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MegaDoom Add-On 3
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zaphod12
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zaphod12.txt
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1995-03-08
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================================================================
Title : Ktulu Calls Zaphod (BIG mistake)
Filename : ZAPHOD12.WAD
Other included files : ZAPHOD12.TXT, ZAPHINST.BAT, ZAPHEASY.BAT,
ZAPHHARD.BAT, ZPHSPRIT.WAD, ZAPHOD12.DEH,
FILE_ID.DIZ, DEUSF.EXE, and DEHACKED.EXE/INI
Author : Timothy A. Harris
Internet Email Address : whiplash@jax.jaxnet.com
PLEASE GIVE ME FEEDBACK!!!
Misc. Author Info : You may be tired of Doom 1, but this is really
nothing like it. Believe it or not this is my
first level. I actually completed it about three
months ago but just recently acquired internet
ftp access and decided to use the advantages of
DEUTEX 2.9 instead of editing the DOOM.WAD with
DMGRAPH.
I tried to make the "world" as realistic as
possible and paid a lot of attention to detail.
I also made some pretty nifty edits using
DeHackEd (hee hee). In other words, I spent
entirely too much time on it.
Changes since version 1.1: Works with DOOM 1.9, new DeHackEd and DEUSF
versions. New batch files and added INI file
to work with DEHACKED 2.3.
Description : Bear with me... I know sometimes I don't care
what the story is behind the level - I JUST WANT
TO PLAY - but I think you'll be glad you read this
first.
Zaphod Beeblebrox, our galactic hero and just
an all-around great guy, was zipping around in
his speedboat on an uncharted watery planet when
one of his two heads realized the other knew where
he was going. Unfortunately his two heads had
previously had a profound disagreement and were
not talking to each other. So the uninformed head
just had to sit tight (although this gave Zaphod a
neck ache) and wait.
Soon enough an expansive wall of shimmering blues
and reds could be seen closing in from all direc-
tions. Despite the circumstances, the informed
head remained calm (too calm - a bit trance-like
in fact), while the oblivious one remained so.
Eventually something could be seen ahead in the
distance as the shimmering wall was almost upon him.
Soon Zaphod's speedboat came to a splashing halt in
front of a large dock.
Suddenly his purpose was all too clear! Despite
their differences, both heads thought as one (with
twice the brain power)! Zaphod had been called to
the Land of Ktulu!! There were bits and scraps in
in the HITCHHIKER'S GUIDE about such a place - but
many thought it was just a myth. But now Zaphod
knew they had been mythinformed.
Supposedly an unknown being (except it's name)
named Ktulu had/has a hunger for humans (specific-
ally battle-trained) and "calls" them from all
over the far reaches of the galaxy to it's land.
Apparently Ktulu appreciates a good fight before
it overcomes them, but before they are worthy
enough to be devoured by Ktulu, they must fight
their way through it's minions and find Ktulu's
lair! (Zaphod always thought it was just an
excuse to soften up the victim).
With Zaphod's newly acquired oneness of his two
heads, he became acutely aware that his speedboat
was sinking. The corrosive waters surrounding
Ktulu (the land) work pretty fast, he thought.
Luckily his previously only-informed head had
gotten Zaphod to wear his neato-cool eLiTE battle
armor which would protect him from most corrosive
substances - not to mention also bringing the
other battle supplies...
Zaphod's heads agreed it was a BIG mistake for
Ktulu to have called Zaphod Beeblebrox. Zaphod
just hoped he could find enough ammunition from
fallen predecessors to last through the gauntlet
he knew was waiting for him...
Additional Credits to : -Those visionaries at Id and of course all the
"little visionaries" (like me) who inspire each
other to make better PWADS.
-Douglas Adams for Zaphod Beeblebrox and the
HITCHHIKER'S GUIDE TO THE GALAXY series.
-Metallica for inspiring the music.
================================================================
* Play Information *
Episode and Level # : E1M1 (yes, the energy weapons work)
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, the start points are there but this
level wasn't especially designed for it - untested.
Difficulty Settings : Hurt Me Plenty for the casual stroller and
ULTRAVIOLENCE! for the real Doomer
New Sounds : Yes, inside ZAPHOD12.WAD
New Graphics : Yes, inside ZPHSPRIT.WAD
New Music : Yes, inside ZAPHOD12.WAD
New Attributes/Effects : Yes, using DeHackEd 2.x
Demos Replaced : None (Didn't want to spoil any surprises)
* Construction *
Base : New level TOTALLY from scratch
Editor(s) used : DEU 5.21, DEU 5.2 GCC, DEUTex 2.9, BSP 1.2,
DeHackEd 2.x, RMB 1.x, DmAud 1.1, Midi2Mus
Known Bugs : - The most common error is due to Doom's
limits: a visplane overflow dropping you to
DOS. This happens in one place only that I
know of and it is understandable due to the
complexity of the room. Save Game! :)
- Not really a bug, but since the level is so
BIG (even without the patches), it's probably
slower on some machines - I have a 486-dx2-66
so I didn't have any problems :) Although, I
used RMB (a lifesaver for slower machines) to
make the WAD as efficient as possible (93%).
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels (but feel welcome to use any of my ideas).
You MAY distribute this ZIP, provided it is distributed as the original
ZAPHOD11.ZIP including all of the graphics and sound patches, with no
modifications. You may distribute these files in any electronic format
(BBS, Diskette, CD, etc).
* Where to get this WAD *
FTP sites: ftp.cdrom.com and mirrors
BBS numbers: - The Modem Games BBS using Game Connection (4-player Doom,
Doom II, Heretic, and more!) (904) 725-7931 and 8103.
- Others boards in the (904) area code.