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- """Implementation of the special "glGet" functions
-
- For comparison, here's what a straightforward implementation looks like:
-
- def glGetDoublev( pname ):
- "Natural writing of glGetDoublev using standard ctypes"
- output = c_double*sizes.get( pname )
- result = output()
- result = platform.OpenGL.glGetDoublev( pname, byref(result) )
- return Numeric.array( result )
- """
- from OpenGL import platform, arrays, error, wrapper, converters
- from OpenGL.raw import GL as simple
- import ctypes
- GLenum = ctypes.c_uint
- GLsize = GLsizei = ctypes.c_int
-
- __all__ = (
- 'glGetBoolean','glGetBooleanv','glGetInteger','glGetIntegerv',
- 'glGetFloat','glGetFloatv','glGetDouble','glGetDoublev',
- 'glGetString',
- 'glGetLightfv','glGetLightiv',
- 'glGetMaterialfv','glGetMaterialiv',
- 'glGetPixelMapfv','glGetPixelMapusv','glGetPixelMapuiv',
- 'glGetPolygonStipple', 'glGetPolygonStippleub',
- 'glGetTexEnviv','glGetTexEnvfv',
- 'glGetTexGenfv','glGetTexGeniv','glGetTexGendv',
- 'glGetTexLevelParameteriv',
- 'glGetTexLevelParameterfv',
- 'glGetTexParameterfv',
- 'glGetTexParameteriv',
- )
-
- glGetString = platform.OpenGL.glGetString
- glGetString.restype = ctypes.c_char_p
- glGetString.__doc__ = """glGetString( constant ) -> Current string value"""
-
- GL_GET_SIZES = {
- simple.GL_AUX_BUFFERS : (1,),
- simple.GL_CLIP_PLANE0 : (1,),
- simple.GL_CLIP_PLANE2 : (1,),
- simple.GL_CLIP_PLANE3 : (1,),
- simple.GL_CLIP_PLANE4 : (1,),
- simple.GL_BLEND_COLOR : (4,),
- simple.GL_LIGHT0 : (1,),
- simple.GL_CLIP_PLANE1 : (1,),
- simple.GL_BLEND_EQUATION : (1,),
- simple.GL_STENCIL_BITS : (1,),
- simple.GL_LIGHT2 : (1,),
- simple.GL_MAX_EVAL_ORDER : (1,),
- simple.GL_CONVOLUTION_1D : (1,),
- simple.GL_CONVOLUTION_2D : (1,),
- simple.GL_SEPARABLE_2D : (1,),
- simple.GL_LIGHT3 : (1,),
- simple.GL_LIGHT4 : (1,),
- simple.GL_POST_CONVOLUTION_RED_SCALE : (1,),
- simple.GL_POST_CONVOLUTION_GREEN_SCALE : (1,),
- simple.GL_POST_CONVOLUTION_BLUE_SCALE : (1,),
- simple.GL_CLIP_PLANE5 : (1,),
- simple.GL_INDEX_CLEAR_VALUE : (1,),
- simple.GL_INDEX_WRITEMASK : (1,),
- simple.GL_COLOR_CLEAR_VALUE : (4,),
- simple.GL_COLOR_WRITEMASK : (4,),
- simple.GL_HISTOGRAM : (1,),
- simple.GL_LIGHT6 : (1,),
- simple.GL_MAP2_INDEX : (1,),
- simple.GL_PACK_SWAP_BYTES : (1,),
- simple.GL_LIGHT7 : (1,),
- simple.GL_PIXEL_MAP_I_TO_R_SIZE : (1,),
- simple.GL_MINMAX : (1,),
- simple.GL_INDEX_MODE : (1,),
- simple.GL_RGBA_MODE : (1,),
- simple.GL_DOUBLEBUFFER : (1,),
- simple.GL_PIXEL_MAP_I_TO_G_SIZE : (1,),
- simple.GL_POLYGON_OFFSET_FILL : (1,),
- simple.GL_POLYGON_OFFSET_FACTOR : (1,),
- simple.GL_POST_COLOR_MATRIX_RED_SCALE : (1,),
- simple.GL_RESCALE_NORMAL : (1,),
- simple.GL_POST_COLOR_MATRIX_GREEN_SCALE : (1,),
- simple.GL_RENDER_MODE : (1,),
- simple.GL_POST_COLOR_MATRIX_BLUE_SCALE : (1,),
- simple.GL_SCISSOR_BOX : (4,),
- simple.GL_TEXTURE_GEN_T : (1,),
- simple.GL_POST_COLOR_MATRIX_ALPHA_SCALE : (1,),
- simple.GL_STENCIL_TEST : (1,),
- simple.GL_PERSPECTIVE_CORRECTION_HINT : (1,),
- simple.GL_POINT_SMOOTH_HINT : (1,),
- simple.GL_LINE_SMOOTH_HINT : (1,),
- simple.GL_POLYGON_SMOOTH_HINT : (1,),
- simple.GL_FOG_HINT : (1,),
- simple.GL_POST_COLOR_MATRIX_GREEN_BIAS : (1,),
- simple.GL_TEXTURE_GEN_S : (1,),
- simple.GL_POINT_SMOOTH : (1,),
- simple.GL_TEXTURE_GEN_R : (1,),
- simple.GL_TEXTURE_GEN_Q : (1,),
- simple.GL_SCISSOR_TEST : (1,),
- simple.GL_VERTEX_ARRAY : (1,),
- simple.GL_POINT_SIZE : (1,),
- simple.GL_TEXTURE_BINDING_1D : (1,),
- simple.GL_MAX_TEXTURE_SIZE : (1,),
- simple.GL_TEXTURE_BINDING_3D : (1,),
- simple.GL_PACK_SKIP_IMAGES : (1,),
- simple.GL_PACK_IMAGE_HEIGHT : (1,),
- simple.GL_ALIASED_POINT_SIZE_RANGE : (2,),
- simple.GL_ALIASED_LINE_WIDTH_RANGE : (2,),
- simple.GL_TEXTURE_3D : (1,),
- simple.GL_MAX_3D_TEXTURE_SIZE : (1,),
- simple.GL_COLOR_MATERIAL_PARAMETER : (1,),
- simple.GL_NORMAL_ARRAY : (1,),
- simple.GL_COLOR_ARRAY : (1,),
- simple.GL_INDEX_ARRAY : (1,),
- simple.GL_TEXTURE_COORD_ARRAY : (1,),
- simple.GL_EDGE_FLAG_ARRAY : (1,),
- simple.GL_POINT_SIZE_RANGE : (2,),
- simple.GL_VERTEX_ARRAY_TYPE : (1,),
- simple.GL_CURRENT_INDEX : (1,),
- simple.GL_NORMAL_ARRAY_TYPE : (1,),
- simple.GL_NORMAL_ARRAY_STRIDE : (1,),
- simple.GL_COLOR_ARRAY_SIZE : (1,),
- simple.GL_COLOR_ARRAY_TYPE : (1,),
- simple.GL_COLOR_ARRAY_STRIDE : (1,),
- simple.GL_DRAW_BUFFER : (1,),
- simple.GL_INDEX_ARRAY_TYPE : (1,),
- simple.GL_INDEX_ARRAY_STRIDE : (1,),
- simple.GL_TEXTURE_COORD_ARRAY_SIZE : (1,),
- simple.GL_TEXTURE_COORD_ARRAY_TYPE : (1,),
- simple.GL_TEXTURE_COORD_ARRAY_STRIDE : (1,),
- simple.GL_EDGE_FLAG_ARRAY_STRIDE : (1,),
- simple.GL_UNPACK_SWAP_BYTES : (1,),
- simple.GL_UNPACK_SKIP_IMAGES : (1,),
- simple.GL_VERTEX_ARRAY_STRIDE : (1,),
- simple.GL_UNPACK_IMAGE_HEIGHT : (1,),
- simple.GL_POINT_SIZE_GRANULARITY : (1,),
- simple.GL_LIGHT5 : (1,),
- simple.GL_NAME_STACK_DEPTH : (1,),
- simple.GL_READ_BUFFER : (1,),
- simple.GL_PACK_ROW_LENGTH : (1,),
- simple.GL_PIXEL_MAP_I_TO_I_SIZE : (1,),
- simple.GL_COLOR_MATRIX : (4, 4),
- simple.GL_COLOR_MATRIX_STACK_DEPTH : (1,),
- simple.GL_MAX_COLOR_MATRIX_STACK_DEPTH : (1,),
- simple.GL_PIXEL_MAP_I_TO_B_SIZE : (1,),
- simple.GL_PIXEL_MAP_I_TO_A_SIZE : (1,),
- simple.GL_PIXEL_MAP_R_TO_R_SIZE : (1,),
- simple.GL_PIXEL_MAP_G_TO_G_SIZE : (1,),
- simple.GL_PIXEL_MAP_B_TO_B_SIZE : (1,),
- simple.GL_PIXEL_MAP_A_TO_A_SIZE : (1,),
- simple.GL_POST_COLOR_MATRIX_BLUE_BIAS : (1,),
- simple.GL_POST_COLOR_MATRIX_ALPHA_BIAS : (1,),
- simple.GL_PACK_LSB_FIRST : (1,),
- simple.GL_POST_CONVOLUTION_RED_BIAS : (1,),
- simple.GL_LIGHT1 : (1,),
- simple.GL_POST_CONVOLUTION_GREEN_BIAS : (1,),
- simple.GL_PACK_SKIP_ROWS : (1,),
- simple.GL_POST_CONVOLUTION_BLUE_BIAS : (1,),
- simple.GL_COLOR_TABLE : (1,),
- simple.GL_POST_CONVOLUTION_COLOR_TABLE : (1,),
- simple.GL_POST_COLOR_MATRIX_COLOR_TABLE : (1,),
- simple.GL_POST_CONVOLUTION_ALPHA_BIAS : (1,),
- simple.GL_MAP1_GRID_DOMAIN : (2,),
- simple.GL_VERTEX_ARRAY_SIZE : (1,),
- simple.GL_ACTIVE_TEXTURE_ARB : (1,),
- simple.GL_CLIENT_ACTIVE_TEXTURE_ARB : (1,),
- simple.GL_MAX_TEXTURE_UNITS_ARB : (1,),
- simple.GL_PACK_SKIP_PIXELS : (1,),
- simple.GL_MAX_ELEMENTS_VERTICES : (1,),
- simple.GL_MAX_ELEMENTS_INDICES : (1,),
- simple.GL_MAP2_COLOR_4 : (1,),
- simple.GL_UNPACK_LSB_FIRST : (1,),
- simple.GL_UNPACK_ROW_LENGTH : (1,),
- simple.GL_UNPACK_SKIP_ROWS : (1,),
- simple.GL_UNPACK_SKIP_PIXELS : (1,),
- simple.GL_UNPACK_ALIGNMENT : (1,),
- simple.GL_SUBPIXEL_BITS : (1,),
- simple.GL_STENCIL_WRITEMASK : (1,),
- simple.GL_CURRENT_COLOR : (4,),
- simple.GL_AUTO_NORMAL : (1,),
- simple.GL_CURRENT_NORMAL : (3,),
- simple.GL_CURRENT_TEXTURE_COORDS : (4,),
- simple.GL_CURRENT_RASTER_COLOR : (4,),
- simple.GL_CURRENT_RASTER_INDEX : (1,),
- simple.GL_CURRENT_RASTER_TEXTURE_COORDS : (4,),
- simple.GL_CURRENT_RASTER_POSITION : (4,),
- simple.GL_CURRENT_RASTER_POSITION_VALID : (1,),
- simple.GL_CURRENT_RASTER_DISTANCE : (1,),
- simple.GL_MAP_COLOR : (1,),
- simple.GL_MAP_STENCIL : (1,),
- simple.GL_INDEX_SHIFT : (1,),
- simple.GL_INDEX_OFFSET : (1,),
- simple.GL_RED_SCALE : (1,),
- simple.GL_RED_BIAS : (1,),
- simple.GL_ZOOM_X : (1,),
- simple.GL_ZOOM_Y : (1,),
- simple.GL_GREEN_SCALE : (1,),
- simple.GL_GREEN_BIAS : (1,),
- simple.GL_BLUE_SCALE : (1,),
- simple.GL_BLUE_BIAS : (1,),
- simple.GL_ALPHA_SCALE : (1,),
- simple.GL_ALPHA_BIAS : (1,),
- simple.GL_DEPTH_SCALE : (1,),
- simple.GL_DEPTH_BIAS : (1,),
- simple.GL_LINE_SMOOTH : (1,),
- simple.GL_LINE_WIDTH : (1,),
- simple.GL_LINE_WIDTH_RANGE : (2,),
- simple.GL_LINE_WIDTH_GRANULARITY : (1,),
- simple.GL_LINE_STIPPLE : (1,),
- simple.GL_LINE_STIPPLE_PATTERN : (1,),
- simple.GL_LINE_STIPPLE_REPEAT : (1,),
- simple.GL_MAX_LIST_NESTING : (1,),
- simple.GL_PIXEL_MAP_S_TO_S_SIZE : (1,),
- simple.GL_MAX_CLIP_PLANES : (1,),
- simple.GL_LIST_MODE : (1,),
- simple.GL_MAX_LIGHTS : (1,),
- simple.GL_LIST_BASE : (1,),
- simple.GL_LIST_INDEX : (1,),
- simple.GL_MAX_PIXEL_MAP_TABLE : (1,),
- simple.GL_MAX_ATTRIB_STACK_DEPTH : (1,),
- simple.GL_MAX_MODELVIEW_STACK_DEPTH : (1,),
- simple.GL_MAX_NAME_STACK_DEPTH : (1,),
- simple.GL_MAX_PROJECTION_STACK_DEPTH : (1,),
- simple.GL_MAX_TEXTURE_STACK_DEPTH : (1,),
- simple.GL_MAX_VIEWPORT_DIMS : (2,),
- simple.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH : (1,),
- simple.GL_POLYGON_MODE : (2,),
- simple.GL_POLYGON_SMOOTH : (1,),
- simple.GL_POLYGON_STIPPLE : (1,),
- simple.GL_EDGE_FLAG : (1,),
- simple.GL_CULL_FACE : (1,),
- simple.GL_CULL_FACE_MODE : (1,),
- simple.GL_FRONT_FACE : (1,),
- simple.GL_TEXTURE_2D : (1,),
- simple.GL_POLYGON_OFFSET_POINT : (1,),
- simple.GL_LIGHTING : (1,),
- simple.GL_INDEX_BITS : (1,),
- simple.GL_LIGHT_MODEL_TWO_SIDE : (1,),
- simple.GL_GREEN_BITS : (1,),
- simple.GL_BLUE_BITS : (1,),
- simple.GL_ALPHA_BITS : (1,),
- simple.GL_DEPTH_BITS : (1,),
- simple.GL_COLOR_MATERIAL : (1,),
- simple.GL_ACCUM_RED_BITS : (1,),
- simple.GL_ACCUM_GREEN_BITS : (1,),
- simple.GL_ACCUM_BLUE_BITS : (1,),
- simple.GL_ACCUM_ALPHA_BITS : (1,),
- simple.GL_FOG : (1,),
- simple.GL_FOG_INDEX : (1,),
- simple.GL_FOG_DENSITY : (1,),
- simple.GL_FOG_START : (1,),
- simple.GL_FOG_END : (1,),
- simple.GL_FOG_MODE : (1,),
- simple.GL_FOG_COLOR : (4,),
- simple.GL_STENCIL_CLEAR_VALUE : (1,),
- simple.GL_STENCIL_FUNC : (1,),
- simple.GL_DEPTH_RANGE : (2,),
- simple.GL_DEPTH_TEST : (1,),
- simple.GL_DEPTH_WRITEMASK : (1,),
- simple.GL_DEPTH_CLEAR_VALUE : (1,),
- simple.GL_DEPTH_FUNC : (1,),
- simple.GL_PACK_ALIGNMENT : (1,),
- simple.GL_STENCIL_PASS_DEPTH_FAIL : (1,),
- simple.GL_ACCUM_CLEAR_VALUE : (4,),
- simple.GL_STENCIL_PASS_DEPTH_PASS : (1,),
- simple.GL_STENCIL_REF : (1,),
- simple.GL_TEXTURE_1D : (1,),
- simple.GL_MAP1_COLOR_4 : (1,),
- simple.GL_MAP1_INDEX : (1,),
- simple.GL_MAP1_NORMAL : (1,),
- simple.GL_MAP1_TEXTURE_COORD_1 : (1,),
- simple.GL_MAP1_TEXTURE_COORD_2 : (1,),
- simple.GL_MAP1_TEXTURE_COORD_3 : (1,),
- simple.GL_MAP1_TEXTURE_COORD_4 : (1,),
- simple.GL_MAP1_VERTEX_3 : (1,),
- simple.GL_MAP1_VERTEX_4 : (1,),
- simple.GL_POST_COLOR_MATRIX_RED_BIAS : (1,),
- simple.GL_STENCIL_VALUE_MASK : (1,),
- simple.GL_POLYGON_OFFSET_UNITS : (1,),
- simple.GL_MATRIX_MODE : (1,),
- simple.GL_NORMALIZE : (1,),
- simple.GL_VIEWPORT : (4,),
- simple.GL_MODELVIEW_STACK_DEPTH : (1,),
- simple.GL_PROJECTION_STACK_DEPTH : (1,),
- simple.GL_TEXTURE_STACK_DEPTH : (1,),
- simple.GL_MODELVIEW_MATRIX : (4, 4),
- simple.GL_INDEX_LOGIC_OP : (1,),
- simple.GL_POST_CONVOLUTION_ALPHA_SCALE : (1,),
- simple.GL_FEEDBACK_BUFFER_TYPE : (1,),
- simple.GL_ATTRIB_STACK_DEPTH : (1,),
- simple.GL_CLIENT_ATTRIB_STACK_DEPTH : (1,),
- simple.GL_MAP2_NORMAL : (1,),
- simple.GL_MAP2_TEXTURE_COORD_1 : (1,),
- simple.GL_MAP2_TEXTURE_COORD_2 : (1,),
- simple.GL_MAP2_TEXTURE_COORD_3 : (1,),
- simple.GL_MAP2_TEXTURE_COORD_4 : (1,),
- simple.GL_MAP2_VERTEX_3 : (1,),
- simple.GL_MAP2_VERTEX_4 : (1,),
- simple.GL_STENCIL_FAIL : (1,),
- simple.GL_ALPHA_TEST : (1,),
- simple.GL_ALPHA_TEST_FUNC : (1,),
- simple.GL_ALPHA_TEST_REF : (1,),
- simple.GL_DITHER : (1,),
- simple.GL_MAP1_GRID_SEGMENTS : (1,),
- simple.GL_MAP2_GRID_DOMAIN : (4,),
- simple.GL_MAP2_GRID_SEGMENTS : (2,),
- simple.GL_TEXTURE_BINDING_2D : (1,),
- simple.GL_TEXTURE_MATRIX : (4, 4),
- simple.GL_BLEND_DST : (1,),
- simple.GL_BLEND_SRC : (1,),
- simple.GL_BLEND : (1,),
- simple.GL_POLYGON_OFFSET_LINE : (1,),
- simple.GL_LIGHT_MODEL_LOCAL_VIEWER : (1,),
- simple.GL_STEREO : (1,),
- simple.GL_PROJECTION_MATRIX : (4, 4),
- simple.GL_RED_BITS : (1,),
- simple.GL_LOGIC_OP_MODE : (1,),
- simple.GL_FEEDBACK_BUFFER_SIZE : (1,),
- simple.GL_COLOR_LOGIC_OP : (1,),
- simple.GL_LIGHT_MODEL_AMBIENT : (4,),
- simple.GL_SELECTION_BUFFER_SIZE : (1,),
- simple.GL_LIGHT_MODEL_COLOR_CONTROL : (1,),
- simple.GL_SHADE_MODEL : (1,),
- simple.GL_COLOR_MATERIAL_FACE : (1,),
- }
- def addGLGetConstant( constant, arraySize ):
- """Add a glGet* constant to return an output array of correct size"""
- GL_GET_SIZES[ constant ] = arraySize
- glGetDouble = glGetDoublev = wrapper.wrapper(simple.glGetDoublev).setOutput(
- "params",GL_GET_SIZES, "pname",
- )
- glGetFloat = glGetFloatv = wrapper.wrapper(simple.glGetFloatv).setOutput(
- "params",GL_GET_SIZES, "pname",
- )
- glGetBoolean = glGetBooleanv = glGetInteger = glGetIntegerv = wrapper.wrapper(simple.glGetIntegerv).setOutput(
- "params",GL_GET_SIZES, "pname",
- )
-
- GL_GET_LIGHT_SIZES = {
- # glGetLightXv
- simple.GL_AMBIENT : (4,),
- simple.GL_DIFFUSE : (4,),
- simple.GL_SPECULAR : (4,),
- simple.GL_POSITION : (4,),
- simple.GL_SPOT_DIRECTION : (3,),
- simple.GL_SPOT_EXPONENT : (1,),
- simple.GL_SPOT_CUTOFF : (1,),
- simple.GL_CONSTANT_ATTENUATION : (1,),
- simple.GL_LINEAR_ATTENUATION : (1,),
- simple.GL_QUADRATIC_ATTENUATION : (1,),
- } # end of sizes
- glGetLightfv = wrapper.wrapper(simple.glGetLightfv).setOutput(
- "params",GL_GET_LIGHT_SIZES, "pname",
- )
- glGetLightiv = wrapper.wrapper(simple.glGetLightiv).setOutput(
- "params",GL_GET_LIGHT_SIZES, "pname",
- )
-
- GL_GET_MATERIAL_SIZES = {
- simple.GL_AMBIENT: (4,),
- simple.GL_DIFFUSE: (4,),
- simple.GL_SPECULAR: (4,),
- simple.GL_EMISSION: (4,),
- simple.GL_SHININESS: (1,),
- simple.GL_COLOR_INDEXES: (3,)
- }
- glGetMaterialfv = wrapper.wrapper(simple.glGetMaterialfv).setOutput(
- "params",GL_GET_MATERIAL_SIZES, "pname",
- )
- glGetMaterialiv = wrapper.wrapper(simple.glGetMaterialiv).setOutput(
- "params",GL_GET_MATERIAL_SIZES, "pname",
- )
- PIXEL_MAP_SIZE_CONSTANT_MAP = {
- simple.GL_PIXEL_MAP_A_TO_A: simple.GL_PIXEL_MAP_A_TO_A_SIZE,
- simple.GL_PIXEL_MAP_B_TO_B: simple.GL_PIXEL_MAP_B_TO_B_SIZE,
- simple.GL_PIXEL_MAP_G_TO_G: simple.GL_PIXEL_MAP_G_TO_G_SIZE,
- simple.GL_PIXEL_MAP_I_TO_A: simple.GL_PIXEL_MAP_I_TO_A_SIZE,
- simple.GL_PIXEL_MAP_I_TO_B: simple.GL_PIXEL_MAP_I_TO_B_SIZE,
- simple.GL_PIXEL_MAP_I_TO_G: simple.GL_PIXEL_MAP_I_TO_G_SIZE,
- simple.GL_PIXEL_MAP_I_TO_I: simple.GL_PIXEL_MAP_I_TO_I_SIZE,
- simple.GL_PIXEL_MAP_I_TO_R: simple.GL_PIXEL_MAP_I_TO_R_SIZE,
- simple.GL_PIXEL_MAP_R_TO_R: simple.GL_PIXEL_MAP_R_TO_R_SIZE,
- simple.GL_PIXEL_MAP_S_TO_S: simple.GL_PIXEL_MAP_S_TO_S_SIZE,
- }
- def GL_GET_PIXEL_MAP_SIZE( pname ):
- """Given a pname, lookup the size using a glGet query..."""
- constant = PIXEL_MAP_SIZE_CONSTANT_MAP[ pname ]
- return glGetIntegerv( constant )
- glGetPixelMapfv = wrapper.wrapper(simple.glGetPixelMapfv).setOutput(
- "values",GL_GET_PIXEL_MAP_SIZE, "map",
- )
- glGetPixelMapuiv = wrapper.wrapper(simple.glGetPixelMapuiv).setOutput(
- "values",GL_GET_PIXEL_MAP_SIZE, "map",
- )
- glGetPixelMapusv = wrapper.wrapper(simple.glGetPixelMapusv).setOutput(
- "values",GL_GET_PIXEL_MAP_SIZE, "map",
- )
-
- # 32 * 32 bits
- POLYGON_STIPPLE_SIZE = (32*32/8,)
- glGetPolygonStipple = glGetPolygonStippleub = wrapper.wrapper(simple.glGetPolygonStipple).setOutput(
- "mask",POLYGON_STIPPLE_SIZE,
- )
- GL_GET_TEX_ENV_SIZES = {
- simple.GL_TEXTURE_ENV_MODE: (1,),
- simple.GL_TEXTURE_ENV_COLOR: (4,),
- }
- glGetTexEnvfv = wrapper.wrapper(simple.glGetTexEnvfv).setOutput(
- "params",GL_GET_TEX_ENV_SIZES, 'pname',
- )
- glGetTexEnviv = wrapper.wrapper(simple.glGetTexEnviv).setOutput(
- "params",GL_GET_TEX_ENV_SIZES, 'pname',
- )
- GL_GET_TEX_GEN_SIZES = {
- simple.GL_TEXTURE_GEN_MODE: (1,),
- simple.GL_OBJECT_PLANE: (4,),
- simple.GL_EYE_PLANE: (4,),
- }
- glGetTexGendv = wrapper.wrapper(simple.glGetTexGendv).setOutput(
- "params",GL_GET_TEX_GEN_SIZES, 'pname',
- )
- glGetTexGenfv = wrapper.wrapper(simple.glGetTexGenfv).setOutput(
- "params",GL_GET_TEX_GEN_SIZES, 'pname',
- )
- glGetTexGeniv = wrapper.wrapper(simple.glGetTexGeniv).setOutput(
- "params",GL_GET_TEX_GEN_SIZES, 'pname',
- )
-
- glGetTexLevelParameterfv = wrapper.wrapper(simple.glGetTexLevelParameterfv).setOutput(
- "params",(1,)
- )
- glGetTexLevelParameteriv = wrapper.wrapper(simple.glGetTexLevelParameteriv).setOutput(
- "params",(1,)
- )
- TEX_PARAMETER_SIZES = {
- simple.GL_TEXTURE_MAG_FILTER: (1,),
- simple.GL_TEXTURE_MIN_FILTER: (1,),
- simple.GL_TEXTURE_MIN_LOD: (1,),
- simple.GL_TEXTURE_MAX_LOD: (1,),
- simple.GL_TEXTURE_BASE_LEVEL: (1,),
- simple.GL_TEXTURE_MAX_LEVEL: (1,),
- simple.GL_TEXTURE_WRAP_S: (1,),
- simple.GL_TEXTURE_WRAP_T: (1,),
- simple.GL_TEXTURE_WRAP_R: (1,),
- simple.GL_TEXTURE_BORDER_COLOR: (4,),
- simple.GL_TEXTURE_PRIORITY: (1,),
- simple.GL_TEXTURE_RESIDENT: (1,)
- }
-
- glGetTexParameterfv = wrapper.wrapper(simple.glGetTexParameterfv).setOutput(
- "params",TEX_PARAMETER_SIZES, 'pname',
- )
- glGetTexParameteriv = wrapper.wrapper(simple.glGetTexParameteriv).setOutput(
- "params",TEX_PARAMETER_SIZES, 'pname',
- )
-
-