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OS/2 Shareware BBS: 2 BBS
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Sound.CFG
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2000-04-26
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;*===========================================================================*
;* General Purpose Mailer. FTN-compatible Extended-Binkley-Style mailer *
;* for OS/2 Warp with multiline support and Presentation Manager GUI. *
;* Written by Igor Vanin (2:5030/448@fidonet, vanin@gpmail.spb.ru) *
;*===========================================================================*
;* Sound Setup. *
;=============================================================================
; This keyword defines the directory where mailer expects to find the sound
; files. If the path is incomplete, it is considered relative to the mailer
; startup directory.
AudioPath Sound
; This keyword defines which sounds are enables. The value is a hex integer,
; which is a sum of numbers from this table:
; Mailer start up and shutdown 0x1
; Incoming call 0x2
; Connect 0x4
; Session start 0x8
; Session end 0x10
; Session abortion 0x20
; BBS start 0x40
; Some errors 0x80
; Chat window opening 0x100
; 0xFFFF enables all sounds (even those not existing yet:),
; 0 disables all sounds (default).
Sounds 0
;Sounds 0xFFFF
; These keywords define sounds played at certain events.
; The 'Play' command plays sound file though MMPM/2 interface (usually this
; is a WAV-file)
Snd_Start Play Start.Wav ; Mailer start up
Snd_End Play End.Wav ; Mailer shutdown
Snd_Ring Play Ring.Wav ; Incoming call
Snd_Connect Play Connect.Wav ; Connect
Snd_BeginSession Play BegSess.Wav ; Session start
Snd_EndSession Play EndSess.Wav ; Session end
Snd_AbortSession Play AbrtSess.Wav ; Session abortion
Snd_BBS Play BBS.Wav ; BBS start
Snd_Error Play Error.Wav ; Some errors
Snd_Chat Play Chat.Wav ; Chat window opening
; The 'Sound' command plays sounds through PC Internal Speaker:
; Sound <number of iterations> <4-digit patterns>
; You can use it instead of 'Play'.
; A pattern contains four digits:
; 1 - frequency (Hz) (0 means silence)
; 2 - frequency increment for 1 measure
; 3 - duration of measure (ms)
; 4 - number of measures
; You may specify a letter (note) followed by a number (octave 1..7)
; instead of frequency. A=la, B=si, æ=do, ..., G=sol.
;Snd_Start Sound 1 C4 0 150 2 E4 0 150 1 G4 0 150 1 C5 0 300 1
;Snd_End Sound 1 E3 0 200 1 D3 0 100 1 F3 0 200 1 D3 0 100 1 F3 0 100 1 E3 0 200 1 A2 0 100 1
;Snd_Ring Sound 10 595 0 55 1 743 0 55 1
;Snd_Connect Sound 1 500 50 100 4 500 -15 100 4
;Snd_BeginSession Sound 3 1000 500 100 2
;Snd_EndSession Sound 8 3000 500 2 5
;Snd_AbortSession Sound 1 1000 20 1 10 1200 -20 1 10
;Snd_BBS Sound 5 300 150 6 10
;Snd_Error Sound 4 600 600 100 2 2400 -1200 100 2
;Snd_Chat Sound 4 3500 0 50 1 3000 0 50 1 4000 0 5 1
; This keyword sets the volume of sounds played through the sound card.
; Possible values are from 0 to 100. If set to -1 (default), then
; new volume is not set, current value is used.
Volume -1