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- #ifndef K3DSDK_VECTOR4_H
- #define K3DSDK_VECTOR4_H
-
- // K-3D
- // Copyright (c) 1995-2008, Timothy M. Shead
- //
- // Contact: tshead@k-3d.com
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public
- // License as published by the Free Software Foundation; either
- // version 2 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // General Public License for more details.
- //
- // You should have received a copy of the GNU General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- /** \file
- \author Timothy M. Shead (tshead@k-3d.com)
- */
-
- /****************************************************************
- *
- * C++ Vector and Matrix Algebra routines
- * Author: Jean-Francois DOUE
- * Version 3.1 --- October 1993
- *
- ****************************************************************/
-
- //
- // From "Graphics Gems IV / Edited by Paul S. Heckbert
- // Academic Press, 1994, ISBN 0-12-336156-9
- // "You are free to use and modify this code in any way
- // you like." (p. xv)
- //
- // Modified by J. Nagle, March 1997
- // - All functions are inline.
- // - All functions are const-correct.
- // - All checking is via the standard "assert" macro.
- //
-
- // Modified by Tim Shead for use with K-3D, January 1998
-
- #include "almost_equal.h"
- #include "result.h"
-
- #include <boost/io/ios_state.hpp>
-
- #include <cmath>
- #include <iomanip>
-
- namespace k3d
- {
-
- /////////////////////////////////////////////////////////////////////////////
- // vector4
-
- /// Encapsulates a direction vector in four-dimensional space
- class vector4
- {
- public:
- /// Stores the vector values
- double_t n[4];
-
- vector4()
- {
- n[0] = n[1] = n[2] = n[3] = 0.0;
- }
-
- vector4(const double_t x, const double_t y, const double_t z, const double_t w)
- {
- n[0] = x;
- n[1] = y;
- n[2] = z;
- n[3] = w;
- }
-
- vector4& operator+=(const vector4& v)
- {
- n[0] += v.n[0];
- n[1] += v.n[1];
- n[2] += v.n[2];
- n[3] += v.n[3];
- return *this;
- }
-
- vector4& operator-=(const vector4& v)
- {
- n[0] -= v.n[0];
- n[1] -= v.n[1];
- n[2] -= v.n[2];
- n[3] -= v.n[3];
- return *this;
- }
-
- vector4& operator*=(const double_t d)
- {
- n[0] *= d;
- n[1] *= d;
- n[2] *= d;
- n[3] *= d;
- return *this;
- }
-
- vector4& operator/=(const double_t d)
- {
- return_val_if_fail(d, *this);
-
- const double_t d_inv = 1.0 / d;
- n[0] *= d_inv;
- n[1] *= d_inv;
- n[2] *= d_inv;
- n[3] *= d_inv;
- return *this;
- }
-
- double_t& operator[](const unsigned int i)
- {
- return n[i];
- }
-
- double_t operator[](const unsigned int i) const
- {
- return n[i];
- }
-
- /// Returns the normal length
- double_t length() const
- {
- return std::sqrt(length2());
- }
-
- /// Returns the squared normal length
- double_t length2() const
- {
- return n[0] * n[0] + n[1] * n[1] + n[2] * n[2] + n[3] * n[3];
- }
-
- friend std::ostream& operator<<(std::ostream& Stream, const vector4& Value)
- {
- boost::io::ios_flags_saver stream_state(Stream);
- Stream << std::setprecision(17) << Value.n[0] << " " << Value.n[1] << " " << Value.n[2] << " " << Value.n[3];
- return Stream;
- }
-
- friend std::istream& operator>>(std::istream& Stream, vector4& Value)
- {
- Stream >> Value.n[0] >> Value.n[1] >> Value.n[2] >> Value.n[3];
- return Stream;
- }
- };
-
- /// Negation
- inline const vector4 operator-(const vector4& v)
- {
- return vector4(-v.n[0], -v.n[1], -v.n[2], -v.n[3]);
- }
-
- /// Addition
- inline const vector4 operator+(const vector4& a, const vector4& b)
- {
- return vector4(a.n[0] + b.n[0], a.n[1] + b.n[1], a.n[2] + b.n[2], a.n[3] + b.n[3]);
- }
-
- /// Subtraction
- inline const vector4 operator-(const vector4& a, const vector4& b)
- {
- return vector4(a.n[0] - b.n[0], a.n[1] - b.n[1], a.n[2] - b.n[2], a.n[3] - b.n[3]);
- }
-
- /// Multiplication by a constant
- inline const vector4 operator*(const vector4& a, const double_t d)
- {
- return vector4(a.n[0] * d, a.n[1] * d, a.n[2] * d, a.n[3] * d);
- }
-
- /// Multiplication by a constant
- inline const vector4 operator*(const double_t d, const vector4& a)
- {
- return vector4(a.n[0] * d, a.n[1] * d, a.n[2] * d, a.n[3] * d);
- }
-
- /// Returns the dot product of two vectors
- inline const double_t operator*(const vector4& a, const vector4& b)
- {
- return a.n[0] * b.n[0] + a.n[1] * b.n[1] + a.n[2] * b.n[2] + a.n[3] * b.n[3];
- }
-
- /// Division by a constant
- inline const vector4 operator/(const vector4& a, const double_t d)
- {
- return_val_if_fail(d, vector4());
- return vector4(a.n[0] / d, a.n[1] / d, a.n[2] / d, a.n[3] / d);
- }
-
- /// Equality
- inline const bool operator==(const vector4& a, const vector4& b)
- {
- return a.n[0] == b.n[0] && a.n[1] == b.n[1] && a.n[2] == b.n[2] && a.n[3] == b.n[3];
- }
-
- /// Inequality
- inline const bool operator!=(const vector4& a, const vector4& b)
- {
- return a.n[0] != b.n[0] || a.n[1] != b.n[1] || a.n[2] != b.n[2] || a.n[3] != b.n[3];
- }
-
- /// Returns the length of a vector
- inline const double_t length(const vector4& Vector)
- {
- return Vector.length();
- }
-
- /// Returns the normalized form of a vector
- inline const vector4 normalize(const vector4& Vector)
- {
- const double_t length = Vector.length();
- return_val_if_fail(length, Vector);
- return Vector / length;
- }
-
- /// Specialization of almost_equal that tests two vector4 objects for near-equality
- template<>
- class almost_equal<vector4>
- {
- typedef vector4 T;
- public:
- almost_equal(const boost::uint64_t Threshold) : threshold(Threshold) { }
- inline const bool operator()(const T& A, const T& B) const
- {
- return std::equal(A.n, A.n + 4, B.n, almost_equal<double_t>(threshold));
- }
-
- private:
- const boost::uint64_t threshold;
- };
-
- } // namespace k3d
-
- #endif // !K3DSDK_VECTOR4_H
-
-