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- #python
-
- import k3d
-
- doc = Document
- doc.start_change_set()
- try:
- frozen_mesh = doc.new_node("FrozenMesh")
- frozen_mesh.name = "Bilinear Patch"
-
- mesh = k3d.dynamic_cast(frozen_mesh, "imesh_storage").reset_mesh()
-
- points = mesh.create_points()
- point_selection = mesh.create_point_selection()
- bilinear_patches = mesh.create_bilinear_patches()
- patch_selection = bilinear_patches.create_patch_selection()
- patch_materials = bilinear_patches.create_patch_materials()
- patch_points = bilinear_patches.create_patch_points()
- Cs = bilinear_patches.writable_varying_data().create_array("Cs", "k3d::color")
-
- positions = [(-5, 0, 5), (5, 0, 5), (0, -5, -5), (0, 5, -5)]
- for position in positions:
- points.append(k3d.point3(position[0], position[1], position[2]))
- point_selection.append(0.0)
-
- patch_selection.append(0)
- patch_materials.append(None)
-
- patch_points.append(0)
- patch_points.append(1)
- patch_points.append(2)
- patch_points.append(3)
-
- Cs.append(k3d.color(1, 0, 0))
- Cs.append(k3d.color(0, 1, 0))
- Cs.append(k3d.color(0, 0, 1))
- Cs.append(k3d.color(1, 1, 1))
-
- mesh_instance = doc.new_node("MeshInstance")
- mesh_instance.name = "Bilinear Patch Instance"
- mesh_instance.gl_painter = doc.get_node("GL Default Painter")
- mesh_instance.ri_painter = doc.get_node("RenderMan Default Painter")
- doc.set_dependency(mesh_instance.get_property("input_mesh"), frozen_mesh.get_property("output_mesh"))
-
- doc.finish_change_set("Create Bilinear Patch")
-
- except:
- doc.cancel_change_set()
- raise
-
-