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MegaDoom Add-On 3
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starwar2
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starwar2.txt
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1994-10-26
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5KB
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105 lines
======================================================================
Title : The Death Star
Filename : STARWAR2.WAD
Author : Matt Falk
Email Address : mfalk@netrats.dayton.saic.com
Misc. Author Info : junior MIS major at University of Dayton
Description : The DEATH STAR!!! Based on blueprints of a
set built for the movie and as well as
information contained in the SW RPG. These
are the first of many Star Wars levels I
will do, and I will eventually replace
these levels' textures with my own. Doors
needing keys aren't marked by colors
primarily because I wanted the levels to
look as much like Death Star as possible.
-----> If the game runs to slowly, just run an
IMPORTANT!-----> easier setting to limit the number of
-----> monsters (they slow down slower machines).
This isn't as bad as it used to be now that
I've used a reject compiler.
Level 1 includes the chasm Luke and Leia
swang across, the elevators Luke, Han, and
Chewie entered on their way to the detention
level, and the large corridor with the
blast doors. The blueprints covered 1/6 of
the level, so I had to make up the rest.
Level 2 consists of the detention level, the
trash copmactor, and the security station
from the RPG. I copied some of the sections
for deathmatch reasons.
HINT: follow Leia's technique on
getting to the trash compactor
Additional Credits to : Lucasfilm LTD
West End Games
ID
The makers of DEU, BSP, and REJECT
======================================================================
* Play Information *
Episode and Level # : E1M1, E1M2
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes
New Graphics : None - use SWGFX4.ZIP
New Sounds : None - use SWMUSFX2.WAD
New Music : None - use SWMUSFX2.WAD
Demos Replaced : None
* Construction *
Base : E1M1 - Modified STARWAR1.WAD
E1M2 - New level from scratch
Editor(s) used : DEU 5.2 GCC; BSP11x; REJECT10
Known Bugs : DO NOT SAVEGAME IN LEVEL 2! The number of
vertices, objects, etc. overruns the
savegame buffer. If you die, it's still
possible to finish the level from scratch.
Anyways, life in the Doom/Starwars world is
supposed to be a bitch! :-)
Minor HOM at ends of tunnels in level 2; I
trimmed as much detail as I could to bring
this down, and didn't think the remaining
HOM was bad enough to take out any more
detail. Sorry!
If you find any others, please let me know.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu
wuarchive.wustl.edu
wpi.wpi.edu
* How to use this WAD *
1. You must have the registered version of DOOM. (duh)
2. Put starwar1.wad in your doom directory
3. type: DOOM -FILE STARWAR2.WAD
If you have swmusfx2.wad as well, (found at infant2.sphs.indiana.edu
under /pub/doom/music)
type: DOOM -FILE STARWAR2.WAD SWMUSFX2.WAD