home *** CD-ROM | disk | FTP | other *** search
- '''OpenGL extension MESA.window_pos
-
- Overview (from the spec)
-
- In order to set the current raster position to a specific window
- coordinate with the RasterPos command, the modelview matrix, projection
- matrix and viewport must be set very carefully. Furthermore, if the
- desired window coordinate is outside of the window's bounds one must
- rely on a subtle side-effect of the Bitmap command in order to circumvent
- frustum clipping.
-
- This extension provides a set of functions to directly set the
- current raster position, bypassing the modelview matrix, the
- projection matrix and the viewport to window mapping. Furthermore,
- clip testing is not performed.
-
- This greatly simplifies the process of setting the current raster
- position to a specific window coordinate prior to calling DrawPixels,
- CopyPixels or Bitmap.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/MESA/window_pos.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_MESA_window_pos'
-
- glWindowPos2dMESA = platform.createExtensionFunction(
- 'glWindowPos2dMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLdouble, constants.GLdouble,),
- doc = 'glWindowPos2dMESA( GLdouble(x), GLdouble(y) ) -> None',
- argNames = ('x', 'y',),
- )
-
- glWindowPos2dvMESA = platform.createExtensionFunction(
- 'glWindowPos2dvMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLdoubleArray,),
- doc = 'glWindowPos2dvMESA( GLdoubleArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos2fMESA = platform.createExtensionFunction(
- 'glWindowPos2fMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLfloat, constants.GLfloat,),
- doc = 'glWindowPos2fMESA( GLfloat(x), GLfloat(y) ) -> None',
- argNames = ('x', 'y',),
- )
-
- glWindowPos2fvMESA = platform.createExtensionFunction(
- 'glWindowPos2fvMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLfloatArray,),
- doc = 'glWindowPos2fvMESA( GLfloatArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos2iMESA = platform.createExtensionFunction(
- 'glWindowPos2iMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLint, constants.GLint,),
- doc = 'glWindowPos2iMESA( GLint(x), GLint(y) ) -> None',
- argNames = ('x', 'y',),
- )
-
- glWindowPos2ivMESA = platform.createExtensionFunction(
- 'glWindowPos2ivMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLintArray,),
- doc = 'glWindowPos2ivMESA( GLintArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos2sMESA = platform.createExtensionFunction(
- 'glWindowPos2sMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLshort, constants.GLshort,),
- doc = 'glWindowPos2sMESA( GLshort(x), GLshort(y) ) -> None',
- argNames = ('x', 'y',),
- )
-
- glWindowPos2svMESA = platform.createExtensionFunction(
- 'glWindowPos2svMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLshortArray,),
- doc = 'glWindowPos2svMESA( GLshortArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos3dMESA = platform.createExtensionFunction(
- 'glWindowPos3dMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLdouble, constants.GLdouble, constants.GLdouble,),
- doc = 'glWindowPos3dMESA( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None',
- argNames = ('x', 'y', 'z',),
- )
-
- glWindowPos3dvMESA = platform.createExtensionFunction(
- 'glWindowPos3dvMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLdoubleArray,),
- doc = 'glWindowPos3dvMESA( GLdoubleArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos3fMESA = platform.createExtensionFunction(
- 'glWindowPos3fMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLfloat, constants.GLfloat, constants.GLfloat,),
- doc = 'glWindowPos3fMESA( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None',
- argNames = ('x', 'y', 'z',),
- )
-
- glWindowPos3fvMESA = platform.createExtensionFunction(
- 'glWindowPos3fvMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLfloatArray,),
- doc = 'glWindowPos3fvMESA( GLfloatArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos3iMESA = platform.createExtensionFunction(
- 'glWindowPos3iMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLint, constants.GLint, constants.GLint,),
- doc = 'glWindowPos3iMESA( GLint(x), GLint(y), GLint(z) ) -> None',
- argNames = ('x', 'y', 'z',),
- )
-
- glWindowPos3ivMESA = platform.createExtensionFunction(
- 'glWindowPos3ivMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLintArray,),
- doc = 'glWindowPos3ivMESA( GLintArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos3sMESA = platform.createExtensionFunction(
- 'glWindowPos3sMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLshort, constants.GLshort, constants.GLshort,),
- doc = 'glWindowPos3sMESA( GLshort(x), GLshort(y), GLshort(z) ) -> None',
- argNames = ('x', 'y', 'z',),
- )
-
- glWindowPos3svMESA = platform.createExtensionFunction(
- 'glWindowPos3svMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLshortArray,),
- doc = 'glWindowPos3svMESA( GLshortArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos4dMESA = platform.createExtensionFunction(
- 'glWindowPos4dMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLdouble, constants.GLdouble, constants.GLdouble, constants.GLdouble,),
- doc = 'glWindowPos4dMESA( GLdouble(x), GLdouble(y), GLdouble(z), GLdouble(w) ) -> None',
- argNames = ('x', 'y', 'z', 'w',),
- )
-
- glWindowPos4dvMESA = platform.createExtensionFunction(
- 'glWindowPos4dvMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLdoubleArray,),
- doc = 'glWindowPos4dvMESA( GLdoubleArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos4fMESA = platform.createExtensionFunction(
- 'glWindowPos4fMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLfloat, constants.GLfloat, constants.GLfloat, constants.GLfloat,),
- doc = 'glWindowPos4fMESA( GLfloat(x), GLfloat(y), GLfloat(z), GLfloat(w) ) -> None',
- argNames = ('x', 'y', 'z', 'w',),
- )
-
- glWindowPos4fvMESA = platform.createExtensionFunction(
- 'glWindowPos4fvMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLfloatArray,),
- doc = 'glWindowPos4fvMESA( GLfloatArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos4iMESA = platform.createExtensionFunction(
- 'glWindowPos4iMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLint, constants.GLint, constants.GLint, constants.GLint,),
- doc = 'glWindowPos4iMESA( GLint(x), GLint(y), GLint(z), GLint(w) ) -> None',
- argNames = ('x', 'y', 'z', 'w',),
- )
-
- glWindowPos4ivMESA = platform.createExtensionFunction(
- 'glWindowPos4ivMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLintArray,),
- doc = 'glWindowPos4ivMESA( GLintArray(v) ) -> None',
- argNames = ('v',),
- )
-
- glWindowPos4sMESA = platform.createExtensionFunction(
- 'glWindowPos4sMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLshort, constants.GLshort, constants.GLshort, constants.GLshort,),
- doc = 'glWindowPos4sMESA( GLshort(x), GLshort(y), GLshort(z), GLshort(w) ) -> None',
- argNames = ('x', 'y', 'z', 'w',),
- )
-
- glWindowPos4svMESA = platform.createExtensionFunction(
- 'glWindowPos4svMESA', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(arrays.GLshortArray,),
- doc = 'glWindowPos4svMESA( GLshortArray(v) ) -> None',
- argNames = ('v',),
- )
-
-
- def glInitWindowPosMESA():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-