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- <k3dml>
- <shaders>
- <shader type="light" name="k3d_waterlight">
- <description>Cheap simulation of underwater light caustic effects</description>
- <authors>Timothy M. Shead</authors>
- <copyright>Copyright (c) 1995-2004, Timothy M. Shead</copyright>
- <argument name="minimum_intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.1"/>
- <argument name="maximum_intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="2.5"/>
- <argument name="frequency" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1.0"/>
- <argument name="phase" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.0"/>
- <argument name="lightcolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="0.2 0.6 0.9"/>
- <argument name="shadowname" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="shader" output="false" default_value=""/>
- <argument name="samples" storage_class="uniform" type="float" extended_type="float" array_count="1" space="shader" output="false" default_value="16"/>
- <argument name="blur" storage_class="uniform" type="float" extended_type="float" array_count="1" space="shader" output="false" default_value="0.01"/>
- <argument name="bias" storage_class="uniform" type="float" extended_type="float" array_count="1" space="shader" output="false" default_value="0.01"/>
- </shader>
- </shaders>
- </k3dml>
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