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- '''OpenGL extension NV.vertex_program
-
- Overview (from the spec)
-
- Unextended OpenGL mandates a certain set of configurable per-vertex
- computations defining vertex transformation, texture coordinate
- generation and transformation, and lighting. Several extensions
- have added further per-vertex computations to OpenGL. For example,
- extensions have defined new texture coordinate generation modes
- (ARB_texture_cube_map, NV_texgen_reflection, NV_texgen_emboss), new
- vertex transformation modes (EXT_vertex_weighting), new lighting modes
- (OpenGL 1.2's separate specular and rescale normal functionality),
- several modes for fog distance generation (NV_fog_distance), and
- eye-distance point size attenuation (EXT_point_parameters).
-
- Each such extension adds a small set of relatively inflexible
- per-vertex computations.
-
- This inflexibility is in contrast to the typical flexibility provided
- by the underlying programmable floating point engines (whether
- micro-coded vertex engines, DSPs, or CPUs) that are traditionally used
- to implement OpenGL's per-vertex computations. The purpose of this
- extension is to expose to the OpenGL application writer a significant
- degree of per-vertex programmability for computing vertex parameters.
-
- For the purposes of discussing this extension, a vertex program is
- a sequence of floating-point 4-component vector operations that
- determines how a set of program parameters (defined outside of
- OpenGL's begin/end pair) and an input set of per-vertex parameters
- are transformed to a set of per-vertex output parameters.
-
- The per-vertex computations for standard OpenGL given a particular
- set of lighting and texture coordinate generation modes (along with
- any state for extensions defining per-vertex computations) is, in
- essence, a vertex program. However, the sequence of operations is
- defined implicitly by the current OpenGL state settings rather than
- defined explicitly as a sequence of instructions.
-
- This extension provides an explicit mechanism for defining vertex
- program instruction sequences for application-defined vertex programs.
- In order to define such vertex programs, this extension defines
- a vertex programming model including a floating-point 4-component
- vector instruction set and a relatively large set of floating-point
- 4-component registers.
-
- The extension's vertex programming model is designed for efficient
- hardware implementation and to support a wide variety of vertex
- programs. By design, the entire set of existing vertex programs
- defined by existing OpenGL per-vertex computation extensions can be
- implemented using the extension's vertex programming model.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_program.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_NV_vertex_program'
- GL_VERTEX_PROGRAM_NV = constant.Constant( 'GL_VERTEX_PROGRAM_NV', 0x8620 )
- glget.addGLGetConstant( GL_VERTEX_PROGRAM_NV, (1,) )
- GL_VERTEX_STATE_PROGRAM_NV = constant.Constant( 'GL_VERTEX_STATE_PROGRAM_NV', 0x8621 )
- GL_ATTRIB_ARRAY_SIZE_NV = constant.Constant( 'GL_ATTRIB_ARRAY_SIZE_NV', 0x8623 )
- GL_ATTRIB_ARRAY_STRIDE_NV = constant.Constant( 'GL_ATTRIB_ARRAY_STRIDE_NV', 0x8624 )
- GL_ATTRIB_ARRAY_TYPE_NV = constant.Constant( 'GL_ATTRIB_ARRAY_TYPE_NV', 0x8625 )
- GL_CURRENT_ATTRIB_NV = constant.Constant( 'GL_CURRENT_ATTRIB_NV', 0x8626 )
- GL_PROGRAM_LENGTH_NV = constant.Constant( 'GL_PROGRAM_LENGTH_NV', 0x8627 )
- GL_PROGRAM_STRING_NV = constant.Constant( 'GL_PROGRAM_STRING_NV', 0x8628 )
- GL_MODELVIEW_PROJECTION_NV = constant.Constant( 'GL_MODELVIEW_PROJECTION_NV', 0x8629 )
- GL_IDENTITY_NV = constant.Constant( 'GL_IDENTITY_NV', 0x862A )
- GL_INVERSE_NV = constant.Constant( 'GL_INVERSE_NV', 0x862B )
- GL_TRANSPOSE_NV = constant.Constant( 'GL_TRANSPOSE_NV', 0x862C )
- GL_INVERSE_TRANSPOSE_NV = constant.Constant( 'GL_INVERSE_TRANSPOSE_NV', 0x862D )
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = constant.Constant( 'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 0x862E )
- glget.addGLGetConstant( GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, (1,) )
- GL_MAX_TRACK_MATRICES_NV = constant.Constant( 'GL_MAX_TRACK_MATRICES_NV', 0x862F )
- glget.addGLGetConstant( GL_MAX_TRACK_MATRICES_NV, (1,) )
- GL_MATRIX0_NV = constant.Constant( 'GL_MATRIX0_NV', 0x8630 )
- GL_MATRIX1_NV = constant.Constant( 'GL_MATRIX1_NV', 0x8631 )
- GL_MATRIX2_NV = constant.Constant( 'GL_MATRIX2_NV', 0x8632 )
- GL_MATRIX3_NV = constant.Constant( 'GL_MATRIX3_NV', 0x8633 )
- GL_MATRIX4_NV = constant.Constant( 'GL_MATRIX4_NV', 0x8634 )
- GL_MATRIX5_NV = constant.Constant( 'GL_MATRIX5_NV', 0x8635 )
- GL_MATRIX6_NV = constant.Constant( 'GL_MATRIX6_NV', 0x8636 )
- GL_MATRIX7_NV = constant.Constant( 'GL_MATRIX7_NV', 0x8637 )
- GL_CURRENT_MATRIX_STACK_DEPTH_NV = constant.Constant( 'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 0x8640 )
- glget.addGLGetConstant( GL_CURRENT_MATRIX_STACK_DEPTH_NV, (1,) )
- GL_CURRENT_MATRIX_NV = constant.Constant( 'GL_CURRENT_MATRIX_NV', 0x8641 )
- glget.addGLGetConstant( GL_CURRENT_MATRIX_NV, (4,4) )
- GL_VERTEX_PROGRAM_POINT_SIZE_NV = constant.Constant( 'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 0x8642 )
- glget.addGLGetConstant( GL_VERTEX_PROGRAM_POINT_SIZE_NV, (1,) )
- GL_VERTEX_PROGRAM_TWO_SIDE_NV = constant.Constant( 'GL_VERTEX_PROGRAM_TWO_SIDE_NV', 0x8643 )
- glget.addGLGetConstant( GL_VERTEX_PROGRAM_TWO_SIDE_NV, (1,) )
- GL_PROGRAM_PARAMETER_NV = constant.Constant( 'GL_PROGRAM_PARAMETER_NV', 0x8644 )
- GL_ATTRIB_ARRAY_POINTER_NV = constant.Constant( 'GL_ATTRIB_ARRAY_POINTER_NV', 0x8645 )
- GL_PROGRAM_TARGET_NV = constant.Constant( 'GL_PROGRAM_TARGET_NV', 0x8646 )
- GL_PROGRAM_RESIDENT_NV = constant.Constant( 'GL_PROGRAM_RESIDENT_NV', 0x8647 )
- GL_TRACK_MATRIX_NV = constant.Constant( 'GL_TRACK_MATRIX_NV', 0x8648 )
- GL_TRACK_MATRIX_TRANSFORM_NV = constant.Constant( 'GL_TRACK_MATRIX_TRANSFORM_NV', 0x8649 )
- GL_VERTEX_PROGRAM_BINDING_NV = constant.Constant( 'GL_VERTEX_PROGRAM_BINDING_NV', 0x864A )
- glget.addGLGetConstant( GL_VERTEX_PROGRAM_BINDING_NV, (1,) )
- GL_PROGRAM_ERROR_POSITION_NV = constant.Constant( 'GL_PROGRAM_ERROR_POSITION_NV', 0x864B )
- glget.addGLGetConstant( GL_PROGRAM_ERROR_POSITION_NV, (1,) )
- GL_VERTEX_ATTRIB_ARRAY0_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY0_NV', 0x8650 )
- GL_VERTEX_ATTRIB_ARRAY1_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY1_NV', 0x8651 )
- GL_VERTEX_ATTRIB_ARRAY2_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY2_NV', 0x8652 )
- GL_VERTEX_ATTRIB_ARRAY3_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY3_NV', 0x8653 )
- GL_VERTEX_ATTRIB_ARRAY4_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY4_NV', 0x8654 )
- GL_VERTEX_ATTRIB_ARRAY5_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY5_NV', 0x8655 )
- GL_VERTEX_ATTRIB_ARRAY6_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY6_NV', 0x8656 )
- GL_VERTEX_ATTRIB_ARRAY7_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY7_NV', 0x8657 )
- GL_VERTEX_ATTRIB_ARRAY8_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY8_NV', 0x8658 )
- GL_VERTEX_ATTRIB_ARRAY9_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY9_NV', 0x8659 )
- GL_VERTEX_ATTRIB_ARRAY10_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY10_NV', 0x865A )
- GL_VERTEX_ATTRIB_ARRAY11_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY11_NV', 0x865B )
- GL_VERTEX_ATTRIB_ARRAY12_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY12_NV', 0x865C )
- GL_VERTEX_ATTRIB_ARRAY13_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY13_NV', 0x865D )
- GL_VERTEX_ATTRIB_ARRAY14_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY14_NV', 0x865E )
- GL_VERTEX_ATTRIB_ARRAY15_NV = constant.Constant( 'GL_VERTEX_ATTRIB_ARRAY15_NV', 0x865F )
- GL_MAP1_VERTEX_ATTRIB0_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB0_4_NV', 0x8660 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB0_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB1_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB1_4_NV', 0x8661 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB1_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB2_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB2_4_NV', 0x8662 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB2_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB3_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB3_4_NV', 0x8663 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB3_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB4_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB4_4_NV', 0x8664 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB4_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB5_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB5_4_NV', 0x8665 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB5_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB6_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB6_4_NV', 0x8666 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB6_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB7_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB7_4_NV', 0x8667 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB7_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB8_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB8_4_NV', 0x8668 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB8_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB9_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB9_4_NV', 0x8669 )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB9_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB10_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB10_4_NV', 0x866A )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB10_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB11_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB11_4_NV', 0x866B )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB11_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB12_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB12_4_NV', 0x866C )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB12_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB13_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB13_4_NV', 0x866D )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB13_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB14_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB14_4_NV', 0x866E )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB14_4_NV, (4,) )
- GL_MAP1_VERTEX_ATTRIB15_4_NV = constant.Constant( 'GL_MAP1_VERTEX_ATTRIB15_4_NV', 0x866F )
- glget.addGLGetConstant( GL_MAP1_VERTEX_ATTRIB15_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB0_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB0_4_NV', 0x8670 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB0_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB1_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB1_4_NV', 0x8671 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB1_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB2_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB2_4_NV', 0x8672 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB2_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB3_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB3_4_NV', 0x8673 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB3_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB4_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB4_4_NV', 0x8674 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB4_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB5_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB5_4_NV', 0x8675 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB5_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB6_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB6_4_NV', 0x8676 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB6_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB7_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB7_4_NV', 0x8677 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB7_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB8_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB8_4_NV', 0x8678 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB8_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB9_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB9_4_NV', 0x8679 )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB9_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB10_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB10_4_NV', 0x867A )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB10_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB11_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB11_4_NV', 0x867B )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB11_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB12_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB12_4_NV', 0x867C )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB12_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB13_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB13_4_NV', 0x867D )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB13_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB14_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB14_4_NV', 0x867E )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB14_4_NV, (4,) )
- GL_MAP2_VERTEX_ATTRIB15_4_NV = constant.Constant( 'GL_MAP2_VERTEX_ATTRIB15_4_NV', 0x867F )
- glget.addGLGetConstant( GL_MAP2_VERTEX_ATTRIB15_4_NV, (4,) )
- glAreProgramsResidentNV = platform.createExtensionFunction(
- 'glAreProgramsResidentNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLboolean,
- argTypes=(constants.GLsizei, arrays.GLuintArray, ctypes.POINTER(constants.GLboolean),),
- doc = 'glAreProgramsResidentNV( GLsizei(n), GLuintArray(programs), POINTER(constants.GLboolean)(residences) ) -> constants.GLboolean',
- argNames = ('n', 'programs', 'residences',),
- )
-
- glBindProgramNV = platform.createExtensionFunction(
- 'glBindProgramNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint,),
- doc = 'glBindProgramNV( GLenum(target), GLuint(id) ) -> None',
- argNames = ('target', 'id',),
- )
-
- glDeleteProgramsNV = platform.createExtensionFunction(
- 'glDeleteProgramsNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLsizei, arrays.GLuintArray,),
- doc = 'glDeleteProgramsNV( GLsizei(n), GLuintArray(programs) ) -> None',
- argNames = ('n', 'programs',),
- )
-
- glExecuteProgramNV = platform.createExtensionFunction(
- 'glExecuteProgramNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, arrays.GLfloatArray,),
- doc = 'glExecuteProgramNV( GLenum(target), GLuint(id), GLfloatArray(params) ) -> None',
- argNames = ('target', 'id', 'params',),
- )
-
- glGenProgramsNV = platform.createExtensionFunction(
- 'glGenProgramsNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLsizei, arrays.GLuintArray,),
- doc = 'glGenProgramsNV( GLsizei(n), GLuintArray(programs) ) -> None',
- argNames = ('n', 'programs',),
- )
-
- glGetProgramParameterdvNV = platform.createExtensionFunction(
- 'glGetProgramParameterdvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLenum, arrays.GLdoubleArray,),
- doc = 'glGetProgramParameterdvNV( GLenum(target), GLuint(index), GLenum(pname), GLdoubleArray(params) ) -> None',
- argNames = ('target', 'index', 'pname', 'params',),
- )
-
- glGetProgramParameterfvNV = platform.createExtensionFunction(
- 'glGetProgramParameterfvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
- doc = 'glGetProgramParameterfvNV( GLenum(target), GLuint(index), GLenum(pname), GLfloatArray(params) ) -> None',
- argNames = ('target', 'index', 'pname', 'params',),
- )
-
- glGetProgramivNV = platform.createExtensionFunction(
- 'glGetProgramivNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
- doc = 'glGetProgramivNV( GLuint(id), GLenum(pname), GLintArray(params) ) -> None',
- argNames = ('id', 'pname', 'params',),
- )
-
- glGetProgramStringNV = platform.createExtensionFunction(
- 'glGetProgramStringNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLubyteArray,),
- doc = 'glGetProgramStringNV( GLuint(id), GLenum(pname), GLubyteArray(program) ) -> None',
- argNames = ('id', 'pname', 'program',),
- )
-
- glGetTrackMatrixivNV = platform.createExtensionFunction(
- 'glGetTrackMatrixivNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLenum, arrays.GLintArray,),
- doc = 'glGetTrackMatrixivNV( GLenum(target), GLuint(address), GLenum(pname), GLintArray(params) ) -> None',
- argNames = ('target', 'address', 'pname', 'params',),
- )
-
- glGetVertexAttribdvNV = platform.createExtensionFunction(
- 'glGetVertexAttribdvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLdoubleArray,),
- doc = 'glGetVertexAttribdvNV( GLuint(index), GLenum(pname), GLdoubleArray(params) ) -> None',
- argNames = ('index', 'pname', 'params',),
- )
-
- glGetVertexAttribfvNV = platform.createExtensionFunction(
- 'glGetVertexAttribfvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
- doc = 'glGetVertexAttribfvNV( GLuint(index), GLenum(pname), GLfloatArray(params) ) -> None',
- argNames = ('index', 'pname', 'params',),
- )
-
- glGetVertexAttribivNV = platform.createExtensionFunction(
- 'glGetVertexAttribivNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
- doc = 'glGetVertexAttribivNV( GLuint(index), GLenum(pname), GLintArray(params) ) -> None',
- argNames = ('index', 'pname', 'params',),
- )
-
- glGetVertexAttribPointervNV = platform.createExtensionFunction(
- 'glGetVertexAttribPointervNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(ctypes.c_void_p),),
- doc = 'glGetVertexAttribPointervNV( GLuint(index), GLenum(pname), POINTER(ctypes.c_void_p)(pointer) ) -> None',
- argNames = ('index', 'pname', 'pointer',),
- )
-
- glIsProgramNV = platform.createExtensionFunction(
- 'glIsProgramNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLboolean,
- argTypes=(constants.GLuint,),
- doc = 'glIsProgramNV( GLuint(id) ) -> constants.GLboolean',
- argNames = ('id',),
- )
-
- glLoadProgramNV = platform.createExtensionFunction(
- 'glLoadProgramNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLsizei, arrays.GLubyteArray,),
- doc = 'glLoadProgramNV( GLenum(target), GLuint(id), GLsizei(len), GLubyteArray(program) ) -> None',
- argNames = ('target', 'id', 'len', 'program',),
- )
-
- glProgramParameter4dNV = platform.createExtensionFunction(
- 'glProgramParameter4dNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLdouble, constants.GLdouble, constants.GLdouble, constants.GLdouble,),
- doc = 'glProgramParameter4dNV( GLenum(target), GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None',
- argNames = ('target', 'index', 'x', 'y', 'z', 'w',),
- )
-
- glProgramParameter4dvNV = platform.createExtensionFunction(
- 'glProgramParameter4dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glProgramParameter4dvNV( GLenum(target), GLuint(index), GLdoubleArray(v) ) -> None',
- argNames = ('target', 'index', 'v',),
- )
-
- glProgramParameter4fNV = platform.createExtensionFunction(
- 'glProgramParameter4fNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLfloat, constants.GLfloat, constants.GLfloat, constants.GLfloat,),
- doc = 'glProgramParameter4fNV( GLenum(target), GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None',
- argNames = ('target', 'index', 'x', 'y', 'z', 'w',),
- )
-
- glProgramParameter4fvNV = platform.createExtensionFunction(
- 'glProgramParameter4fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, arrays.GLfloatArray,),
- doc = 'glProgramParameter4fvNV( GLenum(target), GLuint(index), GLfloatArray(v) ) -> None',
- argNames = ('target', 'index', 'v',),
- )
-
- glProgramParameters4dvNV = platform.createExtensionFunction(
- 'glProgramParameters4dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glProgramParameters4dvNV( GLenum(target), GLuint(index), GLuint(count), GLdoubleArray(v) ) -> None',
- argNames = ('target', 'index', 'count', 'v',),
- )
-
- glProgramParameters4fvNV = platform.createExtensionFunction(
- 'glProgramParameters4fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, arrays.GLfloatArray,),
- doc = 'glProgramParameters4fvNV( GLenum(target), GLuint(index), GLuint(count), GLfloatArray(v) ) -> None',
- argNames = ('target', 'index', 'count', 'v',),
- )
-
- glRequestResidentProgramsNV = platform.createExtensionFunction(
- 'glRequestResidentProgramsNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLsizei, arrays.GLuintArray,),
- doc = 'glRequestResidentProgramsNV( GLsizei(n), GLuintArray(programs) ) -> None',
- argNames = ('n', 'programs',),
- )
-
- glTrackMatrixNV = platform.createExtensionFunction(
- 'glTrackMatrixNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLenum, constants.GLenum,),
- doc = 'glTrackMatrixNV( GLenum(target), GLuint(address), GLenum(matrix), GLenum(transform) ) -> None',
- argNames = ('target', 'address', 'matrix', 'transform',),
- )
-
- glVertexAttribPointerNV = platform.createExtensionFunction(
- 'glVertexAttribPointerNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLint, constants.GLenum, constants.GLsizei, ctypes.c_void_p,),
- doc = 'glVertexAttribPointerNV( GLuint(index), GLint(fsize), GLenum(type), GLsizei(stride), c_void_p(pointer) ) -> None',
- argNames = ('index', 'fsize', 'type', 'stride', 'pointer',),
- )
-
- glVertexAttrib1dNV = platform.createExtensionFunction(
- 'glVertexAttrib1dNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLdouble,),
- doc = 'glVertexAttrib1dNV( GLuint(index), GLdouble(x) ) -> None',
- argNames = ('index', 'x',),
- )
-
- glVertexAttrib1dvNV = platform.createExtensionFunction(
- 'glVertexAttrib1dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glVertexAttrib1dvNV( GLuint(index), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib1fNV = platform.createExtensionFunction(
- 'glVertexAttrib1fNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLfloat,),
- doc = 'glVertexAttrib1fNV( GLuint(index), GLfloat(x) ) -> None',
- argNames = ('index', 'x',),
- )
-
- glVertexAttrib1fvNV = platform.createExtensionFunction(
- 'glVertexAttrib1fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLfloatArray,),
- doc = 'glVertexAttrib1fvNV( GLuint(index), GLfloatArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib1sNV = platform.createExtensionFunction(
- 'glVertexAttrib1sNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLshort,),
- doc = 'glVertexAttrib1sNV( GLuint(index), GLshort(x) ) -> None',
- argNames = ('index', 'x',),
- )
-
- glVertexAttrib1svNV = platform.createExtensionFunction(
- 'glVertexAttrib1svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLshortArray,),
- doc = 'glVertexAttrib1svNV( GLuint(index), GLshortArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib2dNV = platform.createExtensionFunction(
- 'glVertexAttrib2dNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLdouble, constants.GLdouble,),
- doc = 'glVertexAttrib2dNV( GLuint(index), GLdouble(x), GLdouble(y) ) -> None',
- argNames = ('index', 'x', 'y',),
- )
-
- glVertexAttrib2dvNV = platform.createExtensionFunction(
- 'glVertexAttrib2dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glVertexAttrib2dvNV( GLuint(index), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib2fNV = platform.createExtensionFunction(
- 'glVertexAttrib2fNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLfloat, constants.GLfloat,),
- doc = 'glVertexAttrib2fNV( GLuint(index), GLfloat(x), GLfloat(y) ) -> None',
- argNames = ('index', 'x', 'y',),
- )
-
- glVertexAttrib2fvNV = platform.createExtensionFunction(
- 'glVertexAttrib2fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLfloatArray,),
- doc = 'glVertexAttrib2fvNV( GLuint(index), GLfloatArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib2sNV = platform.createExtensionFunction(
- 'glVertexAttrib2sNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLshort, constants.GLshort,),
- doc = 'glVertexAttrib2sNV( GLuint(index), GLshort(x), GLshort(y) ) -> None',
- argNames = ('index', 'x', 'y',),
- )
-
- glVertexAttrib2svNV = platform.createExtensionFunction(
- 'glVertexAttrib2svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLshortArray,),
- doc = 'glVertexAttrib2svNV( GLuint(index), GLshortArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib3dNV = platform.createExtensionFunction(
- 'glVertexAttrib3dNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLdouble, constants.GLdouble, constants.GLdouble,),
- doc = 'glVertexAttrib3dNV( GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z) ) -> None',
- argNames = ('index', 'x', 'y', 'z',),
- )
-
- glVertexAttrib3dvNV = platform.createExtensionFunction(
- 'glVertexAttrib3dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glVertexAttrib3dvNV( GLuint(index), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib3fNV = platform.createExtensionFunction(
- 'glVertexAttrib3fNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLfloat, constants.GLfloat, constants.GLfloat,),
- doc = 'glVertexAttrib3fNV( GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z) ) -> None',
- argNames = ('index', 'x', 'y', 'z',),
- )
-
- glVertexAttrib3fvNV = platform.createExtensionFunction(
- 'glVertexAttrib3fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLfloatArray,),
- doc = 'glVertexAttrib3fvNV( GLuint(index), GLfloatArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib3sNV = platform.createExtensionFunction(
- 'glVertexAttrib3sNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLshort, constants.GLshort, constants.GLshort,),
- doc = 'glVertexAttrib3sNV( GLuint(index), GLshort(x), GLshort(y), GLshort(z) ) -> None',
- argNames = ('index', 'x', 'y', 'z',),
- )
-
- glVertexAttrib3svNV = platform.createExtensionFunction(
- 'glVertexAttrib3svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLshortArray,),
- doc = 'glVertexAttrib3svNV( GLuint(index), GLshortArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib4dNV = platform.createExtensionFunction(
- 'glVertexAttrib4dNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLdouble, constants.GLdouble, constants.GLdouble, constants.GLdouble,),
- doc = 'glVertexAttrib4dNV( GLuint(index), GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None',
- argNames = ('index', 'x', 'y', 'z', 'w',),
- )
-
- glVertexAttrib4dvNV = platform.createExtensionFunction(
- 'glVertexAttrib4dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glVertexAttrib4dvNV( GLuint(index), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib4fNV = platform.createExtensionFunction(
- 'glVertexAttrib4fNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLfloat, constants.GLfloat, constants.GLfloat, constants.GLfloat,),
- doc = 'glVertexAttrib4fNV( GLuint(index), GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None',
- argNames = ('index', 'x', 'y', 'z', 'w',),
- )
-
- glVertexAttrib4fvNV = platform.createExtensionFunction(
- 'glVertexAttrib4fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLfloatArray,),
- doc = 'glVertexAttrib4fvNV( GLuint(index), GLfloatArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib4sNV = platform.createExtensionFunction(
- 'glVertexAttrib4sNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLshort, constants.GLshort, constants.GLshort, constants.GLshort,),
- doc = 'glVertexAttrib4sNV( GLuint(index), GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None',
- argNames = ('index', 'x', 'y', 'z', 'w',),
- )
-
- glVertexAttrib4svNV = platform.createExtensionFunction(
- 'glVertexAttrib4svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLshortArray,),
- doc = 'glVertexAttrib4svNV( GLuint(index), GLshortArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttrib4ubNV = platform.createExtensionFunction(
- 'glVertexAttrib4ubNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLubyte, constants.GLubyte, constants.GLubyte, constants.GLubyte,),
- doc = 'glVertexAttrib4ubNV( GLuint(index), GLubyte(x), GLubyte(y), GLubyte(z), GLubyte(w) ) -> None',
- argNames = ('index', 'x', 'y', 'z', 'w',),
- )
-
- glVertexAttrib4ubvNV = platform.createExtensionFunction(
- 'glVertexAttrib4ubvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLubyteArray,),
- doc = 'glVertexAttrib4ubvNV( GLuint(index), GLubyteArray(v) ) -> None',
- argNames = ('index', 'v',),
- )
-
- glVertexAttribs1dvNV = platform.createExtensionFunction(
- 'glVertexAttribs1dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLdoubleArray,),
- doc = 'glVertexAttribs1dvNV( GLuint(index), GLsizei(count), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs1fvNV = platform.createExtensionFunction(
- 'glVertexAttribs1fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLfloatArray,),
- doc = 'glVertexAttribs1fvNV( GLuint(index), GLsizei(count), GLfloatArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs1svNV = platform.createExtensionFunction(
- 'glVertexAttribs1svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLshortArray,),
- doc = 'glVertexAttribs1svNV( GLuint(index), GLsizei(count), GLshortArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs2dvNV = platform.createExtensionFunction(
- 'glVertexAttribs2dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLdoubleArray,),
- doc = 'glVertexAttribs2dvNV( GLuint(index), GLsizei(count), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs2fvNV = platform.createExtensionFunction(
- 'glVertexAttribs2fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLfloatArray,),
- doc = 'glVertexAttribs2fvNV( GLuint(index), GLsizei(count), GLfloatArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs2svNV = platform.createExtensionFunction(
- 'glVertexAttribs2svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLshortArray,),
- doc = 'glVertexAttribs2svNV( GLuint(index), GLsizei(count), GLshortArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs3dvNV = platform.createExtensionFunction(
- 'glVertexAttribs3dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLdoubleArray,),
- doc = 'glVertexAttribs3dvNV( GLuint(index), GLsizei(count), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs3fvNV = platform.createExtensionFunction(
- 'glVertexAttribs3fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLfloatArray,),
- doc = 'glVertexAttribs3fvNV( GLuint(index), GLsizei(count), GLfloatArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs3svNV = platform.createExtensionFunction(
- 'glVertexAttribs3svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLshortArray,),
- doc = 'glVertexAttribs3svNV( GLuint(index), GLsizei(count), GLshortArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs4dvNV = platform.createExtensionFunction(
- 'glVertexAttribs4dvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLdoubleArray,),
- doc = 'glVertexAttribs4dvNV( GLuint(index), GLsizei(count), GLdoubleArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs4fvNV = platform.createExtensionFunction(
- 'glVertexAttribs4fvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLfloatArray,),
- doc = 'glVertexAttribs4fvNV( GLuint(index), GLsizei(count), GLfloatArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs4svNV = platform.createExtensionFunction(
- 'glVertexAttribs4svNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLshortArray,),
- doc = 'glVertexAttribs4svNV( GLuint(index), GLsizei(count), GLshortArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
- glVertexAttribs4ubvNV = platform.createExtensionFunction(
- 'glVertexAttribs4ubvNV', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLsizei, arrays.GLubyteArray,),
- doc = 'glVertexAttribs4ubvNV( GLuint(index), GLsizei(count), GLubyteArray(v) ) -> None',
- argNames = ('index', 'count', 'v',),
- )
-
-
- def glInitVertexProgramNV():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-