home *** CD-ROM | disk | FTP | other *** search
- """Abstraction for the platform-specific code in PyOpenGL
-
- Each supported platform has a module which provides the
- specific functionality required to support the base OpenGL
- functionality on that platform. These modules are
- registered using plugins in the:
-
- OpenGL.plugin.PlatformPlugin
-
- objects. To support a new platform you'll need to create
- a new PlatformPlugin instance *before* you import
- OpenGL.platform . Once you have a working platform
- module, please consider contributing it back to the project.
-
- See baseplatform.BasePlatform for the core functionality
- of a platform implementation. See the various platform
- specific modules for examples to use when porting.
- """
- import os, sys
- from OpenGL.plugins import PlatformPlugin
-
- def _load( ):
- """Load the os.name plugin for the platform functionality"""
-
- key = (sys.platform,os.name)
- plugin = PlatformPlugin.match( key )
- plugin_class = plugin.load()
- plugin.loaded = True
- # create instance of this platform implementation
- plugin = plugin_class()
-
- # install into the platform module's namespace now
- plugin.install(globals())
- return plugin
-
- _load()
-