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thug.def
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Text File
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1998-07-26
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12KB
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303 lines
SDEF
//
// The file declaration section
//
path models/guerilla
scale 1.07
guerilla_base.sbm
thug_base.tga
thug_damage1.tga
// thug_gibdamage.tga
//
// Declare the animation types and files
//
manrocket1 guerilla_manrocket.sam
sitting guerilla_sitting.sam
punch1 guerilla_punch.sam
kick1 guerilla_kick.sam
talk1 guerilla_talk1.sam
talk2 guerilla_talk2.sam
laugh1 guerilla_laugh.sam
laugh2 guerilla_laugh.sam
repel1 guerilla_repel.sam
hostage guerilla_hostage.sam
hostagekill guerilla_hostagekill.sam
crouch_aim1 guerilla_crouchaim.sam
crouch guerilla_crouch.sam
crouch_down guerilla_crouch.SAM
crouch_death1 guerilla_crouchdeath1.sam
crouch_death2 guerilla_crouchdeath2.sam
crouch_death3 guerilla_crouchdeath3.sam
crouch_fire1 guerilla_crouchfire.sam
crouch_idle1 guerilla_crouchidle1.sam
crouch_pain1 guerilla_crouchpain1.sam
crouch_pain2 guerilla_crouchpain2.sam
runfire1 guerilla_runfire.sam
death1 guerilla_death1.sam
death2 guerilla_death2.sam
death3 guerilla_death3.sam
death4 guerilla_death4.sam
pain1 guerilla_pain1.sam
pain2 guerilla_pain2.sam
pain3 guerilla_pain3.sam
pain4 guerilla_pain4.sam
fire1 guerilla_fire.sam
aim1 guerilla_aim.sam
idle1 guerilla_idle1.sam
idle2 guerilla_idle2.sam
run1 guerilla_run.sam
walk1 guerilla_walk.sam
jump1 guerilla_jump.sam
use1 guerilla_use.sam
open1 guerilla_opendoor.sam
//
// Location based pain alias'
//
pain_torso_upper guerilla_painchestupper.sam
pain_torso_lower guerilla_painchestlower.sam
pain_head guerilla_painhead.sam
pain_leg_right_upper guerilla_painlegright.sam
pain_leg_right_lower guerilla_painlegright.sam
pain_leg_left_upper guerilla_painlegleft.sam
pain_leg_left_lower guerilla_painlegleft.sam
pain_arm_right_upper guerilla_painarmright.sam
pain_arm_right_lower guerilla_painarmright.sam
pain_arm_left_upper guerilla_painarmleft.sam
pain_arm_left_lower guerilla_painarmleft.sam
//
// Define model group areas and regional damage modifiers
//
id 5 group head flesh
id 3 group head nodraw flesh
group head damage 4.0
id 15 group torso_upper fabric
group torso_upper damage 1.0
id 18 group torso_lower fabric
group torso_lower damage 1.0
id 45 group leg_left_upper fabric
group leg_left_upper damage 0.7
id 50 group leg_left_lower fabric
group leg_left_lower damage 0.5
id 65 group leg_right_upper fabric
group leg_right_upper damage 0.7
id 70 group leg_right_lower fabric
group leg_right_lower damage 0.5
id 85 group arm_left_upper fabric
group arm_left_upper damage 0.7
id 90 group arm_left_lower fabric
group arm_left_lower damage 0.5
id 105 group arm_right_upper fabric
group arm_right_upper damage 0.7
id 110 group arm_right_lower fabric
group arm_right_lower damage 0.5
id 200 group arm_right_lower bone gun 15 170 10 fabric
// id 210 group torso_lower bone ribs 0 0 -70
//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server crouchsize "-28 -28 0" "28 28 56"
server health 80
server weapon AssaultRifle
server item FlakJacket 50
//server item Bullet10mm 25
server script global/enemy.scr
//
// Define the aniamtion sound references
//
aliasprefix Thug_
client aliascache snd_pain1 "monsters/thug/pain1.wav" 1
client aliascache snd_pain2 "monsters/thug/pain2.wav" 1
client aliascache snd_pain3 "monsters/thug/pain3.wav" 1
client aliascache snd_pain4 "monsters/thug/pain4.wav" 1
client aliascache snd_pain6 "monsters/thug/pain6.wav" 1
client aliascache snd_pain7 "monsters/thug/pain7.wav" 1
client aliascache snd_pain8 "monsters/thug/pain8.wav" 1
client aliascache snd_pain9 "monsters/thug/pain9.wav" 1
client aliascache snd_pain_hand1 "monsters/thug/painhnd.wav" 1
client aliascache snd_pain_head1 "monsters/thug/painhed1.wav" 1
client aliascache snd_pain_head2 "monsters/thug/painhed2.wav" 1
client aliascache snd_death1 "monsters/thug/death1.wav" 1
client aliascache snd_death2 "monsters/thug/death2.wav" 1
client aliascache snd_death3 "monsters/thug/death3.wav" 1
client aliascache snd_death4 "monsters/thug/death4.wav" 1
client aliascache snd_death_long1 "monsters/thug/deathl1.wav" 1
client aliascache snd_death_long2 "monsters/thug/deathl2.wav" 1
client aliascache snd_death_long3 "monsters/thug/deathl3.wav" 1
client aliascache snd_death_long4 "monsters/thug/deathl4.wav" 1
client aliascache snd_death_long5 "monsters/thug/deathl5.wav" 1
server aliascache snd_attacktaunt1 "monsters/thug/attk1.wav" 1
server aliascache snd_attacktaunt2 "monsters/thug/attk2.wav" 1
server aliascache snd_attacktaunt3 "monsters/thug/attk3.wav" 1
server aliascache snd_attacktaunt4 "monsters/thug/attk4.wav" 1
server aliascache snd_attacktaunt5 "monsters/thug/attk5.wav" 1
server aliascache snd_panic1 "monsters/thug/retreat1.wav" 1
server aliascache snd_panic2 "monsters/thug/retreat2.wav" 1
server aliascache snd_panic3 "monsters/thug/retreat3.wav" 1
client aliascache snd_duck1 "monsters/thug/duck1.wav" 1
client aliascache snd_duck2 "monsters/thug/duck2.wav" 1
client aliascache snd_duck3 "monsters/thug/duck3.wav" 1
server aliascache snd_pursuit1 "monsters/thug/purs1.wav" 1
server aliascache snd_pursuit2 "monsters/thug/purs2.wav" 1
server aliascache snd_pursuit3 "monsters/thug/purs3.wav" 1
server aliascache snd_pursuit4 "monsters/thug/purs4.wav" 1
server aliascache snd_sightenemy1 "monsters/thug/site1.wav" 1
server aliascache snd_sightenemy2 "monsters/thug/site2.wav" .4
server aliascache snd_sightenemy3 "monsters/thug/site3.wav" 1
server aliascache snd_sightenemy4 "monsters/thug/site4.wav" 1
server aliascache snd_sightenemy5 "monsters/thug/site5.wav" 1
server aliascache snd_inmysights1 "monsters/thug/site1.wav" 1
server aliascache snd_inmysights2 "monsters/thug/site2.wav" 1
server aliascache snd_inmysights3 "monsters/thug/site3.wav" 1
server aliascache snd_inmysights4 "monsters/thug/site4.wav" 1
server aliascache snd_inmysights5 "monsters/thug/site5.wav" 1
server aliascache snd_idle1 "misc/null.wav" 1
server aliascache snd_investigate1 "misc/null.wav" 1
server aliascache snd_locate1 "misc/null.wav" 1
server aliascache snd_locate1 "monsters/thug/loc15.wav" 1
client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
client aliascache snd_laugh1 "monsters/thug/laff1.wav" 1
server aliascache snd_tauntdeath1 "monsters/thug/taunt1.wav" 1
server aliascache snd_tauntdeath2 "monsters/thug/taunt2.wav" 1
server aliascache snd_tauntdeath3 "monsters/thug/taunt3.wav" 1
server aliascache snd_tauntdeath4 "monsters/thug/taunt4.wav" 1
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
server crouch_down last nextanim crouch_idle
server fire1 1 fire
server walk1 5 movementsound
client walk1 5 footstep
server walk1 11 movementsound
client walk1 11 footstep
server run1 0 movementsound
client run1 0 footstep
server run1 4 movementsound
client run1 4 footstep
server runfire1 0 movementsound
client runfire1 0 footstep
server runfire1 4 movementsound
client runfire1 4 footstep
server death1 first deathsound
client death1 first randomsound snd_death 1 2
client death1 3 randomsound snd_bodyfall 1 4
server death2 first deathsound
client death2 first randomsound snd_death_long 1 2
client death2 4 randomsound snd_bodyfall 1 4
client death2 7 randomsound snd_kneefall 1 4
client death2 28 randomsound snd_bodyfall 1 4
server death3 first deathsound
client death3 first randomsound snd_death 1 2
client death3 5 randomsound snd_kneefall 1 4
client death3 9 randomsound snd_partfall 1 4
server death4 first deathsound
client death4 first randomsound snd_death 1 2
client death4 7 randomsound snd_bodyfall 1 4
client death4 14 randomsound snd_kneefall 1 4
client death4 17 randomsound snd_kneefall 1 4
server crouch_death1 first deathsound
client crouch_death1 first randomsound snd_death 1 2
client crouch_death1 3 randomsound snd_partfall 1 4
client crouch_death1 8 randomsound snd_bodyfall 1 4
server crouch_death2 first deathsound
client crouch_death2 first randomsound snd_death 1 2
client crouch_death2 4 randomsound snd_bodyfall 1 4
client crouch_death2 7 randomsound snd_kneefall 1 4
server crouch_death3 first deathsound
client crouch_death3 first randomsound snd_death 1 2
client crouch_death3 5 randomsound snd_kneefall 1 4
client crouch_death3 8 randomsound snd_partfall 1 4
client pain_torso_upper first randomsound snd_pain 1 2
server pain_torso_upper first painsound
client pain_torso_lower first randomsound snd_pain 1 2
server pain_torso_lower first painsound
client pain_head first randomsound snd_pain_head 1 2
server pain_head first painsound
client pain_leg_right_upper first randomsound snd_pain 1 2
server pain_leg_right_upper first painsound
client pain_leg_right_lower first randomsound snd_pain 1 2
server pain_leg_right_lower first painsound
client pain_leg_left_upper first randomsound snd_pain 1 2
server pain_leg_left_upper first painsound
client pain_leg_left_lower first randomsound snd_pain 1 2
server pain_leg_left_lower first painsound
client pain_arm_right_upper first randomsound snd_pain 1 2
server pain_arm_right_upper first painsound
client pain_arm_right_lower first randomsound snd_pain 1 2
server pain_arm_right_lower first painsound
client pain_arm_left_upper first randomsound snd_pain 1 2
server pain_arm_left_upper first painsound
client pain_arm_left_lower first randomsound snd_pain 1 2
server pain_arm_left_lower first painsound
client crouch_pain1 first randomsound snd_pain 1 2
server crouch_pain1 first painsound
client crouch_pain2 first randomsound snd_pain 1 2
server crouch_pain2 first painsound
client kick1 3 randomsound snd_whoosh 1 4
server kick1 3 movementsound
client kick1 7 footstep
server kick1 7 movementsound
client punch1 1 randomsound snd_whoosh .5 4
server punch1 1 movementsound
client punch1 3 randomsound snd_whoosh .5 4
server punch1 3 movementsound
client punch1 5 randomsound snd_whoosh .5 4
server punch1 5 movementsound
client punch1 7 randomsound snd_whoosh .5 4
server punch1 7 movementsound
client jump1 5 footstep
server jump1 5 movementsound
client jump1 6 footstep
server kick1 6 movementsound
client laugh1 first randomsound snd_laugh 1 2
//client pain1 first randomsound snd_pain 1
//client pain2 first randomsound snd_pain 1
//client pain3 first randomsound snd_pain 1
//client pain4 first randomsound snd_pain 1
//client pain4 1 randomsound snd_kneefall 1
//client pain4 3 randomsound snd_kneefall 1
//
// Removed SINED section since we have variations now.
//