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OS/2 Shareware BBS: 7 Games
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07-Games.zip
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boggle.zip
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BOGGLE.HLP
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OS/2 Help File
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1996-03-18
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8KB
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164 lines
ΓòÉΓòÉΓòÉ 1. Introduction ΓòÉΓòÉΓòÉ
Introduction
The Boggle computer game is based on the board game of the same name. The game
consists of a game board, 16 dice, and a timer. The object of the game is to
roll the dice and create as many words as possible using the letters that show
up on the die face. The words have to be at least three letters in length and
the letters that you use have to be adjacent to each other.
The computer game has a built in dictionary with 29956 words in it. After the
game has ended, you may choose options/Find all and the computer will list
every word that it found based on this dictionary. The words that you found
are hilighted in the word list list box as well.
Sound is provided via the OS/2 multimedia classes. You will notice different
sounds are played when correct words are moved to the word list, words greater
than four characters in length are formed, incorrect words are formed, and
when the timer increments itself during game play.
Scoring
Scoring is based on number of letters in the formed word as shown below:
2 letters = 1 Point
3 letters = 1 Point
4 letters = 1 Point
5 letters = 2 Points
6 letters = 3 Points
7 letters = 5 Points
Anything greater than 7 letters = 11 Points.
ΓòÉΓòÉΓòÉ 2. Playing the Game ΓòÉΓòÉΓòÉ
Starting Out
To begin the game, click on game/new. The timer will begin moving the
progress indicator along at the bottom of the screen according to the timer
interval set in the options/settings screen. The default is 1.5 seconds per
timer tick.
Click on a letter with the left mouse button and the letter will be hilighted
and copied to the word in progress edit field. Click on adjacent letters to
form words in the word in progress edit field. When a completed word is
formed, click with the right mouse button. The word will be validated against
the dictionary and the scoring will be determined. If the word was valid, it
will be moved to the word list box on the right hand side of the screen.
Tip
You can also hold down the left mouse button and form words by dragging the
mouse over the desired letters. If the word you form is not valid, you can
clear it and start again by right clicking on any of the letters.
Note
The system sounds might be disabled if you are currently running any
DOS/Windows applications. I found that on my machine if I simply closed the
DOS-based application, the sound worked just fine.
ΓòÉΓòÉΓòÉ 3. Features ΓòÉΓòÉΓòÉ
The game supports the creation of a word by dragging the mouse while the
left mouse button is held down. The program is configured so that the
outermost edges are ignored during the drag mode process. This makes it
harder to select the wrong letter as the mouse must be closer to the
center of the square for it to be selected
Sound is provided via the OS/2 multimedia classes. You can turn the
sounds on and off by selecting the options/settings dialog box. You can
even change the sounds by substituting your favorite .WAV files in place
of the ones used by the system
The length of each timer tick defaults to 1.5 seconds. You can change
this in the options/settings dialog box to whatever value you like.
After one hundred timer intervals, the game is over
- During game play, you can pause the current game, resume it, or
stop the game in process
- The computer game has a built in dictionary with 29956 words in it.
After the game has ended, you may choose options/Find all and the
computer will list every word that it found based on this
dictionary. The words that you found are hilighted in the word list
list box as well
ΓòÉΓòÉΓòÉ 4. Keys and Mouse actions ΓòÉΓòÉΓòÉ
Left mouse button - used to select letters on the game board. Can also be
used in drag mode.
Right mouse button - used to complete a word. It will move the word from the
word-in-progress box to the word list on the right side of the screen.
F1 Help Menu.
F3 End the game.
<Ctrl-N> Game New.
<Ctrl-Q> Stop game.
<Ctrl-P> Pause game.
<Ctrl-R> Resume game.
<Ctrl-F> Find all possible words.
<Ctrl-S> Settings dialog box.
ΓòÉΓòÉΓòÉ 5. Development Environment ΓòÉΓòÉΓòÉ
System
The Boggle game was developed on a Dell XPS90 computer running OS/2 WARP Red
Spline with no CSDs applied. The sound card in the development computer is a
Media Vision Pro Audio 16. The two lines in the config.sys for the sound
configuration are as follows:
DEVICE=f:\MVPRODD.SYS /I:11 /D:6 /S:1,220,1,5 /N:PAS161$
DEVICE=d:\MMOS2\AUDIOVDD.SYS PAS161$
The timestamp of the driver that I used in development is as follows:
MVPRODD.SYS 59480 12-25-93 2:04p
Compiler
The C++ compiler used is the IBM VisualAge C++ compiler with CSD level CTC301
applied. The class library component has no CSDs applied.
Help System
The help system was developed using the MAKEIPF help compiler developed by:
Dr. Martin Vieregg
Hubertusstr. 26
D-85521 Ottobrunn
Germany
Compuserve 100661,626
ΓòÉΓòÉΓòÉ 6. Registration ΓòÉΓòÉΓòÉ
This product is released as Shareware. If you like the product, please
register with the author by sending $5.00 to:
David Boudah
180 Cottage Road
Enfield, CT 06082
Compuserve ID - 73163,3657
InterNet - dboudah@ibm.net
Note
Supporting Shareware only encourages the author to continue to supply products
into the market.
ΓòÉΓòÉΓòÉ 7. Warranty ΓòÉΓòÉΓòÉ
Disclaimer
This software is sold as is, without any warranty as to performance or any
other warranties whether expressed or implied. Because of the many hardware
and software environments into which this program may be used, no warranty of
fitness for a particular purpose is offered. The user must assume the entire
risk of using the program. Any liability of the seller will be limited
exclusively to product replacement or the refund of the registration fee.