BMP Γöé
TILE_N_8 BMP Γöé
TILE_N_9 BMP Γöÿ
CONGRAT BMP
congratulations bitmap
ABOUT BMP
about bitmap
BACKVGA BMP
background bitmap (VGA, 16 color)
BACKBGA BMP
background bitmap (BGA, 256 color)
OS2386.LIB
OS/2 API library
ΓòÉΓòÉΓòÉ <hidden> Project - Touch ΓòÉΓòÉΓòÉ
Description:
TOUCH is an OS/2 program that changes the date and time of selected files
to the date and time at which the command is run. You must input one or
more file masks indicating the files that are to have their date and time
updated. A message is output for each file indicating the successful
update of the date and time. This program uses the parameters passed to
determine which files are ???.
Task:
Changes the date and time of selected files to the date and time at which
the command is run.
Concept/Feature:
This program demonstrates how to query the date and time, how to find
files based on a file mask, how to open those files, how to update the
date and time of those files, and how to close the files when done.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\touch
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
TOUCH
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - TOUCH ΓòÉΓòÉΓòÉ
Required files/libraries:
TOUCH C
touch source file
TOUCH MAK
touch make file
OS2386.LIB
OS/2 API library
ΓòÉΓòÉΓòÉ <hidden> Project - PMLines ΓòÉΓòÉΓòÉ
Description:
PMLines is a Presentation Manager (PM) program that displays a standard
window and then draws lines in the window. Both the line and background
colors change.
Task:
Creates and displays a standard window, uses simple menus and dialog
boxes, uses a second thread, and displays graphics.
Note: PMLines is written in C, for the equivalent C++ program see the
UILines sample.
Concept/Feature:
Shows building a simple visual application that uses OS/2's Presentation
Manager and task control using OS/2's multi threaded capabilities.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\pmlines
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
PMLINES
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - PMLines ΓòÉΓòÉΓòÉ
Required files:
READ.ME
Description and instructions for the sample.
BUILD.CMD
This command file builds the PMLINES application as a WorkFrame project.
PMLINES.EXE
Sample's executable file.
PMLINES.DLG
Defines the application's dialogs.
PMLINES.C
The applications main C source file.
PMLINES.H
Defines a number of macros and identifiers.
PMLINES.ICO
Icon file
PMLINES.RC
Defines the resources it uses, such as icons.
ΓòÉΓòÉΓòÉ <hidden> Project - UILines ΓòÉΓòÉΓòÉ
Description:
UILines is a Presentation Manager (PM) program that displays a standard
window and then draws lines in the window. Both the line and background
colors change.
Note: UILines is written in C++, for the equivalent C program see the
PMLines sample.
Task:
UILines is a C++ program that primarily uses Open Class APIs to create
and display a standard window, handle events, use a second thread, and
display graphics.
Concept/Feature:
Shows building a simple visual application that uses the Open Class APIs
for window managment and task control.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\uilines
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
UILINES
How to build the sample project yourself:
From within the WorkFrame environment:
Double-click on the project's icon to open the project view of
the sample. You will see the icons of the files associated with
the sample. From the Project pulldown, select Build - Rebuild
All. To run the sample project, see How to run the sample
project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide. VisualAge C++
for
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - UILines ΓòÉΓòÉΓòÉ
Required files:
READ.ME
Description and instructions for the sample.
BUILD.CMD
This command file builds the UILines application as a WorkFrame project.
UILINES.EXE
Sample's executable file.
UILINES.DLG
Defines the application's dialogs.
UILINES.CPP
Includes necessary Open Class and other header files, defines a number of
symbols and constants. Contains code to construct the client window,
create a second thread, handle user input and display messages.
UILINES.H
Defines a number of macros and identifiers.
UILINES.HPP
Contains the user class declarations.
UILINES.ICO
Icon file
UILINES.MAK
WorkFrame make file to build ULINES.EXE.
UILINES.RC
Defines the resources it uses, such as icons.
UILINES.$MM
WorkFrame intermediate make file.
ΓòÉΓòÉΓòÉ <hidden> Project - Multithread Hello World ΓòÉΓòÉΓòÉ
Description:
This sample program creates one thread for each argument. Each thread
prints "Hello world from thread n!" the number of times specified in the
corresponding argument. For example
SAMPLE02 2 4 6
Creates three threads; the first thread displays "Hello" two times, the
second thread displays "Hello" four times, and the third thread displays
"Hello" six times.
Task:
Writing a multithread program.
Feature/Concept:
Synchronization of multiple threads using system event semaphores.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\sample02
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simple type the name of the .EXE file, that is:
SAMPLE02
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder then double-click on the project's icon
to open the project view of the sample. You will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Multithread Hello World ΓòÉΓòÉΓòÉ
Required files:
README
Description and instructions for the sample.
BUILD.CMD
Command to invoke the WorkFrame build action to make the project parts.
SAMPLE02.EXE
The sample's executable file.
SAMPLE02.C
C source code for multithread "Hello, World" program
SAMPLE02.DEF
Module definition file used to create SAMPLE02.EXE
CLEANUP.CMD
Erases the files that were created by the BUILD.CMD
ΓòÉΓòÉΓòÉ <hidden> Project - Three Sort DLL ΓòÉΓòÉΓòÉ
Description:
Implements three different sorting functions: bubble sort, selection
sort, and insertion sort.
These functions keep track of the number of swap and compare operations
required to do the sorting.
Task:
Building and using a DLL.
Feature/Concept:
Example of a _DLL_InitTerm function.
Exporting function entry points, using two techniques: (1) #pragma
export and (2) module definition file.
Exporting variables using a module definition file.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\sample03
X:\ibmcpp\samples\compiler\sample03\sort
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simple type the name of the .EXE file, that is:
SAMPLE03
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder then double-click on the project's icon
to open the project view of the sample. You will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
Note: The DLL that is created in the sort directory is moved
into the sample03 directory. Set sample03 as the current
directory to run MAIN03.EXE. In order for the system to find
the SAMPLE03.DLL, the LIBPATH setting in CONFIG.S YS must
include the current directory (i.e., ".;" must be specified).
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - 3 Sort DLL ΓòÉΓòÉΓòÉ
Required files:
READ.ME
Description and instructions for the sample.
BUILD.CMD
Command to invoke the WorkFrame build action to make the project parts
SAMPLE03.EXE
Sample's executable file.
MAIN03.C
C source for main function that calls each sort function
MAIN03.DEF
Module definition file used to create MAIN03.EXE
SAMPLE03.H
Prototypes for the sort functions
CLEANUP.CMD
Erases the files that were created by the BUILD.CMD
In "sort" subdirectory:
SAMPLE03.C
C source for the three sort functions
INITTERM.C
C source for the DLL initialization/termination routine
SAMPLE03.H
Prototypes for the sort functions
SAMPLE03.DEF
Module definition file used to create SAMPLE03.DLL
ΓòÉΓòÉΓòÉ <hidden> Project - 32/16 Sample ΓòÉΓòÉΓòÉ
Description:
This sample uses a variety of techniques to access 16-bit data and to
call to and from 16-bit code. There is an example of how to share data,
how to use _Seg16 pointers, how to call 16-bit code from 32-bit and how
to call 32-bit code from 16-bit.
Task:
Prints a short poem.
Feature/concept:
Calling to and from 16-bit code.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\sample04
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
Click on the RUN button of the project's toolbar.
From the command line:
Simple type the name of the .EXE file, that is:
SAMPLE04
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder then double-click on the project's icon
to open the project view of the sample. You will see the icons
of the files associated with the sample. From the Project
pulldown, select Build - Rebuild All. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - 32/16 Sample ΓòÉΓòÉΓòÉ
Required files:
read.me
description and instructions for sample.
build.cmd
Command to invoke the WorkFrame build action to make the project parts
sample04.exe
Sample's executable file.
sample04.c
main 32-bit code
samp04a.c
16-bit code
samp04b.c
16-bit code
sample04.h
prototypes, declarations of shared data
sample.def
import/export definitions for 32-bit code
samp04a.def
import/export definitions for 16-bit code
samp04b.def
import/export definitions for 16-bit code
samp04a.lib
import library for samp04a.dll
samp04a.dll
samp04a.c after compilation with a 16-bit compiler
samp04b.dll
samp04b.c after compilation with a 16-bit compiler
ΓòÉΓòÉΓòÉ <hidden> Project - Process Registration Subsystem DLL ΓòÉΓòÉΓòÉ
Description:
The DLL keeps a global count of the number of processes that access it,
running totals for each process that accesses the subsystem, and a grand
total for all processes. There are two external entry points for
programs accessing the subsystem. The first is "DLLINCREMENT", which
increments both the grand total and the total for the calling process by
the amount passed in. The second entry point is "DLLSTATS", which prints
out statistics kept by the subsystem, including the grand total and the
total for the current process.
The grand total and the total for the process are stored in a single
shared data segment of the subsystem. Each process total is stored in
its own data segment.
Task:
Creating a simple subsystem DLL.
Feature/Concept:
Example of a subsystem _DLL_InitTerm function.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\sample05
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample project:
How to run the sample:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then
double-click on the project's icon to open the
project view of the sample. Click on the RUN button
of the project's toolbar.
Note: The DLL that is created in the dll directory
is moved into the sample05 directory. Set sample05 as
the current directory to run MAIN05.EXE. In order for
the system to find the SAMPLE05.DLL, the LIBPATH
setting in CONFIG.S YS must include the current
directory (i.e., ".;" must be specified).
From the command line:
Simple type the name of the .exe file, that is:
MAIN05
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then
double-click on the project's icon to open the
project view of the sample. You will see the icons of
the files associated with the sample. From the
Project pulldown, select Build - Rebuild All. To run
the sample project, see How to run the sample project
above.
From the command line:
A command file is provided to allow rebuilding of the
WorkFrame projects from the command line. Simply
type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For a complete listing and description of samples provided with the
VisualAge C++ for OS/2 product, see the VisualAge C++ for OS/2 Guide
to Samples.
Both books can be found online. Open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To any of the books
shown, simple double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Process Registration Subsystem DLL ΓòÉΓòÉΓòÉ
Required files:
README
Description and instructions for the sample.
BUILD.CMD
Command to invoke the WorkFrame build action to make the project parts.
SAMPLE05.EXE
Sample's executable file.
MAIN05.C
C source for main function that calls each entry point in the DLL,
depending upon user input in response to a prompt that is issued.
MAIN05.DEF
Module definition file used to create MAIN05.EXE
SAMPLE05.H
Prototypes for the "increment" and "stats" entry points
CLEANUP.CMD
Erases the files that were created by the BUILD.CMD
Additional files in the "dll" subdirectory:
SAMPLE05.C
C source for the DLL initialization/termination routine and for the
"increment" and "stats" functions. Also, there are internal functions for
registering and de-registering each process that uses the SAMPLE05.DLL.
SAMPLE05.H
Prototypes for the "increment" and "stats" entry points
SAMPLE05.DEF
Module definition file used to create SAMPLE05.DLL
ΓòÉΓòÉΓòÉ <hidden> Project - Authors ΓòÉΓòÉΓòÉ
Authors1!!Dynamically Linked
Authors1!!Statically Linked
Authors2!!Dynamically Linked
Authors2!!Statically Linked
Description:
The authors samples are two implementations of an application that stores
authors' names and book titles into a container and then prints the
contents of the container.
The container (an n-ary tree) and data (the TreeData class) are defined
separately, and then the data is introduced into the container. There are
two ways to accomplish this:
1. The TreeData class is 'joined' in the Tree classes by the DataInTree
class. DataInTree is derived from TreeNode, and has a data member
that is a TreeData object.
2. Define an n-ary tree of TreeData. This is done using templates.
Authors1 uses method 1 and Authors2 uses method 2.
Task:
Store or print authors' names and books titles.
Concept/Feature:
Shows building two identical data manipulation applications, one that
uses basic C++ class and one that uses the C++ template mechanism.
Project Location:
Inside the Compiler Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\compiler\sample06
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample project:
Open the Samples folder then double-click on the project's icon
to open the project view of the sample. Click on the RUN
button of the project's toolbar.
From the command line:
Simple type the name of the .EXE file, that is:
SAMPLE06
How to build the sample project yourself:
From within the WorkFrame environment:
Double-click on the project's icon to open the project view of
the sample. You will see the icons of the files associated with
the sample. From the Project pulldown, select Build - Rebuild
All. To run the sample project, see How to run the sample
project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Authors ΓòÉΓòÉΓòÉ
Required files:
AUTHORS\ directory
READ.ME
Description and instructions for the sample.
BUILD.CMD
Using the WorkFrame projects this command file builds the static and
dynamic versions of the Authors1 and Authors2 applications.
AUTHORS1.EXE
Executable file for AUTHORS1.
AUTHORS2.EXE
Executable file for AUTHORS2.
AUTHORS1.CPP
Application that stores author names and book titles in the container.
AUTHORS2.CPP
Application that stores author names and book titles in the container.
DATNTREE.CPP
DATNTREE.HPP
Data is introduced into the container.
GENTREE.C
Implementation file for the GenTree template. It has a .C file extension
as required by the compiler for support of automatic template creation.
GENTREE.HPP
Declaration file for the GenTree template.
TREEDATA.CPP
TREEDATA.HPP
Encapsulates the data part of a TreeNode.
TREELINK.CPP
TREELINK.HPP
Encapsulates the links to the immediate neighbours.
TREENODE.CPP
TREENODE.HPP
Encapsulates the behaviour of a data structure known as an n-ary Tree.
AUTHORS\DYNAMIC\ directory
AUTHORS1.MAK
WorkFrame make file to build AUTHORS1.EXE. The compiler libraries are
linked dynamically.
AUTHORS2.MAK
WorkFrame make file to build AUTHORS2.EXE. The compiler libraries are
linked dynamically.
AUTHORS\STATIC\ directory
AUTHORS1.MAK
WorkFrame make file to build AUTHORS1.EXE. The compiler libraries are
linked statically.
AUTHORS2.MAK
WorkFrame make file to build AUTHORS2.EXE. The compiler libraries are
linked statically.
ΓòÉΓòÉΓòÉ <hidden> Sample - Geometric Area ΓòÉΓòÉΓòÉ
Description:
This sample calculates the geometric area of a triangle or rectangle. It
provides an example of a _DLL_InitTerm function and demonstrates
exporting function entry points using two different techniques.
Task:
Calculates the geometric area of a triangle or rectangle based on size
parameters provided by the user.
Feature/Concept:
Demonstrates building and using a dynamic link library (DLL). The sample
includes:
Example of a _DLL_InitTerm function.
Exporting function entry points, using two techniques: (1) #pragma
export and (2) module definition file.
Exporting variables using a module definition file.
Project Location:
This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\compiler\sample07\method1
X:\ibmcpp\samples\compiler\sample07\method2
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From the command line, simply type:
RUN
Note: The DLL that is created in the sort directory is moved
into the sample07 directory. Set sample07 as the current
directory to run MAIN07.EXE. In order for the system to find
the SAMPLE07.DLL, the LIBPATH setting in CONFIG.S YS must
include the current directory (i.e., ".;" must be specified).
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the WorkFrame
environment, see the VisualAge C++ for OS/2 User's Guide.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside. To view a book,
double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - SAMPLE07 ΓòÉΓòÉΓòÉ
Required files:
In the \SAMPLE07 directory:
READ.ME
Description and instructions for the Method1 and Method2 samples.
In the \SAMPLE07\method1 subdirectory:
READ.ME
Description and instructions for the sample.
BASIC.DEF
Module definition file used to create MAIN07.EXE
VF.H
VF.CPP
VF.DLL
MAIN.CPP
C++ source for main function that calls each area function
MAIN.OBJ
MAIN.EXE
RUN.CMD
Command to run the Method1 program.
In the \SAMPLE07\method2 subdirectory:
MAIN.CPP
BASIC.DEF
Module definition file used to create SAMPLE07.DLL
STACK.CPP
C++ source
STK.C
C source
STK.H
RUN.CMD
Command to run the METHOD2 program.
ΓòÉΓòÉΓòÉ <hidden> Car Sample Overview ΓòÉΓòÉΓòÉ
Description:
There are actually 3 samples composing the "Car Sample". The first
sample, DAXSamp, creates a database containing a car lot's inventory and
a DLL which supports access to the database. The next sample, CarBrws,
allows you to browse through the car lot's inventory, querying
descriptive information such as color or vehicle type. The final sample,
CarEdit, allows you to update (edit) the car inventory in addition to
allowing you to make simple queries.
DAXSamp - a DLL to support the classes that access the DAXSAMP
database.
CarBrws - an application which allows viewing of the CAR table in
the DAXSAMP database.
CarEdit - an application which allows the contents of the CAR table
in the DAXSAMP database to be modified.
Concept/Feature:
Using the Data Access Builder and the Visual Builder to develop
applications accessing a DB2/2 database.
Task:
Construct a DLL and two applications using the Data Access Builder and
the Visual Builder.
Projects Location:
Inside the Database Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\database\car
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample projects:
You must use the DAXSAMP project to generate the database BEFORE you can
run either the CARBRWS or CAREDIT projects.
1. Create the database using DAXSAMP.CMD
DAXSAMP e
to create the database on your e drive.
2. Bind the CARV package (in the CARV.DLL) to this newly created
database:
cd DAXSAMP
startdbm
SQLBIND CARV.BND DAXSAMP
3. Copy CARV.DLL to a directory specified in your LIBPATH (see your
config.sys file).
copy carv.dll X:\ibmcpp\dll
where X is the drive on which you installed VisualAge C++.
4. Run CARBRWS\CARBRWS.EXE or CAREDIT\CAREDIT.EXE.
How to build the sample projects:
The BUILD.CMD found in each of the DAXSAMP, CARBRWS and CAREDIT
directories will not work until the DLL code has been generated using the
Data Access Builder and the application source has been generated using
the Visual Builder. See the README files in the DAXSAMP, CARBRWS and
CAREDIT subdirectories details on how to generate and build the
applications.
Software/Hardware Prerequisites:
IBM VisualAge C++ 3.0, including the Visual Builder and the Data
Access Builder
OS/2 2.1 or Warp
DB2/2 1.2
Minimum : IBM or compatible 386
Recommended: IBM or compatible 486 and up
ΓòÉΓòÉΓòÉ <hidden> Source Files - Car Sample Overview ΓòÉΓòÉΓòÉ
Required files:
readme
Description and instructions for the sample.
DAXSAMP directory
Contains the daxsamp.cmd which is used to create the DAXSAMP database on
your system, and the Data AccessBuilder generated files that are used to
build the CARV.DLL.
CARBRWS directory
Contains the Visual Builder files that are used to build the CARBRWS.EXE
application.
CAREDIT directory
Contains the Visual Builder files that are used to build the CAREDIT.EXE
application.
ΓòÉΓòÉΓòÉ <hidden> DAXSAMP Database DLL ΓòÉΓòÉΓòÉ
Description:
This sample creates a database and a DLL to support access to that
database. (The database and DLL are used by the CarEdit and CarBrws
samples.)
Task:
Create a database and construct a DLL using classes generated from the
Data Access Builder.
Projects Location:
To locate the DAXSAMP folder: open the Samples folder, then the Database
folder, then the Car folder.
Source File Location:
X:\ibmcpp\samples\database\car\daxsamp
where X: is the drive you on which you installed the samples and document
component of VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to build the database:
You must generate the database BEFORE you can create the DLL for this
project, and before you can run either the CarBrws or CarEdit projects.
From within the WorkFrame environment:
Double-click on the daxsamp.cmd icon.
From the command line:
While in the ibmcpp\samples\database\car\daxsamp directory, build
the database by typing:
daxsamp
In either case, the process will ask you what drive you wish the database
to be created on, enter a drive name (letter only, do not include a colon
or backslash).
The second part of this sample project is the creation of a DLL to
support access to the database created in the first part, see How to
build the DLL yourself below for instructions. You need not complete the
second part of this sample, building the DLL, in order to continue to the
CarBrws and CarEdit samples as a pre-built DLL has been provided for that
purpose.
How to build the DLL yourself:
After building the database above, you can proceed to building the DLL
either within the Workframe environment or from the command line.
From within the WorkFrame environment:
1. Select Database from the Project pulldown on the menu bar to
start the Data Access Builder. Click on the Create classes
button. Select the DAXSAMP database in the File window and
click on the Connect button. Select USERID.CAR from the
Database window and click on the Create Classes button. Click
Mouse Button 2 on the car icon and select Generate Parts
from its pop-up menu. (You may get a message asking if it is
OK to overwrite existing car*.* files, choose yes.) Exit the
Data Access Builder session.
2. After creating the database and the classes to access it, the
next step is to create the DLL itself. To do this, simply
click on the build button of the project window's toolbar.
3. The final step is to copy the newly created DLL over to a
directory in your LIBPATH:
COPY CARV.DLL X:\IBMCPP\DLL
where X is the drive on which you installed the samples
component of VisualAge C++.
From the command line:
1. In the ibmcpp\samples\database\car\daxsamp directory,
generate the parts needed to access the DAXSAMP database by
typing:
icsdata daxsamp.dax
This invokes the Data Access Builder. Choose Create Classes.
Select the DAXSAMP database in the File window and click on
the Connect button. Select USERID.CAR from the Database
window and click on the Create Classes button. Click Mouse
Button 2 on the car icon and select Generate Parts from its
pop-up menu. (You may get a message asking if it is OK to
overwrite existing car*.* files, choose yes.) Now exit the
Database Access Builder session.
2. Build the DLL by typing:
build
3. The final step is to copy the newly created DLL over to a
directory in your LIBPATH:
COPY CARV.DLL X:\IBMCPP\DLL
where X is the drive on which you installed the samples
component of VisualAge C++.
WARNING:
You need not rebuild the CARV.DLL shipped with the product in order to
run the CARBRWS and CAREDIT samples.
However, if you do rebuild the DLL yourself, as shown above, you MUST
copy it over the one shipped with the product or you will receive an
error -818 when you attempt to run CARBRWS or CAREDIT.
Software/Hardware Prerequisites:
IBM VisualAge C++3.0, including the Data Access Builder
OS/2 2.1 or Warp
DB2/2 1.2
Minimum : IBM or compatible 386
Recommended: IBM or compatible 486 and up
ΓòÉΓòÉΓòÉ <hidden> Source Files - DAXSAMP ΓòÉΓòÉΓòÉ
Required files:
readme
Description and instructions for sample.
daxsamp.cmd
Creates the DAXSAMP database.
daxsamp.dax
File containing information about the DAXSAMP database mapping to
the USERID.CAR table.
carv.bnd
The bind file used to bind the classes support the USERID.CAR
table in the CARV.DLL to the DAXSAMP database.
carv.hpp
carv.lib
For linking with CARV.DLL
carv.vbe
Describes the Car and CarManager classes to the Visual Builder
carv.dll
The support DLL for the DAXSAMP database.
build.cmd
Will build DAXSAMP.DLL once the support classes have been
generated.
ΓòÉΓòÉΓòÉ <hidden> CarBrws Sample ΓòÉΓòÉΓòÉ
Description:
This sample shows a simple application (a salesperson's front end to
inventory in a car lot) to browse data in a database. The use of Data
Access builder components is demonstrated, including use of the
IDatastore settings to provide a connection to the database without input
from the user of the application.
Task:
Use the Visual Builder to construct an application to browse information
in a database. The application makes use of a DLL containing the classes
generated using the Data Access Builder.
Concept/Feature:
Construct a DLL and two applications using the Data Access Builder and
the Visual Builder.
Projects Location:
To locate the CarBrws folder: open the Samples folder, then the Database
folder, then the Car folder.
Source File Location:
X:\ibmcpp\samples\database\car\carbrws
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample project:
1. In order to run this sample, you must have created the DAXSAMP
database and have the CARV.DLL (either the pre-built version or one
you have built yourself) in a directory in your LIBPATH. If you
have not performed these preliminary steps, see the DAXSAMP Sample
for full instructions or refer to the abbreviated instructions below
under How to build this sample.
2. If you have not already done so, start the DB2/2 database manager
and log on. You can do this on an OS/2 command line by typing:
STARTDBM
and then:
LOGON /L
This will bring up the DB2/2 logon screen. Complete the logon
process.
3. The final step may be performed from either within the WorkFrame
environment or from the command line.
Within the WorkFrame environment:
Open the CARBRWS project by double-clicking on the project's icon in
the Car sample folder. Click on the RUN button of the project's
toolbar.
From the command line, inside the
X:\ibmcpp\samples\database\car\carbrws directory, simply type:
carbrws
How to build the sample project yourself:
1. If you have not already done so, build the DAXSAMP database.
Building the database is the first part of the DAXSAMP sample. Full
instructions for that sample can be found in the readme file of the
ibmcpp\samples\database\daxsamp directory or inside the DAXSAMP
project of the CAR Sample folder. Abbreviated instructions are
provided here for your convenience.
From within the WorkFrame environment:
- Open the DAXSAMP Sample folder in the DATABASE Samples folder.
Double-click on the daxsamp.cmd icon.
From the command line:
- While in the ibmcpp\samples\database\car\daxsamp directory, build
the database by typing:
daxsamp
In either case, the process will ask you what drive you wish the
database to be created on, enter a drive name (letter only, do not
include a colon or backslash).
2. Start the DB2/2 database manager and logon. You can do this on an
OS/2 command line by typing:
STARTDBM
and then:
LOGON /L
This will bring up the DB2/2 logon screen.
3. Start the Visual Builder.
Within the WorkFrame environment, select Visual from the Project
pulldown menu.
From the command line by typing:
icsvb
4. Once in the Visual Builder, select Load from the File pulldown menu.
On the Load Files screen you will see that Visual Builder has
automatically loaded the VBBase.vbb file. Select Show full
filenames from the Options pulldown menu to see the pathname of that
file.
From the same directory as VBBase.vbb, load VBDAX.vbb. Loading the
file returns you to the main Visual Builder screen.
Select Load from the File pulldown menu. On the Load Files screen,
load CarBrws.vbb from the same directory as this README --
X:\ibmcpp\samples\database\daxsamp\car\carbrws.
Select Import Part Information from the Filepulldown menu of the
main Visual Builder screen. On the Imported From screen, load
CarV.vbe from the X:\ibmcpp\samples\database\daxsamp directory.
Close the screen.
On the main Visual Builder screen, select CarBrws.vbb from the
loaded parts files. Select all parts in the Visual Parts list.
Click Mouse Button 2 on the Visual Parts list, select Generate
Part Source from the pop-up window. Select only CarBrws in the the
Visual Parts list. Click Mouse Button 2 on the Visual Parts list,
select Generate main().
Exit the Visual Builder.
5. Edit CarBrws.Mak to add CarV.lib to the libraries linked with the
application.
6. Now build the executable file.
From within the WorkFrame environment by clicking on the Build
button of the project's toolbar.
From the command line, in the
X:\ibmcpp\samples\database\daxsamp\car\carbrws directory, by typing:
build
7. Now you can run the application.
From within the WorkFrame environment, by clicking on the Run button
on the project's toolbar.
From the command line, in the
X:\ibmcpp\samples\database\daxsamp\car\carbrws directory, by typing:
carbrws
Software/Hardware Prerequisites:
IBM VisualAge C++3.0, including the Visual Builder and the Data
Access Builder
OS/2 2.1 or Warp
DB2/2 1.2
Minimum : IBM or compatible 386
Recommended: IBM or compatible 486 and up
ΓòÉΓòÉΓòÉ <hidden> Source Files - CarBrws Sample ΓòÉΓòÉΓòÉ
Required files:
readme Description and instructions for the sample.
build.cmd Will build CARBRWS.EXE once the CARV.DLL and application code have
been generated.
carbrws.vbb The application definition coded using the Visual Builder.
carbrws.exe The application program ready to run.
ΓòÉΓòÉΓòÉ <hidden> Car Edit Sample ΓòÉΓòÉΓòÉ
Description:
This sample shows an application that might be used as a salesmanager's
front end to inventory in a car lot. The use of Data Access builder
components is demonstrated, including use of the IDSConnectCanvas to
build a multiframe application. The user of the application would be
given the ability to connect to different databases, examine, modify, add
or delete the database representations of cars in the lot inventory.
CarEdit would be used by the salesmanager to maintain the information
available to the salespersons using the CarBrws application.
Task:
Construct a DLL and two applications using the Data Access Builder and
the Visual Builder.
Concept/Feature:
Use the Visual Builder to construct an application to browse and modify
information in a database. The application makes use of a DLL containing
the classes generated using the Data Access Builder.
Project Location:
To locate the CarEdit folder: open the Samples folder, then the Database
folder, then the Car folder.
Source File Location:
X:\ibmcpp\samples\database\car\caredit
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample project:
1. In order to run this sample, you must have created the DAXSAMP
database and have the CARV.DLL (either the pre-built version or one
you have built yourself) in a directory in your LIBPATH. If you
have not performed these preliminary steps, see the DAXSAMP Sample
for full instructions or refer to the abbreviated instructions below
under How to build this sample.
2. If you have not already done so, start the DB2/2 database manager
and log on. You can do this on an OS/2 command line by typing:
STARTDBM
and then:
LOGON /L
This will bring up the DB2/2 logon screen. Complete the logon
process.
3. The final step may be performed from either within the WorkFrame
environment or from the command line.
Within the WorkFrame environment:
Open the CAREDIT project by double-clicking on the project's icon in
the Car sample folder. Click on the Run button of the project's
toolbar.
From the command line, inside the
X:\ibmcpp\samples\database\car\caredit directory, simply type:
caredit
How to build the sample project yourself:
1. If you have not already done so, build the DAXSAMP database.
Building the database is the first part of the DAXSAMP sample. Full
instructions for that sample can be found in the readme file of the
ibmcpp\samples\database\daxsamp directory or inside the DAXSAMP
project of the CAR Sample folder. Abbreviated instructions are
provided here for your convenience.
From within the WorkFrame environment:
- Open the DAXSAMP Sample folder in the DATABASE Samples folder.
Double-click on the daxsamp.cmd icon.
From the command line:
- While in the ibmcpp\samples\database\car\daxsamp directory, build
the database by typing:
daxsamp
In either case, the process will ask you what drive you wish the
database to be created on, enter a drive name (letter only, do not
include a colon or backslash).
2. Start the DB2/2 database manager and logon. You can do this on an
OS/2 command line by typing:
STARTDBM
and then:
LOGON /L
This will bring up the DB2/2 logon screen.
3. Start the Visual Builder.
Within the WorkFrame environment, select Visual from the Project
pulldown menu.
From the command line by typing:
icsvb
4. Once in the Visual Builder, select Load from the File pulldown menu.
On the Load Files screen you will see that Visual Builder has
automatically loaded the VBBase.vbb file. Select Show full
filenames from the Options pulldown menu to see the pathname of that
file.
From the same directory as VBBase.vbb, load VBDAX.vbb. Loading the
file returns you to the main Visual Builder screen.
Select Load from the File pulldown menu. On the Load Files screen,
load CarEdit.vbb from the same directory as this README --
X:\ibmcpp\samples\database\daxsamp\car\caredit.
Select Import Part Information from the Filepulldown menu of the
main Visual Builder screen. On the Imported From screen, load
CarV.vbe from the X:\ibmcpp\samples\database\daxsamp directory.
Close the screen.
On the main Visual Builder screen, select CarEdit.vbb from the
loaded parts files. Select all parts in the Visual Parts list.
Click Mouse Button 2 on the Visual Parts list, select Generate
Part Source from the pop-up window. Select only CarEdit in the the
Visual Parts list. Click Mouse Button 2 on the Visual Parts list,
select Generate main().
Exit the Visual Builder.
5. Now build the executable file.
From within the WorkFrame environment by clicking on the Build
button of the project's toolbar.
From the command line, in the X:\ibmcpp\samples\database\car\caredit
directory, by typing:
build
6. Now you can run the application.
From within the WorkFrame environment, by clicking on the Run button
on the project's toolbar.
From the command line, in the X:\ibmcpp\samples\database\car\caredit
directory, by typing:
caredit
Software/Hardware Prerequisites:
IBM VisualAge C++3.0, including the Visual Builder and the Data
Access Builder
OS/2 2.1 or Warp
DB2/2 1.2
Minimum : IBM or compatible 386
Recommended: IBM or compatible 486 and up
ΓòÉΓòÉΓòÉ <hidden> Source Files - Car Edit ΓòÉΓòÉΓòÉ
Required files:
readme Description and instructions for this sample.
build.cmd Once the DAXSAMP.DLL and application code has been generated, will
build CAREDIT.EXE.
caredit.vbb The application definition coded using the Visual Builder.
caredit.exe The application program ready to run.
ΓòÉΓòÉΓòÉ <hidden> C++ Stock Sample ΓòÉΓòÉΓòÉ
Description:
A simple C++ program that updates stock inventory and received order
information that are kept in two DB2/2 database tables and generates a
price list from it.
Concept/Feature:
This sample illustrates how to use the Data Access Builder Class Library
and the code generated by the Data Access Builder Tool to access DB2/2
database table in a C++ program. It shows how to connect to a database,
manipulate data, make transactions, and disconnect from a database. It
also shows how users can build their own customized classes on top of the
Data Access Builder Classes.
Description:
This sample program generates a price list from the initial data. It then
adds more rows to the inventory and receivedorder tables, calculates the
new values and updates the tables. It generates an updated price list at
the end.
Project Location:
To locate the CSetPP folder: open the Samples folder, then the Database
folder, then the Stock folder.
Source File Location:
X:\ibmcpp\samples\database\stock\csetpp
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample project:
You must have started the DB2/2 database manager and logged on before you
can run the sample.
From the WorkFrame environment:
- Double-click on the project's icon to open the project view of the
sample. If you have not already done so, install the database --
double-click on the SETUPDB.CMD to install the database for the first
time, otherwise double-click on RESETDB.cmd to re-initialize the
database. Click on the Run button of the project's toolbar.
From the command line:
- from the X:\ibmcpp\samples\database\stock\csetpp directory, if you are
installing the database for the first time, type:
setupdb.cmd
otherwise, type:
resetdb.cmd
- then type the name of the executable file:
client
How to build the sample project yourself:
Note: You must have started the DB2/2 database manager and logged on
before you can build the sample.
From within the WorkFrame environment:
1. Double-click on the project's icon to open the project view of the
sample. You will see the icons of the files associated with the
sample. Double-click on the SETUPDB.cmd icon if you are installing
the database of this sample for the first time, otherwise
double-click on the RESETDB.cmd icon.
2. Start the Data Access Builder by selecting Database from the Project
pulldown menu.
3. Select Create Classes for brchone.dax, a prebuilt file which
contains the mappings between the database tables and the classes.
Click Mouse Button 2 on each of the class icons (blue balls) in
turn, selecting Generate Parts for each from the pop-up menu.
Close the Data Access Builder session.
4. From the Project pulldown, select Build - Rebuild All. To run the
sample project, click on the Run button of the Project toolbar.
From the command line:
1. Change to the X:\ibmcpp\samples\database\stock\csetpp directory.
If you are installing the database of this sample for the first
time, type:
setupdb
otherwise, type:
resetdb
2. Start the Data Access Builder by typing:
icsdata brchone.dax
brchone.dax is a prebuilt file which contains the mapping between
the database tables and the classes.
3. Click Mouse Button 2 on each of the class icons (blue balls) in
turn, select Generate Parts for each from the pop-up menu. Close
the Data Access Builder session.
4. To build the executable, type:
build
5. To run the application, type:
client
Software/Hardware Prerequisites:
IBM VisualAge C++3.0, including the Visual Builder and the Data
Access Builder
OS/2 2.1 or Warp
DB2/2 1.2
Minimum : IBM or compatible 386
Recommended: IBM or compatible 486 and up
ΓòÉΓòÉΓòÉ <hidden> Project - C++ Stock Sample ΓòÉΓòÉΓòÉ
Required files:
SETUPDB.CMD
This .CMD file calls BRCHONE.CMD to create the inventory and
receivedorder database tables and then calls RESETDB.CMD to initialize
them.
BRCHONE.CMD
This .CMD file creates a DB2/2 database called BRCHONE and two tables
called inventory and receivedorder.
RESETUP.CMD
This .CMD file initializes the two tables with some row as the initial
setting.
BUILD.CMD
This .CMD file build the .EXE from a command line.
CONSOLE
This file contains the expected output when user runs the sample program.
STORE.HPP
This header declares a class called Store that uses the Data Access
Builder Class Library and the code that is generated by the Data Access
Builder Tool.
STORE.CPP
This source file keeps the implementation of the Store Class.
CLIENT.CPP
The file keeps the client application that uses the Store Class.
README
Describes and provides additional information about the sample.
BRCHONE.DAX
Contains the mapping between the two database tables and the generated
classes.
ΓòÉΓòÉΓòÉ <hidden> SOM Stock Sample ΓòÉΓòÉΓòÉ
Description:
This sample program generates a price list from the initial data. It then
adds more rows to the inventory and receivedorder tables, calculates the
new values and then updates the tables. It generates an updated price
list at the end.
Task:
A simple SOM C++ program that updates stock inventory and received order
information that are kept in two DB2/2 database tables and generates a
price list from it.
Concept/Feature:
This sample illustrates how to use the Data Access Builder Class Library
and the code generated by the Data Access Builder Tool to access DB2/2
database tables in a SOM C++ program. It shows how to connect to a
database, manipulate data, make transactions, and disconnect from a
database.
Project Location:
To locate the SOM folder: open the Samples folder, then the Database
folder, then the Stock folder.
Source File Location:
X:\ibmcpp\samples\database\stock\som
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample project:
You must have started the DB2/2 database manager and logged on before you
can run the sample.
From the WorkFrame environment:
- Double-click on the DAX SOM Stock Sakmple icon to open the project view
of the sample. If you have not already done so, install the database --
double-click on the SETUPDB.CMD to install the database for the first
time, otherwise double-click on RESETDB.cmd to re-initialize the
database. Click on the Run button of the project's toolbar.
From the command line:
- from the X:\ibmcpp\samples\database\stock\som directory, if you are
installing the database for the first time, type:
setupdb.cmd
otherwise, type:
resetdb.cmd
- then type the name of the executable file:
client
How to build the sample project yourself:
From the command line:
Note: You must have started the DB2/2 database manager and logged on
before you can build the sample.
1. Generate the C++ usage bindings of the IDL version of the Data
Access builder C++ classes. Change to \ibmcpp\include directory,
and type:
sc -sxh *.idl
2. Change to the X:\ibmcpp\samples\database\stock\som directory.
If you are installing the database of this sample for the first
time, type:
setupdb
otherwise, type:
resetdb
3. Start the Data Access Builder by typing:
icsdata brchtwo.dax
brchtwo.dax is a prebuilt file which contains the mapping between
the database tables and the classes.
4. Click Mouse Button 2 on each of the class icons (blue balls) in
turn, select Generate Parts for each from the pop-up menu. Close
the Data Access Builder session.
5. To build the executable, type:
nmake /f bindings.mak
build
6. To run the application, type:
client
The expected result is kept in the file, console.
Software/Hardware Prerequisites:
IBM VisualAge C++3.0, including the Data Access Builder and SOM
OS/2 2.1 or Warp
DB2/2 1.2
Minimum : IBM or compatible 386
Recommended: IBM or compatible 486 and up
ΓòÉΓòÉΓòÉ <hidden> Project - Som Stock Sample ΓòÉΓòÉΓòÉ
Required files:
SETUPDB.CMD
This .CMD file calls BRCHTWO.CMD to create the inventory and
receivedorder database tables and then calls RESETDB.CMD to initialize
them.
BRCHONE.CMD
This .CMD file creates a DB2/2 database called BRCHONE and two tables
called inventory and receivedorder.
RESETUP.CMD
This .CMD file initializes the two tables with some row as the initial
setting.
BUILD.CMD
This .CMD file build the .EXE from a command line.
CONSOLE
This file contains the expected output when user runs the sample program.
CLIENT.CPP
The file keeps the client application that uses the Data Access Builder
Class Library and the generated DDLs to access the database tables.
README
This file contains the steps to run the sample.
BRCHtwo.DAX
Contains the mapping between the two database tables and the generated
classes.
ΓòÉΓòÉΓòÉ <hidden> Project - LXMIN2 ΓòÉΓòÉΓòÉ
Description:
This sample illustrates building a DLL to be used as an Editor external
command. The sample DLL that is built does not actually contain any
functions, it is simply a shell to illustrate the process. Once you have
built the DLL, you can place the DLL in your LIBPATH. Invoking the name
of the DLL while inside the Editor causes the commands/functions inside
the DLL to be executed. Because the sample DLL contains no functions, it
is successfully invoked (no error message) but nothing happens.
Task:
This sample generates a DLL which is used as an LPEX external command.
Concept/Feature:
Building LPEX external commands
Project Location:
Inside the Editor Samples folder (inside the VisualAge C++ Samples
folder)
Source File Location:
X:\ibmcpp\samples\editor\lxmin2
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
Copy LXMIN2.DLL to the CPP directory under DLL. LXMIN2 can be run as an
edit command within the Editor.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
You will see the icons of the files associated with the sample.
From the Project pulldown, select Build Rebuild all. To run
the sample project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the use of external commands in the Editor,
see the online Editor Command Reference.
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
Both books can be found online. To access an online book, simply open the
main VisualAge C++ desktop folder, then open the Information Folder
inside. To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - LXMIN2 ΓòÉΓòÉΓòÉ
Required files:
README
Description and instructions for sample.
BUILD.CMD
Command file to build the sample in project form from the command line.
LXMIN2.C
C Source code for LXMIN2 program
LXMIN2.MAK
Make file to create LXMIN2.DLL
LPEXAPI.H
Include file for external C/C++ LPEX commands
LPEXCPAT.H
Header file for upgrading LPEX commands to current API
LPEXEXT.DEF
Module definition file for LPEX new API external command DLL
LPEXAPI.LIB
LXMIN2.MAK
ΓòÉΓòÉΓòÉ <hidden> Sample - REXX Interpreter ΓòÉΓòÉΓòÉ
Invocation
Description:
This sample demonstrates how a C-Language application calls a REXX
application. To run the REXX application BACKWARD.FNC, CallREXX.C issues
REXXSart. REXXStart calls the REXX interpreter and passes it a string of
words. BACKWARD.FNC returns a string, composed of the words of the
original string but in reverse order, to the C-language application.
Task:
Given a string of words, CallREXX returns the string with the words in
reverse order.
Concept/Feature:
The program CallREXX.c shows the programmatic interface to the REXX
interpreter by providing a sample call sequence to the REXX interpreter.
Sample Location:
Inside the CREXX Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\crexx\callrex
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - CallREXX - Source Files ΓòÉΓòÉΓòÉ
Required files:
backward.fnc Input File of callrexx.c
callrexx.c The Source file
callrexx.exe The executable
callrexx.ico The Icon
callrexx.mak Makefile generated by MakeMake
readme Description and instructions for sample program
ΓòÉΓòÉΓòÉ <hidden> Sample - REXX Variable Pool Interface ΓòÉΓòÉΓòÉ
Description:
This program issued DosDevConfig and returns the data in a collection of
compound variables when all available items are requested, or a single
variable when only one item is requested. This is a REXX subcommand
handler and Variable Pool example.
Task:
Provides Device Information to REXX Programs using the DosDevConfig
system call.
Concept/Feature:
Sample to access device information from REXX Programs.
Sample Location:
Inside the CREXX Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\crexx\devinfo
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - DevInfo - Source Files ΓòÉΓòÉΓòÉ
Required files:
devinfo.c Sample C Source
devinfo.cmd Rexx command file
devinfo.def Defines the exported entry points
devinfo.dll DLL containing the devinfo binary
devinfo.ico
devinfo.mak Makefile generated by MakeMake
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Presentation ΓòÉΓòÉΓòÉ
Manager REXX Calculator
Description:
This application illustrates the steps required to develop enhanced
applications. The enhanced application chosen is a simple calculator.
Task:
Provides sample code on building a simple calculator.
Concept/Feature:
This application illustrates the steps required to develop enhanced
applications.
Sample Location:
Inside the CREXX Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\crexx\rexxcalc
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - RexxCalc - Source Files ΓòÉΓòÉΓòÉ
Required files:
File Names Description
readme Description and instructions for sample
rexxcal1.c Sample source code
rexxcal1.def Exports
rexxcal1.exe Executable
rexxcal1.h
rexxcal1.mak MakeMake output
rexxcal1.rc
rexxcalc.ico
rexxcal2.c C Source code
rexxcal2.def File exports
rexxcal2.exe The executable
rexxcal2.h
rexxcal2.mak Makefile generated by MakeMake
rexxcal2.rc
rexxcal3.c Sample C source
rexxcal3.def export definition
rexxcal3.exe the executable
rexxcal3.h
rexxcal3.mak MakeMake generated makefile
rexxcal3.rc
rexxcal4.c C Source code
rexxcal4.def File export definition
rexxcal4.exe The executable
rexxcal4.h
rexxcal4.mak MakeMake generated makefile
rexxcal4.rc
pmrexxio.dll Utilities DLL
pmrexxio.h
rexxcalc.c sample source
rexxcalc.def Imported entry points definition
rexxcalc.exe executable
rexxcalc.h
rexxcalc.ico
rexxcalc.mak MakeMake generated makefile
rexxcalc.rc
program1.rxc
program2.rxc
datatype.cal
divide.cal
integer.cal
memclear.cal
memminus.cal
memplus.cal
memrecal.cal
memstore.cal
minus.cal
multiply.cal
plus.cal
power.cal
program1.cal
program2.cal
program3.cal
program4.cal
program5.cal
program6.cal
program7.cal
program8.cal
remaind.cal
sqrt.cal
whole.cal
ΓòÉΓòÉΓòÉ <hidden> Sample - REXX Utility Functions ΓòÉΓòÉΓòÉ
Description:
REXXUtil demonstrates a set of external functions packaged in a dynamic
link library, including:
Use of OS/2 system functions in REXX external functions.
Techniques for passing large amounts of data to a REXX program using
REXX compound variables as arrays.
Task:
Provides sample code for building a DLL which implements additional
REXXservices.
Concept/Feature:
Sample for introducing REXX language extensions.
Sample Location:
Inside the CREXX Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\crexx\rexxutil
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware prerequisites
IBM VisualAge C++
IBM or compatible 386 and up.
OS/2 Warp
ΓòÉΓòÉΓòÉ <hidden> Sample - RexxUtil - Source Files ΓòÉΓòÉΓòÉ
Required files:
readme Description and instructions for sample
rexxudem.cmd The REXX command file
rexxudem.ico
rexxutil.c C Source code
rexxutil.def Defines for entry points
rexxutil.dll The output dll
rexxutil.mak MakeMake generated makefile
ΓòÉΓòÉΓòÉ <hidden> Sample - Console I/O ΓòÉΓòÉΓòÉ
Description:
This sample program displays earth worms aimlessly moving about the
screen. Each worm is a separate thread with a unique color combination
and movement pattern. When one worm encounters another worm, the color
attribute of the worm is set to red. The user can add or delete worms
using the keyboard or mouse.
Task:
Draw "Worms" on screen using OS/2 screen I/O routines.
Concept/Feature:
Demonstrates how to call video (Vio), keyboard (Kbd), and mouse (Mou)
16-bit functions from a 32-bit code segment. Several mouse selectable
options are shown to illustrate mouse input. The code also illustrates
the use of threads.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\consolio
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Consolio - Source Files ΓòÉΓòÉΓòÉ
Required files:
disp.c Screen display sample code
disp.h
init.c Initialization code
init.h
readme Description and instructions for sample
wmouse.c Mouse support code
wmouse.h
worms.c Main driver file
worms.def link definition file
worms.exe The executable
worms.h
worms.ico
worms.mak MakeMake generated makefile
wrmhelp.c Help routines display
wrmhelp.h
wrmthrd.c Routines to support threads.
wrmthrd.h
ΓòÉΓòÉΓòÉ <hidden> Sample - Dynamic Link ΓòÉΓòÉΓòÉ
Library
Description:
The sample has a dynamic link library (DLL) file and an executable (EXE)
file. The DLL provides the 32-bit API function that is called by the EXE
file. The EXE calls the function with invalid pointer parameters,
followed by a call with valid pointer parameters.
Task:
The DLL uses protected memory to protect its shared data, and exception
management to validate the API's pointer parameters, handling the errors
returned.
Concept/Feature:
Demonstrates how to write and use a dynamic link library (DLL). The EXE
file demonstrates how to handle a divide-by-zero exception.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\dllapi
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - DLLAPI - Source Files ΓòÉΓòÉΓòÉ
Required files:
dlapi_dg.c Dialog Procedures for user defined dialogs
dlapi_hp.c Help Manager interface routines
dlapi_in.c Initiaization/Exit routines
dllapi.c Main routine
dllapi.def Link import/export definition file
dllapi.dlg Dialog resource file
dllapi.exe
dllapi.h
dllapi.hlp Help resource file
dllapi.ico
dllapi.ipf Input for IPF compiler
dllapi.mak MakeMake generated makefile
dllapi.rc
dllcomm.h
dllib.c Display file routines like SearchFile() ReadFile()
dllib.def Link definition file
dllib.dll
dllib.h
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Extended Attributes ΓòÉΓòÉΓòÉ
Edit Program
Description:
This program implements an extended attributes editor that retrieves,
modifies, or sorts files by their extended attribute value. The sample
lets the user select an extended attribute file name from a list, or
enter a new name in an entry field. The user can select the extended
attribute type from a table.
Task:
Allows you to edit a file's extended attributes.
Concept/Feature:
The Extended Attributes Editor demonstrates a multithreaded application.
Included in this file are all of the PM interface procedures for the
dialog boxes and a standard client window.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\eaedit
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample -EAEdit - Source Files ΓòÉΓòÉΓòÉ
Required files:
eas.c The main() program
eas.def link definitions and import/export file
eas.dlg The dialog resource file
eas.exe The executable
eas.h
eas.hlp Help resource file
eas.ico
eas.ipf IPF compile input file
eas.mak MakeMake generated makefile
eas.rc
eas1.bmp EAEditor bitmap
easea.c Extended Attribute manipulation subroutines
easfile.c Open file routines
eashelp.c Help manager interface routines
easinit.c Initialization routines file
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Towers of Hanoi ΓòÉΓòÉΓòÉ
Description:
HANOI implements the familiar "towers of Hanoi" puzzle. When the sample
program is started, the user sees three poles (A, B, and C). Initially,
pole A has on it a stack of disks starting with the largest disks on the
bottom and succeeding smaller disks on the top. The main thread handles
the Presentation Manager interface and lets the user start or stop the
Hanoi routine. It also lets the user reset the number of working disks.
The second thread is created when START is selected from the Options
menu. This thread starts the recursive execution of the Hanoi algorithm,
runs in the background, and moves and paints the disks. All disks end up
on pole C.
Task:
Solve the Towers of Hanoi problem using multithreading.
Concept/Feature:
This sample application was written to demonstrate the use of a multi-
threaded program. The main thread handles the PM interface, the second
thread is started to do the recursive execution of the hanoi algorithm.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\hanoi
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Hanoi - Source Files ΓòÉΓòÉΓòÉ
Required files:
hanoi.c The main() file
hanoi.def Link definitions file
hanoi.dlg Dialog resource file
hanoi.exe The executable
hanoi.h
hanoi.hlp Help file
hanoi.ico
hanoi.ipf
hanoi.mak MakeMake generated makefile
hanoi.rc
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Named Pipes ΓòÉΓòÉΓòÉ
Description:
NPIPE demonstrates two-way communication between two unrelated processes
using named pipe funcitons. This sample program implements the game of
tic-tac-toe with two executable files, CLINPIPE.EXE (the client) and
SVRNPIPE.EXE (the server). The server is the computer, and the client is
the user. For example, the client will:
Connect to the server and acknowledge successful connection
(START_MSG).
Notify the server through a pipe when it wishes to begin play
(YOU_FIRST or CLIENT_MOVE).
Notify the server when it wishes to quit (CLIENT_QUIT).
Send the server a valid move when requested by the server
(CLIENT_MOVE).
Upon the initial request of a client to play, connect a pipe to the
client through which play will be executed (START_MSG).
Be able to play with many clients simultaneously.
Notify the client of the server's move, and request a valid move
from the client (SERVER_MOVE).
Notify the client of game-end (WIN_SERVER, WIN_CLIENT, WIN_DRAW).
Task:
Play Tic-Tac_Toe using named pipes.
Concept/Feature:
Illustrate the use of Presentation Manager, threads and named pipes.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\npipe
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - NPipe - Source Files ΓòÉΓòÉΓòÉ
Required files:
clidlg.ipf Input to the IPF compiler for *.inf generation
clifile.ipf Input to the IPF compiler for *.inf generation
clinpipe.def link definitions files
clinpipe.exe The executable
clinpipe.hlp Help resource file
clinpipe.ipf Input to the IPF compiler for *.inf generation
clinpipe.rc Resource compiler input
clioptn.ipf IPF compiler input
clnpglbl.h
clnphelp.c Interface routines to the Help manager
clnphelp.h
clnphelp.rc Resource compiler input
clnpmain.c The main() file
clnpmain.h
clnpthrd.c Threads support routines
clnpxtrn.h
help.ipf
file.ipf
dlg.ipf
namepipe.h
namepipe.ico
svrnpipe.exe
svrpgame.c
svrpmain.c
svrnpipe.hlp
svrpglbl.h
svrpmain.h
svrnpipe.ipf
svrphelp.c
svrppnt.c
svrphelp.h
svrpthrd.c
svrnpipe.def
svroptn.ipf
svrphelp.rc
svrpxtrn.h
ΓòÉΓòÉΓòÉ <hidden> Sample - Interprocess Communication Queue ΓòÉΓòÉΓòÉ
Description:
QUEUES demonstrates interprocess communications (IPC) using the 32-bit
queue component. It consists of two executable programs, SVRQUEUE.EXE
and CLIQUEUE.EXE.
SVRQUEUE creates an IPC queue; a named, shared-memory buffer for queue
elements; and a shared, named, mutex (mutual exclusive) semaphore. After
initializing the queue, SVRQUEUE starts a thread to read from the queue,
prints the contents of the messages read from the queue, and terminates
at the user's request.
CLIQUEUE opens the queue and accesses the shared-memory element buffer
and mutex semaphore, and starts a thread to write to the queue. CLIQUEUE
requests a string of data from the user, allocates a shared-memory
element from the buffer, puts the string in the shared-memory element,
then uses an event semaphore to direct the thread to write the element to
the queue. CLIQUEUE terminates at the user's request.
Task:
Use queues to implement intertask communication
Concept/Feature:
Illustrate the use of PM, threads and Queues
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\queues
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Queues - Source Files ΓòÉΓòÉΓòÉ
Required files:
clientry.ipf Input source for IPF compiler
queues.mak MakeMake generated makefile
cliqglbl.h Global definitions
cliqhelp.c Help manager interface routines
cliqhelp.h
cliqhelp.rc Resource compiler input files
cliqmain.c main() file
cliqmain.h
cliqthrd.c Thread support routines
cliqueue.def link definitions
cliqueue.exe
cliqueue.hlp
cliqueue.ipf Input source for IPF compiler
cliqueue.rc
cliqxtrn.h
dlg.ipf IPF compiler input file
file.ipf
help.ipf
queue.h
queue.ico
readme Description and instructions for sample
svroptn.ipf
svrqglbl.h
svrqhelp.c Help Manager interface routines
svrqhelp.h
svrqhelp.rc
svrqmain.c The main() routine
svrqmain.h
svrqpnt.c Window paint support routines
svrqthrd.c Thread support routines
svrqueue.def link definitions file
svrqueue.exe The executable
svrqueue.hlp Help resource file
svrqueue.ipf
svrqueue.rc
svrqxtrn.h
ΓòÉΓòÉΓòÉ <hidden> Sample - Semaphore ΓòÉΓòÉΓòÉ
Description:
In the sample, several threads share access to the same resource. Event
semaphores are used to signal a thread to give up a resource. A mutex
semaphore is used to guarantee that only one thread has access to the
resource at a time. A mux semaphore provides a method to check multiple
event semaphores.
The event semaphore can be posted by the user, or run in auto mode, in
which case the event semaphore will be posted at fixed time intervals.
A mutex semaphore is used to check for a stop event or for a user signal
to give up the resource.
Each thread can display as a different colored square; similarly, the
resource can display as a rectangle, the color of which is that of the
first thread that owns it.
Task:
Using semaphores, control access to shared resources.
Concept/Feature:
Demonstrates the use of mutex and event semaphores.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\semaph
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Semaphor - Source Files ΓòÉΓòÉΓòÉ
Required files:
readme Description and instructions for sample
semaph.c The semaphore management routines
semaph.def link definitions file
semaph.dlg dialog resources
semaph.exe The executable
semaph.h
semaph.HLP help resources
semaph.ico
semaph.ipf
semaph.mak MakeMake generated makefile
semaph.rc
sem_dlg.c contains the dialog procedures
sem_help.c Help manager interface routines
sem_init.c Initialization routines
sem_main.c The main() file
sem_pnt.c Client window painting routines
sem_user.c PM Message handling routines
ΓòÉΓòÉΓòÉ <hidden> Sample - Sorting Algorithm ΓòÉΓòÉΓòÉ
Description:
This program demonstrates the use of many threads by doing multiple sorts
simultaneously. The routine which handles the main window's messages is
the main thread, the routine which updates the display is run from
another thread, and each sorting algorithm runs from a separate thread.
The display thread is started when the program begins and is not
terminated as the display routine is used throughout the program's life
(default cleanup terminates the display thread).
Task:
Multiple simultaneous sorts using different sorting algorithms.
Concept/Feature:
Sample program to illustrate the use of threads for sorting
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\sort
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Sort - Source Files ΓòÉΓòÉΓòÉ
Required files:
readme Description and instructions for sample
sort.c The main() and support routines
sort.def link definitions file
sort.dlg Dialog resource file
sort.exe The executable
sort.h Global definitions
sort.hlp Help Manager resource file
sort.ico
sort.ipf
sort.mak MakeMake generated makefie
sort.rc
ΓòÉΓòÉΓòÉ <hidden> Sample - Timer Services ΓòÉΓòÉΓòÉ
Description:
This sample program displays both an analog and digital clock. To
simulate elapsed seconds, the main Presentation Manager thread repeatedly
sets a one-second window timer that updates the current time. TIMESERV
features an audible and visual alarm that the user can set. When the
time expires, the sample makes use of the DOS timer services and notifies
the user by sounding an alarm and displaying a message box.
Task:
This sample uses timing services to implement a PM Based clock.
Concept/Feature:
TIMESERV demonstrates how to use and implement window timers and
system-resource timers.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\timeserv
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Timeserv - Source Files ΓòÉΓòÉΓòÉ
Required files:
alarmthd.c Alarm services
alarmthd.h
clkdata.c Global data definitions
clkdata.h Global data declarations
clock.c Main() entry point of the clock program
clock.def link definitions file
clock.dlg Dialog resources
clock.exe executable file
clock.h
clock.hlp Help resources
clock.ico
clock.ipf
clock.rc Resource compiler input
dialogs.c dialog procedures
dialogs.h
digital.c Routines for update of the clock face
dlg.ipf
help.c Help manager interface routines
help.h
help.ipf
help.rc
paint.c Routines for painting the clock
product.dlg
readme Description and instructions for sample
res.h
settings.ipf
tkclock.mak MakeMake generated make file
udtime.c Miscellaneous data/time functions
view.ipf
wndproc.c Client window window procedure
ΓòÉΓòÉΓòÉ <hidden> Sample - Virtual Memory Management ΓòÉΓòÉΓòÉ
Description:
VMM demonstrates the use of virtual memory by using new memory-management
functions to allocate and set the attributes of memory. Users can read
or write data into memory and reset the attributes using a dialog box.
The memory manager protects or opens the virtual memory to read or write
operations according to the different attributes of each memory block.
To free memory, the user enters the address of the memory. This
application serves two distinct purposes. First, The Demo menu calls
dialog boxes that demonstrate all of the controls available for use in a
dialog box.
Task:
Use of menus and dialogs to allocate and set attributes of memory.
Concept/Feature:
It demonstrates the standard menus and dialogs that most PM applications
will contain. There is also a dialog box which demonstrates the setting
and removing of control Presentation Parameters. Finally, the demo menu
also has menu items that demonstrate the various types of message boxes
that the system supports.
Sample Location:
Inside the OS/2 Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\os2\vmm
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - VMM - Source Files ΓòÉΓòÉΓòÉ
Required files:
prodinfo.bmp
readme Description and instructions for sample
vmm.def link definitions file
vmm.dlg dialog resources
vmm.exe sample executable
vmm.h
vmm.hlp Help resources
vmm.ico
vmm.ipf
vmm.mak MakeMake generated makefile
vmm.rc Resource compiler input
vmm_dlg.c Dialog procedures
vmm_help.c Help manager interface routines
vmm_init.c Initialization routines
vmm_main.c Main() entry point
vmm_user.c Miscellaneous procedures
ΓòÉΓòÉΓòÉ <hidden> Sample - Bitmap Manipulation ΓòÉΓòÉΓòÉ
Description:
This sample provides a jigsaw puzzle, based on a decomposition of an
arbitrary bitmap loaded from a file. The user can jumble the pieces,
then drag them individually by means of the mouse. The image can be made
larger or smaller, scrolled up/down or left/right.
Task:
Use of bitmaps in a jigsaw puzzle.
Concept/Feature:
Sample illustrates the use of the Graphical Programming Interface in a
graphics application.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\bmpsamp
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - BMPSamp - Source Files ΓòÉΓòÉΓòÉ
Required files:
cheap.dlg Dialog resource
globals.c Global definitions
globals.h Global declarations
jighelp.c Help Manager Interface routines
jighelp.h
jighelp.rc resource file
jigsaw.c Main() entry point
jigsaw.def link definitions
jigsaw.dlg dialog resources
jigsaw.exe sample executable
jigsaw.h
jigsaw.hlp
jigsaw.ico
jigsaw.ipf
jigsaw.mak MakeMake generated makefile
jigsaw.rc
misc.c Miscellaneous support functions
procs.c Support functions for window procedures
readme Description and instructions for sample
statwnd.dlg
yosemite.bmp
ΓòÉΓòÉΓòÉ <hidden> Sample - Clipboard C ΓòÉΓòÉΓòÉ
Description:
This sample displays a standard window containing a picture. The action
bar contains the choices Edit and Help. The Edit pull-down contains
choices that let the user cut and paste data in the window, using the
clipboard as an intermediate storage area.
Task:
Provide for clipboard operations on a picture.
Concept/Feature:
Demonstrates how to provide a Presentation Manager interface to the
clipboard.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\clipbrd
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Clipbrd C - Source Files ΓòÉΓòÉΓòÉ
Required files:
clipbrd.bmp Bitmap used in drawing the picture
clipbrd.c Main() file and support routines
clipbrd.def
clipbrd.exe executable file
clipbrd.h
clipbrd.ico
clipbrd.mak MakeMake generated makefile
clipbrd.rc Resource definitions
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - PM Controls ΓòÉΓòÉΓòÉ
Description:
CONTROLS demonstrates a Presentation Manager application that conforms
with Common User Access* requirements and implements the following new
controls: Container, Notebook, Slider, Spin button, and Value set. The
sample program also demonstrates secondary windows, such as dialog and
message boxes. The program lets the user edit and save text files.
Help, in IPF format, also is provided.
Task:
The program lets the user edit and save text files.
Concept/Feature:
PM window creation
Menu Creation
Dialog box creation
Presentation parameters
Initialization and display of PM controls
Help creation and initialization
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\controls
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Controls - Source Files ΓòÉΓòÉΓòÉ
Required files:
readme Description and instructions for sample
style.def
style.exe sample executable
style.hlp Help resource file
style.ipf
style.mak MakeMake generated makefile
sty_dlg.c Dialog procedures and support code
sty_dlg.h
sty_dlg.ipf Help resoure file for sty_dlg
sty_edit.c Support code for WM_COMMAND posted by the edit menu
sty_edit.ipf
sty_file.c Support code for WM_COMMAND posted by the file menu
sty_file.ipf
sty_help.c Help manager interface code
sty_help.h
sty_help.ipf
sty_help.rc
sty_ico1.ico
sty_ico2.ico
sty_ico3.ico
sty_ico4.ico
sty_init.c Initialization routines
sty_main.c Main() entry point
sty_main.dlg
sty_main.h
sty_main.ico
sty_main.rc
sty_menu.ipf
sty_pnt.c code for main client window painting
sty_user.c User message processing code
sty_xtrn.h
ΓòÉΓòÉΓòÉ <hidden> Sample - Introductory Dialog Box ΓòÉΓòÉΓòÉ
Description:
This program demonstrates how to associate a dialog box with a standard
window. The dialog window is defined as a dialog template in a resource
file.
Task:
Associate a dialog box with a standard window.
Concept/Feature:
Demonstrates how to implement an entry field, pushbutton controls, and
messages boxes.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\dialog
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Dialog - Source Files ΓòÉΓòÉΓòÉ
Required files:
dialog.c Main() entry point and support routines
dialog.def
dialog.dlg Dialog resources
dialog.exe sample executable
dialog.h
dialog.ico
dialog.mak
dialog.rc Resource compiler input
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Direct Manipulation ΓòÉΓòÉΓòÉ
Description:
DRAGDROP demonstrates how to move files between directories with the
dragging techniques of direct manipulation. This sample program creates
a list box that contains a scrollable list of the current directory.
To change the current directory, select the WINDOW option and enter the
new directory name and press Enter. The sample program must be started
twice so there are two running instances of the sample. Then, using a
mouse, the user:
Changes the directory file list in the first sample.
Selects a file name from the second sample.
Drags the file name (with mouse button 2) to the directory in the
first sample.
Drops the file name on the directory in the first sample.
The file is now moved to the chosen directory of the first sample.
Task:
Provide direct manipulation between listboxes
Concept/Feature:
Sample program to illustrate Direct Manipulation
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\dragdrop
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - DragDrop - Source Files ΓòÉΓòÉΓòÉ
Required files:
dragdlg.ipf Help resource file
dragdrag.c Direct Manipuation support routines
dragdrop.c Main() entry point, initial window creation routines
dragdrop.def
dragdrop.dlg Dialog resources
dragdrop.exe Sample Executable
dragdrop.h
dragdrop.hlp
dragdrop.ico
dragdrop.ipf Help resource file
dragdrop.mak MakeMake generated makefile
dragdrop.ptr Resource to change the mouse pointer
dragdrop.rc
dragfile.ipf
dragheap.c Heap memory support routines
draghelp.c Help manager interface routines
draghelp.h
draghelp.ipf
draghelp.rc
dragmenu.ipf
dragwnd.ipf
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Non-retained Graphics ΓòÉΓòÉΓòÉ
Description:
The sample program lets the user load metafiles using a dialog box. The
dialog box has a help pushbutton. When the help pushbutton is activated,
it provides instructions on loading a metafile from another directory.
The user also can print a metafile or graphic circle.
Task:
Load metafiles using a dialog box.
Concept/Feature:
This program demonstrates the use of the default viewing transformation,
metafile loading and playing, the use of dialog boxes, and file
manipulation through Standard Open dialog. It also demonstrates the use
of an asynchronous drawing thread and print thread.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\graphics
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Graphics - Source Files ΓòÉΓòÉΓòÉ
Required files:
file.c Support routines for file drawing
graphic.exe
graphic.c Main() entry point
graphic.def
graphic.dlg Dialog resources
graphic.exe Sample executable
graphic.h
graphic.hlp
graphic.ico
graphic.ipf
graphic.mak MakeMake generated makefile
graphic.met Metafile
graphic.rc
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Information Presentation Facility ΓòÉΓòÉΓòÉ
Description:
IPF demonstrates how to use the Information Presentation Facility (IPF)
to create an online document. This sample program features customized
windows that display text, graphics, and animation.
Two files are associated with this sample:
The IPF online document (.INF) file
The OS/2 dynamic link library (.DLL) file. p. The .INF file is the
compiled IPF tag document. The source contains tagging that defines
different types of windows. Tags that control the format and display of
text also are included in this file.
The .DLL file is the compiled OS/2 C language source for the code object
that is called when the .INF file is read during run time. A series of
bit maps used for animation are included in the DLL.
Task:
Create an online document using the Information Presentation Facility.
Concept/Feature:
This program illustrates a suggested format for sample Help Manager code
using the Information Presentation Facility.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\ipf
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - IPF - Source Files ΓòÉΓòÉΓòÉ
Required files:
ducks.bmp Various bitmaps
frame1.bmp
frame2.bmp
frame3.bmp
frame4.bmp
frame5.bmp
ipf.c IPFMain() entry point
ipf.def
ipf.dll output dll
ipf.h
ipf.ico
ipf.INF "view"able file.
ipf.ipf
ipf.mak MakeMake generated makefile
ipf.rc
moonwalk.bmp
readme Description and instructions for sample
shuttle.bmp
world.bmp
ΓòÉΓòÉΓòÉ <hidden> Sample - Pallette Manager ΓòÉΓòÉΓòÉ
Description:
PALETTE demonstrates the creation of a window using a custom palette and
animation. The user can display an IBM logo or OS/2 logo. When run on a
system having a fully populated XGA adapter, the sample shows a palette
animation technique from a second thread of execution.
Task:
Display a standard window and draw the IBM or OS/2 logo in the window.
Concept/Feature:
This program demonstrates how to create and display a standard window,
use switched menus, use a second thread for drawing, modify a palette
using some basic GPI calls, and display vectored fonts.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\palette
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Pallette - Source Files ΓòÉΓòÉΓòÉ
Required files:
palette.c Main() program entry point and support routines
palette.def
palette.exe the executable
palette.h
palette.HLP Help resource file
palette.ico
palette.inc
palette.ipf
palette.mak MakeMake generated makefile
palette.rc
readme Description and instructions for samples
ΓòÉΓòÉΓòÉ <hidden> Sample - Printer ΓòÉΓòÉΓòÉ
Description:
This program demonstrates how to display and print ascii text, metafiles
and bitmaps. It also shows how to use the standard file dialog and the
standard font dialog, how to display and change printer properties and
how to display and select printer queues.
Task:
Display and print text, metafiles, and bitmaps.
Concept/Feature:
Demonstrates how to:
Query and display a system printer configuration
Interact with the printer drivers to change job properties
Query and display available printer and screen fonts
Print from an asynchronous thread
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\print
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Print - Source Files ΓòÉΓòÉΓòÉ
Required files:
pmassert.h assert that display debug info in a message box
prtcreat.c Initialization functions
prtmenu.c routines to respond to menu selections
prtobj.c Object Window procedure
prtpage.c Routines to display page setup dialog
prtprint.c Routine to allow selection of print queues
prtprof.c Save and restore settings in a *.ini file
prtsamp.bmp
prtsamp.c Main() entry point
prtsamp.dlg
prtsamp.exe
prtsamp.h
prtsamp.hlp Help resource file
prtsamp.ico
prtsamp.ipf
prtsamp.mak
prtsamp.met
prtsamp.rc
prtsamp.txt
prtsdlg.h
prtshlp.h
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Standard Window ΓòÉΓòÉΓòÉ
Description:
This program displays a standard window containing the text "Hello". The
action bar contains a single choice, Options. The Options pull-down
contains three choices that each paint a different string in the window.
Task:
Display a standard window, conforming to the Common User Access
Requirements, with text.
Concept/Feature:
This program demonstrates how to create and display a standard window,
and how to use resources defined in a resource script file.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\stdwnd
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Stdwnd - Source Files ΓòÉΓòÉΓòÉ
Required files:
hello.c Main() entry point and support routines
hello.def
hello.exe Sample executable
hello.h
hello.ico
hello.mak MakeMake generated makefile
hello.rc Resource compiler input file
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - Application Template ΓòÉΓòÉΓòÉ
Description:
TEMPLATE demonstrates the structure common to all Presentation Manager
applications. This sample program shows how to structure an application
that has more than one source file. It includes an initialization file,
which is used and then discarded, the resident code, and the non-resident
code that is loaded only when needed.
Task:
Structure an application with more than one source file.
Concept/Feature:
TEMPLATE demonstrates how to:
Create a standard window
Load resources from a resource file
Create a dialog box and a button control
Display a message box
Open a file
Close a file
Print text
Paint a window
Process a message from a menu
Run a thread in the background
Exit a process.
Help files are provided by the Information Presentation Facility.
Sample Location:
Inside the PM Sample Programs inside the main VisualAge C++ folder on
your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\pm\template
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Template - Source Files ΓòÉΓòÉΓòÉ
Required files:
dlg.c Sample dialog procedure
dlg.h
dlg.ipf
edit.c Template for WM_COMMAND responses from an edit menu
edit.ipf
file.c Template for WM_COMMAND responses from a file menu
file.ipf
funchead.c "boiler plate"
head.c "boiler plate"
help.c Routines to interface with the Help Manager
help.h
help.ipf
help.rc
init.c Initialization routines
main.c main() entry point
main.h
main.ico
main.rc resource compiler input
menu.ipf
pnt.c Window painting routines
readme Description and instructions for sample
template.def
template.dlg Dialog resources
template.exe Sample executable
template.hlp Help resource file
template.ipf
template.mak MakeMake generated makefile
thrd.c thread support routines
user.c User message response routines
xtrn.h
ΓòÉΓòÉΓòÉ <hidden> Sample - WPS ASCII/Hex File Browser ΓòÉΓòÉΓòÉ
Description:
The BROWSE sample displays file system objects in a hexadecimal or text
format in a Presentation Manager window. Open a view of an object in the
default format (hexadecimal) by dropping a file system object on the
Browse-O-Matic icon or by double clicking the left mouse button and
entering the name of a file to view.
A view of an object can be opened in either hex or text format by
selecting the Open Text View or Open Hex View from the Open menu by
clicking the right mouse button once on the Browse-O-Matic icon. The
default view format can be changed in the settings menu page by selecting
the Open menu, Settings, Menu notebook tab, ~Open in Available menus,
Settings..., Default action, and selecting ~Settings, Open ~Hex View, or
Open ~Text View.
Task:
Display a file in HEX or in TEXT
Concept/Feature:
Illustrate the use of PM within the WorkplaceShell
Sample Location:
Inside the Workplace Shell Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\wps\browse
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Browse - Source Files ΓòÉΓòÉΓòÉ
Required files:
browcls.idl Define foreign types
browse.c Implementation file
browse.def SOM generated .def file
browse.dll Output DLL
browse.hlp Help resource file
browse.ico
browse.idl SOM Interface definition file
browse.ipf
browse.mak
browse.rc
pmbrowse.c Client Window Message Processor
pmbrowse.h
readme Description and instructions for sample file
ΓòÉΓòÉΓòÉ <hidden> Sample - WPS WPDataFile C ΓòÉΓòÉΓòÉ
Description:
Task:
Concept/Feature:
Illustrate the use of PM within the WPS
Sample Location:
Inside the Workplace Shell Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\wps\car
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Car - Source Files ΓòÉΓòÉΓòÉ
Required files:
car.c Implementation file
car.def SOM generated .def
car.dll Output DLL
car.h
car.hlp Help resource file
car.ico
car.idl SOM Interface definition file
car.mak MakeMake generated makefile
car.rc Resource Compiler input
cardef.h
readme Description and instructions for sample
ΓòÉΓòÉΓòÉ <hidden> Sample - WPS WPDataFile C++ ΓòÉΓòÉΓòÉ
Description:
Task:
Concept/Feature:
Illustrate the use of PM and C++ within the WPS
Sample Location:
Inside the Workplace Shell Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\wps\carpp
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> Sample - Carpp - Source Files ΓòÉΓòÉΓòÉ
Required files:
brake.cpp Implement Class Brake member functions
brake.h Class Brake declarations
carpp.cpp Implementation file
carpp.def SOM generated .def file
carpp.dll
carpp.hlp Help resource file
carpp.ico
carpp.idl SOM Interface definition
carpp.ipf
carpp.mak
carpp.rc
horn.cpp Implement Horn Class member functions
horn.h Horn Class declaration
readme Description and instructions for sample
rpm.cpp Implement RPM class member functions
rpm.h RPM class declaration
ΓòÉΓòÉΓòÉ <hidden> ARABIC STYLE ΓòÉΓòÉΓòÉ
Description:
ARABSTYL is a standard PM Application that demonstrates support for the
Arabic Language.
Task:
Write sample that demonstrates the handling of the Arabic language
Concept/Feature:
Support bidirectional languages
Sample Location:
This sample does not appear on the desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\bidi\arabic\style
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
Software/Hardware Prerequisites:
IBM VisualAge C++
Arabic version of OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> (Arabic) STYLE - Source Files ΓòÉΓòÉΓòÉ
Required files:
readme description and instructions for sample
ibmsamp.inc
key.ico various resource ICON files
pcglobe.ico
prodinfo.bmp
runsamp.cmd command file to run the sample
runsamp1.cmd
style.def Defines for link processing
style.exe
style.hlp Input file to the Help Manager
style.ipf IPFC processor input file
style.mak
sty_dlg.c dialog procedures for user-defined dialogs
sty_dlg.h
sty_dlg.ipf IPFC processor input file
sty_edit.c process WM_COMMAND messages
sty_edit.ipf
sty_file.c Support routines for I/O and DOS operations ie DosAllocMem
etc
sty_file.ipf
sty_help.c Help Maneger Interface file
sty_help.h
sty_help.ipf
sty_help.rc resource definition file
sty_ico1.ico Various ICON files
sty_ico2.ico
sty_ico3.ico
sty_ico4.ico
sty_init.c Initialization support routines
sty_main.c Main() sample file
sty_main.dlg
sty_main.h
sty_main.ico
sty_main.rc
sty_menu.ipf
sty_pnt.c Client window Painting routines
sty_user.c User Message processing routines
sty_xtrn.h
tower.ico
waterfal.ico
ΓòÉΓòÉΓòÉ <hidden> (Arabic) Telephone Directory ΓòÉΓòÉΓòÉ
Description:
TELDIR is an application that supports a telephone directory in Arabic.
Note: The Arabic versions of these samples require the Arabic version of
OS/2 in order to run.
Task:
Write an application that uses BIDI language support
Concept/Feature:
Implement BIDI support in an application
Sample Location:
This sample does not appear on the desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\bidi\arabic\teldir
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
Arabic version of OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> (Arabic) TelDir ΓòÉΓòÉΓòÉ
Required Files:
teldir.c Main() sample file
teldir.dat Sample data file
teldir.def Defines for link processing
teldir.exe
teldir.h
teldir.hlp Help in english
teldir.ico
teldir.ipf
teldir.mak
teldir.rc Resource definitions file
teldira.hlp Help in arabic
teldira.ipf
ΓòÉΓòÉΓòÉ <hidden> (Hebrew) Style ΓòÉΓòÉΓòÉ
Description:
HEBSTYLE is a standard PM Application that demonstrates support for the
Hebrew Language.
Task:
Write sample that demostrates the handling of the Hebrew language
Concept/Feature:
Support bidirectional languages
Sample Location:
This sample does not appear on the desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\bidi\hebrew\style
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
Hebrew version of OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> (Hebrew) Style - Source Files ΓòÉΓòÉΓòÉ
Required files:
readme description and instructions for sample
ibmsamp.inc
key.ico various resource ICON files
pcglobe.ico
prodinfo.bmp
runsamp.cmd command file to run the sample
runsamp1.cmd
style.def Defines for link processing
style.exe
style.hlp Input file to the Help Manager
style.ipf IPFC processor input file
style.mak
sty_dlg.c dialog procedures for user-defined dialogs
sty_dlg.h IPFC processor input file
sty_dlg.ipf process WM_COMMAND messages
sty_edit.c
sty_edit.ipf Support routines for I/O and DOS operations ie DosAllocMem
etc
sty_file.c
sty_file.ipf Help Maneger Interface file
sty_help.c
sty_help.h
sty_help.ipf resource definition file
sty_help.rc Various ICON files
sty_ico1.ico
sty_ico2.ico
sty_ico3.ico
sty_ico4.ico Initialization support routines
sty_init.c Main() sample file
sty_main.c
sty_main.dlg
sty_main.h
sty_main.ico
sty_main.rc
sty_menu.ipf Client window Painting routines
sty_pnt.c User Message processing routines
sty_user.c
sty_xtrn.h
tower.ico
waterfal.ico
ΓòÉΓòÉΓòÉ <hidden> (Hebrew) Telephone Directory ΓòÉΓòÉΓòÉ
Description:
TELDIR is an application that supports a telephone directory in Hebrew.
Note: The Hebrew version of this sample requirs the Hebrew version of
OS/2 to run.
Task:
Write an application that uses BIDI language support
Concept/Feature:
Implement BIDI support in an application
Sample Location:
This sample does not appear on the desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\bidi\hebrew\teldir
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
Software/Hardware Prerequisites:
IBM VisualAge C++
Hebrew version of OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> (Hebrew) TelDir - Source Files ΓòÉΓòÉΓòÉ
Required files:
teldir.c Main() sample file
teldir.def Sample data file
teldir.exe Defines for link processing
teldir.h
teldir.hlp
teldir.ico Help in english
teldir.ipf
teldir.l
teldir.mak
teldir.rc
teldirh.hlp Resource definitions file
teldirh.ipf Help in hebrew
ΓòÉΓòÉΓòÉ <hidden> Waveform Audio Media Control Driver ΓòÉΓòÉΓòÉ
Description:
ADMCT is an example of a Media Control Driver (MCD) that demonstrates how
to control a streaming device. Streaming devices use the services of the
Sync/Stream Manager (SSM) of OS/2 multimedia to control the data stream
from a source location to a target location.
Task:
Write a media control driver to control a streaming device
Concept/Feature:
Media control drivers, streaming devices and the Synch/Stream Manager
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\admct
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> ADMCT - Source Files ΓòÉΓòÉΓòÉ
Required files:
ADMCCAP.C Capability message command processor
ADMCCLOS.C Demostrate closing a streaming MCD
ADMCCONN.C Enable, disable and query connectors
ADMCCOPY.C Process cut, copy and delete messages
ADMCCUE.C Cue a waveform Audio Element for input or output
ADMCDAT.C Global data structures definition
ADMCDAT.H Global data structures declaration
ADMCEDIT.C Digital Audio clipboard manipulattion and error detection
ADMCFUNC.H
ADMCINI.C Initialization routines
ADMCINI2.C Audio MCD DLL Initialization and termination
ADMCINIT.C Audio MCD DLL Initialization and termination
ADMCLOAD.C Audio MCD Load Element routine
ADMCOPEN.C Opens the waveaudio device
ADMCPLAY.C Audio MCD Playback
ADMCPST.C Paste from clipboard
ADMCRECD.C WaveAudio Recording
ADMCRES.H
ADMCREST.C Functions for pausing/resuming a stream, support stream
transi
ADMCSAVE.C Save a Waveform Audion element
ADMCSEEK.C Demonstrates the Waveform Seek function
ADMCSET.C Sets various audio attributes
ADMCSTAT.C Various status setting functions
ADMCT.MAK
AUDIO.BMP
AUDIOMCD.C Main switch routine for the Audio MCD.
AUDIOMCD.H
AUDIOMCD.RC
AUDIOMCT.DLL
AUDIOSUB.C Various waveaudio MCI Driver support functions
CHECKMEM.C Check passed memory address for validity
CHECKMEM.H
CONNECT.C Audio MCD connection routine
HHPHEAP.C Sample heap manager
HHPHEAP.H
LOADSUBS.C Sample subroutine loading code
MCD.H
MCIPRIV.H
MMDSLOAD.H
README
SPICALLS.C Various Stream manipulation routines
STRMSUBS.C Support functions for wave streaming requests
VSDCMDS.H
WINDOW.DLG
ΓòÉΓòÉΓòÉ <hidden> AVC I/O Procedure Installation ΓòÉΓòÉΓòÉ
Description:
AVCINST illustrates how an application can install and remove a I/O
procedure to use multimedia input/output (MMIO) file services. The AVC
I/O Procedure Installation Sample is a simple PM application that allows
you to install or deinstall the audio AVC I/O procedure, AVCAPROC.DLL.
Task:
Demonstrate how to install and remove installable IO procedres
Concept/Feature:
Installable IO procedure installation and removal
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\avcinst
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> AVCINST - Source Files ΓòÉΓòÉΓòÉ
Required files:
AVCINST.C Main demo source code
AVCINST.DEF input to link processor
AVCINST.DLG User interface dialogs
AVCINST.EXE
AVCINST.H
AVCINST.HLP Help manager input file
AVCINST.ICO
AVCINST.IPF Input file for the IPFC processor
AVCINST.MAK
AVCINST.RC Resource files
README
ΓòÉΓòÉΓòÉ <hidden> Caption Sample ΓòÉΓòÉΓòÉ
Description:
CAPSAMP and the Caption Utility APIs (in the CAPDLL subdirectory) are
part of the sample captioning system provided with the Toolkit. CAPSAMP
demonstrates how captioning can be integrated into applications using
caption files in conjunction with the Caption Utility APIs.
Task:
Demonstrate use of caption files in applications
Concept/Feature:
Use caption files and the Caption Utility API's
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\capsamp
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> CAPSAMP - Source Files ΓòÉΓòÉΓòÉ
Required files:
CAP.DLL DLL created by the CAPDLL project
CAPSAMP.C Caption sample driver
CAPSAMP.DEF Input to Link processor
CAPSAMP.DLG Dialog resource
CAPSAMP.EXE
CAPSAMP.H
CAPSAMP.HLP
CAPSAMP.ICO
CAPSAMP.IPF
CAPSAMP.MAK
CAPSAMP.RC
CAPSAMP.WAV
CAPSAMP._CC
CAPTIONS.H
PAUSE.BMP various bitmaps
PLAY0.BMP
PLAY1.BMP
PLAY2.BMP
PLAY3.BMP
PLAY4.BMP
REWIND.BMP
STOP.BMP
README
ΓòÉΓòÉΓòÉ <hidden> Caption Creation Utility ΓòÉΓòÉΓòÉ
Description:
The Caption Creation Utility program is part of the sample captioning
system provided with the Toolkit. The Caption Creation Utility program
enables a user to synchronize an audio file with a text file.
Note: This concept can be extended beyond audio and text to apply to
many possibilities, such as synchronizing audio and video, or
synchronizing video and text.
Task:
Synchronize an Audio file with a text file
Concept/Feature:
Use of Caption files
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\caption
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> CAPTION - Source Files ΓòÉΓòÉΓòÉ
Required files:
CAPTION.C Main driver demo for CAPTION creation
CAPTION.DEF Link processor file
CAPTION.DLG Dialog resource
CAPTION.EXE
CAPTION.H
CAPTION.HLP
CAPTION.ICO
CAPTION.IPF
CAPTION.MAK
CAPTION.RC
NEXTBUSY.BMP Various bitmaps
NEXTLINE.BMP
PAUSE.BMP
PAUSED.BMP
PLAY0.BMP
PLAY1.BMP
PLAY2.BMP
PLAY3.BMP
PLAY4.BMP
REWIND.BMP
STOP.BMP
README
ΓòÉΓòÉΓòÉ <hidden> Case Converter I/O Procedure ΓòÉΓòÉΓòÉ
Description:
CASECONV provides a simple example of how to write a file format I/O
procedure (without illustrating the use of data translation). This sample
performs case conversion of text.
Task:
A sample for writing file format I/O Procedures
Concept/Feature:
File format I/O
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\caseconv
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> CASECONV - Source Files ΓòÉΓòÉΓòÉ
Required files:
CASECONV.MAK
CONVCONV.C CONV Converter Procedure example routines
CONVCVSR.C Support routines
CONVPROC.C Multi-media I/O procedure
CONVPROC.DLL
CONVPROC.H
CONVPROC.LIB
CONVPROC.RC
HHPHEAP.C Heap management sample routine
HHPHEAP.H
README
ΓòÉΓòÉΓòÉ <hidden> Install Control Files ΓòÉΓòÉΓòÉ
Description:
CF contains control file templates you can utilize when installing a
program using MINSTALL.
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\cf
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> CF - Source Files ΓòÉΓòÉΓòÉ
Required files:
CONTROL.SCR
TLKBASE.SCR
TLKSTRN.SCR
TOOLKIT.CH
MASTER3.CD
TLKWORKB.SCR
TLKRECDR.SCR
TLKP2STR.SCR
TLKIOPU.SCR
TLKGUIDE.SCR
TLKDUT2.SCR
TLKDUT1.SCR
TLKCONV.SCR
TLKCLOCK.SCR
TLKCAPT.SCR
TLKCAPCU.SCR
TLKBOOKR.SCR
TLKBOOKR.CH
TLKBITMP.SCR
TLKMVSPL.SCR
TLKWVDOC.SCR
ΓòÉΓòÉΓòÉ <hidden> Memory Playlist ΓòÉΓòÉΓòÉ
Description:
CLOCK illustrates the use of the memory playlist feature of OS/2
multimedia. The memory playlist feature provides for easy manipulation of
multimedia in memory to create unique effects based on user input or
other dynamic events.
Task:
Provide a sample for using in-memory playlists in conjuction with
multimedia
Concept/Feature:
Use memory playlists
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\clock
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> CLOCK - Source Files ΓòÉΓòÉΓòÉ
Required files:
BELLC.BMP Various bitmaps
BELLFRLT.BMP
BELLFRRT.BMP
BELLLT.BMP
BELLRT.BMP
CLOCK.C Main demo driver program
CLOCK.DEF
CLOCK.DLG Dialog resource
CLOCK.EXE
CLOCK.H
CLOCK.HLP
CLOCK.ICO
CLOCK.IPF
CLOCK.MAK
CLOCK.RC Resource definition
CLOCK1.WAV
CLOCK2.WAV
CLOCK3.WAV
CLOCKDRW.C Graphics processing routines
README
ΓòÉΓòÉΓòÉ <hidden> Compressor/Decompressor Sample ΓòÉΓòÉΓòÉ
Description:
CODEC illustrates how to write a CODEC procedure to include compression
and decompression routines in your multimedia applications. A CODEC
procedure operates on data within a file or buffer.
Task:
Compress/decompress data within a file or buffer.
Concept/Feature:
Illustrates how to write a procedure to include compression/decompression
routines in a multimedia application.
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\codec
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> CODEC - Source Files ΓòÉΓòÉΓòÉ
Required files:
MAKEFILE
README
SAMPCODC.DLL
SAMPDECO.C
SAMPDECO.H
SAMPENCO.C
SAMPENCO.H
SAMPINST.H
SAMPMAIN.C
INST directory:
README
CONTROL.SCR
MASTER.DSK
ΓòÉΓòÉΓòÉ <hidden> Direct Interface Video Extensions ΓòÉΓòÉΓòÉ
Description:
Direct Interface Video Extensions (DIVE) provide optimized blitting
performance for motion video subsystems and applications that perform
rapid screen updates in the OS/2 PM and full-screen environments. Using
DIVE interfaces, applications can either write directly to video memory
or use the DIVE blitter. The DIVE blitter will take advantage of
acceleration hardware when present and applicable to the function being
performed.
Task:
A sample for using the DIVE APIs
Concept/Feature:
Direct Interface Video Extensions demonstration
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\dive
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> DIVE - Source Files ΓòÉΓòÉΓòÉ
Required files:
README
SHOW.C Sample code for use of DIVE API's
SHOW.DEF Link defines
SHOW.EXE
SHOW.H
SHOW.ICO
SHOW.MAK
SHOW.RC Resource compiler inputs
SHOWDLG.DLG Various bitmaps
TPG20000.BMP
TPG20001.BMP
TPG20002.BMP
TPG20003.BMP
TPG20004.BMP
TPG20005.BMP
TPG20006.BMP
TPG20007.BMP
TPG20008.BMP
TPG20009.BMP
TPG20010.BMP
TPG20011.BMP
TPG20012.BMP
TPG20013.BMP
TPG20014.BMP
TPG20015.BMP
ΓòÉΓòÉΓòÉ <hidden> Waveaudio with Waveaudio ΓòÉΓòÉΓòÉ
Description:
The DUET sample programs illustrate the OS/2 multimedia concept of device
grouping and integrating multimedia into an application's help
information. DUET1 illustrates the concepts of grouping two streaming
devices.
Task:
Integrate multimedia into an applications Help information
Concept/Feature:
Device grouping and multimedia integration
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\duet1
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> DUET1 - Source Files ΓòÉΓòÉΓòÉ
Required files:
BOD1.WAV Various WAVeforms
BOD2.WAV
DUET1.C Sample driver program
DUET1.DEF Defines for link processing
DUET1.DLG
DUET1.EXE
DUET1.H
DUET1.HLP Help Manager Input file
DUET1.ICO
DUET1.IPF
DUET1.MAK
DUET1.RC
DUETHELP.WAV Various Waveforms and bitmaps used in the demo
FASTF.BMP
LOAD.BMP
MUTEDN.BMP
MUTEUP.BMP
ODE1.WAV
ODE2.WAV
PAUSE.BMP
PLAY0.BMP
PLAY1.BMP
PLAY2.BMP
PLAY3.BMP
PLAY4.BMP
PS2IT1.WAV
PS2IT2.WAV
REC0.BMP
REC1.BMP
REW.BMP
STEPB.BMP
STEPF.BMP
STOP.BMP
TRACKB.BMP
TRACKF.BMP
UNLOAD.BMP
README
ΓòÉΓòÉΓòÉ <hidden> Waveaudio with CD-Audio ΓòÉΓòÉΓòÉ
Description:
The DUET sample programs illustrate the OS/2 multimedia concept of device
grouping and integrating multimedia into an application's help
information. DUET2 demonstrates how one of the devices in the multimedia
device group can be a non-streaming device.
Task:
Extend the DUET1 example
Concept/Feature:
Extend the DUET1 example
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\duet2
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> DUET2 - Source Files ΓòÉΓòÉΓòÉ
Required files:
DUET2.C Sample driver program
DUET2.DEF Defines for the link processor
DUET2.DLG Dialog resource file
DUET2.EXE
DUET2.H
DUET2.HLP
DUET2.ICO
DUET2.IPF
DUET2.MAK
DUET2.RC
DUET2.WAV Various waveforms and bitmaps
DUETHELP.WAV
PAUSE.BMP
PLAY0.BMP
PLAY1.BMP
PLAY2.BMP
PLAY3.BMP
PLAY4.BMP
STOP.BMP
README
ΓòÉΓòÉΓòÉ <hidden> File System Stream Handler ΓòÉΓòÉΓòÉ
Description:
FSSHT contains a sample file system stream handler.
Task:
Provides a sample on how to manipulate file system stream handlers
Concept/Feature:
File system stream handlers
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\fssht
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> FSSHT - Source Files ΓòÉΓòÉΓòÉ
Required files:
FSSH.H
FSSHASS.C File system stea handler associate routine
FSSHCREA.C Create routine for the file system stream handler
FSSHGDAT.C Global data definition
FSSHREAD.C Read routine
FSSHSEEK.C Seek stream routine
FSSHT.DLL
FSSHT.MAK
FSSHWRIT.C Write routine
HHPHEAP.C Heap manager
HHPHEAP.H
SEEKCALC.ASM Support routines in assembler
SEEKCALC.H C interface
SHDESTRY.C Destroy stream routine
SHEPROT.C Enumerate protocols
SHGPROT.C Get protocols
SHI.H
SHIFWD.H
SHINIT.C DLL Initialization functions
SHIOUTIL.C Input/Output utility routines
SHIPROT.C Install protocol routine
SHMISC.C Misc. routines
SHNEGOT.C Negotiate results routine
SHROUTER.C Command router
SHSTART.C Start stream routine
SHSTOP.C Stop stream routine
ΓòÉΓòÉΓòÉ <hidden> Media control Driver Command Tables ΓòÉΓòÉΓòÉ
Description:
Before an Media Control Driver (MCD) can interpret a string command, the
MDM must use a command table to change the string into an equivalent
procedural command. Represented as resources to the driver, command
tables are created using the RCDATA type of resource. The resource
number of the RCDATA block is the device type number. MCDTBL contains
command tables for each of the following devices:
CD-ROM/XA
CD Audio
Wave Audio
Sequencer
Digital Video
Amp Mixer
Videodisc
If you want to support device-specific messages, you must create a
device-specific command table.
Task:
Provide a general model on how MCD command tables are set up.
Concept/Feature:
Template for coding an MCD
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\mcdtbl
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MCDTEMP - Source Files ΓòÉΓòÉΓòÉ
Required files:
AMPCMD.RC
CDCMD.RC
LVDCMD.RC
MDMCMD.RC
README Description and instructions for this sample.
SEQCMD.RC
WAVCMD.RC
XACMD.RC
ΓòÉΓòÉΓòÉ <hidden> Media control Driver Template ΓòÉΓòÉΓòÉ
Description:
MCDTEMP provides a basic template to write an MCD. Refer to the ADMCT and
CDMCIDRV subdirectories for specific streaming or MMIO samples.
Task:
Provide a general model on how MCD functions are coded.
Concept/Feature:
Template for coding an MCD
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\mcdtemp
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MCDTEMP - Source Files ΓòÉΓòÉΓòÉ
Required files:
MCDCLOSE.C MCI_CLOSE message handler
MCDDRVRT.C MCIDRV_RESTORE message handler
MCDDRVSV.C MCIDRV_SAVE message handler
MCDFUNCS.C common functions
MCDINFO.C MCI_INFO message handler
MCDOPEN.C MCI_OPEN message handler
MCDPROC.C Main procedure for sample
MCDSTAT.C MCI_STATUS message handler
MCDTEMP.DLL
MCDTEMP.H
MCDTEMP.MAK
README
ΓòÉΓòÉΓòÉ <hidden> Media Control Interface Spy ΓòÉΓòÉΓòÉ
Description:
MCISPY monitors media control interface messages that are exchanged
between applications and the OS/2 multimedia subsystem. In addition to
teaching you about multimedia messages, MCISPY also serves as a powerful
debugging aid.
Task:
Provide a sample to monitor MCI messages. Similar to PMSPY which monitors
PM messages
Concept/Feature:
Media control interface messages
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\mcispy
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MCISPY - Source Files ΓòÉΓòÉΓòÉ
Required files:
DLGPROCS.C Dialog message handling functions
MCISPY.C Sample driver source code
MCISPY.DLG Dialog resource file
MCISPY.EXE
MCISPY.H
MCISPY.HLP
MCISPY.ICO
MCISPY.IPF
MCISPY.LOG
MCISPY.MAK
MCISPY.RC
MCISUBS.C various helper routines
MCITBL.C various helper routines
MDM.C Media Device Manager Proxy or Stub routines
MDM.DLL
MDM.H
MDMCMD.RES
MMMLOGO.BMP
ΓòÉΓòÉΓòÉ <hidden> Media Control Interface String Test ΓòÉΓòÉΓòÉ
Description:
MCISTRNG serves as a powerful testing and debugging tool that enables
developers writing media drivers to control their devices at the
application level. The String Test Sample illustrates how an application
uses the interpretive string interface provided by the media control
interface. It also illustrates how notification messages are returned
from the media drivers to the application.
Task:
Sample program that allows developers to control multimedia devices at
the application level
Concept/Feature:
Multimedia device control
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\mcistrng
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MCISTRNG - Source Files ΓòÉΓòÉΓòÉ
Required files:
MCISTRNG.C Main sample driver file
MCISTRNG.DEF Definitions for Link processing
MCISTRNG.DLG Dialog resource
MCISTRNG.EXE
MCISTRNG.H
MCISTRNG.HLP
MCISTRNG.ICO
MCISTRNG.IPF IPFC Input file
MCISTRNG.MAK
MCISTRNG.RC Resource definitions file
README
ΓòÉΓòÉΓòÉ <hidden> Image Browser ΓòÉΓòÉΓòÉ
Description:
MMBROWSE illustrates how to use the Multimedia I/O subsystem (MMIO) to
install I/O procedures for various image formats and then convert these
image formats to OS/2 bitmaps.
Task:
Sample on using MMIO to install I/O procedures
Concept/Feature:
Use of the Multimedia I/O subsystem
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\mmbrowse
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MMBROWSE - Source Files ΓòÉΓòÉΓòÉ
Required files:
MAKEFILE
README
MMBROWSE.BMP
MMBROWSE.C Main Sample driver file
MMBROWSE.DEF Defines for link processing
MMBROWSE.EXE
MMBROWSE.H
MMBROWSE.HLP
MMBROWSE.ICO
MMBROWSE.IPF
MMBROWSE.RC Resources definition
ΓòÉΓòÉΓòÉ <hidden> M-Motion I/O Procedure ΓòÉΓòÉΓòÉ
Description:
MMIOPROC provides an example of how to write an I/O procedure for use
with image file formats. This sample enables file format transparency for
M-Motion still video files and illustrates the use of data translation.
Task:
Write an MMIO procedure for use with image file formats
Concept/Feature:
Writing MM I/O Procedures
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\mmioproc
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MMIOPROC - Source Files ΓòÉΓòÉΓòÉ
Required files:
MMOTFUNC.C Miscellaneous functions for M-Motion video
MMOTPROC.C MMIO IOProc for M-Motion Still video files
MMOTPROC.H
MMOTPROC.RC
MMOTTK.DLL
MMOTTK.MAK
README
ΓòÉΓòÉΓòÉ <hidden> Movie Sample Application ΓòÉΓòÉΓòÉ
Description:
MOVIE demonstrates device control of a software motion video device. It
also illustrates how to cut, copy, paste, and delete movie data from an
application. A movie can be played in an application-defined window or in
the system default window provided by the software motion video
subsystem.
Note: If you have installed the diskette version of the Toolkit, you
must copy MACAW.AVI (or any other AVI file) from \MMOS2\MOVIES to the
\TOOLKIT\SAMPLES\MM\MOVIE subdirectory and rename it MOVIE.AVI.
Task:
Use movie data within an application
Concept/Feature:
Device control of a motion video device
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\movie
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> MOVIE - Source Files ΓòÉΓòÉΓòÉ
Required files:
MOVIE.AVI
MOVIE.C Main sample driver file
MOVIE.DEF
MOVIE.DLG
MOVIE.EXE
MOVIE.H
MOVIE.HLP
MOVIE.ICO
MOVIE.IPF
MOVIE.RC Resource definitions file
PAUSE.BMP Various bitmaps
PLAY0.BMP
REWIND.BMP
SMVSAMP.MAK
STOP.BMP
README
ΓòÉΓòÉΓòÉ <hidden> Audio Recorder ΓòÉΓòÉΓòÉ
Description:
RECORDER illustrates the concept of recording audio through the media
control interface and how to query a device to find out the recording
capabilities. RECORDER also illustrates how to change the audio recording
and audio device properties, such as bits per sample, samples per second,
input level, and input source.
Task:
Provide a sample for audio recording
Concept/Feature:
Record audio through the Media Control Interface
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\recorder
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> RECORDER - Source Files ΓòÉΓòÉΓòÉ
Required files:
FASTF.BMP
OPTIONS.C Support routines for mmioOpen/mmioGetheader/mm ioClose
PAUSE.BMP Various bitmaps
PLAY0.BMP
PLAY1.BMP
PLAY2.BMP
PLAY3.BMP
PLAY4.BMP
REC0.BMP
REC1.BMP
RECORDER.C Main sample driver file
RECORDER.DEF Defines for link processing
RECORDER.DLG
RECORDER.EXE
RECORDER.H
RECORDER.HLP
RECORDER.ICO
RECORDER.IPF
RECORDER.MAK
RECORDER.RC
REW.BMP
STOP.BMP
README
ΓòÉΓòÉΓòÉ <hidden> Stream Handler Resource File ΓòÉΓòÉΓòÉ
Description:
SHRCFILE provides a sample stream handler resource file.
Task:
Concept/Feature:
Stream handler resource file
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\shrcfile
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> SHRCFILE - Source Files ΓòÉΓòÉΓòÉ
Required files:
CONTROL.SCR
RCSTUB.C Main sample driver file
SHRC.DLL
SHRC.MAK
SHRCINI.SCR
SHRCLST.SCR
SSMRES.RC
README
ΓòÉΓòÉΓòÉ <hidden> Non-Linear Video ΓòÉΓòÉΓòÉ
Description:
ULTIEYES demonstrates the use of non-linear video by displaying segments
from a movie clip in response to input from the mouse.
Task:
A sample that manipulates video and mouse input
Concept/Feature:
Use of non-linear video
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\ultieyes
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> ULTIEYES - Source Files ΓòÉΓòÉΓòÉ
Required files:
ULTIEYES.AVI
ULTIEYES.C Main sample driver file
ULTIEYES.EXE
ULTIEYES.EYE
ULTIEYES.H
ULTIEYES.ICO
ULTIEYES.MAK
ULTIEYES.RC Resource definition file
README
ΓòÉΓòÉΓòÉ <hidden> Ultimotion I/O Procedure ΓòÉΓòÉΓòÉ
Description:
The Ultimotion I/O procedure provides a detailed example of what you
need to consider when writing I/O procedures for software motion video
file formats. ULTIMOIO includes CODEC support and illustrates how to
integrate common and file-format-specific code to support multiple I/O
procedures.
Task:
Provide a comprehensive example on IO Procedures needed to display motion
video.
Concept/Feature:
IO Procedures for motion video files
Sample Location:
Inside the Multimedia Sample Programs inside the main VisualAge C++
folder on your OS/2 desktop.
Note: This sample is not provided in project form.
Source File Location:
X:\ibmcpp\samples\toolkit\mm\ultimoio
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From your OS/2 desktop:
Double-click on the sample's icon.
From an OS/2 command prompt:
To start a non-WorkPlace Shell sample program from an OS/2
command prompt, type the name of the executable file and press
Enter. If you have edited source code of a sample program and
want to recompile,link, and run the files, use the NMAKE tool.
Your output is the executable file. For information about the
NMAKE utility, see the VisualAge C++ User's Guide.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 Warp
IBM or compatible 386 and up.
ΓòÉΓòÉΓòÉ <hidden> ULTIMOIO - Source Files ΓòÉΓòÉΓòÉ
Required files:
CHECKMEM.C Validate passed address function
CHECKMEM.H
FF.H
HHPHEAP.C Heap management functions
HHPHEAP.H
IOCLOSE.C IO Proc routine for MMIOM_CLOSE
IOCODEC.C IO Proc coder/decoder interfaces
IODLL.C DLL Init/Term routines
IOEDIT.C Clipboard editing support
IOENTRY.C Main() entry point
IOFORMAT.C format access module
IOHEADER.C file header access module
IOI.H
IOOPEN.C IO Proc routine for MMIOM_OPEN
IOSEEK.C IO Proc routine for MMIOM_SEEK
IOSET.C IO Proc routine for MMIOM_SET
IOSRV.C IO Proc Service routines
MMDSLOAD.H
MMIOCRT.H
ULCODEC.C IO Proc codec interfaces
ULGDAT.C Global variables definition
ULIDENT.C Support routine for MMIOM_IDENTIFYFILE
ULIONLS.H
ULIOT.DLL
ULIOT.MAK
ULOPEN.C Ultimotion IO Proc for MMIOM_OPEN
ULREAD.C Ultimotion IO Proc for MMIOM_READ
ULSRV.C Various service routines
README
ΓòÉΓòÉΓòÉ <hidden> 2D-Bitmap ΓòÉΓòÉΓòÉ
Description:
The 2D Bitmap sample demonstrates the IGBitmap class. The sample
manipulates a bitmap by rotating it at various angles, reflecting it
vertically or horizontally, and transposing the x and y axis. In
addition, it illustrates different clipping features.
Concept/Feature:
Sample program for demonstrating drawing a bitmap with 2d graphics.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\2d-bmap
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
2D-BMAP
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - 2D-BMAP ΓòÉΓòÉΓòÉ
Required files:
readme description and instructions for the sample
build.cmd command line to build project from command line
2d-bmap.exe sample's executable
2d-bmap.cpp source code for main()
2d-bmap.hpp class header file
2d-bmap.h symbolic definition file
2d-bmap.rc OS/2 PM resource file
2d-bmap.ico OS/2 icon file
eagle.bmp OS/2 bitmap file
makefile make file to build the sample program on OS/2
ΓòÉΓòÉΓòÉ <hidden> BIGCPP ΓòÉΓòÉΓòÉ
Description:
The BIGCPP Sample illustrates two concepts. The first is the ability to
combine two graphic objects into a single aggregate graphic object. The
second demonstrates using your native operating system graphic functions
to create a library graphic object. This new library graphic object can
now use any of the library graphic functions such as transformation and
hit testing functions. Classes used include IGraphicContext, IGList,
IGraphicBundle, ITransformMatrix, IPointArray, IDrawingCanvas, IGraphic,
IGPolyline, IResizeHandler, and your native operating system graphic
functions.
Concept/Feature:
Sample program for demonstrating BIGCPP
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\bigcpp
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
BIGCPP
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - BIGCPP ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build project from OS/2 command line
bigcpp.exe
sample's executable
bigcpp.hpp
class definition for BIGCPP
bigcpp.cpp
source code for BIGCPP
makefile
make file to build the sample program on OS/2
ΓòÉΓòÉΓòÉ <hidden> 2D-Draw ΓòÉΓòÉΓòÉ
Description:
The 2D Graphics Sample is a graphics drawing tool. The tool draws lines,
free hand, rectangles, ellipses, polylines, polygons, arcs, pies, chords,
text, and bitmaps. In addition, it demonstrates various background
colors, pen colors, fill colors, pen patterns, fill patterns, pen types,
pen widths, fonts, and drawing operations such as fill and frame.
Classes used include IGLine, IGRectangle, IGEllipse, IGPolyline,
IGPolygon, IGArc, IGPie, IGChord, IGString, IGBitmap, IGraphicBundle,
IGraphicGContext, IColor, IGList, IFontDialog, IFileDialog,
IResizeHandler, IFlyOverHelpHandler, and IToolBar.
Concept/Feature:
Sample program for demonstrating drawing graphic objects in the IBM User
Interface Class Library.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\2d-draw
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
2D-DRAW
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - 2D-DRAW ΓòÉΓòÉΓòÉ
Required files:
readme
Instructions for using this sample program
2d-draw.exe
sample's executable
build.cmd
command file to build in project form from command line
2d-draw.cpp
Source code for main() and drawing logic
2d-menu.cpp
Source code for drawing the menu items
2d-draw.hpp
Class header file for main window and drawing area and related handlers.
2d-draw.h
Symbolic definition file
2d-draw.rc
OS/2 PM resource file
2d-draw.ico
icon file
makefile
make file to build the sample program on OS/2
Bitmaps for tool bar buttons:
2d_arc.bmp
arc
2d_bmp.bmp
bitmap
2d_chd.bmp
chord
2d_draw.bmp
free hand
2d_elip.bmp
ellipse
2d_line.bmp
line
2d_norm.bmp
selection
2d_pie.bmp
pie
2d_plyg.bmp
polygon
2d_plyl.bmp
polyline
2d_rect.bmp
rectangle
2d_text.bmp
text
eagle.bmp
sample bitmap
Pointers to show which object is being drawn:
2d_arc.ptr
arc
2d_bmp.ptr
bitmap
2d_chd.ptr
chord
2d_draw.ptr
free hand
2d_elip.ptr
ellipse
2d_line.ptr
line
2d_pie.ptr
pie
2d_plyg.ptr
polygon
2d_plyl.ptr
polyline
2d_rect.ptr
rectangle
2d_text.ptr
text
ΓòÉΓòÉΓòÉ <hidden> Container ΓòÉΓòÉΓòÉ
Description:
The Container Sample illustrates a container and container objects. The
container has parent container objects and child container objects. The
initial view is treeIconView but can be changed to any view including
textView, flowedTextView, nameView, detailsView, treeTextView,
treeNameView, and iconView. The sample can also select or deselect all
container objects. In addition, a filter is provided for viewing only a
select parent container object. Classes used include IContainerControl,
IContainerObject, IContainerColumn, and IContainerControl::FilterFn.
Concept/Feature:
Creates and display a container
Menu bar items to change views
Menu bar item to select all or deselect all (in non-tree views)
Filter options to display only selected items
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\cnr
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
CNR
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - CNR ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project form from command line
cnr.exe
sample's executable
acnr.cpp
C++ Source code for CNR.EXE
acnr.hpp
C++ Header file for CNR.EXE
acnr.h
C Header file for CNR.EXE
acnr.rc
Resource file for CNR.EXE
makefile
Make file to create CNR.EXE.
mesa.ico
brazil.ico
os2logo.ico
cpp2.ico
wklogo.ico
ICON files for Container objects
ΓòÉΓòÉΓòÉ <hidden> DDE - Dynamic Data Exchange Server ΓòÉΓòÉΓòÉ
Description:
The DDE Sample contains two applications. They are the DDE Client and
DDE Server. These two applications start DDE conversations with each
other and can perform data requests to the other application. In
addition they can be hotlinked together for automatic data requests.
Classes used include IDDEClientConversation, IDDEClientAcknowledge,
IDDEClientEndEvent, IDDEClientHotLinkEvent, IDDEClientHotLinkSet,
IDDEBeginEvent, IDDEEndEvent, IDDETopicServer, IDDERequestDataEvent,
IDDEServerHotLinkEvent, and IDDEAcknowledgeEvent.
Concept/Feature:
Sample program for demonstrating different styles of message boxes in the
IBM User Interface Class Library.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\dde
X:\ibmcpp\samples\ioc\dde\ddeclnt
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
SERVER
or
CLIENT
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - DDE ΓòÉΓòÉΓòÉ
Required files:
\ibmcpp\samples\ioc\dde directory:
readme
Instructions for using this sample program
build.cmd
command file to build in project form from command line
server.exe
server executable
aserver.cpp
Source code for main() and AServerWindow class
aserver.hpp
Class header file for AServerWindow class
aserver.h
Symbolic definition file
aserver.rc
OS/2 PM resource file
aserver.ico
icon file
makefile
make file to build the sample program on OS/2
ddeclnt1
\ibmcpp\samples\ioc\dde\ddeclnt directory:
readme
description and instructions for client portion of sample
makefile
make file to build the sample program on OS/2
client.exe
client executable
aclient.cpp
Source code for main() and AClientWindow class
aclient.hpp
Class header file for AClientWindow class
aclient.h
Symbolic definition file
aclient.rc
OS/2 PM resource file
aclient.ico
icon file
ΓòÉΓòÉΓòÉ <hidden> Drag1 ΓòÉΓòÉΓòÉ
Description:
The Direct Manipulation Sample 1 demonstrates dragging and dropping text
from entryfields. By typing data into one entryfield, you can drag the
text and drop into the other entryfield. Classes used include IDMEFItem,
and IDMHandler.
Concept/Feature:
Sample program for demonstrating DRAG1
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\drag1
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
DRAG1
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
DRAG1
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - DRAG1 ΓòÉΓòÉΓòÉ
Required files:
readme
Instructions for using this sample program
build.cmd
command file to build in project form from command line
drag1.exe
sample's executable
dmsamp1.cpp
Source code for DRAG1
dmsamp1.h
class definitions
dmsamp1.ico
icon file
dmsamp1.rc
resource file
makefile
Make file to build the sample program on OS/2
ΓòÉΓòÉΓòÉ <hidden> Drag2 ΓòÉΓòÉΓòÉ
Description:
The Direct Manipulation Sample 2 demonstrates dragging and dropping
bitmap objects. By opening a system folder or group, you can drag a
bitmap file representation onto the sample. The sample will then
determine the file name and display the bitmap in the client area.
Classes used are IDMItem, IDMItemProviderFor, IBitmapControl, IGBitmap,
IGraphicContext, IGraphicBundle, and IGRectangle.
Concept/Feature:
Sample program for demonstrating DRAG2
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\drag2
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
DRAG2
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - DRAG2 ΓòÉΓòÉΓòÉ
Required files:
readme
Instructions for using this sample program
build.cmd
command file for building sample in project form from command line
drag2.exe
sample's executable
dmsamp2.cpp
Source code for DRAG2
dmsamp2.hpp
Class definition for DRAG2
dmsamp2.h
symbolic definitions
dmsamp2.ico
icon file
dmsamp2.rc
resource file
makefile
Make file to build the sample program on OS/2
ΓòÉΓòÉΓòÉ <hidden> Drag3 ΓòÉΓòÉΓòÉ
Description:
The Direct Manipulation Sample 3 demonstrates dragging container objects
from a source window to a target window. The application takes advantage
of overriding the IContainerObject::objectCopy() function. Classed used
included IDMHandler, IContainerControl, and IContainerObject.
Concept/Feature:
Sample program for demonstrating DRAG3
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\drag3
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
DRAG3
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - DRAG3 ΓòÉΓòÉΓòÉ
Required files:
readme
Instructions for using this sample program
build.cmd
command file to build in project form from command line
drag3.exe
sample's executable
dmsamp3.cpp
Source code for DRAG3
dmsamp3.hpp
Class definition for DRAG3
dmsamp3.h
Symbolic definition file
dmsamp3.rc
OS/2 resource file
apple.ico
OS/2 icon resource
bolt.ico
OS/2 icon resource
car.ico
OS/2 icon resource
dmsamp3.ico
OS/2 icon resource
space.ico
OS/2 icon resource
starflee.ico
OS/2 icon resource
win100.ico
OS/2 icon resource
makefile
Make file to build the sample program on OS/2
ΓòÉΓòÉΓòÉ <hidden> Drag4 ΓòÉΓòÉΓòÉ
Description:
The Direct Manipulation Sample 4 demonstrates dragging container objects
across applications running in separate processes (ie. separate
executables). By starting the sample application twice, you can drag and
drop objects to these separately running applications. Classed used
include IDMCnrItem, IDMSourceOperation, IDMTargetOperation,
IDMTargetDropEvent, IDMItemProviderFor, IDMHandler, IContainerControl,
and IContainerObject.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\drag4
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
DRAG4
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the UserInterface Classes, see the VisualAge
C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - DRAG4 ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project form from the command line
drag4.exe
sample's executable
dmsamp4.cpp
C++ source code
dmsamp4.hpp
class definitions
dmsamp4.h
dsamp4.rc
resource file
apple.ico
bolt.ico
car.ico
dmsamp4.ico
space.ico
starflee.ico
win100.ico
icon files
ΓòÉΓòÉΓòÉ <hidden> Hello World ΓòÉΓòÉΓòÉ
These samples, which begin with hello1 and increase in complexity and function
up to hello6, progressively demonstrate many of the capabilities of the User
Interface Class Library.
Reference
Reference
Reference
Reference
Reference
Reference
ΓòÉΓòÉΓòÉ <hidden> Hello World 1 ΓòÉΓòÉΓòÉ
Description:
Hello1 is the typical hello world program that is intentionally trivial
to show you the basics of what is needed to get started. This particular
implementation uses the IFrameWindow, IStaticText, and IApplication
classes to create a typical desktop window that contains the text "Hello
World". You can interact with the program only by using frame window
functions, for instance, minimize, maximize, and close.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\hello1
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
HELLO1
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Hello1 ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project form from the command line
hello1.exe
sample's executable
ahellow1.cpp
source code
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Hello World 2 ΓòÉΓòÉΓòÉ
Description:
The second version of Hello World replaces the trivial implementation of
hello1 with a more common programming approach. The frame window used in
the main portion of the application is a subclass of IFrameWindow that
has a static text control and a new status area at the bottom of the
frame which is created using the IInfoArea class. The specification for
this new frame window class is stored separately in a C++ file with an
extension of .hpp. Also, text strings are stored outside the application
in a .rc resource file.
Visually, however, the hello1 and hello2 samples are identical except for
the information area.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\hello2
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
HELLO2
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Hello2 ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file for building in project form from the command line
hello2.exe
sample's executable
ahellow2.cpp
source code
ahellow2.hpp
class definitions
ahellow2.rc
resource file
ahellow2.ico
icon file
ahellow2.h
makefile
makefile to build the sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Hello3 ΓòÉΓòÉΓòÉ
Description:
Internally, version 3 adds a menu bar and a command handler for handling
the selection of the menu options. The menu bar is both defined in and
loaded from the resource file. The information area in version 3 shows a
short description of each highlighted menu selection and a separate
status line showing the alignment of the Hello World static text which is
set by the menu options.
Externally, you will see the newly added status line and can manipulate
the alignment of "Hello World" using the menu bar. Also, the menu bar
item that reflects the current alignment will contain a check mark.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\hello3
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
HELLO3
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Hello3 ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project form from the command line
hello3.exe
sample's executable
ahellow3.cpp
C++ source code
ahellow3.hpp
class definitions
ahellow3.ico
icon file
ahellow3.rc
resource file
ahellow3.h
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Hello4 ΓòÉΓòÉΓòÉ
Description:
In version 4, you initially only see a slight change. The menu items for
setting the alignment contain function key designations and there is a
new menu item, Edit. Selecting the Edit menu item displays a new dialog
window with an entryfield and push buttons that provide the ability to
change the static text contents.
The function key capability is provided by adding accelerator key
definitions in the resource file. The edit dialog demonstrates how to
use an IFrameWindow as a dialog window and how to use the ICanvas classes
and IControls to create the dialog. A new command handler is used to
process the push buttons. The sample also shows how to display a dialog
modally.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\hello4
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
HELLO4
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Hello4 ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
hello4.exe
ahellow4.cpp
ahellow4.hpp
ahellow4.h
ahellow4.ico
ahellow4.rc
adialog4.cpp
adialog4.hpp
makefile
ΓòÉΓòÉΓòÉ <hidden> Hello5 ΓòÉΓòÉΓòÉ
Description:
Version 5 greatly increases the functionality of the sample by adding a
listbox and graphics window to the client area of the main frame window.
The listbox is used to display a "Hello World" in different languages. A
select handler is used to update the static text with whatever "Hello
World" string is selected from the listbox. The graphics window uses
native graphics calls to display a view of the earth from space. The
client area is layed-out using ISplitCanvas objects to allow the user to
specify proportions for the sections.
Hello5 also introduces the use of the IHelpWindow class for providing
context-specific application help. The use of IPF formatted information
source files and resource file help tables is also demonstrated.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\hello5
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
HELLO5
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Hello5 ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
hello5.exe
hello5_h
ahellow5.cpp
ahellow5.hpp
ahellow5.h
ahellow5.ico
ahellow5.rc
ahellow5.ipf
ahellow5.hlp
aearthw5.cpp
aearthw5.hpp
adialog5.cpp ;li.adialog5.hpp
makefile
ΓòÉΓòÉΓòÉ <hidden> Hello World 6 ΓòÉΓòÉΓòÉ
Description:
While this final version of the Hello World samples is much more complex
than hello1, it contains a large amount of common application
functionality and demonstrates many of the interactions and class usage
required by a real user interface application.
Hello6 adds all of the following: a subclass of IHandler for providing a
new timer event; real time date and time fields on the main window; use
of a font dialog; a new settings frame containing an INotebook object
with two pages of canvases and controls; use of IProfile class for
storing the settings; and pop-up menus for making the stars twinkle.
Hello6 also replaces the entry field in the dialog window with a
drop-down list combination box.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\hello6
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
HELLO6
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Hello6 ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
hello6.exe
ahellow6.cpp
ahellow6.hpp
ahellow6.h
ahellow6.rc
ahellow6.ico
ahellow6.ipf
ahellow6.hlp
hello6_h
aearthw6.cpp
aearthw6.hpp
adialog6.cpp
adialog6.hpp
anotebw6.cpp
anotebw6.hpp
atimehdr.cpp
atimehdr.hpp
makefile
ΓòÉΓòÉΓòÉ <hidden> Project - IOC Samples Project ΓòÉΓòÉΓòÉ
WARNING
DO NOT DELETE THIS PROJECT.
THIS IS A TEMPLATE PROJECT ON WHICH YOU CANNOT PERFORM ACTIONS LIKE BUILD OR
RUN.
BE AWARE THAT CHANGES TO THIS PROJECT AFFECT ALL OF THE USER INTERFACE CLASS
SAMPLE PROJECTS.
Description:
The purpose of IOC Samples Project is to define the common project
settings and tools setup for all sample projects for the User Interface
Classes. All User Interface Class sample projects inherit from this
project. IOC Samples Project in turn inherits from the VisualAge C++
Project (X:\ibmcpp\mainprj\vacpp where X is the drive on which you
installed the product).
If, for a certain User Interface Class project, you do not want to
inherit build settings from IOC Samples Project, then go to the Tools
setup of your project and deselect the option Use build settings from
parent project from the Build action. (This is on the Project page of
the notebook for the Build normal and Rebuild all actions.)
Then you can define your options locally for your project. For example,
you could define whether or not to include browser information or which
level of browser information to include.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder).
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Lancelot ΓòÉΓòÉΓòÉ
Description:
Lancelot is a complex sample intended to represent a typical customer
application. Lancelot is a tool for tracking employees, employee time
cards, and business projects. The main window is the launching point for
employee queries. Actions appear on the menu bar, toolbar, and container
object popup menus. After filling in query criteria in the Query
Personnel notebook, a container with employees matching your search
criteria appears. Actions also appear on the menu bar, toolbar, and
employee object popup menus. Specific employee information appears when
opening the employee. Lancelot uses many User Interface classes. Just a
few of these include IFrameWindow, IMenuBar, Infoarea, IHelp, IFont,
IResourceLibrary, IContainerControl, IContainerObject, IPopupMenu,
INotebook, IMultiCellCanvas, ISetCanvas, IProfile, IEntryField,
IPushButton, IGraphicPushButton, INumericSpinButton, IComboBox,
ICheckBox, IMenuBar, ITitle, IString, ICommandHandler, ICnrHandler,
ICnrMenuHandler, IToolBar, IToolBarButton, IFlyOverHelp,
IFlyOverHelpHandler, IGPie, IGRectangle, IGString, and Direct
Manipulation (i.e. Drag/Drop).
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\lancelot
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
LANCELOT
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Lancelot ΓòÉΓòÉΓòÉ
Required files:
README
BUILD CMD
LANCELOT EXE
LACCT CPP
LACCT HPP
LANCELOT CPP
LANCELOT H
LBADGE CPP
LBADGE HPP
LCNROBJ CPP
LCNROBJ HPP
LDBASE CPP
LDBASE HPP
LDBQRY CPP
LDBQRY HPP
LGENERIC CPP
LGENERIC HPP
LGENL CPP
LGENL HPP
LGOODIES CPP
LGOODIES HPP
LINFONB CPP
LINFONB HPP
LINFOWIN CPP
LINFOWIN HPP
LMAINWIN CPP
LMAINWIN HPP
LPERSWDM CPP
LPERSWDM HPP
LPERSWIN CPP
LPERSWIN HPP
LPROJECT CPP
LPROJECT HPP
LSKILL CPP
LSKILL HPP
LSTATUS CPP
LSTATUS HPP
LTIMEC CPP
LTIMEC HPP
LTIMEPIE CPP
LTIMEPIE HPP
LENTRY HPP
LITEMS HPP
LPAGECTL CPP
LTASK CPP
LANCELOT RC
LANC_H
LANCELOT IPF
LANCELOT HLP
LANCHELP IPF
LANCHELP HLP
ARRANGE BMP
BOOT BMP
CREATE BMP
DESELALL BMP
SELALL BMP
SORTASC BMP
SORTDESC BMP
TRANSFER BMP
OPENDETA BMP
OPENICON BMP
ADD ICO
CHANGE ICO
HELP ICO
LANCELOT ICO
NEXT ICO
PERSON1 ICO
PERSON2 ICO
PERSON3 ICO
PERSON4 ICO
PERSONU ICO
PREVIOUS ICO
QUERY ICO
QUERY2 ICO
REMOVE ICO
SAVE ICO
UNDO ICO
MAKEFILE
ΓòÉΓòÉΓòÉ <hidden> Listbox ΓòÉΓòÉΓòÉ
Description:
The List Box Sample demonstrates adding and retrieving data from a
listbox. You can add items, retrieve select items, or retrieve all the
items to the second listbox. In addition, you can select or deselect all
listbox items and test for exception handling. Classes used include
IListBox and IException.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\listbox
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
LISTBOX
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Listbox ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project form from command line
listbox.exe
sample's executable file
alistbox.cpp
C++ source code
alistbox.hpp
class definition file
alistbox.ico
icon file
alistbox.rc
resource file
alistbox.h
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Magnify ΓòÉΓòÉΓòÉ
Description:
The Magnify Sample illustrates creating IGBitmaps given a deskttop
rectangle. You specify the rectangle centered around the current mouse
pointer. Based on a timer, the rectangle around the mouse pointer is
passed to an IGBitmap constructor. A bitmap is then displayed in the
client area. When the client area of the sample application is larger
than the capturing rectangle, it has the affect of magnifying the desktop
image. Classes used include IGBitmap, IGraphicContext, IGraphicBundle,
IBitmapControl, INumericSpinButton, and ITimer.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\magnify
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MAGNIFY
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Magnify ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project in form from command line
magnify.exe
sample's executable file
magnify.cpp
C++ source code
magnify.hpp
class definitions
magnify.ico
icon file
magnify.rc
resource file
magnify.h
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Multi-cell Canvas ΓòÉΓòÉΓòÉ
Description:
The Multi Cell Canvas Sample illustrates placement of UI objects on the
IMultiCellCanvas. In addition, pressing the READ button demonstrates
which check boxes and radio buttons are selected. Classed used include
IMultiCellCanvas, ICheckBox, IRadioButton, and IPushButton.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\mcelcv
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MCELCV
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - MCELCV ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file to build in project form from command line
mcelcv.exe
sample's executable file
amcelcv.cpp
C++ source code
amcelcv.hpp
class definitions
amcelcv.ico
icon file
amcelcv.rc
resource file
amcelcv.h
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Multi-line Edit ΓòÉΓòÉΓòÉ
Description:
The Multi-Line Entry Field Sample is a simple editor. This editor opens
existing files via the file dialog, saves data to a file via the file
dialog, and changes fonts via the font dialog. It also performs cut,
copy, and paste functions to the clipboard. Classes used include
IMultiLineEdit, IFileDialog, and IFontDialog.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\mle
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MLE
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - MLE ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
mle.exe
amle.cpp
amle.hpp
amle.h
amle.ico
amle.rc
auwmhdr.cpp
auwmhdr.hpp
makefile
ΓòÉΓòÉΓòÉ <hidden> Multi-media Remote ΓòÉΓòÉΓòÉ
Description:
The MMREMOTE sample illustrates many of the multimedia functions. It
takes the form of the universal remote control, which controls the CD
player, video player, midi player, and wave player devices. The sample
also illustrates the use of multicell canvasses, flyover help, and
animated pushbuttons.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\mmremote
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MMREMOTE
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - MMREMOTE ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
mmremote.exe
mmremote.cpp
mmremote.hpp
mmremote.h
mmremote.avi
mmremote.mid
mmremote.wav
mmremote.rc
mmremote.ico
cd.bmp
midi.bmp
power.bmp
video.bmp
wave.bmp
makefile
ΓòÉΓòÉΓòÉ <hidden> Multi-media Stereo ΓòÉΓòÉΓòÉ
Description:
The MMSTEREO sample also uses many of the multimedia functions. It also
illustrates the visual control panels provided as part of the multimedia
classes. Visually it resembles a stereo rack system with amplifier,
mixer, and video and CD players.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\mmstereo
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MMSTEREO
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - MMSTEREO ΓòÉΓòÉΓòÉ
Required files:
README
BUILD CMD
MAKEFILE
MLTAMP CPP
MLTAMP H
MLTAMP HPP
MLTCD CPP
MLTCD H
MLTCD HPP
MLTVID CPP
MLTVID H
MLTVID HPP
MLTWAVE CPP
MLTWAVE H
MLTWAVE HPP
MMSTEREO AVI
MMSTEREO CPP
MMSTEREO EXE
MMSTEREO H
MMSTEREO HPP
MMSTEREO ICO
MMSTEREO MID
MMSTEREO RC
MMSTEREO WAV
ΓòÉΓòÉΓòÉ <hidden> Message Box ΓòÉΓòÉΓòÉ
Description:
The msgbox sample shows seven types of message boxes and the responses
that result from their use. The results are displayed in a read-only
IMultiLineEdit control. As you interact with the message boxes, the MLE
is updated with text indicating your selection. After viewing the last
message box, you can scroll the MLE or resize it to see how the word wrap
style causes the automatic reflow of text.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\msgbox
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
MSGBOX
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - MSGBOX ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
msgbox.exe
msgbox.cpp
msgbox.hpp
msgbox.h
msgbox.ipf
msgbox.hlp
msgbox.rc
msgbox.ico
msgbox_h
makefile
ΓòÉΓòÉΓòÉ <hidden> Notebook ΓòÉΓòÉΓòÉ
Description:
The notebook sample demonstrates the use of INotebook class by placing
four bitmap controls on separate notebook pages. The notebook page tabs
show a miniture version of each bitmap while each page shows the full
size image. Because the bitmaps are placed in IViewport objects, you can
scroll both horizontically and vertically whenever the bitmap does not
fit.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\notebook
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
NOTEBOOK
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - NOTEBOOK ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
notebook.exe
notebook.cpp
notebook.hpp
notebook.h
notebook.rc
notebook.ico
cheetah.bmp
tajmahal.bmp
wxmap.bmp
monument.bmp
makefile
ΓòÉΓòÉΓòÉ <hidden> Notify ΓòÉΓòÉΓòÉ
Description:
The Notify sample demonstrates notifications. An entryfield is displayed
that will only accept characters between 'a' and 'z'. If data is entered
that does not match this criteria, a message warning is displayed.
Classes used include IObserver, INotificationEvent, and IEntryField.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\notify
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
NOTIFY
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - NOTIFY ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file for building in project form from the command line
notify.exe
sample's executable
notify.cpp
C++ source code
notify.hpp
class definitions
notify.rc
resource file
notify.ico
icon file
makefile
makefile to build sample program from OS/2 command line
notify.h
ΓòÉΓòÉΓòÉ <hidden> Set Canvas ΓòÉΓòÉΓòÉ
Description:
The Set Canvas Sample demonstrates alignment of UI objects on vertical
and horizontal set canvases. In addition, a horizontal split canvas, tab
movement between different groups, and processing select events on the
radio buttons. Classed used include ISetCanvas, ISplitCanvas,
IRadioButton, and ISelectHandler.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\setcv
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
SETCV
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - SETCV ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file for building in project form from the command file
setcv.exe
sample's executable
asetcv.cpp
C++ source code
asetcv.hpp
class definitions
asetcv.rc
resource file
asetcv.ico
icon file
asetcv.h
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Split Canvas ΓòÉΓòÉΓòÉ
Description:
The Split Canvas Sample demonstrates vertical and horizontal split
canvases. These split canvas can be sized by the user to see more or
less of an area. Classed used include ISplitCanvas and IStaticText.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\splitcv
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
SPLITCV
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - SPLITCV ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file for building in project form from the command line
splitcv.exe
sample's executable
asplitcv.cpp
C++ source code
asplitcv.hpp
class definitions
asplitcv.ico
icon file
asplitcv.rc
resource file
asplitcv.h
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Toolbar1 ΓòÉΓòÉΓòÉ
Description:
The Tool Bar Sample 1 demonstrates the toolbar, toolbar buttons, and
flyover text within a simple editor. The tool bar buttons appear as
bitmaps, bitmaps and text, or just text. The toolbar itself can be
positioned on the top, bottom, left, right, or as a free floating window.
Classes used include IToolBar, IToolBarButton, IFlyText,
IFlyOverHelpHandler, and IMultiLineEdit.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\tbar1
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
TBAR1
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - TBAR1 ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
tbar1.exe
tbar1.cpp
tbar1.hpp
tbar1.h
tbar1.rc
tbar1.ico
toolbar.not
makefile
ΓòÉΓòÉΓòÉ <hidden> Toolbar2 ΓòÉΓòÉΓòÉ
Description:
The Tool Bar Sample 2 demonstrates multiple toolbars and direct
manipulation (ie. drag/drop) of toolbars and toolbar buttons within a
simple editor. The File toolbar, Cut/Copy/Paste Edit toolbar, and the
Font toolbar locations and attributes can be modified in the Toolbar
notebook under the Options menu item. Toolbar buttons appear as bitmaps,
bitmaps and text, or just text. In addition, a toolbar can be positioned
on top, bottom, left, right, free floating, or hidden. Toolbars can be
dragged to new locations within the application or dragged outside the
application to create a free floating toolbar. Toolbar buttons can also
be dragged to reorder the buttons in a toolbar, move the button to a
different toolbar, or delete the button from the toolbar. The File and
Edit menu items can also be dragged to a toolbar and a representative
toolbar button is created. Classed used include IToolBar, IToolBarButton,
IFlyText, IFlyOverHelpHandler, and IMultiLineEdit.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\tbar2
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
TBAR2
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - TBAR2 ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
tbar2.exe
tbar2.cpp
tbar2.hpp
tbar2.h
tbar2.rc
tbar2.ico
toolbar2.not
makefile
ΓòÉΓòÉΓòÉ <hidden> Version ΓòÉΓòÉΓòÉ
Description:
The Version Sample simply displays the IBM Open Class User Interface
Library version. You can determine the library version via
IC_MAJOR_VERSION and IC_MINOR_VERSION.
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\version
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
VERSION
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - VERSION ΓòÉΓòÉΓòÉ
Required files:
readme
description and instructions for sample
build.cmd
command file for building in project form from the command line
version.exe
sample's executable
version.cpp
C++ source code
makefile
makefile to build sample program from OS/2 command line
ΓòÉΓòÉΓòÉ <hidden> Viewport ΓòÉΓòÉΓòÉ
Description:
The View Port Sample illustrates the viewport's ability to scroll the
client window that is not completely visible due to its size. This
viewport scrolls a bitmap that is too large for the client area. Classes
used include IViewPort and IBitmapControl.
Concept/Feature:
Project Location:
Inside the IOC Samples folder (inside the VisualAge C++ Samples folder on
your OS/2 desktop).
Source File Location:
X:\ibmcpp\samples\ioc\vport
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
VPORT
If the sample fails to execute or abnormally ends, you can get
more information about the failure by turning on the ICLUI
trace. This is done by setting the environment variable
ICLUI_TRACE as follows:
set ICLUI_TRACE=ON
set ICLUI_TRACETO=STDERR
The second export controls where the trace information is
reported. With tracing turned on, ICLUI exception text will be
written to a standard error file. For example:
hello1 >hello1.out 2>&1
The exception data is now in the file hello1.out.
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample. From the Project
pulldown, select Build Rebuild all. To run the sample
project, see How to run the sample project above.
From the command line:
A command file is provided to allow rebuilding of the WorkFrame
projects from the command line. Simply type:
BUILD
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
IBM or compatible 386 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the User Interface Classes, see the
VisualAge C++ for OS/2 Open Class Library User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - VPORT ΓòÉΓòÉΓòÉ
Required files:
readme
build.cmd
vport.exe
avport.cpp
avport.hpp
avport.h
avport.ico
cheetah.bmp
avport.rc
makefile
ΓòÉΓòÉΓòÉ <hidden> Project - Calculat ΓòÉΓòÉΓòÉ
Description:
The calculator application is one of many applications that are being
used to test the C++ Visual Builder. It is included in this driver of
the product as a sample for viewing, execution, and building purposes.
The calculator consists of a set of visual and non-visual parts. The
code for the non-visual parts is already written, compiled, and linked
into a DLL named CPPOV13.DLL.
The visual parts were built and connected into an application with the
non-visual parts using the C++ Visual Builder Tool. The two visual parts
that comprise the calculator are represented by the Visual Builder "class
files" CLCLTRVW.VBB and KYPDVIEW.VBB.
Task:
Build a simple Object Oriented calculator.
Concept/Feature:
Refer to AVLTCAL2.SPC for specifications of this application.
Project Location:
Inside the VisBuild Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\visbuild\calculat
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
Note: Before running this sample, you must add
\ibmcpp\samples\visbuild\calculat\cppov13 to the LIBPATH in your
CONFIG.SYS so the sample can find the CPPOV13.DLL.
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
CLCLTRVW
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample.
Start the Visual Builder component of VisualAge C++ by
selecting Visual from the Project pulldown. From the main
Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then
select "Part->Generate->Part source" from the Menubar.
2. Select only the "CalculatorView" part in the "Visual
Parts" list and then select "Part->Generate->main() for
part" from the Menubar.
3. Now invoke a Project Build Action.
To run the sample project, see How to run the sample project
above.
From the command line:
Start the Visual Builder component of VisualAge C++ by typing:
icsvb
From the main Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then
select "Part->Generate->Part source" from the Menubar.
2. Select only the "CalculatorView" part in the "Visual
Parts" list and then select "Part->Generate->main() for
part" from the Menubar.
3. From an OS/2 command line, make this sample's directory
the current directory and invoke the BUILD.CMD program by
typing:
BUILD
How to inspect the visual parts using the Visual Builder
There are three "class files" that make up the application, CLCLTRVW.VBB,
KYPDVIEW.VBB, and ICALCPRT.VBB.
1. Start the Visual Builder Tool -- from the command line, type:
icsvb
or from the project view of the sample:select Visual from the
Project pulldown.
2. When the Visual Builder Window appears, select from the Menubar the
"File->Load" option.
3. The Load Files dialog will appear with a list of "class files" that
may be loaded. Select from the list the files CLCLTRVW.VBB,
KYPDVIEW.VBB, and ICALCPRT.VBB and press the "OK" button. (The
ICALCPRT.VBB file contains the already imported Parts Interface
Defintions for the calculator non-visual parts.)
4. You may now select CLCLTRVW.VBB and KYPDVIEW.VBB from the "Loaded
Part Files" list in the Visual Builder Window. This will display
"calculatorView" and "keypadView" in the "Visual Parts" list of this
Window.
5. You may now select either or both of these parts from the "Visual
Parts" list and then select "Part->Open" from the Menubar to open
these parts for viewing and/or editting.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
DB2/2 1.2
IBM or compatible 486 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the the Visual Builder, see the VisualAge
C++ for OS/2 Visual Builder User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - CLCLTRVW ΓòÉΓòÉΓòÉ
Required files:
AVLTCAL2.SPC High level specification of the calculator application.
CLCLTRVW.EXE The executable calculator application.
CPPOV13*.* DEF, LIB, MAK and DLL for the calculator application non-visual
parts.
*.HPP files C++ header files for the calculator non-visual parts.
*.CPP files C++ code files for the calculator non-visual parts.
ICALCPRT.VBE Non-visual Part Interface Definition Import file.
ICALCPRT.VBB
CLCLTRVW.VBB
KYPDVIEW.VBB Visual Builder "class files" for the
calculator application.
ΓòÉΓòÉΓòÉ <hidden> Project - Doodle ΓòÉΓòÉΓòÉ
Description:
The DOODLE application is one of many applications that are being used to
test the C++ Visual Builder. It is included in this driver of the
product as a sample for viewing, execution, and building purposes.
DOODLE consists of a set of visual parts, non-visual parts, and a
resource DLL (CPPOV53R) that contains some bitmaps and pointers.
The visual parts (with exception of the DrawingArea) were built using the
C++ Visual Builder Tool. The application was created by connecting
non-visual parts with the existing visual parts using the C++ Visual
Builder. The DrawingArea was written in standard C++ to show how to
connect parts created with the C++ Visual Builder to parts that were not
created with the C++ Visual Builder. An interface file (DAREA.VBE)
enables the C++ Visual Builder to surface the Drawing Area class as a
non-visual part in the builder.
Task:
Build a simple Object Oriented 2-D Graphics Draw Application.
Concept/Feature:
DOODLE shows examples of:
How to use a Visual Builder "factory"
How to use a Visual Builder "variable"
How to connect to a window
How to create a modal window
How to pass in data to a window
How to return data from a window
How to validate range checking
How to handle a "Cancel" button
How to handle a "Set" button
How to reuse a modal window
How to use String, Long, Unsigned Long, Short, and Unsigned Short
parts from VBSAMPLE.VBB
How to use toolbars
How to use toolbar buttons
How to use auto-latching toolbar buttons
How to use radio buttons
How to use push buttons
How to use a numeric spinbutton
How to use sliders
How to use text-entry fields
How to use static text
How to use colors
How to connect non-builder generated code with builder generated
code
Project Location:
Inside the VisBuild Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\visbuild\doodle
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
Note: Before running this sample, you must add
\ibmcpp\samples\visbuild\doodle to the LIBPATH in your CONFIG.SYS so the
sample can find the CPPOV53R.DLL.
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
DOODLE
How to build the sample project yourself:
Please Note Do not generate source from DAREA.VBB. This may overlay the
prepared source code and will result in compile errors.
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample.
Start the Visual Builder component of VisualAge C++ by
selecting Visual from the Project pulldown. From the main
Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then
select "Part->Generate->Part source" from the Menubar.
2. Select only the " Doodle" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. Now invoke a Project Build Action.
To run the sample project, see How to run the sample project
above.
From the command line:
Start the Visual Builder component of VisualAge C++ by typing:
icsvb
From the main Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then
select "Part->Generate->Part source" from the Menubar.
2. Select only the "Doodle" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. From an OS/2 command line, make this sample's directory
the current directory and invoke the BUILD.CMD program by
typing:
BUILD
How to inspect the visual parts using the Visual Builder
1. There are six "class files" that make up the application,
DOODLE.VBB, CLRDLG.VBB, STYLDLG.VBB, TTLDLG.VBB, WDTHDLOG.VBB, and
DAREA.VBB.
a. Start the Visual Builder Tool -- from the command line, type:
icsvb
or from the project view of the sample:select Visual from the
Project pulldown.
b. When the Visual Builder Window appears, select from the Menubar
the "File->Load" option. On the Load Files dialog page, set the
dialog to the drive and subdirectory that contain the DOODLE
application. Select from the list the files DOODLE.VBB,
CLRDLG.VBB, STYLDLG.VBB, TTLDLG.VBB, and WDTHDLOG.VBB and press
the "OK" button.
c. In a similar manner to the previous step, load DAREA.VBB from
the \ibmcpp\samples\visbuild\doodle\darea directory, and
VBSAMPLE.VBB from the \ibmcpp\dde4vb directory.
d. Now that you have loaded the necessary files, from the "Loaded
Part Files" list in the Visual Builder Window select
DOODLE.VBB, CLRDLG.VBB, STYLDLG.VBB, TTLDLG.VBB, and
WDTHDLOG.VBB. This will cause "Doodle", "IColorDialog",
"IStyleDialog", "ITitleD ialog", and "IWidthDialog" to be
displayed in the "Visuals" list of this Window.,
e. You may now select any of these parts from the "Visual Parts"
list and then select "Part->Open" from the Menubar to open
these parts for viewing and/or editting. (If you get a series
of "beeps" while the part is opening, make sure that the
resource DLL, CPPOV53R, is in your LIBPATH.)
To inspect the DrawingArea part, you need to edit the DAREA.HPP and
DAREA.CPP source files found in the DAREA subdirectory of this
sample.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
DB2/2 1.2
IBM or compatible 486 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the the Visual Builder, see the VisualAge
C++ for OS/2 Visual Builder User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Doodle ΓòÉΓòÉΓòÉ
Required files:
\ibmcpp\samples\visbuild\doodles directory
AVLTDOO1 SPC
README
BUILD CMD
DOODLE EXE
CPPOV53R DLL
DAREA RCV
DAREA_LI
DOODLE MAK
CLRDLG VBB
DOODLE VBB
STYDLG VBB
TTLDLG VBB
WDTHDLOG VBB
DAREA <DIR>
\ibmcpp\samples\visbuild\doodles\darea directory
DAREA CPP
DAREA H
DAREA HPP
DAREA LIB
DAREA MAK
DAREA VBB
DAREA VBE
ΓòÉΓòÉΓòÉ <hidden> Project - OASearch ΓòÉΓòÉΓòÉ
Description:
A simple GUI application that serves recruiters for a fictitious services
contractor called "Opportunities Abound". When a customer calls looking
for a particular skill, a recruiter can match that skill with a list of
OA employees that have that skill. Once a suitable match is made, the
recruiter can open a contract with the customer.
Task:
A simple GUI application that matches requirements against a skills
database and opens a contract when a match is found.
Concept/Feature:
How to build a simple GUI application using the Visual Builder
Project Location:
Inside the VisBuild Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\visbuild\oasearch
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
Note: Before executing this application or editing its parts with the
Visual Builder. you must add \ibmcpp\samples\visbuild\oasearch to the
LIBPATH in your CONFIG.SYS. This is so the sample can find the resource
DLL, CPPOV33R, which contain the various bitmaps and icons used by this
application.
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
OAMAIN
How to build the sample project yourself:
Note: CONTRACT.VBB is only for viewing within the example. It is not for code
generation.
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample.
Start the Visual Builder component of VisualAge C++ by
selecting Visual from the Project pulldown. Then, from the
main Visual Builder Window:
1. Select all the parts in the "Visual Parts" list, except
the "ContractView" part, and then select
"Part->Generate->Part source" from the Menubar.
2. Select only the "OAMain" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. Deselect all the visual parts and select all the parts in
the "Nonvisual Parts" list and then select
"Part->Generate->Part source" from the Menubar.
4. Now invoke a Project Build Action.
To run the sample project, see How to run the sample project
above.
From the command line:
Start the Visual Builder component of VisualAge C++ by typing:
icsvb
From the main Visual Builder Window:
1. Select all the parts in the "Visual Parts" list, except
the "Contractview" part, and then select
"Part->Generate->Part source" from the Menubar.
2. Select only the "OAMain" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. Deselect all the visual parts and select all the parts in
the "Nonvisual Parts" list and then select
"Part->Generate->Part source" from the Menubar.
4. From an OS/2 command line, make this sample's directory
the current directory and invoke the BUILD.CMD program by
typing:
BUILD
How to inspect the visual parts using the Visual Builder
There are three "class files" that make up the application,
CONTRACT.VBB, OANONVIS.VBB, and OAWIN.VBB.
1. Start the Visual Builder Tool -- from the command line, type:
icsvb
or from the project view of the sample:select Visual from the
Project pulldown.
2. When the Visual Builder Window appears, select from the Menubar
the "File->Load" option.
3. The Load Files dialog will appear with a list of "class files"
that may be loaded. Select from the list the files listed in
step number one (1) above and press the "OK" button.
4. Now that you have loaded the necessary files, from the "Loaded
Part Files" list in the Visual Builder Window select
CONTRACT.VBB, OANONVIS.VBB, and OAWIN.VBB . This will cause
the application's visual parts to be displayed in the "Visuals"
list of this Window.
5. You may now select any or all of these parts from the "Visual
Parts" list and then select "Part->Open" from the Menubar to
open these parts for viewing and/or editting.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
DB2/2 1.2
IBM or compatible 486 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the the Visual Builder, see the VisualAge
C++ for OS/2 Visual Builder User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - OASearch ΓòÉΓòÉΓòÉ
Required files:
README
BUILD CMD
OAMAIN EXE
CONTRACT CPV
CONTRACT HPV
CONTRACT INI
CONTRACT VBB
CONTRCTR CPV
CONTRCTR HPV
CONTRCTR INI
OAFWCLR CPV
OAFWCLR HPV
OANBCLR CPV
OANBCLR HPV
SKILL CPV
SKILL HPV
SKILL INI
SKILLB CPV
SKILLB HPV
CPPOV33 HLP
CPPOV33 IPF
OANONVIS VBB
OAWIN VBB
CPPOV33R DLL
ΓòÉΓòÉΓòÉ <hidden> Project - Police Rap Sheet ΓòÉΓòÉΓòÉ
Description:
This application retrieves information about suspects from a database and
displays the list of suspects in a container. A notebook is used to
display detailed information about a suspect.
Concept/Feature:
How to build a simple GUI application that connects to a DB/2 Database
using the Visual Builder.
Source File Location:
X:\ibmcpp\samples\visbuild\rapsheet
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
VBRAPSHT.EXE is not meant to be executed. This application retrieves
data from a DB2/2 database, but the database that is bound to the
executable file is not provided. The database access was not designed to
be used as an example, but rather as a means to verify the visual and
nonvisual parts that comprise this application. You can use the Visual
Builder to browse the visual and nonvisual parts that comprise the Police
Rap Sheet application.
How to build the sample project yourself:
You can regenerate this application's source as follows, but YOU SHOULD
NOT ATTEMPT TO REBUILD THIS SAMPLE!
To regenerate this application's source, do the following from the main
Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then select
"Part->Generate->Part source" from the Menubar.
2. Select only the "IRapMainView" part in the "Visual Parts" list and
then select "Part->Generate->main() for part" from the Menubar.
How to inspect the visual parts using the Visual Builder
There are two "class files" that make up the application,
VBRPSHTN.VBB and VBRPSHTV.VBB.
1. Start the Visual Builder Tool -- from the command line, type:
icsvb
or from the project view of the sample:select Visual from the
Project pulldown.
2. When the Visual Builder Window appears, select from the Menubar
the "File->Load" option.
3. The Load Files dialog will appear with a list of "class files"
that may be loaded. Select from the list the files listed in
step number one (1) above and press the "OK" button. Again
using the Load Files dialog, load the file VBSAMPLE.VBB from
the \ibmcpp\dde4vb directory.
4. You may now select the VBB's from the "Loaded Part Files" list
in the Visual Builder Window. This will then display the
application's visual parts in the "Visual Parts" list of the
Visual Builder Window.
5. You may now select any or all of these parts from the "Visual
Parts" list and then select "Part->Open" from the Menubar to
open these parts for viewing and/or editing.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
DB2/2 1.2
IBM or compatible 486 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the the Visual Builder, see the VisualAge
C++ for OS/2 Visual Builder User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - Rapsheet ΓòÉΓòÉΓòÉ
Required files:
README Description and instructions for sample.
VBRAPSHT.SPC High level specification of the Police Rap Sheet application.
VBRAPSHT.EXE This file is not intended for execution. It requires a
database which has not been provided. You can use the Visual
Builder to view the visual and nonvisual parts that comprise
this application.
CPPOV23*.* DEF, LIB, MAK and DLL for the Police Rap Sheet application
non-visual parts.
CPPOV23R.* DEF, MAK, RC, CPP and DLL for the Police Rap Sheet application
resource DLL. The .mak and .def file are provided as examples
only. Do not try to nmake the .mak file (the icons and bitmaps
it references are not provided).
.HPP/.H files C++ header files for the Police Rap Sheet non-visual parts.
.CPP files C++ code files for the Police Rap Sheet non-visual parts.
VBRPSHTN.VBE Non-visual Part Interface Definition Import file.
.VBB files Visual Builder "part files" for the Police Rap Sheet
application. The Police Rap Sheet application also requires
the VBSample.vbb file to be loaded.
ΓòÉΓòÉΓòÉ <hidden> Project - VBRemote ΓòÉΓòÉΓòÉ
Description:
This application simulates a hand held remote control. The tool bar
buttons let the user select which device they want to play. The animated
push buttons allow the user to play, stop, rewind, fast forward pause and
mute. When the user presses a tool bar button for the wave, video or MIDI
players, a file dialog appears to allow them to select a wave, video or
midi file. After the user presses the OK button on the file dialog, the
file is loaded. The user may press the Play button at this time. The CD
select button does no more than setting the remote control to CD mode.
Task:
A simple GUI application that lets a user play a CD, audio wave file,
video (AVI) file or MIDI file. This is an example of using inheritance to
control the switching from device to device. No switch logic was needed.
Concept/Feature:
Illustrates toolbar, animated push buttons and multi media players.
Project Location:
Inside the VisBuild Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\visbuild\vbremote
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
Note: Before executing this application or editing its parts with the
Visual Builder. you must add \ibmcpp\samples\visbuild\vbremote\cppov43 to
the LIBPATH in your CONFIG.SYS. This is so the sample can find the
resource DLL, CPPOV43R.DLL, which contain the various bitmaps and icons
used by this application.
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
VBREMOTE
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample.
Start the Visual Builder component of VisualAge C++ by
selecting Visual from the Project pulldown. Then, from the
main Visual Builder Window:
1. Select the "VBRemote" part in the "Visual Parts" list and
then select "Part->Generate->Part source" from the
Menubar.
2. Select only the "VBRemote" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. Now invoke a Project Build Action.
To run the sample project, see How to run the sample project
above.
From the command line:
Start the Visual Builder component of VisualAge C++ by typing:
icsvb
From the main Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then
select "Part->Generate->Part source" from the Menubar.
2. Select only the "VBRemote" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. From an OS/2 command line, make this sample's directory
the current directory and invoke the BUILD.CMD program by
typing:
BUILD
How to inspect the visual parts using the Visual Builder
There is one "class file" that makes up the application, VBREMOTE.VBB.
1. Start the Visual Builder Tool -- from the command line, type:
icsvb
or from the project view of the sample:select Visual from the
Project pulldown.
2. When the Visual Builder Window appears, select from the Menubar the
"File->Load" option.
3. The Load Files dialog will appear with a list of "class files" that
may be loaded. Select from the list the files listed in step number
one (1) above and press the "OK" button.
4. Again using the Load Files dialog, load the file VBMM.VBB from the
\ibmcpp\dde4vb directory. This contains the standard multi-media
support parts.
5. Now that you have loaded the necessary files, from the "Loaded Part
Files" list in the Visual Builder Window select the .VBB's. This
will cause the application's visual parts to be displayed in the
"Visual Parts" list of this Window.
6. You may now select any or all of these parts from the "Visual Parts"
list and then select "Part->Open" from the Menubar to open these
parts for viewing and/or editting.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
DB2/2 1.2
MMPM/2 is required to use this sample.
IBM or compatible 486 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the the Visual Builder, see the VisualAge
C++ for OS/2 Visual Builder User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files -VMRemote ΓòÉΓòÉΓòÉ
Required files:
BUILD CMD
CPPOV43_
README
VBREMOTE AVI
VBREMOTE DEF
VBREMOTE EXE
VBREMOTE MAK
VBREMOTE MID
VBREMOTE VBB
VBREMOTE WAV
\ibmcpp\samples\visbuild\vbremote\cppov43 directory:
CD BMP
CPPOV43 DEF
CPPOV43 MAK
CPPOV43 RC
CPPOV43R DLL
DIGVIDEO BMP
EMPTY CPP
MIDI BMP
WAVE BMP
ΓòÉΓòÉΓòÉ <hidden> Project - VBStereo ΓòÉΓòÉΓòÉ
Description:
This application displays a CD player, wave player, digital video player
and an amplifier.
CD PLAYER:
The user can play, rewind, fast forward, stop, pause track
forward and track backward. In addition, there is an eject
button which will eject the CD from the player. Users can also
select which track they desire be pressing the corresponding
track number button and the enter button. There is also a
display that shows the track number being played as well as the
minutes and seconds that have elapsed in a given track.
WAVE PLAYER:
The user can play, rewind, fast forward, stop, and pause. In
addition, there is a load button which show a file dialog for
file selection.
DIGITAL VIDEO:
The user can play, rewind, fast forward, stop, and pause.
PLAYER
In addition, there is a load button which show a file dialog
for file selection.
AMPLIFIER:
Allows the user to set the volume by turning a circular slider.
The user can also stop the stereo application by pressing the
off button.
Task:
A GUI application that allows the user to play one of three multi media
players.
Please Note: A CD must be in the player prior to starting this
application.
Concept/Feature:
Illustrates the use of CD player, wave player, digital video player,
amplifier/mixer, multi cell canvas, animated push button, circular slider
and custom logic.
Project Location:
Inside the VisBuild Sample folder (inside the VisualAge C++ Samples
folder).
Source File Location:
X:\ibmcpp\samples\visbuild\vbstereo
where X: is the drive you installed the samples and document component of
VisualAge C++.
Select Source Files for a list of the source files in this directory.
How to run the sample:
From within the WorkFrame environment:
To run the prebuilt project, open the Samples folder on your
OS/2 desktop then double-click on the project's icon to open
the project view of the sample. Click on the RUN button of the
project's toolbar.
From the command line:
Simply type the name of the .EXE file, that is:
VBSTEREO
How to build the sample project yourself:
From within the WorkFrame environment:
Open the Samples folder on your OS/2 desktop then double-click
on the project's icon to open the project view of the sample.
In the upper half of the project window you will see the icons
of the files associated with the sample.
Start the Visual Builder component of VisualAge C++ by
selecting Visual from the Project pulldown. Then, from the
main Visual Builder Window:
1. Select all the parts "Visual Parts" list and then select
"Part->Generate->Part source" from the Menubar.
2. Select only the "VBStereo" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. Now invoke a Project Build Action.
To run the sample project, see How to run the sample project
above.
From the command line:
Start the Visual Builder component of VisualAge C++ by typing:
icsvb
From the main Visual Builder Window:
1. Select all the parts in the "Visual Parts" list and then
select "Part->Generate->Part source" from the Menubar.
2. Select only the "VBStereo" part in the "Visual Parts" list
and then select "Part->Generate->main() for part" from the
Menubar.
3. From an OS/2 command line, make this sample's directory
the current directory and invoke the BUILD.CMD program by
typing:
BUILD
How to inspect the visual parts using the Visual Builder
There are five "class files" that make up the application, VBCDPLYR.VBB,
VBMIXER.VBB, VBSTEREO.VBB, VBVIDEO.VBB, and VBWAVE.VBB. The application
also requires VBMM.VBB and VBSAMPLE.VBB which are shipped as part of the
base product.
1. Start the Visual Builder Tool -- from the command line, type:
icsvb
or from the project view of the sample:select Visual from the
Project pulldown.
2. When the Visual Builder Window appears, select from the Menubar the
"File->Load" option.
3. The Load Files dialog will appear with a list of "class files" that
may be loaded. Select from the list the files listed above and
press the "OK" button.
4. Again using the Load Files dialog, load the files VBSAMPLE.VBB and
VBMM.VBB from the \ibmcpp\dde4vb directory. These contains the
standard multi-media support parts.
5. Now that you have loaded the necessary files, from the "Loaded Part
Files" list in the Visual Builder Window select the .VBB's. This
will cause the application's visual parts to be displayed in the
"Visual Parts" list of this Window.
6. You may now select any or all of these parts from the "Visual Parts"
list and then select "Part->Open" from the Menubar to open these
parts for viewing and/or editting.
Software/Hardware Prerequisites:
IBM VisualAge C++
OS/2 2.1 or Warp
DB2/2 1.2
MMPM/2 is required to use this sample.
IBM or compatible 486 and up.
Additional Information:
For more information on the creation and use of projects in the
WorkFrame environment, see the VisualAge C++ for OS/2 User's Guide.
For more information on the the Visual Builder, see the VisualAge
C++ for OS/2 Visual Builder User's Guide.
Both books can be found online.
To access an online book, simply open the main VisualAge C++ desktop
folder, then open the Information Folder inside.
To view a book, double-click on that book's icon.
ΓòÉΓòÉΓòÉ <hidden> Source Files - VBStereo ΓòÉΓòÉΓòÉ
Required files:
BUILD CMD
README
VBCDPLYR VBB
VBMIXER VBB
VBSTEREO AVI
VBSTEREO EXE
VBSTEREO MAK
VBSTEREO MID
VBSTEREO VBB
VBSTEREO WAV
VBVIDEO VBB
VBWAVE VBB