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====================================
Messiah (TM)
Update: 0.2
====================================
====================
TABLE OF CONTENTS
====================
- 0.5 Changes in Update 0.2
- 1.0 Prologue
- 2.0 Default Keyboard Commands
- 3.0 Bob's basic abilities
3.1 Running
3.2 Walking
3.3 Crawling
3.4 Grabbing Ledges
3.5 Shimmy
3.6 Strafing
3.7 Looking Around
- 4.0 Bob's special abilities
4.1 Possession
4.2 Armor
4.3 Keys
4.4 Camouflage
4.5 Health
4.6 Depossession
4.7 Flight
- 5.0 General Combat
5.1 Grabbing and dropping weapons
5.2 Weapon based combat
5.3 Targeting in weapon based combat
5.4 Targeting in sniper mode
5.5 Secondary weapons
5.6 Hand to hand combat
- 6.0 Standard Weapons
6.1 Welding torch
6.2 Bone Saw
6.3 Pump gun
6.4 Machine gun
6.5 Maimer
6.6 The Pak
6.7 Flame-Thrower
6.8 Bazooka
6.9 Maser
6.10 Rocket Propelled Harpoon
- 7.0 Secondary Weapons
7.1 Grenade
7.2 Concussion Grenade
7.3 Stick 'Um Grenade
7.4 Distortion Grenade
7.5 Jumping Betty
- 8.0 Friend or Foe
- 9.0 Helpful hints
- 10.0 Troubleshooting
- 11.0 Common Switches
- 12.0 Messiah on the Internet
- 13.0 Technical Support
- 14.0 Software Use Limitations and
Limited License
- 15.0 Copyright Information
========================================
0.5 CHANGES IN UPDATE 0.2
========================================
- Fixed graphical corruption when high resolution character setting
was selected.
- Game no longer calls setgamma more than once per frame to avoid
pallette corruption and system hangs on the GeForce video cards.
- Added menu option to turn on functionality for FSAA on Voodoo 5
and NV15 video cards.
- Addressed general stability problems.
- Crash fixed when saving and loading during kissing animations.
- Menu option added to disable level pre-loading to address an issue
where some systems would hang during heavy combat or loading of a
new area.
- Graphic corruption fixed between levels while loading.
- Graphic corruption fixed when quitting current game and starting a
new one from the main menu.
- Respawn added to the Outskirts area to address logic problem.
- Issue addressed where player could exit the level into black void
near the entrance to the Wasteplant.
- Fixed various issues with F5 message.
- Fixed various problems with CD music loops.
- Fixed issue with end sequence not playing after saving and loading
in the Satan boss arena.
- Fixed various minor gameplay issues.
- Config file corruption bugs fixed.
====================================
1.0 PROLOGUE
====================================
Earth has changed. It smells bad and looks worse
than it smells. The law has a new doctrine of moral
and physical brutality, inspired by a new regime of
money, technology, and myth. The leaders of the Earth
no longer care about the people; and truly, even
knowledge and personality are just a dollar symbol
away. Life is a cheap commodity, and after hundreds
of years the people have sadly adopted this
philosophy as religion and government.
Science breathes a new life in this world.
Computers crackle their optical and biological
nerves to serve their creators, unlocking the world's
mysteries. All of this new information is pumped
directly into the minds of the dictators they serve
giving them superhuman intellect. Here they are born
into a new state of mind and life. "Give me mankind's
greatest thoughts and I will crush them." These
words spoken from Earth's new leader, informally known
as Father Prime. These minds no longer serve the
people; people that they could design and manufacture
themselves. Like those given too much power, they
serve only themselves seeking knowledge beyond science
itself, into scientific myth. It is in this new study
that they focus their greatest energies. The quest has
driven them deep into the universe beyond, leading to
the undeniable proof of the existence of Heaven, God,
and Hell. Which one do you think they want to try to
control first? Hence our story.
Somewhere on the dark side of the moon is a facility
built by the Fathers. There, they've constructed a
portal leading to Hell and to Satan himself. The
Fathers have theorized that God is too powerful and
won't easily be bargained with therefore leaving Satan
who should prove an easier subject to acquaint with
and to study. If you can control Satan, you can
control God; or so they postulate. They also ponder
the following: if you can control both Heaven and
Hell, where does that put you? Just like anything
scientific, immortal beings also are bound by the
laws of the universe, those laws that God has made
for himself. These laws are the weakness that the
Fathers intend to exploit.
Of course God knows of the Fathers' intentions. God's
defense is conceived and put forth...
Bob.
Bob is taken to Earth and given a soul, and hasn't a
clue about what is really going on. God's creations
- the infinity of the universe, life and souls - those
are the tools God has been using since the beginning of
time and His gift of a soul, usually devoid in angels,
is all He needs to give Bob. This is how God works....
The Fathers know that God plans destiny. What God
doesn't know is that the Fathers know through their
technology what God has destined, thus making it easy
for them to work out their own strategy and plan for
God's destiny.
This leaves Bob in an unfamiliar world. His only
defense is that not only does he have a human soul,
but he is also an angel and a spirit. This state
allows him to enter the organic bodies of the living
and control them. Destiny is planned, for only God
knows your true fate, including Bob's.
Bob will serve God's need, conveyed through his given
soul. Despite God's guidance, Bob follows his own path,
directed by his freewill and assisted by his soul. God
plans to acquire knowledge about the Fathers; knowledge
that they have learned to keep secret from Him. Little
does God know that His plan has already been anticipated
by the Fathers who have taken steps to guide Bob's
destiny towards their own goals. So God is doomed to
lose to a new order of life, and we all know you can't
change destiny...right?
Right Bob?
We shall see...
====================================
2.0 DEFAULT KEYBOARD COMMANDS
====================================
Turn Left Arrow Left
Turn Right Arrow Right
Move Forward Arrow Up
Move Backward Arrow Down
Strafe Left Z
Strafe Right X
Walk Toggle Shift
Jump/Flap Wings Ctrl
Action Enter
Enter Combat Mode/Shoot Space
Grenade C
Depossess Character Backspace
Crouch D
Sniper Mode Zoom In Num Pad + or Mouse Wheel Up
Sniper Mode Zoom Out Num Pad - or Mouse Wheel Down
Sniper Mode Quick Exit Num Pad *
Freelook A
Mission Objectives F5
Menu Esc
====================================
3.0 BOB'S BASIC ABILITIES
====================================
Here is a list of ways to move around in the environments of
Messiah and some techniques to further explore your
surroundings and avoid meeting an early demise.
====================================
3.1 RUNNING
====================================
When you press either the "Forward Movement Key" or the "Backward
Movement Key" you will by default run in that particular
direction. Your speed is faster than most creatures on Earth, and
in combination with your quick turns, you are very agile compared
to the clumsy humans. Use your running ability for those sticky
situations where a quick escape is necessary.
====================================
3.2 WALKING
====================================
Pressing the "Forward" or "Backward Movement Keys" in combination
with the "Walk Key" will cause you to slowly creep forward at a
much less hectic speed than your run. This is especially useful
for traversing small ledges where one false step will cause an
untimely demise. Also keep in mind that when you walk your
footsteps will be silent, allowing you to sneak up on your foes
undetected.
====================================
3.3 CRAWLING
====================================
Pressing the "Forward" or "Backward Movement Keys" in combination
with the "Crawl/Crouch Key" will allow you to drop down close to
the floor and crawl around. This ability is useful when trying
to hide behind an object without being seen or when trying to
move underneath an object which is too low to walk under.
====================================
3.4 GRABBING LEDGES
====================================
If you press the "Flap/Jump Key" while also pressing the "Forward
Movement Key" and get close to the edge of a ledge, you will be
able to grab hold of the ledge and hang from it. Pressing the
"Forward Movement Key" again will pull you up to the next level.
This is great for moving up to another area which is normally too
high to simply fly up to. Pressing the "Backward Movement Key"
will cause you to drop back down to the next lower area.
====================================
3.5 SHIMMY
====================================
While hanging on a ledge, you can use the "Left" and "Right Turn
Keys" to move side to side on the ledge in a hand over hand
motion. This skill will undoubtedly be required during your
travels.
====================================
3.6 STRAFING
====================================
While running and turning is often sufficient for evading most
foes and simply traversing around the environment, using the
"Strafe Left" and "Strafe Right" keys will allow you to move
around the environment while still maintaining focus on a
desired target. This can be especially useful while running
around your enemies while still keeping your eyes focused on
them.
====================================
3.7 LOOKING AROUND
====================================
There are three ways to get a better look at your surroundings
while moving about the different Cities.
1) While in third person perspective, pressing and holding the
"Look Around Key "will allow you to use the Mouse to scroll
around you and get a better look at your surroundings.
While in this Third Person Look Around Mode, you will still
be able to move which makes this action especially useful
for peeking around corners. Releasing the "Look Around
Key" will return you to normal movement mode.
2) Another way to get a look at your surroundings is to press
the "Enter/Zoom Sniper Mode" key to go into a first person
perspective. Once in this mode, you can use the Mouse to
move the camera around and take a look at areas you might
want to examine. While in this Sniper mode View, you cannot
move or turn but can strafe left and right as well as
crouch. Strafing while in this mode allows you to hide
behind boxes and the like and just peek your head around
the corner to get a look. To exit the Sniper Mode View,
press the "Quick Sniper Mode Exit Key."
3) Finally, if you want to get a look behind you quickly, press
the "Quick Look Back Key" to move the camera quickly from
behind your body to the front of it. This can be useful
while being pursued or simply seeing who has snuck up behind
you. Pressing the key again reverts the camera to its
normal position.
====================================
3.8 ACTION
====================================
When you move around the environment, there are a number of items
in the world in which you can interact with. When you are in
another creature, there are many more possibilities, but more on
that later. In the bottom right corner of the screen there is
an icon called the Action Icon which will change depending on
the context of the situation you are in. Normally, the icon
appears signifying there is no current action. However, there
are instances in which you as Bob can interact with certain
world elements.
1) When you see the Action Icon for open door, you can press the
"Action Key" to open the door. This open door icon will only
appear when you are standing at the center of a door facing
it.
2) Another instance where you can interact with the environment
while outside of a possessed character is to activate certain
electronic buttons and consoles. As a rule of thumb, Bob can
activate any low-tech consoles or switches in the environment.
Examples of low-tech devices are on/off buttons and elevator
switches. Examples of a high-tech device is a computer
terminal. Those high-tech devices with keyboards will require
a possessed character trained in their usage to activate them.
When a low-tech device can be interacted with, a use icon will
appear in the bottom right corner of the screen.
3) When an elevator can be activated, the elevator icon will be
displayed which means that the player must not only activate
the elevator but also tell it which direction to travel. To
do so, press the "Action Key" in combination with the
"Forward" or "Backward Movement Key." Pressing "Forward" in
combination with the "Action Key" will cause the elevator to
travel up, while the "Backward Key" in combination with the
"Action Key" will cause the elevator to go down.
====================================
4.0 BOB'S SPECIAL ABILITIES
====================================
Here is an overview of Bob's special abilities and how to apply
them to your Messiah experience.
====================================
4.1 POSSESSION
====================================
Some of the natives of Earth will not be receptive to your
presence while others will be merely curious about you. Take
care, if you are spotted you may come under attack. To help
achieve your goals, you have been granted the ability of
possession. You may possess any entity in City Faktur as long
as they are organic in composition. Most creatures that are
mechanical in nature are immune to your power of possession
and thus must be dealt with carefully. The inhabitants of
Earth are a great many things and though they may initially
seem to be just getting in the way of achieving your goals,
City Faktur's residents open up many possibilities.
Here's a step-by-step example of how to possess your prey.
1) Try to stay out of sight until you have a good
opportunity to possess a creature from behind.
2) Once your opportunity presents itself, make haste
to overtake the subject from behind.
3) While running up behind your prey, flap your wings
once or twice and spring toward the target's shoulder
blades.
4) If all goes as planned, you will dive into the
creature's back and thus into their spirit and
consciousness. When you have possessed a character,
you will see a halo over the creature's head
indicating to you which creature you are in control of.
Other creatures in the world will not see the halo,
it is merely there for your benefit to help you easily
pick which creature you are controlling even if you're
in a crowd. You now have complete control of this
entity and will possess all of their individual
strengths, weaknesses, and special abilities until
they are killed or you choose to depossess.
====================================
4.2 ARMOR
====================================
When Bob possesses a character in the game, the character becomes
armor. Since Bob is very fragile and can be killed relatively
easily, it is in Bob's best interest to possess a character and
use it like armor, absorbing any damage that is inflicted upon
him. Once the possessed character has taken significant damage,
Bob can depossess and find another character to absorb damage.
Bob himself cannot be damaged while in possession of a creature.
====================================
4.3 KEYS
====================================
Many areas in the City are only accessible to certain characters,
just as in real life. A Security Facility, for instance, is not
open for prostitutes to explore. In order to take a peek inside,
Bob must first possess a Cop who can then reasonably move freely
around the facility without arousing suspicion.
====================================
4.4 CAMOUFLAGE
====================================
When Bob possesses a character in Messiah, he must then
effectively be the character. Once in a worker for instance,
Bob can't just go traipsing around a Security Facility at his
leisure. After all, he is a worker. Once in a character's
body Bob will have to act like the character or his cover will
be blown. When the whistle blows and the Cops all head out for
their lunch break, Bob better go too or the Cops will surely
get suspicious
====================================
4.5 HEALTH
====================================
When Bob is running low on health, he can replenish his own
body by jumping into another creature. When Bob is damaged
and he possesses another creature he will take health from his
host in proportion to the amount he has already been damaged.
====================================
4.6 DEPOSSESSION
====================================
You can depossess a creature at any time by simply pressing
the "Depossess Key." Once you depossess a creature they will
be stunned for a moment or two while they try to get their
bearings again. During those few moments that the creature
is disconcerted, you must either find a place to hide or find
a new host. Once those few moments have passed and the subject
regains its senses, the creature will begin to return to their
normal behavior and can again pose a threat if you are spotted.
====================================
4.7 FLIGHT
====================================
Next to his possession ability, Bob's next most powerful
attribute is his ability for flight. To flap your wings
and take to the air, press the "Flap/Jump Key" and your wings
will flap once. If you continue to press the "Flap/Jump Key"
in succession, you will notice that your wings will continue
to flap and you can stay in the air for sustained periods of
time. Flapping while moving forward will allow you to cover
ground quite quickly and will enable you to move over
obstacles in your path quite effortlessly.
====================================
4.8 GLIDE
====================================
When on a high ledge, you can leap off and press and hold
the "Flap/Jump Key" to spread your wings and glide to another
destination. By using the glide ability, you will be able to
leap off of even the highest structures and glide like a
feather to the ground while taking little or no damage.
Gliding is also useful if you want to soar to a far off
landing area without having to flap your wings rapidly in
succession.
====================================
5.0 GENERAL COMBAT
====================================
As Bob, you are very fragile and defenseless. As such, it
is necessary to possess Earth's inhabitants and use their
bodies and weapons whenever force is necessary to get
through a tight spot. The following will help you learn
how to engage Earth's inhabitants in both weapon and hand
to hand combat. Note that the creatures in City Faktur can
only carry one primary weapon at a time though some can
carry secondary grenades and mines as well. If you want to
use a different weapon than the one a character is currently
using, you will have to swap it with another when you come
across it.
====================================
5.1 GRABBING AND DROPPING WEAPONS
====================================
The easiest way to get a weapon is to possess a character
who already has a weapon in their hands. In the event
that the possessed character does not have a weapon or
their weapon runs out of ammo, look for a weapon in the
room and stand over it to pick it up. Once over a weapon
one of two action icons will appear in the bottom right
of the screen; the pick up weapon icon or the swap weapon
icon. While standing directly over the desired weapon,
pressing the "Action Key" will cause the character to
either pick up or swap the current weapon. To drop a
weapon, make sure that the possessed character is not
standing over a weapon and then press the "Action Key"
to drop the weapon. You will know that you can drop
your current weapon because the drop weapon icon will
appear in the bottom right corner of the screen.
====================================
5.2 WEAPON BASED COMBAT
====================================
When possessing various characters in City Faktur you will find
that many carry weaponry. When you possess someone who is
carrying a weapon you of course then have control of not only
the character but also his knowledge of weapon based combat.
If you come under hostile fire, you can fight back with the
character's weapon by following the next steps:
1) First, press the "Enter Combat/Fire Weapon Key" once
to enter combat mode. When you enter combat mode the
possessed human will take an aggressive combat stance
but you can also tell you are in combat mode by
looking to the bottom right corner of the screen
where the combat icon will change from normal mode
to a combat mode version. Make sure that when you
enter combat mode you are ready for a fight. Once you
pull a weapon or put up your fists other creatures will
automatically assume that you are hostile and therefore
take appropriate measures.
2) Now that you are in combat mode, pressing the "Enter
Combat/Fire Weapon Key" will cause the possessed
creature to fire his primary weapons. Pressing and
holding the "Enter Combat/Fire Key" will make the
character fire their weapon in succession.
3) While in combat mode, the exit combat mode icon will
appear in the bottom right corner of the screen. To
exit combat mode, press the "Action Key" and the
possessed character will drop back into their normal
mode.
======================================
5.3 TARGETING IN WEAPON BASED COMBAT
======================================
When you are in combat mode and sweep across the room, your
targeting cursor will move from creature to creature as you
move, highlighting each target in succession. When the
targeting cursor is highlighting the desired target, fire
away to take the target down. Keep in mind that weapons all
have different ranges so they will do various damage to your
target depending on whether they are nearby or off in the
distance. The pump gun, for example, can often take a
character down in a single shot at close range but is
miserable for long range combat.
====================================
5.4 TARGETING IN SNIPER MODE
====================================
Another way to fight with weapons is to enter sniper mode
and target from there. To enter sniper mode, press the
"Enter/Zoom Sniper Mode" key once to enter the first person
perspective. If the possessed character's weapon is not
already drawn, press the "Enter Combat/Fire Weapon Key"
once to draw their weapon. Once the weapon is drawn, a
targeting cursor will appear in the center of the screen
indicating that you are ready to fire. The targeting
crosshairs will not snap to your target as in third person
combat mode, but instead will stay solid all the while you
are in sniper mode. Each time that the "Enter
Combat/Fire Weapon Key" is pressed a shot will be fired at
the point the targeting crosshairs are over. In sniper mode
it is very easy for you to take accurate shots at your
enemies to target specific body parts. Experiment with
shooting the different areas of an enemy's body to achieve
different effects.
====================================
5.5 SECONDARY WEAPONS
====================================
Many of the characters you will meet in City Faktur carry
secondary weapons in addition to their primary firearms.
To use the characters secondary weapon, press the
"Secondary Weapon Key" to throw a projectile weapon.
====================================
5.6 HAND TO HAND COMBAT
====================================
There will inevitably come a time in your travels where
you are hopelessly outnumbered in a fight and the ammo
clips you are carrying will not be enough to get you through
the situation. Fear not, most of the Earth's inhabitants
are proficient in the art of hand to hand combat. To fight
most effectively in hand to hand combat mode, you should
first drop your weapon, though some moves can be pulled off
even with a weapon in your hands. To fight in hand to hand
combat mode, you must first press the "Enter Combat/Fire
Weapon Key" once to enter combat mode. If there is no
weapon in the character's hands they will put of their
fists once in combat mode. Combat mode is also designated
by the combat icon in the bottom right corner of the screen.
Now that you are in combat mode, you must get close to your
desired target and then press the "Enter Combat/Fire Weapon
Key." Pressing this key alone will cause the possessed
character to strike out at their opponent. Pressing the
"Enter Combat/Fire Weapon Key" in combination with the
"Forward Movement Key" will cause the character to do other
combat moves as will attacking characters from behind.
Experiment with the different moves in hand to hand combat
mode to not only take down your enemies quietly but even
disarm them if so desired. While in hand to hand combat
mode, the exit combat mode icon will appear in the bottom
right corner of the screen. To exit combat mode, press the
"Action Key" and the possessed character will drop back into
their normal mode.
==========================================
6.0 STANDARD WEAPONS
==========================================
Here is a list of the weapons that you might some across in
your adventures through City Faktur.
==================================
6.1 WELDING TORCH
==================================
Intended only for welding, this weapon has a higher
probability of causing your foes to laugh themselves
to death when attacked than actually inflicting critical
amounts of damage. Even so, it might kill someone if
the person were to hold still long enough for it.
==================================
6.2 BONE SAW
==================================
It slices! It dices! It's a hand held sawing, buzzing,
hacking, grinding device! This device was only designed
with construction work in mind but it will work for close
range combat in a pinch. The massive 20hp bone saw will
deliver a massive amount of damage in a short period of
time but is nevertheless no match for an enemy holding
a rapid fire long range weapon.
==================================
6.3 PUMP GUN
==================================
The pump gun is standard issue for the Light Cops in
City Faktur. This weapon shoots 5 gauge slugs that
fire in a spread pattern when triggered. Though the
weapon has excellent stopping power at close range, it
is miserable at any distance. Don't even think about
trying to use this weapon in sniper mode due to it's
long range weakness.
==================================
6.4 MACHINE GUN
==================================
Usually carried by Medium Cops, the machine gun is
excellent at long range and has superior accuracy.
Firing devastating slugs in rapid succession via
it's twin barrels, the machine gun is equally
impressive at clearing rooms of foes as it is
putting a bullet in someone's head from 1/2 a mile
away in sniper mode.
==================================
6.5 MAIMER
==================================
Roughly as effective as its machine gun brethren,
the maimer has a rapid-fire mechanism, is equally
effective at short and long range, and delivers
more than enough stopping power to take down all
but the toughest foes. The maimer fires razor
sharp titanium blades that slice and dice any
unfortunate soul in its path.
==================================
6.6 THE PAK
==================================
Based on the opposite technology from the flame
thrower, the pak weapon fires needle like shards
of frozen ice at the intended target, skewering
them repeatedly. When one of the pak's icy
projectiles pierces the victim, they will begin
to freeze causing their targets movements to slow
down. Each successive projectile that hits the
target will further chill the victim making
their actions slower and slower. A few seconds
after last exposure, the victim begin to thaw
and once again regain their normal attributes.
Effective at both long and short range, the
pak is an excellent choice for both hectic
combat situations and strategic sniper mode
hits. The pak weapon also gives characters
the ability of limited flight via the
device's propeller like blades.
==================================
6.7 FLAME THROWER
==================================
The flame thrower spews a flammable fuel mixture
in jelly form that's ignited when emitted. When
the jelly makes contact with another character
they will burst into flame causing them to run
and scream in agony until they can roll themselves
out. Though the weapon is useless at distances,
there is simply no substitute in close range combat
situations. Care must be taken with this weapon,
however, if an ignited character comes in contact
with you there is a good chance that he'll turn
you into a human torch as well.
====================================
6.8 BAZOOKA
====================================
The bazooka fires a frighteningly lethal missile
along a direct path to its targeted victim. With
infinite range, quick reload, zero trajectory arc,
and a speedy velocity, the bazooka is a handy toy
for long range combat. If fired at close range
the bazooka can be quite dangerous as the
subsequent missile explosion will most likely
damage the user as well as the target.
====================================
6.9 MASER
====================================
Though impressive looking, this weapon is better
suited for disposing of mechanical foes than
organic creatures. Rarely seen on the streets of
City Faktur, this weapon was created specifically
to take down Armored Behemoths. Firing a
powerful electro-subtractive pulse, the Maser is
tremendously useful in taking down both ferocious
mechanical foes and certain types of high impact
plasma barriers.
====================================
6.10 ROCKET PROPELLED HARPOON
====================================
The rocket propelled harpoon is the most
devastating weapon ever to appear on the streets
of City Faktur. The R.P.H. pierces the intended
target, lifting them off the ground and impaling
them on a nearby wall where they will wither in
agony before eventually collapsing. Good at both
close and long range, the R.P.H. is absolutely
devastating since it's capable of killing
creatures with a single shot.
===========================================
7.0 SECONDARY WEAPONS
===========================================
====================================
7.1 GRENADE
====================================
Standard issue to Medium and Heavy Cops, the grenade
behaves just as one might expect, exploding in a
shower of shrapnel which is lethal in direct hits,
and still quite effective for those standing near
it when it detonates.
====================================
7.2 CONCUSSION GRENADE
====================================
Issued to Riot Cops whose primary purpose is crowd
control, the concussion grenade is useful for
incapacitating large groups of characters while
causing no damage to the surrounding area. When
the grenade detonates, it emits a large flash that
stuns them momentarily. While the weapon does not
kill characters it is useful for stunning characters
that are potential possession candidates.
====================================
7.3 STICK 'UM GRENADE
====================================
This weapon embeds itself into the target when it is
thrown and then begins to emit a subtle audio tone to
alert the user that it is active. The stick 'um will
remain active and wait until the "Secondary Weapon Key"
is pressed again at which time it will detonate. Try
planting the grenade on explosive objects and wait for
unsuspecting enemies to stroll by before detonating the
device.
====================================
7.4 DISTORTION GRENADE
====================================
The most powerful of the secondary weapons, the distortion
grenade is tossed like a normal grenade but creates a warping
anomaly that can literally bend solid objects. Any creature
caught in the path of the distortion grenade will be thrown
as if they were standing next to a violent explosion and will
sustain similar amounts of damage. Like a standard grenade,
the distortion grenade can be banked off walls due to its
built in three second timer.
====================================
7.5 JUMPING BETTY
====================================
Unlike its grenade counterparts, this secondary weapon packs
a powerful punch in the form its proximity mine nature. Once
discharged with the "Secondary Weapon Key" the jumping betty
will lie in wait until another character triggers its
proximity sensor. Once triggered, this mine leaps five feet
into the air making five complete horizontal rotations firing
a flechett every ten degrees of rotation.
======================================
8.0 FRIEND OR FOE
======================================
Some characters in Messiah will be aggressive toward Bob on sight
And others will be merely curious about his presence. Though
not comprehensive, here is a list of how Bob can expect some
characters to act toward him.
OPENLY HOSTILE
Cops
Chots
Behemoths
Sub-Girls
CURIOUS
Scientists
Workers
Prostitutes
Clubbers
======================================
9.0 HELPFUL HINTS
======================================
╖ To possess a character, flap your wings and fly into the
character's back. You can depossess at any time by
pressing the depossess key.
╖ Try to possess characters when no one else is looking.
Characters won't attack if you appear to be like them.
╖ Bob is very fragile and defenseless. Whenever possible,
possess other characters and use them for camouflage as
well as armor. If you possess a Cop without being seen
for instance, other Cops won't pay attention to you. If
you do get in a fight, the possessed Cop takes the
damage, not Bob.
╖ Keep those weapons holstered! Running around with your
gun ready is a sign of aggression to other characters.
╖ Elevators in Messiah are a bit different than other games
but are quite easy to operate once you get the hang of it.
Stand in front of the elevator console you wish to operate
and turn the character to face it. Press the action key
while pressing forward or backward depending on which way
you want to go.
╖ Keep an eye out for better weapons and ammo. Explore
your environment whenever possible.
- Try to think differently about your environment than you
would in other games. Bob has unique abilities that open
up other possibilities. Need to get past a laser wall?
Try going over or under it rather than shutting it down!
╖ Characters each have their own set of skills, use
different characters to access different areas or
consoles.
╖ Bob can regain health by possessing another character
and taking some of their life essence to replenish his
own.
╖ The Cops and the Chots have a natural aversion to one
another. When these two classes of characters come in
contact with one another, expect a firefight. If you
don't understand why you're being shot at, chances are
that another character may not get along with the class
of character that you are currently in possession of.
====================================
10.0 TROUBLESHOOTING
====================================
MINIMUM SYSTEM REQUIREMENTS
Windows 95/98
DirectX 7 Required
Pentium II 233
3D Accelerator Card
64MB RAM
Direct Sound Compliant Sound Card
Microsoft Compatible Mouse
Keyboard
Installation Space Required - 600MB
RECOMMENDED SYSTEM REQUIREMENTS
Pentium II 300
PCI or AGP 3D Accelerator Card with 16MB RAM
1) Be sure to completely uninstall the Messiah
Compatibility Test before installing the full
version of Messiah.
2) Be sure to close resource intensive applications before
running Messiah. Virus scanners are particularly
problematic as they will reduce Messiah's overall
performance significantly.
3) If you satisfy all the system requirements for Messiah
and are still having problems running the game make sure
to get the latest drivers for your hardware devices.
Interplay Quality Assurance has found that installing
the latest reference or card manufacturer's video
drivers corrected many problems found with older drivers.
4) Some systems may not multitask properly while playing
Messiah. Switching programs while Messiah is running
is not supported.
5) Messiah will behave unpredictably if the A3D option in
the sound menu is chosen on a machine with Sound
Blaster 16 sound cards. If you are unsure if your
sound card is enhanced with the Creative Labs EAX
or Aureal A3D features, select the DirectSound
Software option.
6) Some users have experienced problems with the Maestro
sound card. If you have problems running Messiah and
you have a Maestro sound card, go into the sound
settings in Messiah's options menu and enable A3D
sound.
7) There are currently known issues with video cards which
do not support Messiah's fogging mode. If you experience
problems where the screen fills with the fog color, exit
the game and insert the -o switch in the command line
(see section 11.0 for an explanation of switches).
8) Interplay's Compatibility Team has experienced graphical
errors while running Messiah on the Voodoo Banshee with
the Diamond 4.10.01.213 drivers installed. This problem
can be rectified by using the 4.12.01.1157 or
4.12.01.1222 versions of the 3DFX reference drivers.
9) Messiah may not be able to be played on the Diamond Viper
V330 at resolutions over 800x600 in both 16 and 32-bit
modes. If the message "Display Mode Running Out of
Memory" appears, try running Messiah at 800x600 or lower.
10) Interplay's Compatibility Team found that the
Diamond V550 would not run Messiah using the
4.10.01.0255 drivers at resolutions at or greater than
1024x768 in 32-bit mode. If you experience problems
running the game on your Diamond V550, try running the
game at resolutions lower than 1024x768.
11) When playing the game on TNT cards, users may experience
a problem where characters do not appear with certain
drivers. If this issue occurs, swich Elsa Compatibility
Mode in the video options menu to "On."
12) When playing the game on TNT2 cards users may experience
a problem displaying the in game menu in 32-bit mode.
This problem can be rectified by dropping the game
resolution to 16-bit mode.
13) Interplay's Compatibility Team has found that graphic
corruption may appear while in Messiah's menus when
playing the game on the Voodoo Rush using the
1.33.2072 version of the 3DFX drivers. The game itself
ran quite well in the test lab and after the player
reaches the game, the menus appeared normal after
exiting to the menu system again. It appears that if you
installed the 0.1 or 0.2 update you may have trouble
running the game on this card. If you experience
problems please re-install the game without installing
the patch.
14) Some players using newer AGP graphics cards have
experienced general graphic corruption while running
Messiah. This is a known issue and is related to
certain motherboard/power supply combinations not
meeting strict AGP power specifications. If after
installing the latest drivers for your specific
video card the graphic corruption continues, please
contact your motherboard manufacture for more
information related to the latest high performance
AGP compatibility.
15) Messiah does not function properly on the Intel i740
chipset. Messiah requires DirextX7.0a, but Intel does
not have a DX7 compatible driver.
(http://support.intel.com/support/graphics/express3d/
lk_issues.htm).
16) It has been found that Messiah has problems running on
Number Nine Revolution IV and #9 Revolution 3D. There
is currently no fix for these cards.
17) Interplay's Compatibility Team found that the
Matrox G200 would not run Messiah unless you use the
4.11.01.4330 drivers from Matrox. Graphical problems
may occur when running the game in 1280x1024 32-bit.
If they do, run the game in 16-bit or in a lower
resolution in 32-bit mode.
18) Interplay's Compatibility Team found that the
Hercules Thriller 3D with the Rendition Verite 2200
Chipset will experience graphical errors. There is
currently no fix available for this problem.
19) Interplay's Compatibility Team has experienced problems
running Messiah on the ATI Rage Fury Maxx. Using the
4.12.7935 driver and disabling the dual chip setting will
address this problem.
20) Interplay's Compatibility Team has experienced problems
running Messiah in 32-bit color at resolutions higher than
640x480 with the G400. If you experience problems please
try running in a different resolution in 16-bit color or at
640x480 32-bit.
21) Users with a Diamond Speedstar A70 (SiS 6326 AGP Chipset)
May experience texture warping and some other graphical
anomolies. There is currently no fix for these graphical
problems.
22) Some users with ATI video cards have experienced problems
where pop-up help boxes cannot be seen. If this occurs, be
sure to use the 4.12.2632 drivers as recommended in the
troubleshooting section of www.messiah.com. Users should
also enable Elsa Compatibility Mode in the video options
menu. You can disable these help boxes by pressing
right-shift+T.
23) Users with a Polk Audio sound card should de-select EAX and A3D
in the sound options menu and select DXSound Software 3D.
24) If you are having problems with sound during the Priest Boss
cutscene to check the Audio settings and if it is set to "Player"
instead of "Camera" to change the setting to "Camera" and it
should work fine.
25) Users may experience graphical corruption on the Permedia2 chipset
While using the 4.10.01.2112-12.0395 driver. There is
currently no fix for this problem.
26) Users may experience problems with the Hercules Terminator Beast
running the 4.11.01.4005-6.13.28 driver in 1280x1024 32-bit mode.
If this occurs, run the game at a lower resolution in 32-bit mode.
27) Users with the Diamond Viper II card using the 4.12.01.9002-9.12.30
driver need to disable fog by using the -o switch in the game's
command line. Directions for adding switches is covered below in
section 11.0.
28) Interplay compatibility has found that Messiah will not run with the
Turtle Beach Montego sound card using driver 4.05.112C. There is
currently no fix for this issue.
IF YOU CONTINUE TO HAVE PROBLEMS RUNNING MESSIAH,
PLEASE CONTACT INTERPLAY TECHNICAL SUPPORT
(INFORMATION LISTED BELOW), OR TRY VISITING THE
TROUBLESHOOTING SECTION AT WWW.MESSIAH.COM FOR
THE MOST UP TO DATE TROUBLESHOOTING NOTES.
====================================
11.0 Common Switches
====================================
Though we recommend leaving the executable settings in
the same condition as when installed, it is possible
to work around some known issues and optimize performance
with some common switches.
To add a switch to your executable file, first create
a shortcut icon on your Windows desktop to the
executable to either glide3x.exe or d3d.exe.
Next, right click on the icon and then click on the
properties tab.
On the line titled "Target," add the switch desired at
the end of the line.
An example of a line with the "-s" switch enabled would
read something like:
C:\messiah\MessiahD3D.exe -s
More than one switch can be added to the executable line
in combinations to affect system performance.
Common switches:
-i Skip intro logos
-s Disable sound
-o Disable Fog
-v Disable mip-mapping
+! Fixes Windows 2000 crashes on some machines
when switching from the game to the game menu.
-p Will disable any gamma control for users who
wish to use their windows gamma and not in
game gamma settings.
+T Enables verbose debug information for sound cards.
====================================
12.0 MESSIAH ON THE INTERNET
====================================
Visit the official Messiah web site at:
www.messiah.com
And to give the team feedback, check out
the official Messiah message board at
VoodooExtreme:
www.voodooextreme.com
====================================
13.0 TECHNICAL SUPPORT
====================================
TROUBLESHOOTING DOCUMENTS ONLINE!
Interplay Productions Technical Support
now offers troubleshooting guides with
complete installation and setup instructions
as well as information that will help you
overcome the most common difficulties. If
you have access to the World Wide Web, you
can find these at:
http://www.interplay.com/support/
Here you will find troubleshooting
information on as well as information on
regular system maintenance and performance.
DirectX
http://www.interplay.com/support/directx/
Joysticks
http://www.interplay.com/support/joystick/
Modems and Networks
http://www.interplay.com/support/modem/
(For game-specific information and additional
troubleshooting, visit our main page at
http://www.interplay.com)
If you have questions about the program, our
Technical Support Department can help. Our web
site contains up-to-date information on the most
common difficulties with our products, and this
information is the same as that used by our
product support technicians. We keep the product
support pages updated on a regular basis, so
please check here first for no-wait solutions:
http://www.interplay.com/support/
If you are unable to find the information you
need on our web site, please feel free to contact
Technical Support via e-mail, phone, fax, or
letter. Please be sure to include the following
information in your e-mail message, fax, or letter:
-Title of Game
-Computer manufacturer
-Operating system (Windows 95, DOS 6.22, etc.)
-CPU type and speed in MHz
-Amount of RAM
-Sound card type and settings (address, IRQ, DMA)
-Video card
-CD-ROM
-Mouse driver and version
-Joystick and game card (if any)
-A copy of the CONFIG.SYS and AUTOEXEC.BAT files
from your hard drive
-A description of the problem you're having
If you need to talk to someone immediately, call
us at (949) 553-6678 Monday through Friday between
8:00AM-5:45PM, Pacific Standard Time with 24 hours,
7 days a week support available through the use of
our automated wizard. Please have the above
information ready when you call. This will help us
answer your question in the shortest possible time.
When you call you will initially be connected with
our automated wizard. For information pertaining
to your specific title, press "1" on the main menu
and listen carefully to all prompts. All titles are
listed alphabetically. After you have selected your
title, the most common difficulties will be listed.
If the difficulty you are having is not listed or
you need additional assistance, you may press "0"
on your games main menu, and you will be transferred
to a Technical Support Representative. No hints or
codes are available from this line. You must call
Interplay's HINT Line for hints, tips, or codes at
1-900-370-PLAY. You must be 18 years +, have a
touch-tone phone, and the cost is $0.95 per minute.
The hint line available for North American callers
only.
Hints are available for this title via the hint line.
How to reach Interplay Customer Support:
United States
Interplay Productions
Attn: Customer Service
16815 Von Karman Ave.
Irvine, CA 92606
Telephone: (949) 553-6678
FAX: (949) 553-9549
E-mail: support@interplay.com
Web Site: http://www.interplay.com/
FTP Site: ftp://ftp1.interplay.com/
France-
Virgin Interactive
BP 319000
13793 Aix-en-Provence CEDEX 3
Tel: 0 803 09 41 64 (1,09F TTC/ minute) Fax: 04 42 16 52 13
Web: www.virgininteractive.com
Germany-
Virgin Interactive Enterteinment Produktservice (Deutschland) GmbH
Borselstr. 16 C
22765 Hamburg
Tel: 040 / 89703333
Hints and Tips: 01905-897033 (1,21DM/min). E-mail: hotline@setupcs.de
Web: http://www.setupcs.de
Spain-
Virgin Interactive Entertainment ESPA-A, S.A. C/ Hermosilla, 46-2? Derecha
28001 Madrid
Tel: (91) 578.13.67
Fax: (91) 575.45.88
E-mail: virgin@virgin.es
Web Site: http://www.virgin.es/
UK & remaining European countries-
Virgin Interactive
Customer Support
74a Charlotte Street
London
W1P 1LR
Tel: 0171 551 4266
Fax: 0171 551 4267
Web Site: http://www.vie.co.uk/
E-mail: customer_support@vie.co.uk
All Other Territories outside Europe,
N. America & Canada
Contact your local distributor for support as
listed in your game manual.
For technical support on MacPlay products, please
visit the MacPlay website.
http://www.macplay.com/
=================================================
14.0 SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
=================================================
GENERAL PRODUCT LICENSE.
This copy of Messiah (the "Software")
is intended solely for your personal non-commercial
home entertainment use. You may not decompile,
reverse engineer, or disassemble the Software,
except as permitted by law. Interplay Entertainment
Corp. and its licensors retain all right, title and
interest in the Software including all intellectual
property rights embodied therein and derivatives
thereof. The Software, including, without limitation,
all code, data structures, characters, images, sounds,
text, screens, game play, derivative works and all other
elements of the Software may not be copied, resold,
rented, leased, distributed (electronically or
otherwise), used on a pay-per-play, coin-op or other
for-charge basis, or for any commercial purpose. Any
permissions granted herein are provided on a temporary
basis and can be withdrawn by Interplay Entertainment
Corp. at any time. All rights not expressly granted
are reserved.
MODEM AND NETWORK PLAY.
If the Software contains modem or network play, you
may play the Software via modem transmission with
another person or persons directly without
transmission through a third party service or
indirectly through a third party service only if
such service is an authorized licensee of Interplay.
For the purposes of this license, a third party
service refers to any third party service which
provides a connection between two or more users of
the Software, manages, organizes, or facilitates
game play, translates protocols, or otherwise
provides a service which commercially exploits the
Software, but does not include a third party
service which merely provides a telephonic
connection (and nothing more) for modem or network
play. Authorized licensee services are listed on
the Interplay Entertainment Corp. World Wide Web
Site located at http://www.interplay.com. This
limited right to transmit the Software expressly
excludes any transmission of the Software or any
data streams thereof on a commercial basis,
including, without limitation, transmitting the
Software by way of a commercial service
(excepting those specific commercial services
licensed by Interplay) which translates the
protocols or manages or organizes game play
sessions. If you would like information about
obtaining a pay-for-play or commercial license
to the Software, please call Interplay
Entertainment Corp. in the US at
(949) 553-6655.
ACCEPTANCE OF LICENSE TERMS.
By acquiring and retaining this Software, you assent
to the terms and restrictions of this limited
license. If you do not accept the terms of this
limited license, you must return the Software
together with all packaging, manuals and other
material contained therein to the store where you
acquired the Software for a full refund.
All other trademarks and copyrights are the property
of their respective owners.
=================================================
15.0 COPYRIGHT INFORMATION
=================================================
MESSIAH: (c)1999, 2000 Shiny Entertainment, Inc.
Messiah, the Messiah logo, Interplay, the Interplay
logo and "By Gamers. For Gamers." are trademarks of
Interplay Entertainment Corp. Shiny and the Shiny
logo are trademarks of Shiny Entertainment, Inc.
All other copyrights and trademarks are property of
their respective owners. All Rights Reserved.