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- <k3dml>
- <shaders>
- <shader type="surface" name="k3d_glow">
- <description>Gives geometry a transparent "glow" effect</description>
- <authors>Steve Upstill</authors>
- <argument name="attenuation" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="2.0"/>
- <argument name="centercolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="1 1 1"/>
- <argument name="edgecolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="1 1 0"/>
- </shader>
- </shaders>
- </k3dml>
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