home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
MegaDoom Add-On 3
/
MEGADOOM3.iso
/
graph
/
doomcc
/
doomcc2.txt
< prev
next >
Wrap
Text File
|
1994-10-28
|
4KB
|
91 lines
Doom Color Changer (DOOMCC2) Documentation
DoomCC2 was written by Douglas L. Leininger
You can contact Douglas L. Leininger via CompuServe at 72773,245
DoomCC2 is freeware and may be distributed freely as long as all three files
are disributed together in an un-modified form.
DOOM is a product of ID software. DoomCC2 modifies their data file. ID will
not provide technical support for modified games.
Description:
This program modifies the DOOM.WAD files' player pictures. This
allows a you to change the way other players are viewed in a
multi-player game. If you are playing a cooperative game, you can
make the players white so they stand out and you can avoid hitting
them by accident. Or, you can make the players dark colors so that a
deathmatch game can be more difficult.
This program will work with the registered DOOM versions 1.1, 1.2 and
1.666 and the registered DOOM2 version 1.666. DoomCC2 will check the
WAD version based on file length because the data file uses a fixed
offset. If the file length does not match one of the pre-defined
values then the program will not run. The list below gives the file
sizes the program searches for:
Doom ver 1.1 10,396,254
Doom ver 1.2 10,399,316
Doom ver 1.666 11,159,840
Doom 2 ver 1.666 14,943,400
Setup:
DoomCC2 and its companion data file PLAY.DAT must be in the same
directory as the DOOM.WAD or DOOM2.WAD file. It is recommended that
you make a backup of the WAD file so that it can be restored if
something goes wrong.
DoomCC2 is a DOS based program.
Usage:
Run DoomCC2 (Command line parameters are described later.) If there
are no command line parameters, a series of questions will direct
you through the process of choosing colors.
The first question asks if you want to reset colors. If you choose Y
then the program will modify the WAD and restore colors to their
original factory values.
If you choose N then you will be asked of you want to set camouflage
settings. Camouflage settings are a gray and black pattern that is
somewhat difficult to see.
If you choose N for camouflage, you will be asked to enter a color.
Color values can be 0 to 255 inclusive.
Special Note: When mapping in multi-player colors, it appears as
though the values from 110 to 130 are used as suit colors, with
player 1 as green, player 2 as indigo, etc. Therefore, if you select
a color between 110 and 130 it will appear green on player 1, indigo
on player 2, etc. This can have an interesting effect at times!
If camouflage was selected or a color was entered, you will next be
asked if you wish to cover the entire body. Covering the entire body
will make the whole thing one color (or camouflaged.) If you do not
choose entire body then only the arms and legs and helmet will change
color. The uniform will be the factory values. This means that the
uniform will change color by player number but the arms and legs
will all be the same for each player.
The process of converting will take several seconds to several
minutes depending on the speed of your computer. Dots will indicate
progress.
Command Line:
The command line can be used to enter values, bypassing the
questions. The following are command line switches:
R Reset. The same as selecting reset from the question.
C [A|P] Camouflage. Colors the player in my camouflage pattern.
Either A or P will determine if All or Part of the player is
colored.
nnn [A|P] Color nnn will be applied to All or Part of the player.
Examples:
DOOMCC2 R Reset player pictures
DOOMCC2 C A Camouflage All of player
DOOMCC2 205 P Make Part of player color 205
Final Comments:
The color values are those in the game palette. 0 is black and 4 and
255 are white (or close to white.)
Experiment with various colors in various maps. What works well in
E1M1 make not look so good in E3M2.
Enjoy!