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- '''OpenGL extension EXT.light_texture
-
- Overview (from the spec)
-
- This extension defines a general mechanism for substituting the
- fragment color computed during texture environment processing in
- place of other fragment attributes such as the fragment normal, or
- as sources for some of the computations in the fragment processing
- pipeline, for example as material or light parameters in the
- fragment lighting computations.
-
-
- Cf ----------------------+
- | +-> to lighting parameters
- v |
- +------------+ +--------+ +-------------+
- | | | | | |
- | texel |------->| texenv |-----| texture |---> Cf' (to Light Environment
- | generation | | | | application | or Fog)
- | | | | | |
- +------------+ +--------+ +-------------+
-
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/EXT/light_texture.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_EXT_light_texture'
- GL_FRAGMENT_MATERIAL_EXT = constant.Constant( 'GL_FRAGMENT_MATERIAL_EXT', 0x8349 )
- GL_FRAGMENT_NORMAL_EXT = constant.Constant( 'GL_FRAGMENT_NORMAL_EXT', 0x834A )
- GL_FRAGMENT_COLOR_EXT = constant.Constant( 'GL_FRAGMENT_COLOR_EXT', 0x834C )
- GL_ATTENUATION_EXT = constant.Constant( 'GL_ATTENUATION_EXT', 0x834D )
- GL_SHADOW_ATTENUATION_EXT = constant.Constant( 'GL_SHADOW_ATTENUATION_EXT', 0x834E )
- GL_TEXTURE_APPLICATION_MODE_EXT = constant.Constant( 'GL_TEXTURE_APPLICATION_MODE_EXT', 0x834F )
- GL_TEXTURE_LIGHT_EXT = constant.Constant( 'GL_TEXTURE_LIGHT_EXT', 0x8350 )
- GL_TEXTURE_MATERIAL_FACE_EXT = constant.Constant( 'GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351 )
- GL_TEXTURE_MATERIAL_PARAMETER_EXT = constant.Constant( 'GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352 )
- glApplyTextureEXT = platform.createExtensionFunction(
- 'glApplyTextureEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum,),
- doc = 'glApplyTextureEXT( GLenum(mode) ) -> None',
- argNames = ('mode',),
- )
-
- glTextureLightEXT = platform.createExtensionFunction(
- 'glTextureLightEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum,),
- doc = 'glTextureLightEXT( GLenum(pname) ) -> None',
- argNames = ('pname',),
- )
-
- glTextureMaterialEXT = platform.createExtensionFunction(
- 'glTextureMaterialEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLenum,),
- doc = 'glTextureMaterialEXT( GLenum(face), GLenum(mode) ) -> None',
- argNames = ('face', 'mode',),
- )
-
-
- def glInitLightTextureEXT():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-