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Text File  |  1998-07-26  |  43KB  |  1,161 lines

  1. //Bank dialog scripts
  2.  
  3. precache:
  4. //mission objective and update sounds
  5. cachesound "misc/update.wav"
  6. cachesound "music/mix3ima.wav"
  7. //combat sounds
  8. cachesound "dialog/general/fight1.wav"
  9. cachesound "dialog/general/asgunburst.wav"
  10. cachesound "impact/explosion/med3.wav"
  11. cachesound "monsters/thug/retreat3.wav"
  12. cachesound "vehicle/humvee/run.wav"
  13. cachesound "environment/alarm/police/siren1.wav"
  14. cachesound "vehicle/humvee/stop.wav"
  15. wait 0.2
  16. cachesound "vehicle/humvee/skid.wav"
  17. cachesound "monsters/thug/retreat2.wav"
  18. cachesound "monsters/thug/death1.wav"
  19. cachesound "vehicle/helicopt/flyloop.wav"
  20. cachesound "dialog/intro/thug/airattk1.wav"
  21. cachesound "weapons/heligun/mix9c.wav"
  22. cachesound "weapons/heligun/mix2.wav"
  23. cachesound "monsters/thug/death2.wav"
  24. cachesound "monsters/thug/deathl2.wav"
  25. wait 0.2
  26. cachesound "monsters/thug/attk3.wav"
  27. cachesound "misc/civfem/plsdntshoot.wav"
  28. cachesound "misc/civfem/scream.wav"
  29. cachesound "monsters/thug/laff1.wav"
  30. cachesound "misc/civfem/helpmeee.wav"
  31. cachesound "misc/civmale/beg1.wav"
  32. cachesound "monsters/thug/attk2.wav"
  33. cachesound "dialog/intro/thug/host3.wav"
  34. cachesound "misc/civfem/scream.wav"
  35. wait 0.2
  36. cachesound "misc/civmale/beg3.wav"
  37. cachesound "dialog/bank/thug/order3.wav"
  38. cachesound "monsters/thug/attk1.wav"
  39. cachesound "dialog/intro/hc/takecover1.wav"
  40. cachesound "dialog/intro/hc/imhit1.wav"
  41. cachesound "dialog/intro/hc/hmdeath1.wav"
  42. cachesound "dialog/intro/hc/whereblade2.wav"
  43. cachesound "dialog/intro/hc/openfirer1.wav"
  44. cachesound "dialog/intro/hc/trapm1.wav"
  45. wait 0.2
  46. cachesound "weapons/rlaunch/mssllp3.wav"
  47. cachesound "dialog/intro/hc/death4r1.wav"
  48. cachesound "dialog/intro/hc/mandownm1.wav"
  49. cachesound "dialog/intro/hc/takeem.wav"
  50. cachesound "monsters/thug/attk4.wav"
  51. cachesound "dialog/intro/hc/toostron.wav"
  52. cachesound "dialog/intro/hc/bhndlk1.wav"
  53. cachesound "dialog/intro/hc/death6r.wav"
  54. cachesound "dialog/intro/hc/cantsee.wav"
  55. wait 0.2
  56. cachesound "misc/hc/death1.wav"
  57. cachesound "dialog/intro/hc/jakecover.wav"
  58. cachesound "dialog/intro/hc/lookoutc.wav"
  59. cachesound "monsters/thug/attk5.wav"
  60. cachesound "dialog/intro/hc/hmlegs.wav"
  61. cachesound "dialog/intro/hc/bladewherec.wav"
  62. //Mancini dialog
  63. cachesound "dialog/bank/mancini/Rnfrc4.wav"
  64. cachesound "dialog/bank/mancini/hurry1.wav"
  65. cachesound "dialog/bank/mancini/Gttvlt3.wav"
  66. wait 0.2
  67. cachesound "dialog/bank/mancini/dmnbld3.wav"
  68. cachesound "dialog/bank/mancini/gethim1.wav"
  69. cachesound "dialog/bank/mancini/Dntjstst.wav"
  70. cachesound "dialog/bank/mancini/Dntlthm1.wav"
  71. cachesound "dialog/bank/mancini/Gttvlt3.wav"
  72. cachesound "dialog/bank/mancini/ltsgtt.wav"
  73. cachesound "dialog/bank/mancini/whtpdfr2.wav"
  74. cachesound "dialog/bank/mancini/Hurry1.wav"
  75. cachesound "dialog/bank/mancini/Rnfrc5.wav"
  76. wait 0.2
  77. cachesound "dialog/bank/mancini/panic7.wav"
  78. cachesound "dialog/bank/mancini/rghtbhn1.wav"
  79. //Thug dialog
  80. cachesound "dialog/bank/thug/yessir.wav"
  81. cachesound "dialog/bank/thug/right.wav"
  82. cachesound "monsters/thug/site5.wav"
  83. cachesound "dialog/bank/thug/panic2.wav"
  84. cachesound "dialog/bank/thug/panic9.wav"
  85. cachesound "dialog/bank/thug/panic3.wav"
  86. cachesound "dialog/bank/thug/backup1.wav"
  87. wait 0.2
  88. cachesound "dialog/bank/thug/panic4.wav"
  89. cachesound "dialog/bank/thug/order1.wav"
  90. cachesound "dialog/bank/thug/order2.wav"
  91. cachesound "dialog/bank/thug/order3.wav"
  92. cachesound "dialog/bank/thug/panic5.wav"
  93. cachesound "dialog/bank/thug/order5.wav"
  94. cachesound "dialog/bank/thug/agony.wav"
  95. cachesound "dialog/intro/thug/host4.wav"
  96. cachesound "dialog/intro/thug/host5.wav"
  97. wait 0.2
  98. cachesound "dialog/intro/thug/host1.wav"
  99. cachesound "dialog/intro/thug/host3.wav"
  100. cachesound "dialog/intro/thug/host2.wav"
  101. cachesound "misc/civmale/Beg1.wav"
  102. cachesound "dialog/bank/thug/taunt4.wav"
  103. //JC dialog
  104. cachesound "dialog/general/jc/bdfnr3.wav"
  105. cachesound "dialog/bank/jc/shtrn1.wav"
  106. cachesound "dialog/bank/jc/shtrn1.wav"
  107. cachesound "dialog/bank/jc/mkhpp1.wav"
  108. wait 0.2
  109. cachesound "dialog/bank/jc/nffn2.wav"
  110. cachesound "dialog/general/jc/computer3.wav"
  111. cachesound "dialog/general/jc/cup2.wav"
  112. cachesound "dialog/general/jc/chair2.wav"
  113. cachesound "dialog/general/jc/plant1.wav"
  114. cachesound "dialog/bank/jc/clrbn2.wav"
  115. cachesound "dialog/bank/jc/yllnd1.wav"
  116. cachesound "dialog/bank/jc/stcky1.wav"
  117. cachesound "dialog/bank/jc/rob4.wav"
  118. wait 0.2
  119. cachesound "dialog/bank/jc/vltcmb.wav"
  120. cachesound "dialog/bank/jc/shtdw3.wav"
  121. cachesound "dialog/general/jc/hint1.wav"
  122. cachesound "dialog/general/jc/handy1.wav"
  123. cachesound "dialog/bank/jc/blddw2.wav"
  124. cachesound "dialog/bank/jc/cmn2.wav"
  125. cachesound "dialog/bank/jc/bldtlk.wav"
  126. cachesound "dialog/intro/jc/sts1.wav"
  127. cachesound "dialog/intro/jc/slght1.wav"
  128. cachesound "dialog/intro/jc/hrryp3.wav"
  129. //Blade dialog
  130. wait 0.2
  131. cachesound "dialog/bank/blade/qrtr2.wav"
  132. cachesound "dialog/bank/blade/aha1.wav"
  133. cachesound "dialog/bank/blade/hmm.wav"
  134. cachesound "dialog/bank/blade/mncn1.wav"
  135. cachesound "dialog/bank/blade/drpdd1.wav"
  136. cachesound "dialog/bank/blade/crmpy1.wav"
  137. //Misc sound items
  138. cachesound "environment/levelsnds/bank/tchtns.wav"
  139. cachesound "environment/levelsnds/bank/phnlnrng.wav"
  140. wait 0.2
  141. cachesound "dialog/general/phone/phone1.wav"
  142. cachesound "environment/phone/busyfon.wav"
  143. cachesound "environment/phone/fon8.wav"
  144. cachesound "dialog/general/phone/phone2.wav"
  145. cachesound "dialog/general/phone/phone3.wav"
  146. end
  147.  
  148. ///BEGIN LEVEL DIALOG//
  149. ////////////////////////////////////
  150. ////////Mancini Intro Dialog///////
  151. ////////////////////////////////////
  152.  
  153. mancini_intro_dialog:
  154. local.mancini1 string parm.mancini1
  155. local.thug1 string parm.thug1
  156. local.thug2 string parm.thug2
  157.  
  158. //Mancini says 'Call our reinforcements!'
  159. local.mancini1 playsound "dialog/bank/mancini/Rnfrc4.wav"
  160. waitForSound "dialog/bank/mancini/Rnfrc4.wav" 0.1
  161.  
  162. //Thug1 says 'Yes sir!'
  163. local.thug1 playsound "dialog/bank/thug/yessir.wav"
  164. waitForSound "dialog/bank/thug/yessir.wav" 0.3
  165.  
  166. //Mancini says 'Get to the vault!'
  167. local.mancini1 playsound "dialog/bank/mancini/Gttvlt3.wav"
  168. waitForSound "dialog/bank/mancini/Gttvlt3.wav" 0.1
  169.  
  170. //Thug2 says 'Right away, sir!'
  171. local.thug2 playsound "dialog/bank/thug/right.wav"
  172. waitForSound "dialog/bank/thug/right.wav" 0.3
  173.  
  174. //Mancini says 'Hurry!'
  175. local.mancini1 playsound "dialog/bank/mancini/hurry1.wav"
  176. waitForSound "dialog/bank/mancini/hurry1.wav" 0.1
  177.  
  178.  
  179. ////////////////////////////////////
  180. ////Property Destruction Dialog ////
  181. ////////////////////////////////////
  182.  
  183. //don't use in demo- blade_destroys_property1:
  184. //jc dialog
  185. //dialog "i_jc" "Well, there goes MY pay!" "dialog/bank/jc/gsmyp3.wav"
  186. //waitForSound "dialog/bank/jc/gsmyp3.wav"
  187. //end
  188.  
  189. //don't use in demo-blade_destroys_property2:
  190. //jc dialog
  191. //dialog "i_jc" "There goes YOUR pay, Boss!" "dialog/bank/jc/gyrpy3.wav"
  192. //waitForSound "dialog/bank/jc/gyrpy3.wav"
  193. //end
  194.  
  195. //don't use in demo-blade_destroys_property3:
  196. //jc dialog
  197. //dialog "i_jc" "Woah, big spender!" "dialog/bank/jc/whbg1.wav"
  198. //waitForSound "dialog/bank/jc/whbg1.wav"
  199. //end
  200.  
  201. //don't use in demo-blade_destroys_property4:
  202. //jc dialog
  203. //dialog "i_jc" "Man, we are BANKRUPT!" "dialog/bank/jc/hcchp3.wav"
  204. //waitForSound "dialog/bank/jc/hcchp3.wav"
  205. //end
  206.  
  207. //don't use in demo-blade_destroys_property5:
  208. //jc dialog
  209. //dialog "i_jc" "HardCorps = Chapter 11." "dialog/bank/jc/hcchp2.wav"
  210. //waitForSound "dialog/bank/jc/hcchp2.wav"
  211. //end
  212.  
  213. //don't use in demo-blade_destroys_property6:
  214. //jc dialog
  215. //dialog "i_jc" "Filing Chapter 11 papers as we speak, sir." "dialog/bank/jc/flchp3.wav"
  216. //waitForSound "dialog/bank/jc/flchp3.wav"
  217. //end
  218.  
  219. //don't use in demo-blade_destroys_property7:
  220. //jc dialog
  221. //dialog "i_jc" "I'll start filing the Chapter Eleven papers for HardCorps now, sir." "dialog/bank/jc/flchp1.wav"
  222. //waitForSound "dialog/bank/jc/flchp1.wav"
  223. /end
  224.  
  225. //don't use in demo-blade_destroys_property8:
  226. //jc dialog
  227. //dialog "i_jc" "Man, we CANNOT afford that." "dialog/bank/jc/mnffr1.wav"
  228. //waitForSound "dialog/bank/jc/mnffr1.wav"
  229. //end
  230.  
  231. //don't use in demo-blade_destroys_property9:
  232. //jc dialog
  233. //don't use in demo-dialog "i_jc" "You just shot our profit margin, boss!    " "dialog/bank/jc/prft2.wav" 1 5
  234. //don't use in demo-waitForSound "dialog/bank/jc/prft2.wav"
  235. //don't use in demo-end
  236.  
  237.  
  238. blade_destroys_furniture1:
  239. //jc dialog
  240. dialog "i_jc" "BAD Furniture!" "dialog/general/jc/bdfnr3.wav" 1 5
  241. waitForSound "dialog/general/jc/bdfnr3.wav"
  242. end
  243.  
  244. blade_destroys_furniture2:
  245. //jc dialog
  246. dialog "i_jc" "This isn't the shooting range boss." "dialog/bank/jc/shtrn1.wav" 1 5
  247. waitForSound "dialog/bank/jc/shtrn1.wav"
  248. end
  249.  
  250. blade_destroys_furniture3:
  251. //jc dialog
  252. dialog "i_jc" "Did that make you happy Blade?" "dialog/bank/jc/mkhpp1.wav" 1 5
  253. waitForSound "dialog/bank/jc/mkhpp1.wav"
  254. end
  255.  
  256. blade_destroys_furniture4:
  257. //jc dialog
  258. dialog "i_jc" "Enough fun and games, Blade." "dialog/bank/jc/nffn2.wav" 1 5
  259. waitForSound "dialog/bank/jc/nffn2.wav"
  260. end
  261.  
  262. blade_destroys_computer1:
  263. //jc dialog
  264. dialog "i_jc" "That was the most gruesome slaughter of a computer that I've ever seen!" "dialog/general/jc/computer3.wav" 1 5
  265. waitForSound "dialog/general/jc/computer3.wav"
  266. end
  267.  
  268. //don't use in demo-blade_destroys_computer2:
  269. //jc dialog
  270. //dialog "i_jc" "Man, that <insert item> shouldn't have got on your bad side!" "dialog/general/jc/computer.wav"
  271. //waitForSound "dialog/general/jc/computer.wav"
  272. //end
  273.  
  274. blade_destroys_cup:
  275. //jc dialog
  276. dialog "i_jc" "Way to show that cup a thing or two, boss!" "dialog/general/jc/cup2.wav" 1 5
  277. waitForSound "dialog/general/jc/cup2.wav"
  278. end
  279.  
  280. blade_destroys_chair:
  281. //jc dialog
  282. dialog "i_jc" "Way to show that chair a thing or two, boss!" "dialog/general/jc/chair2.wav" 1 5
  283. waitForSound "dialog/general/jc/chair2.wav"
  284. end
  285.  
  286. blade_destroys_plant:
  287. //jc dialog
  288. dialog "i_jc" "Way to show that plant a thing or two, boss!" "dialog/general/jc/plant1.wav" 1 5
  289. waitForSound "dialog/general/jc/plant1.wav"
  290. end
  291.  
  292. ////////////////////////////////////
  293. ////Obrian- HC Officer Dialog //////
  294. ////////////////////////////////////
  295.  
  296. //don't use in demo-obrian_cover:
  297. //don't use in demo-local.obrian1 string parm.obrian1
  298. //O'Brian says 'I'll cover you!'
  299. //don't use in demo-local.obrian1 playsound "dialog/bank/hc/obrian3.wav" 1 6
  300. //don't use in demo-waitForSound "dialog/bank/hc/obrian3.wav" 0.3
  301.  
  302. //don't use in demo-obrian_vault:
  303. //don't use in demo-local.obrian1 string parm.obrian1
  304. //O'Brian says 'I've got the vault covered sir; you go check on the hostages!' 1 6
  305. //don't use in demo-local.obrian1 playsound "dialog/bank/hc/obrian4.wav"
  306. //don't use in demo-waitForSound "dialog/bank/hc/obrian4.wav" 0.3
  307.  
  308. ////////////////////////////////////
  309. ////JC Urgent Dialog////////////////
  310. ////////////////////////////////////
  311.  
  312. jc_clear_bank_out:
  313. //jc dialog
  314. dialog "i_jc" "Clear the bank out, boss; we need to end this!" "dialog/bank/jc/clrbn2.wav" 1 5
  315. waitForSound "dialog/bank/jc/clrbn2.wav" 0.3
  316. end
  317.  
  318.  
  319. ////////////////////////////////////
  320. ////Blade Finds A Quarter///////////
  321. ////////////////////////////////////
  322.  
  323. blade_finds_quarter1:
  324. //Blade dialog
  325. dialog "i_blade" "Hey, a quarter!" "dialog/bank/blade/qrtr2.wav" 1 5
  326. waitForSound "dialog/bank/blade/qrtr2.wav" 0.3
  327. //JC dialog
  328. dialog "i_jc" "The way things are going, you'll need that!" "dialog/bank/jc/yllnd1.wav" 1 5
  329. waitForSound "dialog/bank/jc/yllnd1.wav" 0.3
  330. end
  331.  
  332. //don't use in demo-blade_finds_quarter2:
  333. //Blade dialog
  334. //dialog "i_blade" "Hey, a quarter!" "dialog/bank/blade/qrtr2.wav"
  335. //waitForSound "dialog/bank/blade/qrtr2.wav" 0.3
  336. //JC dialog
  337. //dialog "i_jc" "Oh good!  A raise!" "dialog/bank/jc/raise1.wav"
  338. //waitForSound "dialog/bank/jc/raise1.wav" 0.3
  339. //end
  340.  
  341. //don't use in demo-blade_finds_quarter3:
  342. //Blade dialog
  343. //dialog "i_blade" "Hey, a quarter!" "dialog/bank/blade/qrtr2.wav"
  344. //waitForSound "dialog/bank/blade/qrtr2.wav" 0.3
  345. //JC dialog
  346. //dialog "i_jc" "Now you'll be able to pay me!" "dialog/bank/jc/nwpy1.wav"
  347. //waitForSound "dialog/bank/jc/nwpy1.wav" 0.3
  348. //end
  349.  
  350. //don't use in demo-blade_finds_quarter4:
  351. //Blade dialog
  352. //dialog "i_blade" "Spare change!" "dialog/bank/blade/sprch1.wav"
  353. //waitForSound "dialog/bank/blade/sprch1.wav" 0.3
  354. //JC dialog
  355. //dialog "i_jc" "Every quarter counts!" "dialog/bank/jc/vryqr1.wav"
  356. //waitForSound "dialog/bank/jc/vryqr1.wav" 0.3
  357. //end
  358.  
  359. //don't use in demo-blade_finds_quarter5:
  360. //Blade dialog
  361. //dialog "i_blade" "Spare change!" "dialog/bank/blade/sprch1.wav"
  362. //waitForSound "dialog/bank/blade/sprch1.wav" 0.3
  363. //JC dialog
  364. //dialog "i_jc" "Hey! Quit robbing the fish!" "dialog/bank/jc/hyrbf1.wav"
  365. //waitForSound "dialog/bank/jc/hyrbf1.wav" 0.3
  366. //end
  367.  
  368. //don't use in demo-blade_finds_quarter6:
  369. //Blade dialog
  370. //dialog "i_blade" "Spare change!" "dialog/bank/blade/sprch1.wav"
  371. //waitForSound "dialog/bank/blade/sprch1.wav" 0.3
  372. //JC dialog
  373. //dialog "i_jc" "That's not fish food?" "dialog/bank/jc/fshfd1.wav"
  374. //waitForSound "dialog/bank/jc/fshfd1.wav" 0.3
  375. //end
  376.  
  377. ////////////////////////////////////
  378. ////Blade Takes Money From Drawer///
  379. ////////////////////////////////////
  380.  
  381. blade_takes_money1:
  382. dialog "i_jc" "Man, you've got sticky fingers, boss." "dialog/bank/jc/stcky1.wav" 1 5
  383. waitForSound "dialog/bank/jc/stcky1.wav" 0.3
  384. end
  385.  
  386. blade_takes_money2:
  387. dialog "i_jc" "Boss, I thought we're here to save the bank û not rob it." "dialog/bank/jc/rob4.wav" 1 5
  388. waitForSound "dialog/bank/jc/rob4.wav" 0.3
  389. end
  390.  
  391.  
  392. ////////////////////////////////////
  393. //JC says Find Vault Combo//////////
  394. ////////////////////////////////////
  395.  
  396. blade_needs_vault_combo:
  397. dialog "i_jc" "We need the vault combo. It's in here somewhere. See if you can find it!" "dialog/bank/jc/vltcmb.wav" 1 5
  398. waitForSound "dialog/bank/jc/vltcmb.wav" 0.3
  399. end
  400.  
  401.  
  402. ////////////////////////////////////
  403. //JC says Shut Down Security////////
  404. ////////////////////////////////////
  405.  
  406. jneed_to_shut_down_sec1:
  407. dialog "i_jc" "Shut down the security system or you'll be in a world of hurt!" "dialog/bank/jc/shtdw3.wav" 1 5
  408. waitForSound "dialog/bank/jc/shtdw3.wav" 0.3
  409. end
  410.  
  411. //don't use in demo-need_to_shut_down_sec2:
  412. //dialog "i_jc" "Downgrade the automated security system or it will fry you." "dialog/bank/jc/dwngrd.wav" 1 5
  413. //waitForSound "dialog/bank/jc/dwngrd.wav" 0.3
  414. //end
  415.  
  416. ////////////////////////////////////
  417. //JC Gives Blade a Hint/////////////
  418. ////////////////////////////////////
  419.  
  420. jc_interesting1:
  421. dialog "i_jc" "HEY! Now isn't THAT interesting." "dialog/general/jc/hint1.wav" 1 5
  422. waitForSound "dialog/general/jc/hint1.wav" 0.3
  423. end
  424.  
  425. //don't use in demo-jc_interesting2:
  426. //dialog "i_jc" "HEY! Now isn't THAT interesting." "dialog/general/jc/hint2.wav" 1 5
  427. //waitForSound "dialog/general/jc/hint2.wav" 0.3
  428. //end
  429.  
  430. jc_handy1:
  431. dialog "i_jc" "That could come in handy!" "dialog/general/jc/handy1.wav" 1 5
  432. waitForSound "dialog/general/jc/handy1.wav" 0.3
  433. end
  434.  
  435. //don't use in demo-jc_handy2:
  436. //dialog "i_jc" "That could come in handy!" "dialog/general/jc/handy2.wav" 1 5
  437. //waitForSound "dialog/general/jc/handy2.wav" 0.3
  438. //end
  439.  
  440. ////////////////////////////////////
  441. /////////Mancini Dialog/////////////
  442. ////////////////////////////////////
  443.  
  444. mancini_damn_blade:
  445. local.mancini1 string parm.mancini1
  446. //Mancini says 'DAMN! It's Blade!'
  447. dialog "i_mancini" "DAMN! It's Blade!" "dialog/bank/mancini/dmnbld3.wav" 1 2 .5
  448. waitForSound "dialog/bank/mancini/dmnbld3.wav" 0.3
  449. end
  450.  
  451. mancini_get_him1:
  452. local.mancini1 string parm.mancini1
  453. //Mancini says 'Get him!'
  454. dialog "i_mancini" "Get him!" "dialog/bank/mancini/gethim1.wav" 1 2 .5
  455. waitForSound "dialog/bank/mancini/gethim1.wav" 0.3
  456. end
  457.  
  458. mancini_dont_stand_kill:
  459. local.mancini1 string parm.mancini1
  460. local.thug1 string parm.thug1
  461. //Mancini says 'Don't just stand thereà go KILL him!'
  462. dialog "i_mancini" "Don't just stand there, go KILL him!" "dialog/bank/mancini/Dntjstst.wav" 1 2 .5
  463. waitForSound "dialog/bank/mancini/Dntjstst.wav" 0.1
  464. //Thug says 'Get him!'
  465. local.thug1 playsound "monsters/thug/site5.wav" 1 2 .5
  466. waitForSound "monsters/thug/site5.wav" 0.1
  467. end
  468.  
  469. mancini_dont_let_him_thru:
  470. local.mancini1 string parm.mancini1
  471. //Mancini says 'Don't let him get through here!'
  472. dialog "i_mancini" "Don't let him get through here!" "dialog/bank/mancini/Dntlthm1.wav" 1 2 .5
  473. waitForSound "dialog/bank/mancini/Dntlthm1.wav" 0.3
  474. end
  475.  
  476. mancini_get_to_vault:
  477. local.mancini1 string parm.mancini1
  478. //Mancini says 'Get to the vault!'
  479. dialog "i_mancini" "Get to the vault!" "dialog/bank/mancini/Gttvlt3.wav" 1 2 .5
  480. waitForSound "dialog/bank/mancini/Gttvlt3.wav" 0.3
  481. end
  482.  
  483. mancini_lets_get_outta_here1:
  484. local.mancini1 string parm.mancini1
  485. //Mancini says 'Let's get outta here!'
  486. dialog "i_mancini" "Let's get outta here!" "dialog/bank/mancini/ltsgtt.wav" 1 2 .5
  487. waitForSound "dialog/bank/mancini/ltsgtt.wav" 0.3
  488. end
  489.  
  490. mancini_what_get_paid_for:
  491. local.mancini1 string parm.mancini1
  492. //Mancini says 'What are you guys getting paid for, anyway? Earn your money, idiots!'
  493. dialog "i_mancini" "What are you guys getting paid for, anyway? Earn your money, idiots!" "dialog/bank/mancini/whtpdfr2.wav" 1 2 .5
  494. waitForSound "dialog/bank/mancini/whtpdfr2.wav" 0.3
  495. end
  496.  
  497. mancini_hurry:
  498. local.mancini1 string parm.mancini1
  499. //Mancini says 'Hurry!'
  500. dialog "i_mancini" "Hurry!" "dialog/bank/mancini/Hurry1.wav" 1 2 .5
  501. waitForSound "dialog/bank/mancini/Hurry1.wav" 0.3
  502. end
  503.  
  504. mancini_reinforce1:
  505. local.mancini1 string parm.mancini1
  506. //Mancini says 'Call our reinforcements!!'
  507. dialog "i_mancini" "Call our reinforcements!" "dialog/bank/mancini/Rnfrc5.wav" 1 2 .5
  508. waitForSound "dialog/bank/mancini/Rnfrc5.wav" 0.3
  509. end
  510.  
  511. mancini_call_chopper:
  512. local.mancini1 string parm.mancini1
  513. //Mancini says 'Call for the chopper!'
  514. dialog "i_mancini" "Call for the chopper!" "dialog/bank/mancini/panic7.wav" 1 2 .5
  515. waitForSound "dialog/bank/mancini/panic7.wav" 0.3
  516. end
  517.  
  518. mancini_right_behind:
  519. local.mancini1 string parm.mancini1
  520. //Mancini says 'Call for backup!'
  521. dialog "i_mancini" "Call for backup!" "dialog/bank/mancini/rghtbhn1.wav" 1 2 .5
  522. waitForSound "dialog/bank/mancini/rghtbhn1.wav" 0.3
  523. end
  524.  
  525.  
  526. ////////////////////////////////////
  527. /////////Thug Dialog////////////////
  528. ////////////////////////////////////
  529.  
  530. thug_leave_now:
  531. local.thug1 string parm.thug1
  532. //Thug says 'We've got to leave, NOW!'
  533. local.thug1 playsound "dialog/bank/thug/panic2.wav"
  534. waitForSound "dialog/bank/thug/panic2.wav" 0.3
  535. end
  536.  
  537. thug_hell_outta_here:
  538. local.thug1 string parm.thug1
  539. //Thug says 'Let's get the hell outta here!'
  540. local.thug1 playsound "dialog/bank/thug/panic9.wav"
  541. waitForSound "dialog/bank/thug/panic9.wav" 0.3
  542. end
  543.  
  544. thug_its_five_o:
  545. local.thug1 string parm.thug1
  546. //Thug says 'It's the 5.0! Let's split!'
  547. local.thug1 playsound "dialog/bank/thug/panic3.wav"
  548. waitForSound "dialog/bank/thug/panic3.wav" 0.3
  549. end
  550.  
  551. thug_trouble_at_vault:
  552. local.thug1 string parm.thug1
  553. //Thug says 'We've got trouble near the vault, call for backup!'
  554. local.thug1 playsound "dialog/bank/thug/backup1.wav"
  555. waitForSound "dialog/bank/thug/backup1.wav" 0.3
  556. end
  557.  
  558. thug_rip_thru_defence:
  559. local.thug1 string parm.thug1
  560. //Thug says 'Blade's ripping through our defences, sir!'
  561. local.thug1 playsound "dialog/bank/thug/panic4.wav"
  562. waitForSound "dialog/bank/thug/panic4.wav" 0.3
  563. end
  564.  
  565. thug_hurry_up:
  566. local.thug1 string parm.thug1
  567. //Thug says 'Hurry up, we're behind schedule!'
  568. local.thug1 playsound "dialog/bank/thug/order1.wav"
  569. waitForSound "dialog/bank/thug/order1.wav" 0.3
  570. end
  571.  
  572. thug_get_reinforcements:
  573. local.thug1 string parm.thug1
  574. //Thug says 'Let's get some reinforcements down here now!'
  575. local.thug1 playsound "dialog/bank/thug/order2.wav"
  576. waitForSound "dialog/bank/thug/order2.wav" 0.3
  577. end
  578.  
  579. thug_move_move_move:
  580. local.thug1 string parm.thug1
  581. //Thug says 'Move move move!  Let's go!'
  582. local.thug1 playsound "dialog/bank/thug/order3.wav"
  583. waitForSound "dialog/bank/thug/order3.wav" 0.3
  584. end
  585.  
  586. thug_cant_hold_him_off:
  587. local.thug1 string parm.thug1
  588. //Thug says 'I don't think we can hold him off any longer!'
  589. local.thug1 playsound "dialog/bank/thug/panic5.wav"
  590. waitForSound "dialog/bank/thug/panic5.wav" 0.3
  591. end
  592.  
  593. thug_get_moving1:
  594. local.thug1 string parm.thug1
  595. //Thug says 'Get moving!'
  596. local.thug1 playsound "dialog/bank/thug/order5.wav"
  597. waitForSound "dialog/bank/thug/order5.wav" 0.3
  598. end
  599.  
  600. thug_oh_god_the_pain:
  601. local.thug1 string parm.thug1
  602. //Thug says 'Oh god the pain! I'm gonna get you cop!'
  603. local.thug1 playsound "dialog/bank/thug/agony.wav"
  604. waitForSound "dialog/bank/thug/agony.wav" 0.3
  605. end
  606.  
  607.  
  608. ///////////////////////////////////////
  609. /////////Thug hostage dialog///////////
  610. ///////////////////////////////////////
  611.  
  612. thug_move_and_they_die:
  613. local.thug1 string parm.thug1
  614. local.civmale string parm.civmale
  615. local.thug1 dialog "i_thug" "Make a move and they're dead!" "dialog/intro/thug/host4.wav"
  616. waitForSound "dialog/intro/thug/host4.wav" 0.1
  617. local.civmale dialog "i_civmale" "Oh my God don't kill me!" "misc/civmale/Beg1.wav"
  618. waitForSound "misc/civmale/Beg1.wav" 0.3
  619. end
  620.  
  621. thug_put_gun_down:
  622. local.thug1 string parm.thug1
  623. local.thug1 dialog "i_thug" "Put the gun down or they're dead meat!" "dialog/intro/thug/host5.wav"
  624. waitForSound "dialog/intro/thug/host5.wav" 0.3
  625. end
  626.  
  627. thug_million_dollars_or_baggies:
  628. local.thug1 string parm.thug1
  629. local.thug1 dialog "i_thug" "We want a million dollars or these people are comin home in baggies!" "dialog/intro/thug/host1.wav"
  630. waitForSound "dialog/intro/thug/host1.wav" 0.3
  631. end
  632.  
  633. thug_its_the_fuzz:
  634. local.thug1 string parm.thug1
  635. local.thug1 dialog "i_thug" "It's the fuzz!  Kill the hostages!" "dialog/intro/thug/host3.wav"
  636. waitForSound "dialog/intro/thug/host3.wav" 0.3
  637. end
  638.  
  639. thug_million_dollars_and_chopper:
  640. local.thug1 string parm.thug1
  641. local.thug1 dialog "i_thug" "We've got hostages!  We want a million dollars and a chopper or these people are dead!" "dialog/intro/thug/host2.wav"
  642. waitForSound "dialog/intro/thug/host2.wav" 0.3
  643. end
  644.  
  645. ////////////////////////////////////
  646. ///////Blade Finds Item/////////////
  647. ////////////////////////////////////
  648.  
  649. blade_finds1:
  650. //Blade dialog
  651. dialog "i_blade" "Aha!" "dialog/bank/blade/aha1.wav" 1 5
  652. waitForSound "dialog/bank/blade/aha1.wav" 0.3
  653. end
  654.  
  655. blade_finds2:
  656. //Blade dialog
  657. dialog "i_blade" "Hmmm!" "dialog/bank/blade/hmm.wav" 1 5
  658. waitForSound "dialog/bank/blade/hmm.wav" 0.3
  659. end
  660.  
  661.  
  662. ////////////////////////////////////
  663. ///////Blade In Combat /////////////
  664. ////////////////////////////////////
  665.  
  666. blade_drop_dead:
  667. //Blade is shooting thugs dropping thru windows
  668. dialog "i_blade" "Drop dead!" "dialog/bank/blade/drpdd1.wav" 1 5
  669. waitForSound "dialog/bank/blade/drpdd1.wav" 0.3
  670. end
  671.  
  672. blade_crime_doesnt_pay:
  673. //Blade is shooting thugs dropping thru windows
  674. dialog "i_blade" "Crime doesn't pay!" "dialog/bank/blade/crmpy1.wav" 1 5
  675. waitForSound "dialog/bank/blade/crmpy1.wav" 0.3
  676. end
  677.  
  678. ////////////////////////////////////
  679. /////////Blade Dies/////////////////
  680. ////////////////////////////////////
  681.  
  682. blade_death:
  683. //Blade dialog
  684. dialog "i_blade" "Mancini, You bastàà!" "dialog/bank/blade/mncn1.wav" 1 5
  685. waitForSound "dialog/bank/blade/mncn1.wav" 0.3
  686.  
  687. local.thug1 string parm.thug1
  688. //Thug says 'Tell Mancini that we got Blade. <Ha, Ha!>'
  689. local.thug1 playsound "dialog/bank/thug/taunt4.wav"
  690. waitForSound "dialog/bank/thug/taunt4.wav" 0.3
  691. end
  692.  
  693. ////////////////////////////////////
  694. //JC Tries To Radio Dead Blade//////
  695. ////////////////////////////////////
  696.  
  697. jc_come_in_blade1:
  698. //jc dialog
  699. dialog "i_jc" "Blade is down!  Repeat Blade is down!  Get some backup in there now!" "dialog/bank/jc/blddw2.wav" 1 5
  700. waitForSound "dialog/bank/jc/blddw2.wav" 0.3
  701. end
  702.  
  703. jc_come_in_blade2:
  704. //jc dialog
  705. dialog "i_jc" "BladeàBlade, come in Bladeàtalk to me!" "dialog/bank/jc/cmn2.wav" 1 5
  706. waitForSound "dialog/bank/jc/cmn2.wav" 0.3
  707. end
  708.  
  709. jc_come_in_blade3:
  710. //jc dialog
  711. dialog "i_jc" "Blade!  Blade, talk to me!" "dialog/bank/jc/bldtlk.wav" 1 5
  712. waitForSound "dialog/bank/jc/bldtlk.wav" 0.3
  713. end
  714.  
  715. ////////////////////////////////////
  716. ////////////Misc JC Dialog//////////
  717. ////////////////////////////////////
  718.  
  719. jc_sightseeing:
  720. //jc dialog
  721. dialog "i_jc" "Blade!  What are you doing wasting your time sightseeing?  Get to the bank NOW!" "dialog/intro/jc/sts1.wav" 1 5
  722. waitForSound "dialog/intro/jc/sts1.wav" 0.3
  723. end
  724.  
  725. jc_slaughtered_inside1:
  726. //jc dialog
  727. dialog "i_jc" "Man we're getting slaughtered inside!  What are you doing wandering around out here?" "dialog/intro/jc/slght1.wav" 1 5
  728. waitForSound "dialog/intro/jc/slght1.wav" 0.3
  729. end
  730.  
  731. //don't use in demo-jc_slaughtered_inside2:
  732. //jc dialog
  733. //dialog "i_jc" "Man we are getting slaughtered inside!  What are you doing wandering around out here?" "dialog/intro/jc/slght2.wav" 1 5
  734. //waitForSound "dialog/intro/jc/slght2.wav" 0.3
  735. //end
  736.  
  737. jc_get_in_there:
  738. //jc dialog
  739. dialog "i_jc" "Hurry up and get in THERE!" "dialog/intro/jc/hrryp3.wav" 1 5
  740. waitForSound "dialog/intro/jc/hrryp3.wav" 0.3
  741. end
  742.  
  743. jc_get_going:
  744. //jc dialog
  745. dialog "i_jc" "Hurry up and get GOING!" "dialog/intro/jc/hrryp4.wav" 1 5
  746. waitForSound "dialog/intro/jc/hrryp4.wav" 0.3
  747. end
  748.  
  749. ////////////////////////////////////
  750. ///////////Phone Dialog////////////
  751. ////////////////////////////////////
  752. phone_bruno:
  753. local.phone string parm.phone
  754. //Phone says 'What do you want? Leave me alone or I'll have Bruno come down there and tap dance on your ass.'
  755. local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  756. waitForSound "environment/levelsnds/bank/tchtns.wav"
  757. local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  758. waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  759. local.phone playsound "dialog/general/phone/phone1.wav" 3.0
  760. waitForSound "dialog/general/phone/phone1.wav"
  761. local.phone playsound "environment/phone/busyfon.wav" 2.0
  762. waitForSound "environment/phone/busyfon.wav"
  763. local.phone playsound "environment/phone/fon8.wav" 2.0
  764. waitForSound "environment/phone/fon8.wav"
  765. end
  766.  
  767. phone_cinema:
  768. local.phone string parm.phone
  769. //Phone says 'Thank you for calling Cinema Line. Today's feature film is Dark Army 7. The return of Ash Jr.!   Monty Python Resurrection, and à<disconnect sound>'
  770. local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  771. waitForSound "environment/levelsnds/bank/tchtns.wav"
  772. local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  773. waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  774. local.phone playsound "dialog/general/phone/phone2.wav" 3.0
  775. waitForSound "dialog/general/phone/phone2.wav"
  776. local.phone playsound "environment/phone/busyfon.wav" 2.0
  777. waitForSound "environment/phone/busyfon.wav"
  778. local.phone playsound "environment/phone/fon8.wav" 2.0
  779. waitForSound "environment/phone/fon8.wav"
  780. end
  781.  
  782. phone_voicejail:
  783. local.phone string parm.phone
  784. //Phone says 'Hello and welcome to voice jail.  You are now on hold.'
  785. local.phone playsound "environment/levelsnds/bank/tchtns.wav" 4.0
  786. waitForSound "environment/levelsnds/bank/tchtns.wav"
  787. local.phone playsound "environment/levelsnds/bank/phnlnrng.wav" 2.0
  788. waitForSound "environment/levelsnds/bank/phnlnrng.wav"
  789. local.phone playsound "dialog/general/phone/phone3.wav"
  790. waitForSound "dialog/general/phone/phone3.wav" 0.3
  791. local.phone playsound "environment/phone/busyfon.wav" 2.0
  792. waitForSound "environment/phone/busyfon.wav"
  793. local.phone playsound "environment/phone/fon8.wav" 2.0
  794. waitForSound "environment/phone/fon8.wav"
  795. end
  796.  
  797. ////////////////////////////////////
  798. ////Combat Ambience Sequences///////
  799. ////////////////////////////////////
  800. combat_one:
  801. local.actor1 string parm.actor1
  802. //missile impacts and booms, thug says 'Let's get the hell outta here!'
  803. local.actor1 playsound "dialog/general/fight1.wav" .8 4
  804. waitForSound "dialog/general/fight1.wav" 0.4
  805. local.actor1 playsound "dialog/general/asgunburst.wav" 1 3
  806. waitForSound "dialog/general/asgunburst.wav" -0.2
  807. local.actor1 playsound "impact/explosion/med3.wav" 1 2
  808. waitForSound "impact/explosion/med3.wav" -2.2
  809. local.actor1 playsound "monsters/thug/retreat3.wav" 1 3
  810. waitForSound "monsters/thug/retreat3.wav" 2.0
  811. local.actor1 playsound "misc/null.wav" 1 4
  812. end
  813.  
  814. combat_two:
  815. local.actor1 string parm.actor1
  816. //humvee skids in, machine gun fire, thug screams 'where's my back-ughhh!'
  817. local.actor1 playsound "dialog/general/fight1.wav" .7 4
  818. local.actor1 playsound "vehicle/humvee/run.wav" .8 3
  819. local.actor1 playsound "environment/alarm/police/siren1.wav" .5 5
  820. waitForSound "environment/alarm/police/siren1.wav" 1
  821. local.actor1 playsound "vehicle/humvee/stop.wav" .8 2
  822. local.actor1 playsound "vehicle/humvee/skid.wav" .5 3
  823. waitForSound "vehicle/humvee/skid.wav" -0.1
  824. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  825. waitForSound "dialog/general/asgunburst.wav" -0.5
  826. local.actor1 playsound "monsters/thug/retreat2.wav" .6 3
  827. waitForSound "monsters/thug/retreat2.wav" -0.8
  828. local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  829. local.actor1 playsound "monsters/thug/death1.wav" .6 3
  830. waitForSound "monsters/thug/death1.wav" 4.0
  831. local.actor1 playsound "misc/null.wav" 1 4
  832. local.actor1 playsound "misc/null.wav" 1 5
  833. end
  834.  
  835. combat_three:
  836. local.actor1 string parm.actor1
  837. //Chopper flies in, thug says 'Air attack!!!' and is then mowed down by heligun
  838. local.actor1 playsound "dialog/general/fight1.wav" .8 4
  839. local.actor1 playsound "vehicle/helicopt/flyloop.wav" .5 5
  840. waitForSound "vehicle/helicopt/flyloop.wav" .1
  841. local.actor1 playsound "dialog/intro/thug/airattk1.wav" .8 2
  842. waitForSound "dialog/intro/thug/airattk1.wav" -0.2
  843. local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  844. waitForSound "weapons/heligun/mix9c.wav" -1.1
  845. local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  846. waitForSound "weapons/heligun/mix9c.wav" -1.1
  847. local.actor1 playsound "weapons/heligun/mix2.wav" 1 1
  848. local.actor1 playsound "monsters/thug/death2.wav" 1 3
  849. waitForSound "monsters/thug/death2.wav" -2.1
  850. waitForSound "weapons/heligun/mix2.wav" -1.1
  851. local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  852. waitForSound "weapons/heligun/mix9c.wav" -1.1
  853. local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  854. waitForSound "weapons/heligun/mix9c.wav" -1.1
  855. local.actor1 playsound "monsters/thug/deathl2.wav" 1 3
  856. waitForSound "monsters/thug/deathl1.wav" -3.1
  857. local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  858. waitForSound "weapons/heligun/mix9c.wav" -1.1
  859. local.actor1 playsound "weapons/heligun/mix9c.wav" .4 1
  860. waitForSound "weapons/heligun/mix9c.wav" 2.1
  861. local.actor1 playsound "misc/null.wav" 1 4
  862. local.actor1 playsound "misc/null.wav" 1 5
  863. end
  864.  
  865. civ_massacre1:
  866. local.actor1 string parm.actor1
  867. //Thug says, you're gonna die!, fem says don't shoot, gunfire and thug laughter
  868. local.actor1 playsound "monsters/thug/attk3.wav" 1 1
  869. waitForSound "monsters/thug/attk3.wav" -.1
  870. local.actor1 playsound "misc/civfem/plsdntshoot.wav" 1 3
  871. waitForSound "misc/civfem/plsdntshoot.wav" -.4
  872. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  873. waitForSound "dialog/general/asgunburst.wav" -0.5
  874. local.actor1 playsound "misc/civfem/scream.wav" 1 2
  875. waitForSound "misc/civfem/scream.wav" -.1
  876. local.actor1 playsound "monsters/thug/laff1.wav" 1 3
  877. waitForSound "monsters/thug/laff1.wav" .1
  878. end
  879.  
  880. civ_massacre2:
  881. local.actor1 string parm.actor1
  882. //Gunfire, woman says 'help meee!', man says 'oh my god don't kill me', thug says open fire, man dies, thug laughs 
  883. local.actor1 playsound "dialog/general/fight1.wav" .5 5
  884. waitForSound "dialog/general/fight1.wav" 0.2
  885. local.actor1 playsound "misc/civfem/helpmeee.wav" 1 2
  886. waitForSound "misc/civfem/helpmeee.wav" .3
  887. local.actor1 playsound "misc/civmale/beg1.wav" .5 3
  888. waitForSound "misc/civmale/beg1.wav" -.2
  889. local.actor1 playsound "monsters/thug/attk2.wav" 1 4
  890. waitForSound "monsters/thug/attk2.wav" -.1
  891. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  892. waitForSound "dialog/general/asgunburst.wav" -0.5
  893.  
  894. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  895. waitForSound "dialog/general/asgunburst.wav" -0.5
  896. local.actor1 playsound "misc/civmale/death1.wav" 1 4
  897. waitForSound "misc/civmale/death1.wav" -0.3
  898. local.actor1 playsound "monsters/thug/laff1.wav" .7 3
  899. waitForSound "monsters/thug/laff1.wav" .5
  900. local.actor1 playsound "misc/null.wav" 1 5
  901. end
  902.  
  903.  
  904. civ_massacre3:
  905. local.actor1 string parm.actor1
  906. //Gunfire, Thus says 'It's the fuzz, kill the hostages!, girl screams, man screams 'why me', gunfire, thug says 'let's go, move it' 
  907. local.actor1 playsound "dialog/general/fight1.wav" .5 5
  908. waitForSound "dialog/general/fight1.wav" 0.2
  909. local.actor1 playsound "dialog/intro/thug/host3.wav" .5 4
  910. waitForSound "dialog/intro/thug/host3.wav" -.1
  911. local.actor1 playsound "misc/civfem/scream.wav" .5 2
  912. waitForSound "misc/civfem/scream.wav" .2
  913. local.actor1 playsound "misc/civmale/beg3.wav" .5 3
  914. waitForSound "misc/civmale/beg3.wav" -.2
  915. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  916. waitForSound "dialog/general/asgunburst.wav" -0.5
  917. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  918. waitForSound "dialog/general/asgunburst.wav" 0.3
  919. local.actor1 playsound "dialog/bank/thug/order3.wav" .5 4
  920. waitForSound "dialog/intro/bank/order3.wav" .7
  921. local.actor1 playsound "misc/null.wav" 1 5
  922. end
  923.  
  924. combat_four:
  925. local.actor1 string parm.actor1
  926. local.actor2 string parm.actor2
  927. //Thug sez 'You want some, porky', HC sez 'Take cover!', gunfire, HC "I'm hit!", death, HC "Where's Blade??"
  928. local.actor1 playsound "dialog/general/fight1.wav" .8 5
  929. waitForSound "dialog/general/fight1.wav" 0.2
  930. local.actor1 playsound "monsters/thug/attk1.wav" 1 3
  931. waitForSound "monsters/thug/attk1.wav" .1
  932. local.actor1 playsound "dialog/intro/hc/takecover1.wav" .7 3
  933. waitForSound "dialog/intro/hc/takecover1.wav" -.1
  934. local.actor1 playsound "dialog/general/asgunburst.wav" .9 1
  935. waitForSound "dialog/general/asgunburst.wav" -0.5
  936. local.actor1 playsound "dialog/general/asgunburst.wav" .9 1
  937. waitForSound "dialog/general/asgunburst.wav" -0.2
  938. local.actor1 playsound "dialog/intro/hc/imhit1.wav" .7 3
  939. waitForSound "dialog/intro/hc/imhit1.wav" -.3
  940. local.actor1 playsound "dialog/intro/hc/hmdeath1.wav" .6 2
  941. waitForSound "dialog/intro/hc/hmdeath1.wav" -.4
  942. local.actor1 playsound "dialog/intro/hc/whereblade2.wav" .7 4
  943. waitForSound "dialog/intro/hc/whereblade2.wav" 1.5
  944. local.actor1 playsound "misc/null.wav" 1 5
  945. end
  946.  
  947.  
  948. combat_five:
  949. local.actor1 string parm.actor1
  950. //HC 'Open fire', HC 'It's a trap!', rocket explosion, HC death, HC "Man down!!"
  951. local.actor1 playsound "dialog/general/fight1.wav" .8 5
  952. waitForSound "dialog/general/fight1.wav" 0.2
  953. local.actor1 playsound "dialog/intro/hc/openfirer1.wav" .8 3
  954. waitForSound "dialog/intro/hc/openfirer1.wav" .1
  955. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  956. waitForSound "weapons/magnum/fire3.wav" -0.4
  957. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  958. waitForSound "weapons/magnum/fire3.wav" -0.4
  959. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  960. waitForSound "weapons/magnum/fire3.wav" -0.4
  961. local.actor1 playsound "dialog/intro/hc/trapm1.wav" .9 3
  962. waitForSound "dialog/intro/hc/trapm1.wav" -.2
  963. local.actor1 playsound "weapons/rlaunch/mssllp3.wav" 1 1
  964. waitForSound "weapons/rlaunch/mssllp3.wav" -0.1
  965. local.actor1 playsound "impact/explosion/med3.wav" 1 2
  966. waitForSound "impact/explosion/med3.wav" -2.2
  967. local.actor1 playsound "dialog/intro/hc/death4r1.wav" .6 3
  968. waitForSound "dialog/intro/hc/death4r1.wav" -.1
  969. local.actor1 playsound "dialog/intro/hc/mandownm1.wav" .8 3
  970. waitForSound "dialog/intro/hc/mandownm1.wav" 1.8
  971. local.actor1 playsound "misc/null.wav" 1 5
  972. end
  973.  
  974. combat_six:
  975. local.actor1 string parm.actor1
  976. //Humvee pulls up,HC 'Take 'em down!',gunfire,Thug 'Book THIS, dan-o!', HC 'They're too strong!',gunfire,HC 'Behind you, lookout!', HC guys die 
  977. local.actor1 playsound "dialog/general/fight1.wav" .8 4
  978. local.actor1 playsound "vehicle/humvee/run.wav" .8 3
  979. local.actor1 playsound "environment/alarm/police/siren1.wav" .5 5
  980. waitForSound "environment/alarm/police/siren1.wav" 1
  981. local.actor1 playsound "vehicle/humvee/stop.wav" .8 2
  982. local.actor1 playsound "vehicle/humvee/skid.wav" .5 3
  983. waitForSound "vehicle/humvee/skid.wav" -0.1
  984. local.actor1 playsound "dialog/intro/hc/takeem.wav" .8 3
  985. waitForSound "dialog/intro/hc/takeem.wav" .1
  986. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  987. waitForSound "dialog/general/asgunburst.wav" -0.5
  988. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  989. waitForSound "weapons/magnum/fire3.wav" -0.4
  990. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  991. waitForSound "weapons/magnum/fire3.wav" -0.4
  992. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  993. waitForSound "weapons/magnum/fire3.wav" -0.4
  994. local.actor1 playsound "monsters/thug/attk4.wav" .6 3
  995. waitForSound "monsters/thug/attk4.wav" .1
  996. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  997. waitForSound "dialog/general/asgunburst.wav" -0.5
  998. local.actor1 playsound "dialog/intro/hc/toostron.wav" .7 3
  999. waitForSound "dialog/intro/hc/toostron.wav" -.1
  1000. local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  1001. waitForSound "weapons/asrifle/6.wav" -0.5
  1002. local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  1003. waitForSound "weapons/asrifle/6.wav" -0.5
  1004. local.actor1 playsound "dialog/intro/hc/bhndlk1.wav" .7 2
  1005. waitForSound "dialog/intro/hc/bhndlk1.wav" .1
  1006. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  1007. waitForSound "weapons/magnum/fire3.wav" -0.4
  1008. local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  1009. waitForSound "weapons/magnum/fire3.wav" -0.4
  1010. local.actor1 playsound "dialog/intro/hc/death6r.wav" .7 3
  1011. waitForSound "dialog/intro/hc/death6r.wav" .1
  1012. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  1013. waitForSound "dialog/general/asgunburst.wav" -0.5
  1014. local.actor1 playsound "dialog/intro/hc/cantsee.wav" .4 2
  1015. waitForSound "dialog/intro/hc/cantsee.wav" .1
  1016. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  1017. waitForSound "dialog/general/asgunburst.wav" -0.5
  1018. local.actor1 playsound "misc/hc/death1.wav" .8 2
  1019. waitForSound "misc/hc/death1.wav" 1.3
  1020. local.actor1 playsound "misc/null.wav" 1 5
  1021. local.actor1 playsound "misc/null.wav" 1 4
  1022. end
  1023.  
  1024. combat_seven:
  1025. local.actor1 string parm.actor1
  1026. //HC 'Jake, cover me!', HC 'Lookout!', Thug 'Sucker!, gunfire, HC "I'm hit!", HC "Blade, where are you??"
  1027. local.actor1 playsound "dialog/general/fight1.wav" .8 4
  1028. waitForSound "dialog/general/fight1.wav" .6
  1029. local.actor1 playsound "dialog/intro/hc/jakecover.wav" .8 3
  1030. waitForSound "dialog/intro/hc/jakecover.wav" .1
  1031. local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  1032. waitForSound "weapons/magnum/fire3.wav" -0.4
  1033. local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  1034. waitForSound "weapons/magnum/fire3.wav" -0.4
  1035. local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  1036. waitForSound "weapons/magnum/fire3.wav" -0.4
  1037. local.actor1 playsound "dialog/intro/hc/lookoutc.wav" .7 3
  1038. waitForSound "dialog/intro/hc/lookoutc.wav" .1
  1039. local.actor1 playsound "monsters/thug/attk5.wav" 1 2
  1040. waitForSound "monsters/thug/attk5.wav" .1
  1041. local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  1042. waitForSound "dialog/general/asgunburst.wav" -0.5
  1043. local.actor1 playsound "dialog/intro/hc/hmlegs.wav" .8 3
  1044. waitForSound "dialog/intro/hc/hmlegs.wav" -.1
  1045. local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  1046. waitForSound "weapons/magnum/fire3.wav" -0.4
  1047. local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  1048. waitForSound "weapons/magnum/fire3.wav" -0.4
  1049. local.actor1 playsound "dialog/intro/hc/bladewherec.wav" .7 2
  1050. waitForSound "dialog/intro/hc/bladewherec.wav" .1
  1051. local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  1052. waitForSound "weapons/magnum/fire3.wav" -0.4
  1053. local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  1054. waitForSound "weapons/magnum/fire3.wav" 0.5
  1055. local.actor1 playsound "misc/null.wav" 1 5
  1056. local.actor1 playsound "misc/null.wav" 1 4
  1057. end
  1058.  
  1059. ////////////////////////////////////
  1060. /////////Blade and JC Taunts////////
  1061. ////////////////////////////////////
  1062. blade_taunt1:
  1063. //Blade dialog
  1064. dialog "i_blade" "That has GOT to hurt!" "player/blade/taunt/gtthrt.wav" 1 5
  1065. waitForSound "player/blade/taunt/gtthrt.wav" 0.3
  1066. end
  1067.  
  1068. blade_taunt2:
  1069. //Blade dialog
  1070. dialog "i_blade" "I tore ya a new one, chump!" "player/blade/taunt/trynw1.wav" 1 5
  1071. waitForSound "player/blade/taunt/trynw1.wav" 0.3
  1072. end
  1073.  
  1074. blade_taunt3:
  1075. //Blade dialog
  1076. dialog "i_blade" "Rest in pieces!" "player/blade/taunt/rstnpcs.wav" 1 5
  1077. waitForSound "player/blade/taunt/rstnpcs.wav" 0.3
  1078. end
  1079.  
  1080. blade_taunt4:
  1081. //Blade dialog
  1082. dialog "i_blade" "Who's your daddy?" "player/blade/taunt/whsyrdd1.wav" 1 5
  1083. waitForSound "player/blade/taunt/whsyrdd1.wav" 0.3
  1084. end
  1085.  
  1086. jc_taunt1:
  1087. //JC dialog
  1088. dialog "i_jc" "Hah, bite the big one!" "dialog/general/jc/btbg2.wav" 1 5
  1089. waitForSound "dialog/general/jc/btbg2.wav" 0.3
  1090. end
  1091.  
  1092. jc_taunt2:
  1093. //JC dialog
  1094. dialog "i_jc" "Oohoo! That hurts!" "dialog/general/jc/ththrt.wav" 1 5
  1095. waitForSound "dialog/general/jc/ththrt.wav" 0.3
  1096. end
  1097.  
  1098. jc_taunt3:
  1099. //JC dialog
  1100. dialog "i_jc" "Yeah, suck it down!" "dialog/general/jc/sukit1.wav" 1 5
  1101. waitForSound "dialog/general/jc/sukit1.wav" 0.3
  1102. end
  1103.  
  1104. jc_taunt4:
  1105. //JC dialog
  1106. dialog "i_jc" "Rock the Casbah!" "dialog/general/jc/csbh1.wav" 1 5
  1107. waitForSound "dialog/general/jc/csbh1.wav" 0.3
  1108. end
  1109.  
  1110. ////////////////////////////////////
  1111. /////////End of Level Dialog////////
  1112. ////////////////////////////////////
  1113.  
  1114. end_of_level:
  1115. //jc dialog
  1116. dialog "i_jc" "I'm picking up thermal activity in the abandoned building next door. Follow the tunnel and check it out!" "dialog/bank/jc/thrml4.wav" 1 5
  1117. waitForSound "dialog/bank/jc/thrml4.wav" 0.3
  1118.  
  1119. //Blade dialog
  1120. dialog "i_blade" "Roger that JC, I'm going in." "dialog/bank/blade/roger4.wav" 1 5
  1121. waitForSound "dialog/bank/blade/roger4.wav" 0.3
  1122.  
  1123. //jc dialog
  1124. dialog "i_jc" "Blade! Wait for some backup!" "dialog/bank/jc/wtbck1.wav" 1 5
  1125. waitForSound "dialog/bank/jc/wtbck1.wav" 0.3
  1126.  
  1127. //Blade dialog
  1128. dialog "i_blade" "No time to wait, I'm going in." "dialog/bank/blade/ntm4.wav" 1 5
  1129. waitForSound "dialog/bank/blade/ntm4.wav" 0.3
  1130. end
  1131.  
  1132. ////////////////////////////////////
  1133. ///////////Mission Status///////////
  1134. ////////////////////////////////////
  1135.  
  1136. StatusUpdated:
  1137. dialog "i_computer" "Mission Status Updated (F1)" "misc/update.wav" 1 5
  1138. waitForSound "misc/update.wav" 1
  1139. end
  1140.  
  1141. PObjectiveComplete:
  1142. dialog "i_computer" "Primary Objective Completed" "music/mix1ima.wav" 1 5
  1143. waitForSound "music/mix1ima.wav" 1
  1144. end
  1145.  
  1146. SObjectiveComplete:
  1147. dialog "i_computer" "Secondary Objective Completed" "music/mix1ima.wav" 1 5
  1148. waitForSound "music/mix1ima.wav" 1
  1149. end
  1150.  
  1151. PObjectiveFailed:
  1152. dialog "i_computer" "Primary Objective Failed" "music/mix3ima.wav" 1 5
  1153. waitForSound "music/mix3ima.wav" 1
  1154. end
  1155.  
  1156. SObjectiveFailed: 
  1157. dialog "i_computer" "Secondary Objective Failed" "music/mix3ima.wav" 1 5
  1158. waitForSound "music/mix3ima.wav" 1
  1159. end
  1160.  
  1161.