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  1. <k3dml>
  2.     <shaders>
  3.         <shader type="light" name="k3d_distantlight">
  4.             <description>Standard distant light source for RenderMan Interface</description>
  5.             <authors>Pixar</authors>
  6.             <copyright>(c) Copyright 1988, Pixar</copyright>
  7.             <argument name="intensity" storage_class="uniform" type="float" extended_type="float" array_count="1" space="" output="false" default_value="1"/>
  8.             <argument name="lightcolor" storage_class="uniform" type="color" extended_type="color" array_count="1" space="" output="false" default_value="1 1 1"/>
  9.             <argument name="from" storage_class="uniform" type="point" extended_type="point" array_count="1" space="shader" output="false" default_value="0 0 0"/>
  10.             <argument name="to" storage_class="uniform" type="point" extended_type="point" array_count="1" space="shader" output="false" default_value="0 0 1"/>
  11.         </shader>
  12.     </shaders>
  13. </k3dml>
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