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Pacman Top Games Collection
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1995-05-16
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4KB
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102 lines
PAC PC
======
1. Game Instructions
--------------------
Eat the dots and avoid the ghosts, eat a flashing power pill then
chase and eat the ghosts, eat fruit for extra points. That's
about all there is too it really.
Extra lives at 10000pts, 30000pts, 50000pts, 80000 pts
then every 30000 after that.
2. Controls
-----------
Arrow keys, or 'A' - Up 'Z' - Down '<' - Left '>' - Right
3. General Stuff
----------------
Sound - To allow sound in the game you need to set the DOS 'blaster'
variable. If you have a soundblaster Pro, or better, this should be
done already in your autoexec.bat. If you don't set the blaster
variable but have a SB-Pro compatible card, eg. Zeos integrated
business audio ( is that an obscure soundcard or what?) you need to
do the following at the DOS command prompt...
set blaster=A220 I5 D1
Where A220 is the port your card uses, usually port 220, I is the
interrupt the card uses ( usually 5 but it could be 7 ), and
D is the DMA channel to use ( usually 1 could be 3 ).
4. About the Game & Author
--------------------------
This game was written over about 4 weeks, I started it after playing
Ms.PacMan in a local arcade and remembering how good the original game
was, so... I began to code one, this ended up in me actually buying a full
size Ms.PacMan and converting to a PacMan machine ( special thanks must go
to Dock Cutlip for all his help there ). All I need now is a choplifter
and my life is complete, well probably not but it'd be a start.
Well the result is very similar to Pac Man, I haven't duplicated the exact
ghost movement patterns but a lot of the other stuff is the same, even if
it does look a little squashed ( the original has a vertically mounted
monitor so has a higher vertical resolution than the PC's 200 pixels,
probably about 320 pixels vertically on the arcade machine ).
The games written in 'C', "yuk" I hear assembler programmers shout,
with assembly routine for sound, sprite graphics, joystick, drawing
characters on the screen, that sort of thing, and was coded on, in
turn, a Zeos pentium 90, a Zeos pentium 100 ( 90 clocked at 100 ) and
a DEC 486-dx2-66. One thing is that you'll need a card with a decent
video bandwidth, just about anything VLB/PCI will do, a regular old
ISA card probably won't hack it.
This game is complete freeware, you don't have to register/pay/contribute
or whatever, it's free !! Now who said "There ain't no such thing
as a free lunch...". This game is 'as is' and comes with no warranty
either specific or implied, you are quite free to distribute it,
copy it or eat it, whatever you want to do. You should not, however,
charge for it. Selling this game for profit, rather than a duplication
fee, will result in really bad Karma, and depending on your
religious persuasion may result in eternal damnation, or at least
a couple of centuries in purgatory.
If you have any comments you can reach me via internet e-mail at
rowan@mhd2.moorhead.msus.edu
Check out the pycho mode, real fun..
5. Thanks
---------
Thanks must go to, K.Voegele various stuff and testing, K.Chueng
& N.Akhtar for Beta testing, Dock Cutlip for invaluable help in
converting my Ms.PacMan to Pac Man.
Also to Matt Cooley, for his 'Game World' web pages with audio samples
and video game related stuff plus Marshall Stowe for his excellent Pac
Page ( an inspiration to all Pac maniacs ),
6. Interesting Web Sites to visit.
----------------------------------
The St. Louis Coin-Op and Video Game Museum
http://cognitrn.psych.indiana.edu:8001/rynersw/coinop.html
The Pac Page.
http://www4.ncsu.edu/eos/users/m/msstowe/WWW/Pac-Man/pac-man.html
Matt Cooley's Game World
http://www4.ncsu.edu/unity/users/m/mvcooley/index.html
My home page..( under construction )
http://mhd2.moorhead.msus.edu/~rowan