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- /* incandPlastic.sl version 1.0, Jan. 2002
- * Felipe Esquivel <felipe@siggraph.org.mx>
- *
- * Este es un shader plastico con componente de
- * incandescencia como el contenido en un Blinn.
- *
- * This is a normal plastic shader and includes an
- * incandescence value like the blinn shader.
- */
- surface
- k3d_incandplastic(color SurfaceColor = color(0, 0.25, 1);
- color SurfaceOpacity = 1;
- float Ka = 0;
- float Kd = 0.9;
- float Ks = 0.5;
- float Roughness = 0.05;
- color SpecularColor = 1;
- color Incandescence = color(0, 0, 0.3);)
- {
- normal Nf;
- vector NI;
-
- Nf = faceforward(normalize(N), I, normalize(N));
- NI = -normalize(I);
- Ci = SurfaceOpacity * (SurfaceColor * (Ka * ambient() + Kd * diffuse(Nf)) +
- SpecularColor * Ks * specular(Nf, NI, Roughness) +
- Incandescence);
- Oi = SurfaceOpacity;
- }
-