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- <k3dml>
- <shaders>
- <shader type="surface" name="k3d_painted_constant">
- <description>Unlit surface with texture mapping (good for backgrounds and foregrounds)</description>
- <authors>Timothy M. Shead</authors>
- <copyright>Copyright (c) 1995-2004, Timothy M. Shead</copyright>
- <argument name="texturename" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="" output="false" default_value=""/>
- <argument name="s0" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="s1" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="t0" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="t1" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- </shader>
- </shaders>
- </k3dml>
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