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- <k3dml>
- <shaders>
- <shader type="surface" name="k3d_flame">
- <description>Makes something that looks like fire</description>
- <authors>F. Kenton Musgrave, Larry Gritz</authors>
- <argument name="distortion" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="chaosscale" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="chaosoffset" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="octaves" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="7"/>
- <argument name="flameoffset" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.0"/>
- <argument name="flameamplitude" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="2.0"/>
- <argument name="phase" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.0"/>
- </shader>
- </shaders>
- </k3dml>
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