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master.config
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1999-03-31
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2KB
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45 lines
NetworkType 0 // 0 tcp/ip subnet broadcast, 1 ipx
ForceBestFrameRate 1 // on slower (like voodoo1) 2 frames forced is good
DynamicLightPrecision 4 // maybe ~2,3,4 is good also, the bigger the slower
LevelConfiguration1 1 // controls which levels are actually loaded.
LevelConfiguration2 2 // load only the levels you want to play, or like
LevelConfiguration3 0 // to make intialization faster, and swapping
LevelConfiguration4 0 // to occur less [this functionality is now disabled]
LevelConfiguration5 0
LevelConfiguration6 0
; If you change the above settings, the game may run slow. It also may behave otherwise
; in an unexpected manner. The only recommended changes are;
; The level configuration to suit your needs (thus loading less in memory)
; The network type; 0 or 1
; Dynamic light precision; 2 or 3
CarHighScoreColor1 ff0000
CarHighScoreColor2 27a26f
CarHighScoreColor3 96539f
CarHighScoreColor4 fff04c
CarHighScoreColor5 7ff1f1
CarHighScoreColor6 1b4583
CarHighScoreColor7 faa819
CarHighScoreColor8 7fee70
MenuToHighscoreIdle 15.0 // seconds
MtHsIdleWhenTrackSelect 4.5 // seconds...
MaximumTextureSize 8 // some d3d cards have too little texture memory,
// and surprisingly, the dx6 texture handling is slow.
// so having a 7 (128x128) here might be a good idea.
// 6 (64x64) is surely bad, and 8+ should always
// be used (256x256 and up) if there is no performance
// fuckups. This does not alter voodoo/glide attributes,
// since the engine configures textures automatically.
TextureMipMapMode 1 // 0 - no mipmapping anywhere
// 1 - point sampled mipmapping
// 2 - linear mipmappings