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Text File  |  2008-01-23  |  1.6 KB  |  23 lines

  1. <k3dml>
  2.     <shaders>
  3.         <shader type="light" name="k3d_waterlight">
  4.             <description>Cheap simulation of underwater light caustic effects</description>
  5.             <authors>Timothy M. Shead</authors>
  6.             <copyright>Copyright (c) 1995-2004, Timothy M. Shead</copyright>
  7.             <argument name="minimum_intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.1"/>
  8.             <argument name="maximum_intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="2.5"/>
  9.             <argument name="frequency" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1.0"/>
  10.             <argument name="phase" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.0"/>
  11.             <argument name="lightcolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="0.2 0.6 0.9"/>
  12.             <argument name="shadowname" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="shader" output="false" default_value=""/>
  13.             <argument name="samples" storage_class="uniform" type="float" extended_type="float" array_count="1" space="shader" output="false" default_value="16"/>
  14.             <argument name="blur" storage_class="uniform" type="float" extended_type="float" array_count="1" space="shader" output="false" default_value="0.01"/>
  15.             <argument name="bias" storage_class="uniform" type="float" extended_type="float" array_count="1" space="shader" output="false" default_value="0.01"/>
  16.         </shader>
  17.     </shaders>
  18. </k3dml>
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