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- '''OpenGL extension ATI.fragment_shader
-
- Overview (from the spec)
-
- This extension exposes a powerful fragment shading model which
- provides a very general means of expressing fragment color blending
- and dependent texture address modification. The programming is
- a register-based model in which there is a fixed number of
- instructions, texture lookups, read/write registers, and constants.
-
- The fragment shader extension provides a unified instruction set
- for operating on address or color data and eliminates the
- distinction between the two. This extension provides all the
- interfaces necessary to fully expose this programmable fragment
- shader in GL.
-
- Although conceived as a device-independent extension which would
- expose the capabilities of future generations of hardware, changing
- trends in programmable hardware have affected the lifespan of this
- extension. For this reason you will now find a fixed set of
- features and resources exposed, and the queries to determine this
- set have been deprecated.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/ATI/fragment_shader.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_ATI_fragment_shader'
- GL_FRAGMENT_SHADER_ATI = constant.Constant( 'GL_FRAGMENT_SHADER_ATI', 0x8920 )
- glget.addGLGetConstant( GL_FRAGMENT_SHADER_ATI, (1,) )
- GL_REG_0_ATI = constant.Constant( 'GL_REG_0_ATI', 0x8921 )
- GL_REG_1_ATI = constant.Constant( 'GL_REG_1_ATI', 0x8922 )
- GL_REG_2_ATI = constant.Constant( 'GL_REG_2_ATI', 0x8923 )
- GL_REG_3_ATI = constant.Constant( 'GL_REG_3_ATI', 0x8924 )
- GL_REG_4_ATI = constant.Constant( 'GL_REG_4_ATI', 0x8925 )
- GL_REG_5_ATI = constant.Constant( 'GL_REG_5_ATI', 0x8926 )
- GL_REG_6_ATI = constant.Constant( 'GL_REG_6_ATI', 0x8927 )
- GL_REG_7_ATI = constant.Constant( 'GL_REG_7_ATI', 0x8928 )
- GL_REG_8_ATI = constant.Constant( 'GL_REG_8_ATI', 0x8929 )
- GL_REG_9_ATI = constant.Constant( 'GL_REG_9_ATI', 0x892A )
- GL_REG_10_ATI = constant.Constant( 'GL_REG_10_ATI', 0x892B )
- GL_REG_11_ATI = constant.Constant( 'GL_REG_11_ATI', 0x892C )
- GL_REG_12_ATI = constant.Constant( 'GL_REG_12_ATI', 0x892D )
- GL_REG_13_ATI = constant.Constant( 'GL_REG_13_ATI', 0x892E )
- GL_REG_14_ATI = constant.Constant( 'GL_REG_14_ATI', 0x892F )
- GL_REG_15_ATI = constant.Constant( 'GL_REG_15_ATI', 0x8930 )
- GL_REG_16_ATI = constant.Constant( 'GL_REG_16_ATI', 0x8931 )
- GL_REG_17_ATI = constant.Constant( 'GL_REG_17_ATI', 0x8932 )
- GL_REG_18_ATI = constant.Constant( 'GL_REG_18_ATI', 0x8933 )
- GL_REG_19_ATI = constant.Constant( 'GL_REG_19_ATI', 0x8934 )
- GL_REG_20_ATI = constant.Constant( 'GL_REG_20_ATI', 0x8935 )
- GL_REG_21_ATI = constant.Constant( 'GL_REG_21_ATI', 0x8936 )
- GL_REG_22_ATI = constant.Constant( 'GL_REG_22_ATI', 0x8937 )
- GL_REG_23_ATI = constant.Constant( 'GL_REG_23_ATI', 0x8938 )
- GL_REG_24_ATI = constant.Constant( 'GL_REG_24_ATI', 0x8939 )
- GL_REG_25_ATI = constant.Constant( 'GL_REG_25_ATI', 0x893A )
- GL_REG_26_ATI = constant.Constant( 'GL_REG_26_ATI', 0x893B )
- GL_REG_27_ATI = constant.Constant( 'GL_REG_27_ATI', 0x893C )
- GL_REG_28_ATI = constant.Constant( 'GL_REG_28_ATI', 0x893D )
- GL_REG_29_ATI = constant.Constant( 'GL_REG_29_ATI', 0x893E )
- GL_REG_30_ATI = constant.Constant( 'GL_REG_30_ATI', 0x893F )
- GL_REG_31_ATI = constant.Constant( 'GL_REG_31_ATI', 0x8940 )
- GL_CON_0_ATI = constant.Constant( 'GL_CON_0_ATI', 0x8941 )
- GL_CON_1_ATI = constant.Constant( 'GL_CON_1_ATI', 0x8942 )
- GL_CON_2_ATI = constant.Constant( 'GL_CON_2_ATI', 0x8943 )
- GL_CON_3_ATI = constant.Constant( 'GL_CON_3_ATI', 0x8944 )
- GL_CON_4_ATI = constant.Constant( 'GL_CON_4_ATI', 0x8945 )
- GL_CON_5_ATI = constant.Constant( 'GL_CON_5_ATI', 0x8946 )
- GL_CON_6_ATI = constant.Constant( 'GL_CON_6_ATI', 0x8947 )
- GL_CON_7_ATI = constant.Constant( 'GL_CON_7_ATI', 0x8948 )
- GL_CON_8_ATI = constant.Constant( 'GL_CON_8_ATI', 0x8949 )
- GL_CON_9_ATI = constant.Constant( 'GL_CON_9_ATI', 0x894A )
- GL_CON_10_ATI = constant.Constant( 'GL_CON_10_ATI', 0x894B )
- GL_CON_11_ATI = constant.Constant( 'GL_CON_11_ATI', 0x894C )
- GL_CON_12_ATI = constant.Constant( 'GL_CON_12_ATI', 0x894D )
- GL_CON_13_ATI = constant.Constant( 'GL_CON_13_ATI', 0x894E )
- GL_CON_14_ATI = constant.Constant( 'GL_CON_14_ATI', 0x894F )
- GL_CON_15_ATI = constant.Constant( 'GL_CON_15_ATI', 0x8950 )
- GL_CON_16_ATI = constant.Constant( 'GL_CON_16_ATI', 0x8951 )
- GL_CON_17_ATI = constant.Constant( 'GL_CON_17_ATI', 0x8952 )
- GL_CON_18_ATI = constant.Constant( 'GL_CON_18_ATI', 0x8953 )
- GL_CON_19_ATI = constant.Constant( 'GL_CON_19_ATI', 0x8954 )
- GL_CON_20_ATI = constant.Constant( 'GL_CON_20_ATI', 0x8955 )
- GL_CON_21_ATI = constant.Constant( 'GL_CON_21_ATI', 0x8956 )
- GL_CON_22_ATI = constant.Constant( 'GL_CON_22_ATI', 0x8957 )
- GL_CON_23_ATI = constant.Constant( 'GL_CON_23_ATI', 0x8958 )
- GL_CON_24_ATI = constant.Constant( 'GL_CON_24_ATI', 0x8959 )
- GL_CON_25_ATI = constant.Constant( 'GL_CON_25_ATI', 0x895A )
- GL_CON_26_ATI = constant.Constant( 'GL_CON_26_ATI', 0x895B )
- GL_CON_27_ATI = constant.Constant( 'GL_CON_27_ATI', 0x895C )
- GL_CON_28_ATI = constant.Constant( 'GL_CON_28_ATI', 0x895D )
- GL_CON_29_ATI = constant.Constant( 'GL_CON_29_ATI', 0x895E )
- GL_CON_30_ATI = constant.Constant( 'GL_CON_30_ATI', 0x895F )
- GL_CON_31_ATI = constant.Constant( 'GL_CON_31_ATI', 0x8960 )
- GL_MOV_ATI = constant.Constant( 'GL_MOV_ATI', 0x8961 )
- GL_ADD_ATI = constant.Constant( 'GL_ADD_ATI', 0x8963 )
- GL_MUL_ATI = constant.Constant( 'GL_MUL_ATI', 0x8964 )
- GL_SUB_ATI = constant.Constant( 'GL_SUB_ATI', 0x8965 )
- GL_DOT3_ATI = constant.Constant( 'GL_DOT3_ATI', 0x8966 )
- GL_DOT4_ATI = constant.Constant( 'GL_DOT4_ATI', 0x8967 )
- GL_MAD_ATI = constant.Constant( 'GL_MAD_ATI', 0x8968 )
- GL_LERP_ATI = constant.Constant( 'GL_LERP_ATI', 0x8969 )
- GL_CND_ATI = constant.Constant( 'GL_CND_ATI', 0x896A )
- GL_CND0_ATI = constant.Constant( 'GL_CND0_ATI', 0x896B )
- GL_DOT2_ADD_ATI = constant.Constant( 'GL_DOT2_ADD_ATI', 0x896C )
- GL_SECONDARY_INTERPOLATOR_ATI = constant.Constant( 'GL_SECONDARY_INTERPOLATOR_ATI', 0x896D )
- GL_NUM_FRAGMENT_REGISTERS_ATI = constant.Constant( 'GL_NUM_FRAGMENT_REGISTERS_ATI', 0x896E )
- GL_NUM_FRAGMENT_CONSTANTS_ATI = constant.Constant( 'GL_NUM_FRAGMENT_CONSTANTS_ATI', 0x896F )
- GL_NUM_PASSES_ATI = constant.Constant( 'GL_NUM_PASSES_ATI', 0x8970 )
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI = constant.Constant( 'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 0x8971 )
- GL_NUM_INSTRUCTIONS_TOTAL_ATI = constant.Constant( 'GL_NUM_INSTRUCTIONS_TOTAL_ATI', 0x8972 )
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = constant.Constant( 'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 0x8973 )
- GL_NUM_LOOPBACK_COMPONENTS_ATI = constant.Constant( 'GL_NUM_LOOPBACK_COMPONENTS_ATI', 0x8974 )
- GL_COLOR_ALPHA_PAIRING_ATI = constant.Constant( 'GL_COLOR_ALPHA_PAIRING_ATI', 0x8975 )
- GL_SWIZZLE_STR_ATI = constant.Constant( 'GL_SWIZZLE_STR_ATI', 0x8976 )
- GL_SWIZZLE_STQ_ATI = constant.Constant( 'GL_SWIZZLE_STQ_ATI', 0x8977 )
- GL_SWIZZLE_STR_DR_ATI = constant.Constant( 'GL_SWIZZLE_STR_DR_ATI', 0x8978 )
- GL_SWIZZLE_STQ_DQ_ATI = constant.Constant( 'GL_SWIZZLE_STQ_DQ_ATI', 0x8979 )
- GL_SWIZZLE_STRQ_ATI = constant.Constant( 'GL_SWIZZLE_STRQ_ATI', 0x897A )
- GL_SWIZZLE_STRQ_DQ_ATI = constant.Constant( 'GL_SWIZZLE_STRQ_DQ_ATI', 0x897B )
- GL_RED_BIT_ATI = constant.Constant( 'GL_RED_BIT_ATI', 0x1 )
- GL_GREEN_BIT_ATI = constant.Constant( 'GL_GREEN_BIT_ATI', 0x2 )
- GL_BLUE_BIT_ATI = constant.Constant( 'GL_BLUE_BIT_ATI', 0x4 )
- GL_2X_BIT_ATI = constant.Constant( 'GL_2X_BIT_ATI', 0x1 )
- GL_4X_BIT_ATI = constant.Constant( 'GL_4X_BIT_ATI', 0x2 )
- GL_8X_BIT_ATI = constant.Constant( 'GL_8X_BIT_ATI', 0x4 )
- GL_HALF_BIT_ATI = constant.Constant( 'GL_HALF_BIT_ATI', 0x8 )
- GL_QUARTER_BIT_ATI = constant.Constant( 'GL_QUARTER_BIT_ATI', 0x10 )
- GL_EIGHTH_BIT_ATI = constant.Constant( 'GL_EIGHTH_BIT_ATI', 0x20 )
- GL_SATURATE_BIT_ATI = constant.Constant( 'GL_SATURATE_BIT_ATI', 0x40 )
- GL_COMP_BIT_ATI = constant.Constant( 'GL_COMP_BIT_ATI', 0x2 )
- GL_NEGATE_BIT_ATI = constant.Constant( 'GL_NEGATE_BIT_ATI', 0x4 )
- GL_BIAS_BIT_ATI = constant.Constant( 'GL_BIAS_BIT_ATI', 0x8 )
- glGenFragmentShadersATI = platform.createExtensionFunction(
- 'glGenFragmentShadersATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=constants.GLuint,
- argTypes=(constants.GLuint,),
- doc = 'glGenFragmentShadersATI( GLuint(range) ) -> constants.GLuint',
- argNames = ('range',),
- )
-
- glBindFragmentShaderATI = platform.createExtensionFunction(
- 'glBindFragmentShaderATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint,),
- doc = 'glBindFragmentShaderATI( GLuint(id) ) -> None',
- argNames = ('id',),
- )
-
- glDeleteFragmentShaderATI = platform.createExtensionFunction(
- 'glDeleteFragmentShaderATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint,),
- doc = 'glDeleteFragmentShaderATI( GLuint(id) ) -> None',
- argNames = ('id',),
- )
-
- glBeginFragmentShaderATI = platform.createExtensionFunction(
- 'glBeginFragmentShaderATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(),
- doc = 'glBeginFragmentShaderATI( ) -> None',
- argNames = (),
- )
-
- glEndFragmentShaderATI = platform.createExtensionFunction(
- 'glEndFragmentShaderATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(),
- doc = 'glEndFragmentShaderATI( ) -> None',
- argNames = (),
- )
-
- glPassTexCoordATI = platform.createExtensionFunction(
- 'glPassTexCoordATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLuint, constants.GLenum,),
- doc = 'glPassTexCoordATI( GLuint(dst), GLuint(coord), GLenum(swizzle) ) -> None',
- argNames = ('dst', 'coord', 'swizzle',),
- )
-
- glSampleMapATI = platform.createExtensionFunction(
- 'glSampleMapATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, constants.GLuint, constants.GLenum,),
- doc = 'glSampleMapATI( GLuint(dst), GLuint(interp), GLenum(swizzle) ) -> None',
- argNames = ('dst', 'interp', 'swizzle',),
- )
-
- glColorFragmentOp1ATI = platform.createExtensionFunction(
- 'glColorFragmentOp1ATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glColorFragmentOp1ATI( GLenum(op), GLuint(dst), GLuint(dstMask), GLuint(dstMod), GLuint(arg1), GLuint(arg1Rep), GLuint(arg1Mod) ) -> None',
- argNames = ('op', 'dst', 'dstMask', 'dstMod', 'arg1', 'arg1Rep', 'arg1Mod',),
- )
-
- glColorFragmentOp2ATI = platform.createExtensionFunction(
- 'glColorFragmentOp2ATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glColorFragmentOp2ATI( GLenum(op), GLuint(dst), GLuint(dstMask), GLuint(dstMod), GLuint(arg1), GLuint(arg1Rep), GLuint(arg1Mod), GLuint(arg2), GLuint(arg2Rep), GLuint(arg2Mod) ) -> None',
- argNames = ('op', 'dst', 'dstMask', 'dstMod', 'arg1', 'arg1Rep', 'arg1Mod', 'arg2', 'arg2Rep', 'arg2Mod',),
- )
-
- glColorFragmentOp3ATI = platform.createExtensionFunction(
- 'glColorFragmentOp3ATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glColorFragmentOp3ATI( GLenum(op), GLuint(dst), GLuint(dstMask), GLuint(dstMod), GLuint(arg1), GLuint(arg1Rep), GLuint(arg1Mod), GLuint(arg2), GLuint(arg2Rep), GLuint(arg2Mod), GLuint(arg3), GLuint(arg3Rep), GLuint(arg3Mod) ) -> None',
- argNames = ('op', 'dst', 'dstMask', 'dstMod', 'arg1', 'arg1Rep', 'arg1Mod', 'arg2', 'arg2Rep', 'arg2Mod', 'arg3', 'arg3Rep', 'arg3Mod',),
- )
-
- glAlphaFragmentOp1ATI = platform.createExtensionFunction(
- 'glAlphaFragmentOp1ATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glAlphaFragmentOp1ATI( GLenum(op), GLuint(dst), GLuint(dstMod), GLuint(arg1), GLuint(arg1Rep), GLuint(arg1Mod) ) -> None',
- argNames = ('op', 'dst', 'dstMod', 'arg1', 'arg1Rep', 'arg1Mod',),
- )
-
- glAlphaFragmentOp2ATI = platform.createExtensionFunction(
- 'glAlphaFragmentOp2ATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glAlphaFragmentOp2ATI( GLenum(op), GLuint(dst), GLuint(dstMod), GLuint(arg1), GLuint(arg1Rep), GLuint(arg1Mod), GLuint(arg2), GLuint(arg2Rep), GLuint(arg2Mod) ) -> None',
- argNames = ('op', 'dst', 'dstMod', 'arg1', 'arg1Rep', 'arg1Mod', 'arg2', 'arg2Rep', 'arg2Mod',),
- )
-
- glAlphaFragmentOp3ATI = platform.createExtensionFunction(
- 'glAlphaFragmentOp3ATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
- doc = 'glAlphaFragmentOp3ATI( GLenum(op), GLuint(dst), GLuint(dstMod), GLuint(arg1), GLuint(arg1Rep), GLuint(arg1Mod), GLuint(arg2), GLuint(arg2Rep), GLuint(arg2Mod), GLuint(arg3), GLuint(arg3Rep), GLuint(arg3Mod) ) -> None',
- argNames = ('op', 'dst', 'dstMod', 'arg1', 'arg1Rep', 'arg1Mod', 'arg2', 'arg2Rep', 'arg2Mod', 'arg3', 'arg3Rep', 'arg3Mod',),
- )
-
- glSetFragmentShaderConstantATI = platform.createExtensionFunction(
- 'glSetFragmentShaderConstantATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLuint, arrays.GLfloatArray,),
- doc = 'glSetFragmentShaderConstantATI( GLuint(dst), GLfloatArray(value) ) -> None',
- argNames = ('dst', 'value',),
- )
-
-
- def glInitFragmentShaderATI():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-