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- '''OpenGL extension ATI.element_array
-
- Overview (from the spec)
-
- This extension provides a mechanism for an application to create
- an array of index data for use in specifying geometric primitives.
-
- This extension is most useful when used in conjunction with the
- ATI_vertex_array_object extension. ATI_vertex_array_object
- provides an interface for storing vertex array data in persistent,
- hardware-addressable memory. In cases where large amounts of
- vertex data are in use, the index data used to construct
- primitives (typically as passed to the GL through DrawElements)
- can impose a significant bandwidth burden. ATI_element_array
- allows the application to specify independent arrays of elements,
- which can then be cached using ATI_vertex_array_object.
-
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/ATI/element_array.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_ATI_element_array'
- GL_ELEMENT_ARRAY_ATI = constant.Constant( 'GL_ELEMENT_ARRAY_ATI', 0x8768 )
- GL_ELEMENT_ARRAY_TYPE_ATI = constant.Constant( 'GL_ELEMENT_ARRAY_TYPE_ATI', 0x8769 )
- glget.addGLGetConstant( GL_ELEMENT_ARRAY_TYPE_ATI, (1,) )
- GL_ELEMENT_ARRAY_POINTER_ATI = constant.Constant( 'GL_ELEMENT_ARRAY_POINTER_ATI', 0x876A )
- glElementPointerATI = platform.createExtensionFunction(
- 'glElementPointerATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, ctypes.c_void_p,),
- doc = 'glElementPointerATI( GLenum(type), c_void_p(pointer) ) -> None',
- argNames = ('type', 'pointer',),
- )
-
- glDrawElementArrayATI = platform.createExtensionFunction(
- 'glDrawElementArrayATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLsizei,),
- doc = 'glDrawElementArrayATI( GLenum(mode), GLsizei(count) ) -> None',
- argNames = ('mode', 'count',),
- )
-
- glDrawRangeElementArrayATI = platform.createExtensionFunction(
- 'glDrawRangeElementArrayATI', dll=platform.GL,
- extension=EXTENSION_NAME,
- resultType=None,
- argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLsizei,),
- doc = 'glDrawRangeElementArrayATI( GLenum(mode), GLuint(start), GLuint(end), GLsizei(count) ) -> None',
- argNames = ('mode', 'start', 'end', 'count',),
- )
-
-
- def glInitElementArrayATI():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-