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- # ***** BEGIN LICENSE BLOCK *****
- # Version: MPL 1.1/GPL 2.0/LGPL 2.1
- #
- # The contents of this file are subject to the Mozilla Public License Version
- # 1.1 (the "License"); you may not use this file except in compliance with
- # the License. You may obtain a copy of the License at
- # http://www.mozilla.org/MPL/
- #
- # Software distributed under the License is distributed on an "AS IS" basis,
- # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- # for the specific language governing rights and limitations under the
- # License.
- #
- # The Original Code is the Python Computer Graphics Kit.
- #
- # The Initial Developer of the Original Code is Matthias Baas.
- # Portions created by the Initial Developer are Copyright (C) 2004
- # the Initial Developer. All Rights Reserved.
- #
- # Contributor(s):
- #
- # Alternatively, the contents of this file may be used under the terms of
- # either the GNU General Public License Version 2 or later (the "GPL"), or
- # the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- # in which case the provisions of the GPL or the LGPL are applicable instead
- # of those above. If you wish to allow use of your version of this file only
- # under the terms of either the GPL or the LGPL, and not to allow others to
- # use your version of this file under the terms of the MPL, indicate your
- # decision by deleting the provisions above and replace them with the notice
- # and other provisions required by the GPL or the LGPL. If you do not delete
- # the provisions above, a recipient may use your version of this file under
- # the terms of any one of the MPL, the GPL or the LGPL.
- #
- # ***** END LICENSE BLOCK *****
- # $Id: spotlight3ds.py,v 1.2 2005/07/03 09:43:36 mbaas Exp $
-
- ## \file spotlight3ds.py
- ## Contains the SpotLight3DS class.
-
- import protocols
- from Interfaces import *
- from slots import *
- import lookat
- from lightsource import LightSource
-
- # SpotLight3DS
- class SpotLight3DS(LightSource):
- """This class represents a spotlight as it appears in 3DS files.
-
- The direction of the light is the local positive Z axis.
- """
-
- protocols.advise(instancesProvide=[ISceneItem])
-
- def __init__(self,
- name="SpotLight3DS",
- enabled = True, # off
- intensity = 1.0, # multiplier
-
- see_cone = False,
- roll = 0.0,
- outer_range = 0,
- inner_range = 0,
- attenuation = 0,
- rectangular_spot = 0,
- shadowed = False,
- shadow_bias = 0,
- shadow_filter = 4.0,
- shadow_size = 256,
- spot_aspect = 0,
- use_projector = False,
- projector = 0,
- overshoot = False,
- ray_shadows = False,
- ray_bias = False,
- hotspot = 43,
- falloff = 45,
- color = (1,1,1),
- target=vec3(0,0,0), # spot
- # transform = None,
- # pos = None, rot = None, scale = None,
- # pivot= None,
- # offsetTransform = None,
- # auto_insert=True,
- **params
- ):
-
- LightSource.__init__(self, name=name, **params)
-
- target = vec3(target)
-
- # Target
- self.target_slot = Vec3Slot(target)
- self.addSlot("target", self.target_slot)
-
- self.enabled = enabled
- self.intensity = intensity
- self.attenuation = attenuation
- self.attenuation = attenuation
- self.inner_range = inner_range
- self.outer_range = outer_range
- self.falloff = falloff
- self.hotspot = hotspot
- self.overshoot = overshoot
- self.color = color
- self.shadowed = shadowed
- self.cast_shadow = shadowed
- self.shadow_filter = shadow_filter
- self.shadow_bias = shadow_bias
- self.shadow_size = shadow_size
-
- # Create the internal LookAt component
- self._lookat = lookat.LookAt()
- self._lookat.name = "SpotLight3DS_LookAt"
- self._lookat.output_slot.connect(self.rot_slot)
- self.pos_slot.connect(self._lookat.pos_slot)
- self.target_slot.connect(self._lookat.target_slot)
-
-
- # Create the "target" property
- exec slotPropertyCode("target")
-
- def protocols(self):
- return [ISceneItem]
-
-
-
-
-