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- '''OpenGL extension ARB.texture_float
-
- Overview (from the spec)
-
- This extension adds texture internal formats with 16- and 32-bit
- floating-point components. The 32-bit floating-point components
- are in the standard IEEE float format. The 16-bit floating-point
- components have 1 sign bit, 5 exponent bits, and 10 mantissa bits.
- Floating-point components are clamped to the limits of the range
- representable by their format.
-
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_float.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_ARB_texture_float'
- GL_TEXTURE_RED_TYPE_ARB = constant.Constant( 'GL_TEXTURE_RED_TYPE_ARB', 0x8C10 )
- GL_TEXTURE_GREEN_TYPE_ARB = constant.Constant( 'GL_TEXTURE_GREEN_TYPE_ARB', 0x8C11 )
- GL_TEXTURE_BLUE_TYPE_ARB = constant.Constant( 'GL_TEXTURE_BLUE_TYPE_ARB', 0x8C12 )
- GL_TEXTURE_ALPHA_TYPE_ARB = constant.Constant( 'GL_TEXTURE_ALPHA_TYPE_ARB', 0x8C13 )
- GL_TEXTURE_LUMINANCE_TYPE_ARB = constant.Constant( 'GL_TEXTURE_LUMINANCE_TYPE_ARB', 0x8C14 )
- GL_TEXTURE_INTENSITY_TYPE_ARB = constant.Constant( 'GL_TEXTURE_INTENSITY_TYPE_ARB', 0x8C15 )
- GL_TEXTURE_DEPTH_TYPE_ARB = constant.Constant( 'GL_TEXTURE_DEPTH_TYPE_ARB', 0x8C16 )
- GL_UNSIGNED_NORMALIZED_ARB = constant.Constant( 'GL_UNSIGNED_NORMALIZED_ARB', 0x8C17 )
- GL_RGBA32F_ARB = constant.Constant( 'GL_RGBA32F_ARB', 0x8814 )
- GL_RGB32F_ARB = constant.Constant( 'GL_RGB32F_ARB', 0x8815 )
- GL_ALPHA32F_ARB = constant.Constant( 'GL_ALPHA32F_ARB', 0x8816 )
- GL_INTENSITY32F_ARB = constant.Constant( 'GL_INTENSITY32F_ARB', 0x8817 )
- GL_LUMINANCE32F_ARB = constant.Constant( 'GL_LUMINANCE32F_ARB', 0x8818 )
- GL_LUMINANCE_ALPHA32F_ARB = constant.Constant( 'GL_LUMINANCE_ALPHA32F_ARB', 0x8819 )
- GL_RGBA16F_ARB = constant.Constant( 'GL_RGBA16F_ARB', 0x881A )
- GL_RGB16F_ARB = constant.Constant( 'GL_RGB16F_ARB', 0x881B )
- GL_ALPHA16F_ARB = constant.Constant( 'GL_ALPHA16F_ARB', 0x881C )
- GL_INTENSITY16F_ARB = constant.Constant( 'GL_INTENSITY16F_ARB', 0x881D )
- GL_LUMINANCE16F_ARB = constant.Constant( 'GL_LUMINANCE16F_ARB', 0x881E )
- GL_LUMINANCE_ALPHA16F_ARB = constant.Constant( 'GL_LUMINANCE_ALPHA16F_ARB', 0x881F )
-
-
- def glInitTextureFloatARB():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-