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MegaDoom Add-On 3
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deadzone
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deadzone.txt
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1994-05-31
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2KB
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64 lines
================================================================
Title : DEADZONE.WAD
Author : Colin Dickens
Email Address : colin.dickens@aea.orgn.uk
Description : This level was designed primarily as a
three to four player deathmatch, but it
can also be played through as a single
player game. The level is based round
a large central cavernous room containing
four gun turrets. As a deathmatch level,
the best places to be (in terms of where
to find weapons and good ambush/sniper
points) are also the most dangerous. These
are the deadzones.
Additional Comments : When playing in deathmatch, try running the
level on -skill 1 and -respawn. This puts four deaf and wall facing
humanoids in the level which are dead easy to kill, and provides a
nice way of introducing fresh ammo into the game. There are also a
number of 'stores' hidden around, which can provide that well needed
health boost.
================================================================
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : ~ 40hrs
Editor(s) used : DEU 5.1 and BSP1.1
Known Bugs : There is one linedef that when you cross, you get
a flash of sky.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
BBS numbers:
Other: