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- '''OpenGL extension EXT.vertex_shader
-
- Overview (from the spec)
-
- EXT_vertex_shader adds a flexible way to change the per-vertex
- processing in the GL pipeline. It provides a method to replace
- the fixed vertex/normal transform and lighting with a user
- specified means of generating processed vertices, texture
- coordinates, color, and secondary color, along with a primitive's
- associated state.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_EXT_vertex_shader'
- GL_VERTEX_SHADER_EXT = constant.Constant( 'GL_VERTEX_SHADER_EXT', 0x8780 )
- glget.addGLGetConstant( GL_VERTEX_SHADER_EXT, (1,) )
- GL_VERTEX_SHADER_BINDING_EXT = constant.Constant( 'GL_VERTEX_SHADER_BINDING_EXT', 0x8781 )
- GL_OP_INDEX_EXT = constant.Constant( 'GL_OP_INDEX_EXT', 0x8782 )
- GL_OP_NEGATE_EXT = constant.Constant( 'GL_OP_NEGATE_EXT', 0x8783 )
- GL_OP_DOT3_EXT = constant.Constant( 'GL_OP_DOT3_EXT', 0x8784 )
- GL_OP_DOT4_EXT = constant.Constant( 'GL_OP_DOT4_EXT', 0x8785 )
- GL_OP_MUL_EXT = constant.Constant( 'GL_OP_MUL_EXT', 0x8786 )
- GL_OP_ADD_EXT = constant.Constant( 'GL_OP_ADD_EXT', 0x8787 )
- GL_OP_MADD_EXT = constant.Constant( 'GL_OP_MADD_EXT', 0x8788 )
- GL_OP_FRAC_EXT = constant.Constant( 'GL_OP_FRAC_EXT', 0x8789 )
- GL_OP_MAX_EXT = constant.Constant( 'GL_OP_MAX_EXT', 0x878A )
- GL_OP_MIN_EXT = constant.Constant( 'GL_OP_MIN_EXT', 0x878B )
- GL_OP_SET_GE_EXT = constant.Constant( 'GL_OP_SET_GE_EXT', 0x878C )
- GL_OP_SET_LT_EXT = constant.Constant( 'GL_OP_SET_LT_EXT', 0x878D )
- GL_OP_CLAMP_EXT = constant.Constant( 'GL_OP_CLAMP_EXT', 0x878E )
- GL_OP_FLOOR_EXT = constant.Constant( 'GL_OP_FLOOR_EXT', 0x878F )
- GL_OP_ROUND_EXT = constant.Constant( 'GL_OP_ROUND_EXT', 0x8790 )
- GL_OP_EXP_BASE_2_EXT = constant.Constant( 'GL_OP_EXP_BASE_2_EXT', 0x8791 )
- GL_OP_LOG_BASE_2_EXT = constant.Constant( 'GL_OP_LOG_BASE_2_EXT', 0x8792 )
- GL_OP_POWER_EXT = constant.Constant( 'GL_OP_POWER_EXT', 0x8793 )
- GL_OP_RECIP_EXT = constant.Constant( 'GL_OP_RECIP_EXT', 0x8794 )
- GL_OP_RECIP_SQRT_EXT = constant.Constant( 'GL_OP_RECIP_SQRT_EXT', 0x8795 )
- GL_OP_SUB_EXT = constant.Constant( 'GL_OP_SUB_EXT', 0x8796 )
- GL_OP_CROSS_PRODUCT_EXT = constant.Constant( 'GL_OP_CROSS_PRODUCT_EXT', 0x8797 )
- GL_OP_MULTIPLY_MATRIX_EXT = constant.Constant( 'GL_OP_MULTIPLY_MATRIX_EXT', 0x8798 )
- GL_OP_MOV_EXT = constant.Constant( 'GL_OP_MOV_EXT', 0x8799 )
- GL_OUTPUT_VERTEX_EXT = constant.Constant( 'GL_OUTPUT_VERTEX_EXT', 0x879A )
- GL_OUTPUT_COLOR0_EXT = constant.Constant( 'GL_OUTPUT_COLOR0_EXT', 0x879B )
- GL_OUTPUT_COLOR1_EXT = constant.Constant( 'GL_OUTPUT_COLOR1_EXT', 0x879C )
- GL_OUTPUT_TEXTURE_COORD0_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879D )
- GL_OUTPUT_TEXTURE_COORD1_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879E )
- GL_OUTPUT_TEXTURE_COORD2_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879F )
- GL_OUTPUT_TEXTURE_COORD3_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87A0 )
- GL_OUTPUT_TEXTURE_COORD4_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87A1 )
- GL_OUTPUT_TEXTURE_COORD5_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87A2 )
- GL_OUTPUT_TEXTURE_COORD6_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87A3 )
- GL_OUTPUT_TEXTURE_COORD7_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87A4 )
- GL_OUTPUT_TEXTURE_COORD8_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87A5 )
- GL_OUTPUT_TEXTURE_COORD9_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87A6 )
- GL_OUTPUT_TEXTURE_COORD10_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87A7 )
- GL_OUTPUT_TEXTURE_COORD11_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87A8 )
- GL_OUTPUT_TEXTURE_COORD12_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87A9 )
- GL_OUTPUT_TEXTURE_COORD13_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87AA )
- GL_OUTPUT_TEXTURE_COORD14_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87AB )
- GL_OUTPUT_TEXTURE_COORD15_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87AC )
- GL_OUTPUT_TEXTURE_COORD16_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87AD )
- GL_OUTPUT_TEXTURE_COORD17_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87AE )
- GL_OUTPUT_TEXTURE_COORD18_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87AF )
- GL_OUTPUT_TEXTURE_COORD19_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87B0 )
- GL_OUTPUT_TEXTURE_COORD20_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87B1 )
- GL_OUTPUT_TEXTURE_COORD21_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87B2 )
- GL_OUTPUT_TEXTURE_COORD22_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87B3 )
- GL_OUTPUT_TEXTURE_COORD23_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87B4 )
- GL_OUTPUT_TEXTURE_COORD24_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87B5 )
- GL_OUTPUT_TEXTURE_COORD25_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87B6 )
- GL_OUTPUT_TEXTURE_COORD26_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87B7 )
- GL_OUTPUT_TEXTURE_COORD27_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87B8 )
- GL_OUTPUT_TEXTURE_COORD28_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87B9 )
- GL_OUTPUT_TEXTURE_COORD29_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87BA )
- GL_OUTPUT_TEXTURE_COORD30_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87BB )
- GL_OUTPUT_TEXTURE_COORD31_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87BC )
- GL_OUTPUT_FOG_EXT = constant.Constant( 'GL_OUTPUT_FOG_EXT', 0x87BD )
- GL_SCALAR_EXT = constant.Constant( 'GL_SCALAR_EXT', 0x87BE )
- GL_VECTOR_EXT = constant.Constant( 'GL_VECTOR_EXT', 0x87BF )
- GL_MATRIX_EXT = constant.Constant( 'GL_MATRIX_EXT', 0x87C0 )
- GL_VARIANT_EXT = constant.Constant( 'GL_VARIANT_EXT', 0x87C1 )
- GL_INVARIANT_EXT = constant.Constant( 'GL_INVARIANT_EXT', 0x87C2 )
- GL_LOCAL_CONSTANT_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_EXT', 0x87C3 )
- GL_LOCAL_EXT = constant.Constant( 'GL_LOCAL_EXT', 0x87C4 )
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87C5 )
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87C6 )
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87C7 )
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87C8 )
- GL_MAX_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87C9 )
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CA )
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87CB )
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87CC )
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87CD )
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87CE )
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CF )
- GL_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_VARIANTS_EXT', 0x87D0 )
- GL_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87D1 )
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87D2 )
- GL_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCALS_EXT', 0x87D3 )
- GL_VERTEX_SHADER_OPTIMIZED_EXT = constant.Constant( 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87D4 )
- glget.addGLGetConstant( GL_VERTEX_SHADER_OPTIMIZED_EXT, (1,) )
- GL_X_EXT = constant.Constant( 'GL_X_EXT', 0x87D5 )
- GL_Y_EXT = constant.Constant( 'GL_Y_EXT', 0x87D6 )
- GL_Z_EXT = constant.Constant( 'GL_Z_EXT', 0x87D7 )
- GL_W_EXT = constant.Constant( 'GL_W_EXT', 0x87D8 )
- GL_NEGATIVE_X_EXT = constant.Constant( 'GL_NEGATIVE_X_EXT', 0x87D9 )
- GL_NEGATIVE_Y_EXT = constant.Constant( 'GL_NEGATIVE_Y_EXT', 0x87DA )
- GL_NEGATIVE_Z_EXT = constant.Constant( 'GL_NEGATIVE_Z_EXT', 0x87DB )
- GL_NEGATIVE_W_EXT = constant.Constant( 'GL_NEGATIVE_W_EXT', 0x87DC )
- GL_ZERO_EXT = constant.Constant( 'GL_ZERO_EXT', 0x87DD )
- GL_ONE_EXT = constant.Constant( 'GL_ONE_EXT', 0x87DE )
- GL_NEGATIVE_ONE_EXT = constant.Constant( 'GL_NEGATIVE_ONE_EXT', 0x87DF )
- GL_NORMALIZED_RANGE_EXT = constant.Constant( 'GL_NORMALIZED_RANGE_EXT', 0x87E0 )
- GL_FULL_RANGE_EXT = constant.Constant( 'GL_FULL_RANGE_EXT', 0x87E1 )
- GL_CURRENT_VERTEX_EXT = constant.Constant( 'GL_CURRENT_VERTEX_EXT', 0x87E2 )
- GL_MVP_MATRIX_EXT = constant.Constant( 'GL_MVP_MATRIX_EXT', 0x87E3 )
- GL_VARIANT_VALUE_EXT = constant.Constant( 'GL_VARIANT_VALUE_EXT', 0x87E4 )
- GL_VARIANT_DATATYPE_EXT = constant.Constant( 'GL_VARIANT_DATATYPE_EXT', 0x87E5 )
- GL_VARIANT_ARRAY_STRIDE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_STRIDE_EXT', 0x87E6 )
- GL_VARIANT_ARRAY_TYPE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_TYPE_EXT', 0x87E7 )
- GL_VARIANT_ARRAY_EXT = constant.Constant( 'GL_VARIANT_ARRAY_EXT', 0x87E8 )
- GL_VARIANT_ARRAY_POINTER_EXT = constant.Constant( 'GL_VARIANT_ARRAY_POINTER_EXT', 0x87E9 )
- GL_INVARIANT_VALUE_EXT = constant.Constant( 'GL_INVARIANT_VALUE_EXT', 0x87EA )
- GL_INVARIANT_DATATYPE_EXT = constant.Constant( 'GL_INVARIANT_DATATYPE_EXT', 0x87EB )
- GL_LOCAL_CONSTANT_VALUE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_VALUE_EXT', 0x87EC )
- GL_LOCAL_CONSTANT_DATATYPE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ED )
- glBeginVertexShaderEXT = platform.createExtensionFunction(
- 'glBeginVertexShaderEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(),
- doc = 'glBeginVertexShaderEXT( ) -> None',
- argNames = (),
- )
-
- glEndVertexShaderEXT = platform.createExtensionFunction(
- 'glEndVertexShaderEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(),
- doc = 'glEndVertexShaderEXT( ) -> None',
- argNames = (),
- )
-
- glBindVertexShaderEXT = platform.createExtensionFunction(
- 'glBindVertexShaderEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint,),
- doc = 'glBindVertexShaderEXT( GLuint(id) ) -> None',
- argNames = ('id',),
- )
-
- glGenVertexShadersEXT = platform.createExtensionFunction(
- 'glGenVertexShadersEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLuint,),
- doc = 'glGenVertexShadersEXT( GLuint(range) ) -> constants.GLuint',
- argNames = ('range',),
- )
-
- glDeleteVertexShaderEXT = platform.createExtensionFunction(
- 'glDeleteVertexShaderEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint,),
- doc = 'glDeleteVertexShaderEXT( GLuint(id) ) -> None',
- argNames = ('id',),
- )
-
- glShaderOp1EXT = platform.createExtensionFunction(
- 'glShaderOp1EXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint,),
- doc = 'glShaderOp1EXT( GLenum(op), GLuint(res), GLuint(arg1) ) -> None',
- argNames = ('op', 'res', 'arg1',),
- )
-
- glShaderOp2EXT = platform.createExtensionFunction(
- 'glShaderOp2EXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glShaderOp2EXT( GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2) ) -> None',
- argNames = ('op', 'res', 'arg1', 'arg2',),
- )
-
- glShaderOp3EXT = platform.createExtensionFunction(
- 'glShaderOp3EXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glShaderOp3EXT( GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2), GLuint(arg3) ) -> None',
- argNames = ('op', 'res', 'arg1', 'arg2', 'arg3',),
- )
-
- glSwizzleEXT = platform.createExtensionFunction(
- 'glSwizzleEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLuint, constants.GLenum, constants.GLenum, constants.GLenum, constants.GLenum,),
- doc = 'glSwizzleEXT( GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW) ) -> None',
- argNames = ('res', 'in', 'outX', 'outY', 'outZ', 'outW',),
- )
-
- glWriteMaskEXT = platform.createExtensionFunction(
- 'glWriteMaskEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLuint, constants.GLenum, constants.GLenum, constants.GLenum, constants.GLenum,),
- doc = 'glWriteMaskEXT( GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW) ) -> None',
- argNames = ('res', 'in', 'outX', 'outY', 'outZ', 'outW',),
- )
-
- glInsertComponentEXT = platform.createExtensionFunction(
- 'glInsertComponentEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glInsertComponentEXT( GLuint(res), GLuint(src), GLuint(num) ) -> None',
- argNames = ('res', 'src', 'num',),
- )
-
- glExtractComponentEXT = platform.createExtensionFunction(
- 'glExtractComponentEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glExtractComponentEXT( GLuint(res), GLuint(src), GLuint(num) ) -> None',
- argNames = ('res', 'src', 'num',),
- )
-
- glGenSymbolsEXT = platform.createExtensionFunction(
- 'glGenSymbolsEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLenum, constants.GLenum, constants.GLenum, constants.GLuint,),
- doc = 'glGenSymbolsEXT( GLenum(datatype), GLenum(storagetype), GLenum(range), GLuint(components) ) -> constants.GLuint',
- argNames = ('datatype', 'storagetype', 'range', 'components',),
- )
-
- glSetInvariantEXT = platform.createExtensionFunction(
- 'glSetInvariantEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.c_void_p,),
- doc = 'glSetInvariantEXT( GLuint(id), GLenum(type), c_void_p(addr) ) -> None',
- argNames = ('id', 'type', 'addr',),
- )
-
- glSetLocalConstantEXT = platform.createExtensionFunction(
- 'glSetLocalConstantEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.c_void_p,),
- doc = 'glSetLocalConstantEXT( GLuint(id), GLenum(type), c_void_p(addr) ) -> None',
- argNames = ('id', 'type', 'addr',),
- )
-
- glVariantbvEXT = platform.createExtensionFunction(
- 'glVariantbvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLbyteArray,),
- doc = 'glVariantbvEXT( GLuint(id), GLbyteArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantsvEXT = platform.createExtensionFunction(
- 'glVariantsvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLshortArray,),
- doc = 'glVariantsvEXT( GLuint(id), GLshortArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantivEXT = platform.createExtensionFunction(
- 'glVariantivEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLintArray,),
- doc = 'glVariantivEXT( GLuint(id), GLintArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantfvEXT = platform.createExtensionFunction(
- 'glVariantfvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLfloatArray,),
- doc = 'glVariantfvEXT( GLuint(id), GLfloatArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantdvEXT = platform.createExtensionFunction(
- 'glVariantdvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLdoubleArray,),
- doc = 'glVariantdvEXT( GLuint(id), GLdoubleArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantubvEXT = platform.createExtensionFunction(
- 'glVariantubvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLubyteArray,),
- doc = 'glVariantubvEXT( GLuint(id), GLubyteArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantusvEXT = platform.createExtensionFunction(
- 'glVariantusvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLushortArray,),
- doc = 'glVariantusvEXT( GLuint(id), GLushortArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantuivEXT = platform.createExtensionFunction(
- 'glVariantuivEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLuintArray,),
- doc = 'glVariantuivEXT( GLuint(id), GLuintArray(addr) ) -> None',
- argNames = ('id', 'addr',),
- )
-
- glVariantPointerEXT = platform.createExtensionFunction(
- 'glVariantPointerEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, constants.GLuint, ctypes.c_void_p,),
- doc = 'glVariantPointerEXT( GLuint(id), GLenum(type), GLuint(stride), c_void_p(addr) ) -> None',
- argNames = ('id', 'type', 'stride', 'addr',),
- )
-
- glEnableVariantClientStateEXT = platform.createExtensionFunction(
- 'glEnableVariantClientStateEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint,),
- doc = 'glEnableVariantClientStateEXT( GLuint(id) ) -> None',
- argNames = ('id',),
- )
-
- glDisableVariantClientStateEXT = platform.createExtensionFunction(
- 'glDisableVariantClientStateEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint,),
- doc = 'glDisableVariantClientStateEXT( GLuint(id) ) -> None',
- argNames = ('id',),
- )
-
- glBindLightParameterEXT = platform.createExtensionFunction(
- 'glBindLightParameterEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLenum, constants.GLenum,),
- doc = 'glBindLightParameterEXT( GLenum(light), GLenum(value) ) -> constants.GLuint',
- argNames = ('light', 'value',),
- )
-
- glBindMaterialParameterEXT = platform.createExtensionFunction(
- 'glBindMaterialParameterEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLenum, constants.GLenum,),
- doc = 'glBindMaterialParameterEXT( GLenum(face), GLenum(value) ) -> constants.GLuint',
- argNames = ('face', 'value',),
- )
-
- glBindTexGenParameterEXT = platform.createExtensionFunction(
- 'glBindTexGenParameterEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLenum, constants.GLenum, constants.GLenum,),
- doc = 'glBindTexGenParameterEXT( GLenum(unit), GLenum(coord), GLenum(value) ) -> constants.GLuint',
- argNames = ('unit', 'coord', 'value',),
- )
-
- glBindTextureUnitParameterEXT = platform.createExtensionFunction(
- 'glBindTextureUnitParameterEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLenum, constants.GLenum,),
- doc = 'glBindTextureUnitParameterEXT( GLenum(unit), GLenum(value) ) -> constants.GLuint',
- argNames = ('unit', 'value',),
- )
-
- glBindParameterEXT = platform.createExtensionFunction(
- 'glBindParameterEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLenum,),
- doc = 'glBindParameterEXT( GLenum(value) ) -> constants.GLuint',
- argNames = ('value',),
- )
-
- glIsVariantEnabledEXT = platform.createExtensionFunction(
- 'glIsVariantEnabledEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLboolean,
- argTypes=(constants.GLuint, constants.GLenum,),
- doc = 'glIsVariantEnabledEXT( GLuint(id), GLenum(cap) ) -> constants.GLboolean',
- argNames = ('id', 'cap',),
- )
-
- glGetVariantBooleanvEXT = platform.createExtensionFunction(
- 'glGetVariantBooleanvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
- doc = 'glGetVariantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetVariantIntegervEXT = platform.createExtensionFunction(
- 'glGetVariantIntegervEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
- doc = 'glGetVariantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetVariantFloatvEXT = platform.createExtensionFunction(
- 'glGetVariantFloatvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
- doc = 'glGetVariantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetVariantPointervEXT = platform.createExtensionFunction(
- 'glGetVariantPointervEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(ctypes.c_void_p),),
- doc = 'glGetVariantPointervEXT( GLuint(id), GLenum(value), POINTER(ctypes.c_void_p)(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetInvariantBooleanvEXT = platform.createExtensionFunction(
- 'glGetInvariantBooleanvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
- doc = 'glGetInvariantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetInvariantIntegervEXT = platform.createExtensionFunction(
- 'glGetInvariantIntegervEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
- doc = 'glGetInvariantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetInvariantFloatvEXT = platform.createExtensionFunction(
- 'glGetInvariantFloatvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
- doc = 'glGetInvariantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetLocalConstantBooleanvEXT = platform.createExtensionFunction(
- 'glGetLocalConstantBooleanvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
- doc = 'glGetLocalConstantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetLocalConstantIntegervEXT = platform.createExtensionFunction(
- 'glGetLocalConstantIntegervEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
- doc = 'glGetLocalConstantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
- glGetLocalConstantFloatvEXT = platform.createExtensionFunction(
- 'glGetLocalConstantFloatvEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
- doc = 'glGetLocalConstantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
- argNames = ('id', 'value', 'data',),
- )
-
-
- def glInitVertexShaderEXT():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-