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1995-02-12
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With two player deathmatches one of the players is green
and the other grey. On most WADs this gives the grey player
and advantage because grey is harder to see. This archive
contains recolored player sprites to make all the players
appear the same colour. I have only used it on two player
modem games but three and four player games will have the
same effect. I have included WADTOOLS by Jeff Miller to
perform the importing of the modified sprites.
This patch has been tested on DOOM2 only. I don't think that
the patch level will make any difference but my version was at
1.7a. It would probably work on DOOM but will require a
version of WADTOOLS for that release.
The installation of this archive is a bit tedious but that's
all I'm going to do. The rest is up to yourself.
1. Unpack the archive in your DOOM2 directory.
2. Crank up WADTOOLS (wt.exe)
3. Go to the first player sprite. It is number 1145 and
is called PLAYA1.
4. Press F6, the import resource command and press enter for
the default filename (PLAYA1).
5. Repeat step 4 for all PLAY???? sprites. They are numbered
from 1145 to 1195. Read the WADTOOLS documentation for more
information.
6. Delete all the PLAY???? files. They are no longer needed.
Oops, do I have to remind you to back up your WAD file before
you do this!
Technical Note:
===============
There is only one set of sprites for all players which is coloured
green. DOOM remaps all pixels coloured shades of green, values
0x6e to 0x82, to the other multiplayer colours at some time when
it starts up. I found a document on the net called CC.TXT that
describes the colour map used by DOOM and wrote a little program
to remap all pixels up by 21.
This is a free patch by gerry browne (gbrown@ozemail.com.au)