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Startopia
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00
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starquakes00.txt
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Text File
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2001-04-19
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426b
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16 lines
;STARQUAKE****************************************************
{missions\00\starquakes000.txt|OPT_QUAKES=0}
{missions\00\starquakes001.txt|OPT_QUAKES=1}
{missions\00\starquakes002.txt|OPT_QUAKES=2}
{missions\00\starquakes003.txt|OPT_QUAKES=3}
:starquake200
if
quakeincoming > 0
turn > quakearrive
then
quake (((rnd%2) + (rnd%3)) + 1)
; status_message "SHAKE!!!!RUMBLE!!!!QUAKE!!!!"
set quakeincoming 0
end