home *** CD-ROM | disk | FTP | other *** search
- '''OpenGL extension ATI.pn_triangles
-
- Overview (from the spec)
-
- ATI_pn_triangles provides a path for enabling the GL to internally
- tessellate input geometry into curved patches. The extension allows the
- user to tune the amount of tessellation to be performed on each triangle as
- a global state value. The intent of PN Triangle tessellation is
- typically to produce geometry with a smoother silhouette and more organic
- shape.
-
- The tessellated patch will replace the triangles input into the GL.
- The GL will generate new vertices in object-space, prior to geometry
- transformation. Only the vertices and normals are required to produce
- proper results, and the rest of the information per vertex is interpolated
- linearly across the patch.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/ATI/pn_triangles.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_ATI_pn_triangles'
- GL_PN_TRIANGLES_ATI = constant.Constant( 'GL_PN_TRIANGLES_ATI', 0x87F0 )
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = constant.Constant( 'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87F1 )
- glget.addGLGetConstant( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (1,) )
- GL_PN_TRIANGLES_POINT_MODE_ATI = constant.Constant( 'GL_PN_TRIANGLES_POINT_MODE_ATI', 0x87F2 )
- glget.addGLGetConstant( GL_PN_TRIANGLES_POINT_MODE_ATI, (1,) )
- GL_PN_TRIANGLES_NORMAL_MODE_ATI = constant.Constant( 'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 0x87F3 )
- glget.addGLGetConstant( GL_PN_TRIANGLES_NORMAL_MODE_ATI, (1,) )
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = constant.Constant( 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87F4 )
- glget.addGLGetConstant( GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, (1,) )
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = constant.Constant( 'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 0x87F5 )
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = constant.Constant( 'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 0x87F6 )
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = constant.Constant( 'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 0x87F7 )
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = constant.Constant( 'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 0x87F8 )
- glPNTrianglesiATI = platform.createExtensionFunction(
- 'glPNTrianglesiATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLint,),
- doc = 'glPNTrianglesiATI( GLenum(pname), GLint(param) ) -> None',
- argNames = ('pname', 'param',),
- )
-
- glPNTrianglesfATI = platform.createExtensionFunction(
- 'glPNTrianglesfATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLfloat,),
- doc = 'glPNTrianglesfATI( GLenum(pname), GLfloat(param) ) -> None',
- argNames = ('pname', 'param',),
- )
-
-
- def glInitPnTrianglesATI():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-