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OS/2 Shareware BBS: 7 Games
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Wrap
Text File
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1992-08-08
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7KB
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198 lines
IRN SOFTWARE PRODUCTIONS Presents
The Dreamworld Trilogy Version 2.1
Produced by IRN Software Productions
All Programs Copyright (C) 1992 by Lawrence McAlpin
DISCLAIMER:
The The Dreamworld Trilogy is licensed "as-is". IRN Software Productions
makes no warranties, expressed or implied, with respect to this program,
its quality, performance, merchantability, or fitness for any particular
purpose.
IRN Software Productions will not be liable for any claims for lost
profits, lost savings, or damage of any form, including, but not limited
to, incidental or consequential damage, arising out of the use of, or
inability to use the software.
In no case will IRN Software Productions liability exceed the license fees
paid for the right to use the licensed software.
The Dreamworld Trilogy Version 2.1 Page Two
SECTION I: CONTENTS
The following programs should be found in The Dreamworld Trilogy
Version 2.1:
INSANITY.EXE - Insanity I game program
INSAN2.EXE - Insanity II game program
INSAN3.EXE - Insanity III game program
DREAMWLD.DOC - This documentary file
INIT.DAT - Insanity III initialization data file
Each game program is Copyright (C) 1991, 1992 by Lawrence McAlpin, all
rights reserved.
SECTION II: PUBLIC LICENSE
Copying: Copying, or otherwise transferring any of the above game
programs, and distribution of said copy, is allowed, so long as this
license remains accessible. Distribution must be free of charge, save
a possible minimal charge for the physical medium.
Modification: Anyone may modify the game programs above, so long as
the modified game program is not distributed without express permission
from the author.
Warranty: There is no warranty for the operation of any of the game
programs above. Any and all damages incurred through use of said game
programs are the end-user's sole responsibility.
The use of any program above constitutes an agreement to abide by this
license.
The Dreamworld Trilogy Version 2.1 Page Three
SECTION III: INSTRUCTIONS
Insanity I and II are two-token text adventures. Your input must be
limited to either a verb (alone) or a verb/noun combination. Sample
verbs accepted by the games are given below.
Insanity III has a four-token parser. It translates your input into
the same two-token verb/noun combination, but takes out any "noise"
words such as "THE", "A", "AN", or "AT".
Verbs typically understood by the parsers are:
LOOK - This will give you a description of either
the surrounding area, or if this command
is given with a noun, the program will
describe the object. You may abbreviate
this "L".
EXAMINE - This will give a more detailed description
of an object either in the room or in
your possession. It can be abbreviated "X".
GET - This takes an item from the room and adds
it to your inventory.
DROP - This will take an item you are carrying and
discards it in the room you are currently
in.
I - This is short for INVENTORY which takes
an inventory of all that you are carrying.
GO - Followed by a direction, this command will
move you to another area. You can also
just type in the direction (EAST, NORTH,
UP) or an abbreviation (E, N, U, etc.).
The four compass point directions, as
well as UP and DOWN are available. IN,
OUT, ENTER, and EXIT are sometimes
available as well.
Sometimes you can talk to someone. They usually ask you yes/no
questions to which you may respond. This doesn't always mean that
yes and no are the only answers that will be understood.
The Dreamworld Trilogy Version 2.1 Page Four
SECTION IV: BACKGROUND
The Dreamworld Trilogy is a series of three text-adventures in the
classic sense (no graphics, no music, just text descriptions and your
imagination). The story places you in the role of a man who is
suffering from very vivid dreams; these dreams take him into another
land, one in which beings called the Dream Masters dwell and plot to
take control of the real world. The character you play is the link.
Because of his peculiar nature, these dream-beings intend to use him
as a crossing point between the Dreamworld and Reality. It is through
breaking him, and subjugating him to obey their every whim, that they
intend to do this.
You aren't going to let them get that far.
Insanity I: The Triangle -- In the first part of the Trilogy, you begin
the game already in the dream world. Everything is out of the ordinary,
and nothing behaves rationally. All you can do is try to survive, and
search for some sort of escape from the Arena.
Insanity II: A Temporary Rest of Reality -- The second part takes you
back to the Arena in which you will learn to take advantage of your
imagination in order to shape the dream reality around you. By joining
up with some so-called dreamlord rebels, you manage to overthrow the
Dream Masters and escape once and for all...
Insanity III: Shards of Illusion -- ... or so you thought. In the
final adventure, you learn the truth behind the dreamlords, Dream
Masters, and the nature of their reality.
SECTION V: COMMENTS
If you like the Dreamworld Trilogy, please write us and tell us.
Any comments, suggestions, or notification of any bugs would be
appreciated. If you play the adventures in the Dreamworld Trilogy,
please register. A ten-dollar registration fee, covering all three
games, can be sent to:
Lawrence McAlpin / 2925 West Kingston Court / Peoria, Illinois 61604
You will be put on a mailing list, and notified of any future releases,
as well as on updates of existing programs.
Registration also allows you to get free updates of programs you are
registered for, merely by sending the disk and return postage by mail
to the same address. To register, print out REGISTER.TXT, fill it out,
and mail it to the author (whose address is mentioned in the file).
(dddd-SQUARE/1992/8-8/IRN Software Productions)