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MegaDoom Add-On 3
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readme.txt
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1995-03-13
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Mark Riel's PWads to Date.
These wads contain a lot of work! I think you will find they are high
quality levels. I'd like to think they are as good as the levels in Doom &
Doom 2, or at least approaching them. These are all my completed wads at this
time (March 95), I have a few more planned that should fit in a single
episode for Doom 2. Plus a deathmatch level or two.
The wads:
EYESTORM.ZIP - Eye of the Storm. First wad I made. An ending that
works great! (Email me and I'll tell ya the right
way to do it!) For original Doom.
YING1.ZIP - Ying, no Yang. Second Pwad. Asthetic carnage. A few
of my best looking rooms here. For original Doom.
HALL1.ZIP - Twisting Halls. My first Doom 2 wad. A level that
opens up as you complete each area. A big hall with
a monster salute and a secret.
BIGOPEN.ZIP - The Big Open.
At this point I realized just how much faster I can
make a level now! All those editing tricks...
Main concept: Make it Huge! That is, huge in the
amount of acreage. The size prohibits deathmatch
play. For Doom 2.
HALL2.ZIP - More Twisting Halls. Drew this one out on paper.
Start in caves, moves to indoors, a really big hall.
Deathmatchable. For Doom 2.
CHAM1.ZIP - Dynamic Chambers. A room with four different looks.
Three areas to explore. Neat stairs. Some major traps.
For Doom 2.
*BONUS*
MORT1.ZIP - An excellent deathmatch level my brother designed!
Perfect size for 2 player. Check it out. For Doom 2.
Thats it! Enjoy the levels. Please send comments to roc@eskimo.com!