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OS/2 Shareware BBS: 7 Games
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ChangeLog
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1997-09-14
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504 lines
09/14/97:
----- MAngband 0.3.6 released -----
09/14/97:
Added more messages about the activities of other players.
09/13/97:
Hitting ESC at the direction prompt while firing an arrow will
no longer drop an arrow at your feet.
Trying to run will cancel resting.
09/12/97:
Made the mini-map run-length encoded, and removed some special
code to handle older clients that are now too old to
be used anyway.
Overly long object names could crash the client when trying to
look at them.
09/11/97:
Changed the reported spell fail rate to report what the fail
rate would be if the player has enough mana to cast.
Changed the reliable data stream code a bit. Perhaps this
will alleviate some of the buffer dump problems that
people would sometimes experience.
Cleaned up the mini-map usage on the client. If the command
to view the map gets lost, hitting ESC will abort.
Made it impossible to phase door or teleport into a house.
Tried to make it much more difficult for players to be placed
on the walls of the Tavern on startup if it was full
of junk.
Moved the minimap so that is covers over the "map" part of the
screen, rather than the part with your stats.
Now heavy spellcasters like hounds and magic mushroom patches
shouldn't be quite so deadly.
Players without lights will now be invisible to players
without telepathy, if they are not in a lit square or
within range of infravision.
Under a windowing system, the message window will now be
redrawn every time a message comes in, rather than
only when it is efficient.
Party names can now be reused if the party is disbanded.
09/10/97:
Fixed a problem with the screen getting corrupted when
leaving a store after looking at your inventory.
Fixed yet another problem with wide corridors causing crashes.
09/09/97:
Fixed various problems causing some monsters to get misdrawn.
The wide corridor code was always making one-width doorways.
Redid the updating of the monster health bar. Now it is
more "correct", and will no longer crash the server
under certain conditions.
09/08/97:
----- MAngband 0.3.5 released -----
09/08/97:
Added the monster "health-o-meter".
Fixed the "Detect <foo>" spells.
Fixed a problem that would sometimes cause the client to
hang when leaving a store.
09/07/97:
Fixed various problems causing the server to sometimes
crash (caused by wide corridors).
The displayed +to-hit and +to-dam have been fixed on the
character info sheet.
09/06/97:
Changed some buildings to a "forest".
09/04/97:
Changed many of the unused buildings to be eventually used
as houses.
09/03/97:
Made the town bigger, and added some new terrain types
such as grass, dirt, trees, and water.
09/01/97:
----- MAngband 0.3.4 released -----
09/01/97:
The character information sheet will now display your
skills in addition to your history.
08/31/97:
Fixed a problem that caused people to know the names of
invisible monsters ("the Poltergeist" instead of
"it").
Fixed another bug with the wide corridors that would
very occasionally crash the server.
Fixed a missing "break" causing the mage spell "spear of
light" to also do a "frost bolt".
Now, arrows, bolts, and thrown objects will continue past
the target if they miss.
Fixed *Identify* and Self Knowledge.
Added a new way of rolling stats. The user now specifies
the relative order of importance of his stats,
and they are sorted according to that order.
Now both doors in a pair will be the same type.
08/30/97:
Changed the "load pref file" command to a "pref file
action" command. This should make it easier to add
macros, etc. while in the game. You can still load
a pref file by doing %:<name of file>.
08/29/97:
Fixed bug causing players to be able to hurt themselves
with spells (like Stinking Cloud).
Fixed various problems with the lit squares. Now grids lit
by other people's lights are now memorized if they
are in sight. Also fixed some object visibility
problems. And fixed a problem with the monster
visibility.
08/28/97:
Fixed the problem with the metaserver (it was my fault).
Now players will see squares lit by others' lights as
yellow.
Added a "send message to every player in the game" command
at the console (type "message <whatever>").
08/27/97:
----- MAngband 0.3.3 released -----
08/26/97:
Added lots of messages describing other players' actions
to other (nearby) players.
08/25/97:
Added a mapping for the party commands for use with the
roguelike keys ('O').
08/24/97:
Fixed the redraw command so that it will actually work.
Fixed a problem with the wide corridors that would
occasionally crash the server.
Added a "player interaction" option, which allows players
to harm each other with melee, spells, missiles,
and thrown objects.
Fixed a problem in sched.c that was causing "sched select
errors" with errno 9 (at least I think I fixed it).
08/23/97:
Fixed autoretaliate so that it won't attack monsters that
the player cannot see.
08/22/97:
Fixed another silly big/little endian problem in the
client. Somebody hit me.
08/21/97:
Fixed problems with autoretaliate. It would always deduct
energy, even if no monsters were nearby, and it
was able to attack if the player was confused.
Fixed problem with plusses to hit/damage not getting
displayed (caused by the bandwidth reduction code).
Added another patch by Dave Thaler. This one fixes problems
in the server's networking code.
08/20/97:
----- MAngband 0.3.2 released -----
08/20/97:
Modified "h-config.h" to reflect the fact that HP-UX has
the function "usleep()".
Added a patch by Dave Thaler that should prevent the client
from eating more CPU time than it should.
Fixed problem about extra garbage not getting erased in the
inventory and equipment windows.
Fixed some problems with the subwindows not getting redrawn
often enough (while in stores, for example).
08/19/97:
Fixed Donald Sharp's sched.c that allows more than 32 file
descriptors to be listened to at once.
Changed the transmission of the map data to be run-length
encoded, which saves an incredible amount of bandwidth.
Added some more bandwidth reduction code. Lots of redudant
information was being transmitted.
Fixed problem causing people who cast Word of Recall to be
trapped in solid granite.
08/18/97:
----- MAngband 0.3.1 released -----
08/18/97:
Added more functions for the client's subwindows.
Added a pref file for using the subwindows (window.prf).
Added an incredibly simple "auto-retaliate" feature. It works
well, despite its simplicity.
Changed the info sent to the metaserver to reflect the names
of the people currently on the server.
08/17/97:
Fixed some more party problems (having to deal with death of
the owner, etc).
Fixed the problem with scrolling on the artifact, unique, and
player lists.
Fixed problem causing client to crash with overly long party
names.
08/14/97:
Added "remove myself from party" command.
Did some more work on wide corridors. They look kinda nice now.
08/13/97:
Added "wide corridor" option. Still needs some work, though.
Fixed the stairs problem.
07/28/97:
Fixed pretty bad bug in Genocide causing random monsters to
be genocided.
Fixed another couple of genocide bugs, one of which caused
client crashes.
07/17/97:
----- MAngband 0.3.0 released -----
07/17/97:
Fixed a few party bugs related to experience sharing.
Put a party front end on the client and added client/server
communication for same.
Finally got around to removing those debugging messages
"Created artifact ??" and "Preserving artifact ??"
Fixed Genocide (finally), but it will genocide all monsters of
the same character as the closest to the player, instead
of allowing the player to choose a character.
Fixed client crashes due to hallucination and casting Mass
Genocide.
07/13/97:
Changed the player list to show the party each player belongs
to, and add some extra information about people in
your party.
07/12/97:
Changed the savefile format to save/load the player's party.
Old savefiles are still compatible. The player will
start as "neutral" (party 0).
07/05/97:
Finished some back-end portions of the party code, including
the experience sharing algorithm.
Changed default metaserver address to Timo's machine.
06/23/97:
Fixed some problems with functions being called in the
wrong order in main() on the client.
06/20/97:
Changed the old "Home" into a "Tavern". It is now hollow,
players start inside, and monsters cannot enter.
06/19/97:
----- MAngband 0.2.4 released -----
06/19/97:
Fixed "Prompt before picking things up" option.
Fixed "Use old target by default" for some things, most
notably spells/prayers and directional rods.
However, wands and firing/throwing WILL ask for a
direction even with this option enabled.
Fixed "negative stat" problem.
06/10/97:
Fixed bug in character sheet -- class title wasn't correct.
06/07/97:
Made the client transmit the option set and char/attr
redefinitions to the server. Many more options work
now and Windows graphics should also work (but
that's untested).
06/03/97:
Rearranged the order of function calls in the client. Things
work much nicer now. While reading the Message of
the Day, you are not in the game (being attacked).
05/31/97:
----- MAngband 0.2.3 released -----
05/31/97:
Added the artifact list ('~'), the unique list ('|'), and the
player list ('@').
05/21/97:
Added the character sheet command ('C'). Only the history
is available so far, no skills yet.
05/18/97:
Added "resting".
Added "positional targetting".
05/16/97:
Made the metaserver address a compile-time option.
Removed the "p_idx" field from the "cave" array. We now use
a negative "m_idx" to mean that a player is in that
grid.
05/10/97:
Fixed another problem with the "lite area" spells.
Fixed another problem causing incorrect stats to be sent to
the client.
05/09/97:
Fixed annoying "lite room" bug.
05/09/97:
----- MAngband 0.2.2 released -----
05/09/97:
Fixed some bugs with the looking code.
Fixed inefficency in cave.c.
Added a redraw command (^R) and fixed many of the redisplay
bugs.
05/08/97:
Deleted a bunch of nasty server messages that really don't
tell much.
Added looking.
05/07/97:
Adding targetting.
05/06/97:
Fixed bug causing stats to be misprinted if you had bonuses to
them due to equipment.
Added a command to drop gold.
Added a "load pref file" command, which should allow people to
experiment with macros and options while playing the
game.
05/05/97:
Fixed problem with reading multiple-word nicknames in the
configuration file.
Fixed bug that probably causes server crashes sometimes when
people leave the server.
Fixed price bug when selling multiple items to a store.
Added firing/throwing.
05/04/97:
Fixed a bug causing a server crash when players tried going up
or down stairs twice in very rapid sucession (before the
level got generated).
05/04/97:
----- MAngband 0.2.1 released -----
05/04/97:
Made the server "console" a compile-time option.
Fixed bug causing a server crash when a monster "destroys" an
object on the ground by breathing something, such as fire.
05/03/97:
Fixed "Gold Remaining" bug in stores.
Added a temporary hack to "fix" problems with the map of town not
being redisplayed after leaving a store.
Added a patch by Garrett to fix various things with the Windows
port.
05/02/97:
Fixed another big endian/little endian bug.
Fixed another problem with the sun setting in town.
Fixed problem causing messages from other players to not appear.
Fixed problem disallowing the sale of certain objects in stores.
Fixed stupid bug caused by writing Packet_scanf instead of
Packet_printf.
05/01/97:
----- MAngband 0.2.0 released -----
04/30/97:
Added stores in town.
The stores "maintain" themselves every 1000 player turns.
Fixed some problems with town at night.
04/29/97:
Fixed problem with the multiple configuration blocks in the .mangrc
file.
Minor changes to the loading of the server savefile.
Fixed bug allowing players to activate unknown artifacts.
Added in support for the Windows port. All the work was done by
Garrett Pease (gpease@dcomp.com).
Fixed "multi-hued-ness" of monsters so that they flicker correctly.
04/28/97:
Implemented a "server savefile". It hold the uniques that have been
killed, the artifacts that have been created, the layout of
the town, and the object flavors.
Added a server "console", for giving some simple commands to the
server.
04/28/97:
----- MAngband 0.1.5 released -----
04/28/97:
Fixed problem with "project()". Now player's magic missiles, etc.
don't pass through other players. In fact, they hurt those
players.
Player's spells no longer hurt other players.
04/27/97:
Messed with the message printing routines. They should be less
deadly and annoying now.
Finally implemented inscribing and uninscribing in the client. They
had been in the server since 0.1.0!
Reimplemented the usage of the {@#} feature in the macros, where # is
a digit.
Changed the color of messages sent by players to blue.
Made running more "correct" when slightly slowed.
04/26/97:
Added a Message of the Day feature. The server sends the contents
of its news.txt file to the client for display. This should
let server admins tell people about special things in their
server.
Fixed an annoying "can't-move-in-town" networking bug.
04/25/97:
Fixed bug causing SEGV when player dies in the dungeon (and he is also
the last person at that depth).
04/24/97:
Added patch from Donald Sharp to allow different blocks in the
.mangrc file to have different configurations for different
servers.
Increased radius of drops, so that players will drop most (if not all)
of their stuff on death.
04/22/97:
Included patch by Donald Sharp to implement server logging in
lib/xtra/mangband.log.
04/21/97:
The server now rejects clients that are too old, and the client will
recognize this, and tell the user to upgrade. Also, the client
prints out more intelligible messages on failure.
Fixed bug in the client networking code that only appeared on big
endian machines.
04/20/97:
----- MAngband 0.1.4 released -----
04/20/97:
Added "option.prf", which sets all the options in one convenient
place.
04/19/97:
Fixed small bug in teleport_player_to -- after being teleported, the
player left a "statue" of himself in his old location.
Fixed problem with levels staying generated even if nobody was on that
level.
Rewrote part of the client networking code. Now the minimap works
correctly, and annoying buffer dumps should be prevented.
04/18/97:
Slightly better messaging support -- Message that begins with a player
name and then a colon sends message to only that player.
Added player switching places code.
04/17/97:
Added the minimap (sorta). It doesn't work, because there seems to be
a fatal error in the network protocols.
Fixed bug with zapping of unidentified rods.
Fixed confusion bug to prevent silly "You bump into X. X bumps into
you." messages, where you are player X.
04/03/97:
Finished adding pref files, so now macros, keymappings, and a few
options now work. Adding support for even more options should
be fairly simple.
03/29/97:
Fixed unique creation. Now uniques will be generated.
03/28/97:
Added player drops so that people drop their inventory when they
die.
Fixed a fatal server bug that happened rarely, having to do with
updating the viewing area for player just having changed
depth.
03/27/97:
Fixed spell updates so that players don't see (untried) right after
they cast a spell for the first time.
03/26/97:
Added informational messages about the comings and goings of other
players.
Fixed object visibility bug -- occured when players changed depth.
Fixed monster generation bug -- now dungeon monsters won't get
generated in the town.
Have server deny any spell casting that requires more mana than
available.
Fix another server infinite loop bug caused by neglecting to compact
the object list after dungeon level destruction.