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eggs_plate.3do
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Text File
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1998-07-09
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3KB
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148 lines
# MODEL 'eggs_plate.3do' created from 'L:\grimtech\inventory\inventory_suit_tech\SCENES\eggs_plate.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:egg_spots_inv.MAT
1:egg_spots_inv.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.071199
# Insertion offset
INSERT OFFSET -0.047434 -0.008201 0.002769
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 2
# Mesh definition
MESH 0
NAME two_eggs
RADIUS 0.018505
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.014081 0.000000 -0.009205 0.000000
1: 0.014081 0.000000 0.009205 0.000000
2: -0.014081 0.000000 -0.009205 0.000000
3: -0.014081 0.000000 0.009205 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 128.000000 0.000000
2: 128.000000 -64.000000
3: 0.000000 -64.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.837019 0.000000 -0.547174
1: 0.837019 0.000000 -0.547174
2: 0.837019 0.000000 -0.547174
3: 0.837019 0.000000 -0.547174
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 2, 1 3, 2 1, 3
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
# Mesh definition
MESH 1
NAME pigeon_egg3
RADIUS 0.018505
SHADOW 0
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.014081 0.000000 -0.009205 0.000000
1: 0.014081 0.000000 0.009205 0.000000
2: -0.014081 0.000000 -0.009205 0.000000
3: -0.014081 0.000000 0.009205 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 128.000000 0.000000
2: 128.000000 -64.000000
3: 0.000000 -64.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.837019 0.000000 -0.547174
1: 0.837019 0.000000 -0.547174
2: 0.837019 0.000000 -0.547174
3: 0.837019 0.000000 -0.547174
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 2, 1 3, 2 1, 3
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.047434 -0.008201 0.002769 two_eggs
1: 0x0000 0x00001 1 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.047483 -0.010538 -0.007774 pigeon_egg3