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- // sample(id, name, scene, <location, volume, frequency, pan>);
- // if pan is 0, it is disabled; 0.5 even 1.0 right 0.01 left only
- // if only one <l,v,f,p> is set, this sample is single play, loops otherwise.
-
- sample(5, ElecN2, 3, 0.008,0,0,0, 0.033,0.8,0,0, 0.0394,1.0,0,0, 0.064,0,0,0);
- sample(6, UFO, 3, 0.121,1,0,0, 0.551,1,0,0);
- sample(7, TrainE, 3, 0.108,0,0,0, 0.158,1,0,0, 0.177,1,0,0, 0.227,0,0,0, 0.82,0,0,0, 0.88,1,0,0, 0.93,0,0,0);
- sample(8, Alarm, 3, 0.187,0,0,0, 0.246,1,0,0, 0.32,1,0,0, 0.50,0,0,0);
- sample(9, Fan5, 3, 0.345,0,0,0, 0.372,0.6,0,0, 0.394,1,0,0, 0.435,0.5,0,0, 0.45,0,0,0);
- sample(10,Indus, 3, 0.576,0,0,0, 0.591,1,0,0, 0.621,1,0,0, 0.631,0,0,0);
- sample(11,Nicelay,3, 0.606,0,0,0, 0.631,0.8,0,0, 0.685,0.9,0,0, 0.709,0,0,0);
- sample(12,Wind1, 3, 0.700,0,0,0, 0.739,1,0,0, 0.966,1,0,0, 0.99,0,0,0);
-
- state(screen_add|light_diffuse|particle_system, flabgr, 0);
- psystem(flabgr, 1, 8);
-
- fog( 40,1200,110,35,30 );
-
- state(screen_replace, bigsky1, 0);
- mesh(bigsky1__sky+);
- state(screen_replace, bigsky2, 0);
- mesh(bigsky2__sky+);
- state(screen_replace, bigsky3, 0);
- mesh(bigsky3__sky+);
- state(screen_replace, bigsky4, 0);
- mesh(bigsky4__sky+);
- state(screen_replace|fog_screen|light_diffuse, bot, 0);
- mesh(bot__mom10$);
- mesh(bot__mom11$);
- mesh(bot__mom12$);
- mesh(bot__mom14$);
- mesh(bot__mom16$);
- mesh(bot__mom17$);
- mesh(bot__momo2$);
- mesh(bot__momo4$);
- mesh(bot__momo5$);
- mesh(bot__momo6$0);
- mesh(bot__momo9$);
- state(screen_replace|fog_screen|light_diffuse, bounc, 0);
- mesh(bounc__newbnc01);
- mesh(bounc__newbnd01);
- mesh(bounc__roadra$);
- mesh(bounc__roadrb$);
- state(screen_replace|fog_screen|light_diffuse, chess, 0);
- mesh(chess__newroad01);
- state(screen_replace|fog_screen|light_diffuse, conc, 0);
- mesh(conc__bridge$);
- mesh(conc__bunker$);
- mesh(conc__curve$);
- mesh(conc__dino$);
- mesh(conc__dome3$);
- mesh(conc__dome3r$);
- mesh(conc__domus$);
- mesh(conc__dpipe$);
- mesh(conc__dpiper$);
- mesh(conc__fact1$);
- mesh(conc__fwall$);
- mesh(conc__lpol1$);
- mesh(conc__lpol2$);
- mesh(conc__lpol3$);
- mesh(conc__lpol4$);
- mesh(conc__lpols1$);
- mesh(conc__lpols2$);
- mesh(conc__lpols3$);
- mesh(conc__npipe1$);
- mesh(conc__npipe2$);
- mesh(conc__npipe3$);
- mesh(conc__pippit$);
- mesh(conc__propel$);
- mesh(conc__pump$);
- mesh(conc__rails$);
- mesh(conc__rails2$);
- mesh(conc__refin$);
- mesh(conc__rside$);
- mesh(conc__rside2$);
- mesh(conc__sideb1$);
- mesh(conc__sideb2$);
- mesh(conc__sideb3$);
- mesh(conc__sidet1$);
- mesh(conc__sidet2$);
- mesh(conc__sidet3$);
- mesh(conc__sign4$);
- mesh(conc__sign7$);
- mesh(conc__sign9$);
- mesh(conc__t2pipe$);
- mesh(conc__tenni$);
- mesh(conc__trafik$);
- mesh(conc__tun3$);
- mesh(conc__wbld$);
- state(screen_replace|fog_screen|light_diffuse, dome, 0);
- mesh(dome__bunker$);
- mesh(dome__domus$);
- mesh(dome__dpipe$);
- mesh(dome__dpiper$);
- mesh(dome__fact1$);
- mesh(dome__fwall$);
- mesh(dome__npipe1$);
- mesh(dome__npipe2$);
- mesh(dome__npipe3$);
- mesh(dome__pippit$);
- mesh(dome__pump$);
- mesh(dome__skovl1$);
- mesh(dome__skovl2$);
- mesh(dome__t2pipe$);
- mesh(dome__tenni$);
- mesh(dome__trafik$);
- mesh(dome__tun3$);
- mesh(dome__wbld$);
- state(screen_replace|fog_screen|light_diffuse, fconc, 0);
- mesh(fconc__bunker$);
- mesh(fconc__crane$);
- mesh(fconc__dome3$);
- mesh(fconc__dome3r$);
- mesh(fconc__domus$);
- mesh(fconc__fwall$);
- mesh(fconc__npipe1$);
- mesh(fconc__npipe2$);
- mesh(fconc__npipe3$);
- mesh(fconc__pump$);
- mesh(fconc__rails$);
- mesh(fconc__refin$);
- mesh(fconc__sidet1$);
- mesh(fconc__sidet2$);
- mesh(fconc__sidet3$);
- mesh(fconc__skovl1$);
- mesh(fconc__skovl2$);
- mesh(fconc__tenni$);
- mesh(fconc__tun3$);
- state(screen_replace|fog_screen|light_diffuse, fpipe, 0);
- mesh(fpipe__fpipe$);
- mesh(fpipe__fwall$);
- state(screen_replace|fog_screen|light_diffuse, line, 0);
- mesh(line__newroad01);
- state(screen_replace|fog_screen|light_diffuse, mid, 0);
- mesh(mid__mom10$);
- mesh(mid__mom11$);
- mesh(mid__mom12$);
- mesh(mid__mom13$);
- mesh(mid__mom14$);
- mesh(mid__mom15$);
- mesh(mid__mom16$);
- mesh(mid__mom17$);
- mesh(mid__momo1$);
- mesh(mid__momo2$);
- mesh(mid__momo3$);
- mesh(mid__momo4$);
- mesh(mid__momo5$);
- mesh(mid__momo6$);
- mesh(mid__momo6$0);
- mesh(mid__momo7$);
- mesh(mid__momo8$);
- mesh(mid__momo9$);
- mesh(mid__tunn2$);
- state(screen_replace|fog_screen|light_diffuse, misc, 0);
- mesh(misc__bunker$);
- mesh(misc__crane$);
- mesh(misc__fact1$);
- mesh(misc__lamp$);
- mesh(misc__lpol1$);
- mesh(misc__lpol2$);
- mesh(misc__lpol3$);
- mesh(misc__lpol4$);
- mesh(misc__lpols1$);
- mesh(misc__lpols2$);
- mesh(misc__lpols3$);
- mesh(misc__rails$);
- mesh(misc__rails2$);
- mesh(misc__refin$);
- mesh(misc__sign4$);
- mesh(misc__sign7$);
- mesh(misc__sign9$);
- mesh(misc__t2pipe$);
- mesh(misc__tenni$);
- mesh(misc__trafik$);
- mesh(misc__wbld$);
- state(screen_replace|fog_screen|light_diffuse, mmbeam, 0);
- mesh(mmbeam__bunker$);
- mesh(mmbeam__domus$);
- mesh(mmbeam__fwall$);
- mesh(mmbeam__lpol1$);
- mesh(mmbeam__lpol2$);
- mesh(mmbeam__lpol3$);
- mesh(mmbeam__lpol4$);
- mesh(mmbeam__lpols1$);
- mesh(mmbeam__lpols2$);
- mesh(mmbeam__lpols3$);
- mesh(mmbeam__npipe1$);
- mesh(mmbeam__npipe2$);
- mesh(mmbeam__npipe3$);
- mesh(mmbeam__pippit$);
- mesh(mmbeam__propel$);
- mesh(mmbeam__rails$);
- mesh(mmbeam__rails2$);
- mesh(mmbeam__refin$);
- mesh(mmbeam__skovl1$);
- mesh(mmbeam__skovl2$);
- mesh(mmbeam__t2pipe$);
- mesh(mmbeam__tenni$);
- mesh(mmbeam__trafik$);
- mesh(mmbeam__tun3$);
- mesh(mmbeam__tunn1$);
- mesh(mmbeam__wbld$);
- state(screen_replace|fog_screen|light_diffuse, obje, 0);
- mesh(obje__bridge$);
- mesh(obje__bunker$);
- mesh(obje__curve$);
- mesh(obje__fact1$);
- mesh(obje__fwall$);
- mesh(obje__lpol1$);
- mesh(obje__lpol2$);
- mesh(obje__lpol3$);
- mesh(obje__lpol4$);
- mesh(obje__lpols1$);
- mesh(obje__lpols2$);
- mesh(obje__lpols3$);
- mesh(obje__propel$);
- mesh(obje__pump$);
- mesh(obje__rails$);
- mesh(obje__rails2$);
- mesh(obje__sinner2$);
- mesh(obje__sinner3$);
- mesh(obje__sinner4$);
- mesh(obje__tenni$);
- mesh(obje__tunn1$);
- mesh(obje__tunn3e1$);
- mesh(obje__tunn3e2$);
- mesh(obje__tunn3r1$);
- mesh(obje__tunn3r2$);
- state(screen_replace|fog_screen|light_diffuse, pipemix, 0);
- mesh(pipemix__bridge$);
- mesh(pipemix__bunker$);
- mesh(pipemix__crane$);
- mesh(pipemix__dino$);
- mesh(pipemix__domus$);
- mesh(pipemix__fact1$);
- mesh(pipemix__npipe1$);
- mesh(pipemix__npipe2$);
- mesh(pipemix__npipe3$);
- mesh(pipemix__pippit$);
- mesh(pipemix__propel$);
- mesh(pipemix__pump$);
- mesh(pipemix__roadu$);
- mesh(pipemix__sign4$);
- mesh(pipemix__sign7$);
- mesh(pipemix__sign9$);
- mesh(pipemix__skovl1$);
- mesh(pipemix__skovl2$);
- mesh(pipemix__sout$);
- mesh(pipemix__tenni$);
- mesh(pipemix__tun3$);
- state(screen_replace|fog_screen|light_diffuse, road, 0);
- mesh(road__newroad01);
- mesh(road__roada$);
- mesh(road__roadb$);
- state(screen_replace, skytop, 0);
- mesh(skytop__stop+);
- state(screen_replace|fog_screen|light_diffuse, top, 0);
- mesh(top__mom10$);
- mesh(top__mom11$);
- mesh(top__mom12$);
- mesh(top__momo2$);
- mesh(top__momo4$);
- mesh(top__momo5$);
- mesh(top__momo6$0);
- mesh(top__momo9$);
- state(screen_replace|fog_screen|light_diffuse, wallmix, 0);
- mesh(wallmix__bunker$);
- mesh(wallmix__domus$);
- mesh(wallmix__fact1$);
- mesh(wallmix__fwall$);
- mesh(wallmix__refin$);
- mesh(wallmix__skovl1$);
- mesh(wallmix__skovl2$);
- mesh(wallmix__tenni$);
- mesh(wallmix__wbld$);
- state(screen_replace|fog_screen|light_diffuse, water, 0);
- mesh(water__grndf$);
- mesh(water__grndh$);
- mesh(water__mogr1$);
- mesh(water__mogr2$);
- mesh(water__mogr3$);
- mesh(water__mogr4$);
- mesh(water__mogr5$);
- mesh(water__mogr6$);
- mesh(water__mogr7$);
-