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- # ***** BEGIN LICENSE BLOCK *****
- # Version: MPL 1.1/GPL 2.0/LGPL 2.1
- #
- # The contents of this file are subject to the Mozilla Public License Version
- # 1.1 (the "License"); you may not use this file except in compliance with
- # the License. You may obtain a copy of the License at
- # http://www.mozilla.org/MPL/
- #
- # Software distributed under the License is distributed on an "AS IS" basis,
- # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- # for the specific language governing rights and limitations under the
- # License.
- #
- # The Original Code is the Python Computer Graphics Kit.
- #
- # The Initial Developer of the Original Code is Matthias Baas.
- # Portions created by the Initial Developer are Copyright (C) 2004
- # the Initial Developer. All Rights Reserved.
- #
- # Contributor(s):
- #
- # Alternatively, the contents of this file may be used under the terms of
- # either the GNU General Public License Version 2 or later (the "GPL"), or
- # the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- # in which case the provisions of the GPL or the LGPL are applicable instead
- # of those above. If you wish to allow use of your version of this file only
- # under the terms of either the GPL or the LGPL, and not to allow others to
- # use your version of this file under the terms of the MPL, indicate your
- # decision by deleting the provisions above and replace them with the notice
- # and other provisions required by the GPL or the LGPL. If you do not delete
- # the provisions above, a recipient may use your version of this file under
- # the terms of any one of the MPL, the GPL or the LGPL.
- #
- # ***** END LICENSE BLOCK *****
- # $Id: box.py,v 1.2 2005/04/19 08:45:49 mbaas Exp $
-
- ## \file box.py
- ## Contains the Box class.
-
- import protocols
- from Interfaces import *
- from slots import *
- from cgtypes import vec3
- from worldobject import WorldObject
- from boxgeom import BoxGeom
-
- # Box
- class Box(WorldObject):
-
- protocols.advise(instancesProvide=[ISceneItem, IRigidBody])
-
- def __init__(self,
- name = "Box",
- dynamics = True,
- static = False,
- lx=1.0, ly=1.0, lz=1.0,
- segmentsx=1, segmentsy=1, segmentsz=1, **params):
- WorldObject.__init__(self, name=name, **params)
-
- self.geom = BoxGeom(lx, ly, lz, segmentsx, segmentsy, segmentsz)
-
- self.dynamics_slot = BoolSlot(dynamics)
- self.static_slot = BoolSlot(static)
- self.addSlot("dynamics", self.dynamics_slot)
- self.addSlot("static", self.static_slot)
-
- exec slotPropertyCode("dynamics")
- exec slotPropertyCode("static")
-
-