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Text File  |  2008-01-23  |  1.0 KB  |  19 lines

  1. <k3dml>
  2.     <shaders>
  3.         <shader type="surface" name="k3d_painted_constant">
  4.             <description>Unlit surface with texture mapping (good for backgrounds and foregrounds)</description>
  5.             <authors>Timothy M. Shead</authors>
  6.             <copyright>Copyright (c) 1995-2004, Timothy M. Shead</copyright>
  7.             <argument name="texturename" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="" output="false" default_value=""/>
  8.             <argument name="s0" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
  9.             <argument name="s1" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
  10.             <argument name="t0" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
  11.             <argument name="t1" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
  12.         </shader>
  13.     </shaders>
  14. </k3dml>
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