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- '''OpenGL extension HP.texture_lighting
-
- Overview (from the spec)
-
- This extension defines a mechanism for applications to request
- that color originating from specular lighting be added to
- the fragment color _after_ texture application.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/HP/texture_lighting.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_HP_texture_lighting'
- GL_TEXTURE_LIGHTING_MODE_HP = constant.Constant( 'GL_TEXTURE_LIGHTING_MODE_HP', 0x8167 )
- GL_TEXTURE_POST_SPECULAR_HP = constant.Constant( 'GL_TEXTURE_POST_SPECULAR_HP', 0x8168 )
- GL_TEXTURE_PRE_SPECULAR_HP = constant.Constant( 'GL_TEXTURE_PRE_SPECULAR_HP', 0x8169 )
-
-
- def glInitTextureLightingHP():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-