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- '''OpenGL extension EXT.index_material
-
- Overview (from the spec)
-
- This extends color index lighting to include a way for the current
- index to contribute to the color index produced by lighting. This
- works much like ColorMaterial does for RGBA lighting by allowing
- one or more color index material properties to be attached to the
- current index.
-
- The color index lighting formula is also modified so that the lit
- color index may be bitwise shifted in order to allow greater control
- when using lighting and fog together in color index mode.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/EXT/index_material.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_EXT_index_material'
- GL_INDEX_MATERIAL_EXT = constant.Constant( 'GL_INDEX_MATERIAL_EXT', 0x81B8 )
- GL_INDEX_MATERIAL_PARAMETER_EXT = constant.Constant( 'GL_INDEX_MATERIAL_PARAMETER_EXT', 0x81B9 )
- GL_INDEX_MATERIAL_FACE_EXT = constant.Constant( 'GL_INDEX_MATERIAL_FACE_EXT', 0x81BA )
- glIndexMaterialEXT = platform.createExtensionFunction(
- 'glIndexMaterialEXT', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLenum,),
- doc = 'glIndexMaterialEXT( GLenum(face), GLenum(mode) ) -> None',
- argNames = ('face', 'mode',),
- )
-
-
- def glInitIndexMaterialEXT():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-