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banimal.3do
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Text File
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1998-07-09
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2KB
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94 lines
# MODEL 'banimal.3do' created from 'L:\grimtech\inventory\3dos\suit\SCENES\banimals.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: banimal.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.091492
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME balloon_animals
RADIUS 0.075627
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.046191 0.033861 0.038036 0.000000
1: 0.032408 -0.015387 -0.058650 0.000000
2: -0.032407 0.015387 0.058650 0.000000
3: -0.046191 -0.033861 -0.038036 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 256.000000 0.000000
2: 256.000000 -256.000000
3: 0.000000 -256.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.671843 0.492510 0.553228
1: 0.671843 0.492510 0.553228
2: 0.671843 0.492510 0.553228
3: 0.671843 0.492510 0.553228
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 2, 1 3, 2 1, 3
FACE NORMALS
# num: x: y: z:
0: 0.307356 -0.864938 0.396754
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.022105 0.006999 -0.001107 balloon_animals