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- <k3dml>
- <shaders>
- <shader type="light" name="k3d_uberlight">
- <description>A light with many fun controls</description>
- <authors>Ronen Barzel, Larry Gritz</authors>
- <argument name="lighttype" storage_class="uniform" type="string" extended_type="string" array_count="1" space="" output="false" default_value="spot"/>
- <argument name="intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="lightcolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="1 1 1"/>
- <argument name="cuton" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.01"/>
- <argument name="cutoff" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1.0e6"/>
- <argument name="nearedge" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="faredge" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="falloff" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="falloffdist" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="maxintensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="parallelrays" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="shearx" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="sheary" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="width" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="height" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="wedge" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".1"/>
- <argument name="hedge" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".1"/>
- <argument name="roundness" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="beamdistribution" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="slidename" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="" output="false" default_value=""/>
- <argument name="noiseamp" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="noisefreq" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="4"/>
- <argument name="noiseoffset" storage_class="uniform" type="vector" extended_type="vector" array_count="1" space="" output="false" default_value="0 0 0"/>
- <argument name="shadowmap" storage_class="uniform" type="string" extended_type="texture" array_count="1" space="" output="false" default_value=""/>
- <argument name="shadowblur" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0.01"/>
- <argument name="shadowbias" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".01"/>
- <argument name="shadownsamps" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="16"/>
- <argument name="shadowcolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="0 0 0"/>
- <argument name="raytraceshadow" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="nshadowrays" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="shadowcheat" storage_class="uniform" type="vector" extended_type="vector" array_count="1" space="shader" output="false" default_value="0 0 0"/>
- <argument name="blockercoords" storage_class="uniform" type="string" extended_type="string" array_count="1" space="" output="false" default_value=""/>
- <argument name="blockerwidth" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="blockerheight" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="blockerwedge" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".1"/>
- <argument name="blockerhedge" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value=".1"/>
- <argument name="blockerround" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
- <argument name="nonspecular" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="0"/>
- <argument name="__nonspecular" storage_class="varying" type="float" extended_type="float" array_count="1" space="" output="true" default_value="0"/>
- <argument name="__nondiffuse" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="true" default_value="0"/>
- <argument name="__foglight" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="true" default_value="1"/>
- </shader>
- </shaders>
- </k3dml>
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