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- '''OpenGL extension ARB.fragment_shader
-
- Overview (from the spec)
-
- This extension adds functionality to define fragment shader objects. A
- fragment shader object is a shader object (see the ARB_shader_objects
- extension) that, when attached to a program object, can be compiled and
- linked to produce an executable that runs on the fragment processor in
- OpenGL. The fragment processor is a programmable unit that replaces the
- OpenGL 1.4 fixed-function texturing, color sum and fog stages. This
- extension also defines how such an executable interacts with the fixed
- functionality fragment processing of OpenGL 1.4. The language used to
- write fragment shaders is not discussed here. That language is defined
- in the OpenGL Shading Language specification as the Fragment Shading
- Language.
-
- The official definition of this extension is available here:
- http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_shader.txt
-
- Automatically generated by the get_gl_extensions script, do not edit!
- '''
- from OpenGL import platform, constants, constant, arrays
- from OpenGL import extensions
- from OpenGL.GL import glget
- import ctypes
- EXTENSION_NAME = 'GL_ARB_fragment_shader'
- GL_FRAGMENT_SHADER_ARB = constant.Constant( 'GL_FRAGMENT_SHADER_ARB', 0x8B30 )
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = constant.Constant( 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 0x8B49 )
- glget.addGLGetConstant( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (1,) )
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = constant.Constant( 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 0x8B8B )
- glget.addGLGetConstant( GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, (1,) )
-
-
- def glInitFragmentShaderARB():
- '''Return boolean indicating whether this extension is available'''
- return extensions.hasGLExtension( EXTENSION_NAME )
-