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WeapDef.dat
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1998-12-11
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4,336 lines
#*****************************************************************************************
# Weapon Defintions
#*****************************************************************************************
#
#
# Animation Flags
#
# Hex Binary Meaning
#
# 0001 00000001 Has Projectile
# 0002 00000010 Has an Explosion
# 0004 00000100 Is a Grenade
# 0008 00001000 Is a Streamed Weapon
# 0010 00010000 Will set blast radius on fire (used for flamers)
#
#*****************************************************************************************
#
#
Bolt Pistol # WEAPON NAME
1 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
8 # Short Range
16 # Maximum Range
20 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
0 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BolterHit.wav # Sound Effect Explosion
Bolter.wav # Sound Effect Shot
5 # Projectile Art
0 # Projectile Sound
0 # Projectile Damage
0 # Explosion Art
0 # Explosion Sound
0 # Explosion Damage
3 # Animation Flags
#
#
Plasma Pistol # WEAPON NAME
2 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
6 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
6 # Short Range
18 # Maximum Range
20 # Short Range To Hit Modifier
-10 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
6 # Full Clip
15 # Action Points To Reload
6 # Action Points For Sustained Fire
-1 # Transparency
1 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazpistHit.wav # Sound Effect Explosion
Plazpist.wav # Sound Effect Shot
PlazpistJet.wav # Sound Effect Projectile
1 # Projectile Art
1 # Projectile Sound
1 # Projectile Damage
1 # Explosion Art
1 # Explosion Sound
1 # Explosion Damage
3 # Animation Flags
#
Hand Flamer # WEAPON NAME
3 # Animation
0 15 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
50 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
4 # Short Range
4 # Maximum Range
50 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
0 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
10 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
2 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
FlameHndHit.wav # Sound Effect Explosion
FlameHnd.wav # Sound Effect Shot
FlameHndJet.wav # Sound Effect Projectile
2 # Projectile Art
2 # Projectile Sound
2 # Projectile Damage
2 # Explosion Art
2 # Explosion Sound
2 # Explosion Damage
19 # Animation Flags
#
#
Laspistol # WEAPON NAME
4 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
3 6 # Armor Penetration
30 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
8 # Short Range
16 # Maximum Range
20 # Short Range To Hit Modifier
-10 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
3 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 5 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PlazPistHit.wav # Sound Effect Explosion
Laspistol.wav # Sound Effect Explosion
3 # Projectile Art
3 # Projectile Sound
3 # Projectile Damage
3 # Explosion Art
3 # Explosion Sound
3 # Explosion Damage
3 # Animation Flags
#
#
MK1 Plasma Pistol # WEAPON NAME
5 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
6 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
6 # Short Range
18 # Maximum Range
20 # Short Range To Hit Modifier
-10 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
6 # Full Clip
15 # Action Points To Reload
8 # Action Points For Sustained Fire
-1 # Transparency
4 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazpistHit.wav # Sound Effect Explosion
Plazpist.wav # Sound Effect Shot
PlazpistJet.wav # Sound Effect Projectile
4 # Projectile Art
4 # Projectile Sound
4 # Projectile Damage
4 # Explosion Art
4 # Explosion Sound
4 # Explosion Damage
3 # Animation Flags
#
#
Bolter # WEAPON NAME
6 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
12 # Short Range
24 # Maximum Range
10 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
5 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BolterHit.wav # Sound Effect Explosion
Bolter.wav # Sound Effect Shot
5 # Projectile Art
5 # Projectile Sound
5 # Projectile Damage
5 # Explosion Art
5 # Explosion Sound
5 # Explosion Damage
3 # Animation Flags
#
#
Flamer # WEAPON NAME
7 # Animation
0 20 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
50 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
8 # Short Range
8 # Maximum Range
50 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
6 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
FlamerHit.wav # Sound Effect Explosion
Flamer.wav # Sound Effect Shot
FlamerJet.wav # Sound Effect Projectile
6 # Projectile Art
6 # Projectile Sound
6 # Projectile Damage
6 # Explosion Art
6 # Explosion Sound
6 # Explosion Damage
19 # Animation Flags
#
Melta Gun # WEAPON NAME
8 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
8 6 6 # Armor Penetration
80 # Weapon Strength
15 # AP To Use
TRUE # Obliterate Target
6 # Short Range
12 # Maximum Range
10 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
7 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
MeltaHit.wav # Sound Effect Explosion
Meltagun.wav # Sound Effect Shot
MeltaJet.wav # Sound Effect Projectile
7 # Projectile Art
7 # Projectile Sound
7 # Projectile Damage
13 # Explosion Art
7 # Explosion Sound
7 # Explosion Damage
3 # Animation Flags
#
#
Plasma Gun # WEAPON NAME
9 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
7 6 # Armor Penetration
70 # Weapon Strength
15 # AP To Use
TRUE # Obliterate Target
6 # Short Range
24 # Maximum Range
10 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
8 # Full Clip
15 # Action Points To Reload
6 # Action Points For Sustained Fire
-1 # Transparency
8 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazgunHit.wav # Sound Effect Explosion
Plazgun.wav # Sound Effect Shot
PlazgunJet.wav # Sound Effect Projectile
8 # Projectile Art
8 # Projectile Sound
8 # Projectile Damage
8 # Explosion Art
8 # Explosion Sound
8 # Explosion Damage
3 # Animation Flags
#
#
MK1 Plasma Gun # WEAPON NAME
10 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
7 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
6 # Short Range
24 # Maximum Range
0 # Short Range To Hit Modifier
15 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
8 # Full Clip
15 # Action Points To Reload
8 # Action Points For Sustained Fire
-1 # Transparency
9 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazgunHit.wav # Sound Effect Explosion
Plazgun.wav # Sound Effect Shot
PlazgunJet.wav # Sound Effect Projectile
9 # Projectile Art
9 # Projectile Sound
9 # Projectile Damage
9 # Explosion Art
9 # Explosion Sound
9 # Explosion Damage
3 # Animation Flags
#
#
Heavy Bolter # WEAPON NAME
11 # Animation
0 10 10 10 10 # Armor Dammage
0 20 20 12 12 12 12 12 # Character Dammage
5 4 6 # Armor Penetration
50 # Weapon Strength
20 # AP To Use
FALSE # Obliterate Target
20 # Short Range
40 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
TRUE # Move Or Fire
1 # Shots Per Fire
20 # Full Clip
15 # Action Points To Reload
4 # Action Points For Sustained Fire
-1 # Transparency
10 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BolterHvyHit.wav # Sound Effect Explosion
BolterHvy.wav # Sound Effect Shot
10 # Projectile Art
10 # Projectile Sound
10 # Projectile Damage
10 # Explosion Art
10 # Explosion Sound
10 # Explosion Damage
3 # Animation Flags
#
#
Missile Launcher # WEAPON NAME
12 # Animation
0 # Armor Dammage
0 # Character Dammage
1 # Armor Penetration
0 # Weapon Strength
28 # AP To Use
FALSE # Obliterate Target
20 # Short Range
72 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
0 # Blast Radius
FALSE # Sustained Fire
TRUE # Move Or Fire
1 # Shots Per Fire
5 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
18 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Missilel.wav # Sound Effect Explosion
Missilel.wav # Sound Effect Shot
11 # Projectile Art
11 # Projectile Sound
11 # Projectile Damage
11 # Explosion Art
11 # Explosion Sound
11 # Explosion Damage
3 # Animation Flags
#
#
Lascannon # WEAPON NAME
13 # Animation
0 20 20 20 20 20 20 # Armor Dammage
0 40 40 40 10 10 10 10 10 # Character Dammage
9 6 6 6 # Armor Penetration
90 # Weapon Strength
30 # AP To Use
TRUE # Obliterate Target
20 # Short Range
60 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
TRUE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
11 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
LascanonHit.wav # Sound Effect Explosion
Lascanon.wav # Sound Effect Shot
12 # Projectile Art
12 # Projectile Sound
12 # Projectile Damage
12 # Explosion Art
12 # Explosion Sound
12 # Explosion Damage
3 # Animation Flags
#
#
Multimelta # WEAPON NAME
14 # Animation
0 40 40 40 40 40 40 # Armor Dammage
0 60 60 60 60 50 # Character Dammage
8 6 12 12 # Armor Penetration
80 # Weapon Strength
30 # AP To Use
TRUE # Obliterate Target
12 # Short Range
24 # Maximum Range
20 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
TRUE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
12 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
MeltaXHit.wav # Sound Effect Explosion
MeltaX2.wav # Sound Effect Shot
MeltaXJet.wav # Sound Effect Projectile
13 # Projectile Art
13 # Projectile Sound
13 # Projectile Damage
13 # Explosion Art
13 # Explosion Sound
13 # Explosion Damage
3 # Animation Flags
#
#
Reaper Auto-Cannon # WEAPON NAME
15 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
8 6 6 # Armor Penetration
80 # Weapon Strength
20 # AP To Use
FALSE # Obliterate Target
20 # Short Range
40 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
6 # Shots Per Fire
600 # Full Clip
0 # Action Points To Reload
4 # Action Points For Sustained Fire
-1 # Transparency
13 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Autocan.wav # Sound Effect Explosion
14 # Projectile Art
14 # Projectile Sound
14 # Projectile Damage
14 # Explosion Art
14 # Explosion Sound
14 # Explosion Damage
2 # Animation Flags
#
#
Storm Bolter # WEAPON NAME
16 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
12 # Short Range
24 # Maximum Range
20 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
2 # Shots Per Fire
100 # Full Clip
0 # Action Points To Reload
6 # Action Points For Sustained Fire
-1 # Transparency
14 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_big.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BolterStrmHit.wav # Sound Effect Explosion
BolterStrm.wav # Sound Effect Shot
10 # Projectile Art
10 # Projectile Sound
15 # Projectile Damage
15 # Explosion Art
15 # Explosion Sound
15 # Explosion Damage
3 # Animation Flags
#
#
Assault Cannon # WEAPON NAME
17 # Animation
0 20 20 20 20 20 # Armor Dammage
0 25 25 25 25 10 10 10 10 10 # Character Dammage
8 6 10 # Armor Penetration
80 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
12 # Short Range
32 # Maximum Range
20 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
20 # Shots Per Fire
2000 # Full Clip
0 # Action Points To Reload
5 # Action Points For Sustained Fire
-1 # Transparency
15 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Assltcan.wav # Sound Effect Explosion
14 # Projectile Art
14 # Projectile Sound
16 # Projectile Damage
14 # Explosion Art
14 # Explosion Sound
16 # Explosion Damage
2 # Animation Flags
#
#
Heavy Flamer # WEAPON NAME
18 # Animation
0 15 15 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
12 # Short Range
12 # Maximum Range
50 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
2 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
24 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
16 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
FlameHvyHit.wav # Sound Effect Explosion
FlameHvy.wav # Sound Effect Shot
FlameHvyJet.wav # Sound Effect Projectile
17 # Projectile Art
17 # Projectile Sound
17 # Projectile Damage
17 # Explosion Art
17 # Explosion Sound
17 # Explosion Damage
19 # Animation Flags
#
#
Combi - Bolter # WEAPON NAME
19 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
12 # Short Range
24 # Maximum Range
10 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
2 # Shots Per Fire
100 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
5 # Ammo Type
5 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BolterHit.wav # Sound Effect Explosion
Bolter.wav # Sound Effect Shot
10 # Projectile Art
10 # Projectile Sound
18 # Projectile Damage
15 # Explosion Art
15 # Explosion Sound
18 # Explosion Damage
3 # Animation Flags
#
#
Combi - Melta Gun # WEAPON NAME
20 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
8 6 6 # Armor Penetration
80 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
6 # Short Range
12 # Maximum Range
10 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
60 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
12 # Ammo Type
5 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 100 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
MeltagunHit.wav # Sound Effect Explosion
Meltagun.wav # Sound Effect Shot
MeltagunJet.wav # Sound Effect Projectile
19 # Projectile Art
19 # Projectile Sound
19 # Projectile Damage
13 # Explosion Art
19 # Explosion Sound
19 # Explosion Damage
3 # Animation Flags
#
#
Combi - Flamer # WEAPON NAME
21 # Animation
0 20 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
50 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
8 # Short Range
8 # Maximum Range
50 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
60 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
6 # Ammo Type
5 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
FlamerHit.wav # Sound Effect Explosion
Flamer.wav # Sound Effect Shot
FlamerJet.wav # Sound Effect Projectile
20 # Projectile Art
20 # Projectile Sound
20 # Projectile Damage
20 # Explosion Art
20 # Explosion Sound
20 # Explosion Damage
19 # Animation Flags
#
#
Chain Sword # WEAPON NAME
22 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Chainsrd.wav # Sound Effect Explosion
Chainsrd_Miss.wav # Miss Sound Effect
21 # Projectile Art
21 # Projectile Sound
21 # Projectile Damage
36 # Explosion Art
21 # Explosion Sound
21 # Explosion Damage
2 # Animation Flags
#
#
Terminator Chain Fist # WEAPON NAME
23 # Animation
0 10 10 10 10 # Armor Dammage
0 20 20 10 10 10 10 10 # Character Dammage
10 20 4 6 # Armor Penetration
100 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
ChainfstT.wav # Sound Effect Explosion
Chainfst_Miss.wav # Miss Sound Effect
22 # Projectile Art
22 # Projectile Sound
22 # Projectile Damage
36 # Explosion Art
22 # Explosion Sound
22 # Explosion Damage
2 # Animation Flags
#
#
Lightning Claws # WEAPON NAME
24 # Animation
0 15 15 # Armor Dammage
0 10 10 10 10 10 10 10 10 # Character Dammage
8 6 20 # Armor Penetration
80 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
LiteClaw.wav # Sound Effect Explosion
LiteClaw_Miss.wav # Miss Sound Effect
23 # Projectile Art
23 # Projectile Sound
23 # Projectile Damage
36 # Explosion Art
23 # Explosion Sound
23 # Explosion Damage
2 # Animation Flags
#
#
Power Fist # WEAPON NAME
25 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
8 6 20 # Armor Penetration
80 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Powerfst.wav # Sound Effect Explosion
Powerfst_Miss.wav # Miss Sound Effect
24 # Projectile Art
24 # Projectile Sound
24 # Projectile Damage
36 # Explosion Art
24 # Explosion Sound
24 # Explosion Damage
2 # Animation Flags
#
#
Power Axe # WEAPON NAME
26 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerAxe.wav # Sound Effect Explosion
PowerAxe_Miss.wav # Miss Sound Effect
25 # Projectile Art
25 # Projectile Sound
25 # Projectile Damage
36 # Explosion Art
25 # Explosion Sound
25 # Explosion Damage
2 # Animation Flags
#
#
Power Sword # WEAPON NAME
27 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Powersrd.wav # Sound Effect Explosion
Powersrd_Miss.wav # Miss Sound Effect
26 # Projectile Art
26 # Projectile Sound
26 # Projectile Damage
36 # Explosion Art
26 # Explosion Sound
26 # Explosion Damage
2 # Animation Flags
#
#
Axe of Khorne # WEAPON NAME
28 # Animation
0 15 15 # Armor Dammage
0 10 10 10 10 10 10 10 10 # Character Dammage
6 6 12 # Armor Penetration
90 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerAxe.wav # Sound Effect Explosion
PowerAxe_Miss.wav # Miss Sound Effect
27 # Projectile Art
27 # Projectile Sound
27 # Projectile Damage
36 # Explosion Art
27 # Explosion Sound
27 # Explosion Damage
2 # Animation Flags
#
#
Chain Axe # WEAPON NAME
29 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
ChainAxe.wav # Sound Effect Explosion
ChainAxe_Miss.wav # Miss Sound Effect
28 # Projectile Art
28 # Projectile Sound
28 # Projectile Damage
36 # Explosion Art
28 # Explosion Sound
28 # Explosion Damage
2 # Animation Flags
#
#
Hell Blade # WEAPON NAME
30 # Animation
0 15 15 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
6 6 12 # Armor Penetration
60 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowersrdT.wav # Sound Effect Explosion
Powersrd_Miss.wav # Miss Sound Effect
29 # Projectile Art
29 # Projectile Sound
29 # Projectile Damage
36 # Explosion Art
29 # Explosion Sound
29 # Explosion Damage
2 # Animation Flags
#
#
Thunder Hammer # WEAPON NAME
31 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
61 1 # Armor Penetration
150 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
2 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
ThndrHam.wav # Sound Effect Explosion
ThndrHam_Miss.wav # Miss Sound Effect
30 # Projectile Art
30 # Projectile Sound
30 # Projectile Damage
36 # Explosion Art
30 # Explosion Sound
30 # Explosion Damage
2 # Animation Flags
#
#
Terminator Power Fist # WEAPON NAME
50 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
8 6 20 # Armor Penetration
80 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerfstT.wav # Sound Effect Explosion
Powerfst_Miss.wav # Miss Sound Effect
31 # Projectile Art
31 # Projectile Sound
31 # Projectile Damage
36 # Explosion Art
31 # Explosion Sound
31 # Explosion Damage
2 # Animation Flags
#
#
Terminator Power Sword # WEAPON NAME
51 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowersrdT.wav # Sound Effect Explosion
Powersrd_Miss.wav # Miss Sound Effect
32 # Projectile Art
32 # Projectile Sound
32 # Projectile Damage
36 # Explosion Art
32 # Explosion Sound
32 # Explosion Damage
2 # Animation Flags
#
#
#
Terminator Power Axe # WEAPON NAME
52 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
60 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerAxe.wav # Sound Effect Explosion
PowerAxe_Miss.wav # Miss Sound Effect
33 # Projectile Art
33 # Projectile Sound
33 # Projectile Damage
36 # Explosion Art
33 # Explosion Sound
33 # Explosion Damage
2 # Animation Flags
#
#
#
Terminator Chain Axe # WEAPON NAME
53 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
ChainAxeT.wav # Sound Effect Explosion
ChainAxe_Miss.wav # Miss Sound Effect
34 # Projectile Art
34 # Projectile Sound
34 # Projectile Damage
36 # Explosion Art
34 # Explosion Sound
34 # Explosion Damage
2 # Animation Flags
#
#
#
Terminator Chain Sword # WEAPON NAME
54 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Chainsrd.wav # Sound Effect Explosion
Chainsrd_Miss.wav # Miss Sound Effect
35 # Projectile Art
35 # Projectile Sound
35 # Projectile Damage
36 # Explosion Art
35 # Explosion Sound
35 # Explosion Damage
2 # Animation Flags
#
#
#
Combat Knife # WEAPON NAME
55 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Knife.wav # Sound Effect
Knife_Miss.wav # Miss Sound Effect
36 # Projectile Art
36 # Projectile Sound
36 # Projectile Damage
36 # Explosion Art
36 # Explosion Sound
36 # Explosion Damage
2 # Animation Flags
#
#
#
Crozius Arcanium # WEAPON NAME
56 # Animation
0 15 15 # Armor Dammage
0 10 10 10 10 10 10 10 10 # Character Dammage
7 6 6 # Armor Penetration
70 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
CrozArc.wav # Sound Effect Explosion
CrozArc_Miss.wav # Miss Sound Effect
37 # Projectile Art
37 # Projectile Sound
37 # Projectile Damage
36 # Explosion Art
37 # Explosion Sound
37 # Explosion Damage
2 # Animation Flags
#
#
#
Force Axe # WEAPON NAME
57 # Animation
0 20 # Armor Dammage
0 20 10 10 10 10 10 # Character Dammage
8 12 12 4 # Armor Penetration
80 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
ForceAxe.wav # Sound Effect Explosion
Force_Miss.wav # Miss Sound Effect
38 # Projectile Art
38 # Projectile Sound
38 # Projectile Damage
36 # Explosion Art
38 # Explosion Sound
38 # Explosion Damage
2 # Animation Flags
#
#
#
Techmarine Power Axe # WEAPON NAME
58 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
60 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerAxe.wav # Sound Effect Explosion
PowerAxe_Miss.wav # Miss Sound Effect
39 # Projectile Art
39 # Projectile Sound
39 # Projectile Damage
36 # Explosion Art
39 # Explosion Sound
39 # Explosion Damage
2 # Animation Flags
#
#
BloodThirster Whip # WEAPON NAME
59 # Animation
0 20 # Armor Dammage
0 20 10 10 10 10 10 # Character Dammage
8 6 10 # Armor Penetration
80 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
3 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
blood_whip.wav # Sound Effect
blood_whip.wav # Miss Sound Effect
40 # Projectile Art
40 # Projectile Sound
40 # Projectile Damage
36 # Explosion Art
40 # Explosion Sound
40 # Explosion Damage
2 # Animation Flags
#
#
Thunder Hammer and Storm Shield # WEAPON NAME
60 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
61 1 # Armor Penetration
150 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
ThndrHam.wav # Sound Effect Explosion
ThndrHam_Miss.wav # Miss Sound Effect
41 # Projectile Art
41 # Projectile Sound
41 # Projectile Damage
36 # Explosion Art
41 # Explosion Sound
41 # Explosion Damage
2 # Animation Flags
#
#
Master Crafted Bolter # WEAPON NAME
61 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
24 # Short Range
36 # Maximum Range
20 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
5 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BolterHit.wav # Sound Effect Explosion
Bolter.wav # Sound Effect Shot
5 # Projectile Art
5 # Projectile Sound
42 # Projectile Damage
5 # Explosion Art
5 # Explosion Sound
42 # Explosion Damage
3 # Animation Flags
#
#
Serpents Breath Flamer # WEAPON NAME
62 # Animation
0 15 15 # Armor Dammage
0 20 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
8 # Short Range
8 # Maximum Range
50 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
6 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
FlamerHit.wav # Sound Effect Explosion
Flamer.wav # Sound Effect Shot
FlamerJet.wav # Sound Effect Projectile
6 # Projectile Art
6 # Projectile Sound
43 # Projectile Damage
6 # Explosion Art
6 # Explosion Sound
43 # Explosion Damage
19 # Animation Flags
#
#
Star Thrower Plasma Gun # WEAPON NAME
63 # Animation
0 15 15 # Armor Dammage
0 30 10 10 10 10 10 # Character Dammage
9 8 # Armor Penetration
80 # Weapon Strength
15 # AP To Use
TRUE # Obliterate Target
6 # Short Range
24 # Maximum Range
10 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
8 # Full Clip
15 # Action Points To Reload
6 # Action Points For Sustained Fire
-1 # Transparency
8 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazgunHit.wav # Sound Effect Explosion
Plazgun.wav # Sound Effect Shot
PlazgunJet.wav # Sound Effect Projectile
8 # Projectile Art
8 # Projectile Sound
44 # Projectile Damage
8 # Explosion Art
8 # Explosion Sound
44 # Explosion Damage
3 # Animation Flags
#
#
Master Crafted Bolt Pistol # WEAPON NAME
64 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
12 # Short Range
24 # Maximum Range
20 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
0 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
BoltpistHit.wav # Sound Effect Explosion
Boltpist.wav # Sound Effect Shot
5 # Projectile Art
0 # Projectile Sound
45 # Projectile Damage
0 # Explosion Art
0 # Explosion Sound
45 # Explosion Damage
3 # Animation Flags
#
#
Nova Storm Plasma Pistol # WEAPON NAME
65 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
6 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
9 # Short Range
18 # Maximum Range
20 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
10 # Full Clip
15 # Action Points To Reload
4 # Action Points For Sustained Fire
-1 # Transparency
1 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazpistHit.wav # Sound Effect Explosion
Plazpist.wav # Sound Effect Shot
PlazpistJet.wav # Sound Effect Projectile
1 # Projectile Art
1 # Projectile Sound
46 # Projectile Damage
1 # Explosion Art
1 # Explosion Sound
46 # Explosion Damage
3 # Animation Flags
#
#
Purifier Hand Flamer # WEAPON NAME
66 # Animation
0 10 10 # Armor Dammage
0 10 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
6 # Short Range
6 # Maximum Range
50 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
0 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
10 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
2 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
FlamerHit.wav # Sound Effect Explosion
Flamer.wav # Sound Effect Shot
FlamerJet.wav # Sound Effect Projectile
2 # Projectile Art
2 # Projectile Sound
47 # Projectile Damage
2 # Explosion Art
2 # Explosion Sound
47 # Explosion Damage
19 # Animation Flags
#
#
Vindicator Chain Sword # WEAPON NAME
67 # Animation
0 15 15 # Armor Dammage
0 15 15 10 10 10 10 10 # Character Dammage
4 6 6 6 # Armor Penetration
60 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Chainsrd.wav # Sound Effect Explosion
Chainsrd_Miss.wav # Miss Sound Effect
21 # Projectile Art
21 # Projectile Sound
48 # Projectile Damage
36 # Explosion Art
48 # Explosion Sound
48 # Explosion Damage
2 # Animation Flags
#
#
Juggernaut Power Fist # WEAPON NAME
68 # Animation
0 15 15 # Armor Dammage
0 10 10 10 10 10 10 10 10 # Character Dammage
8 12 20 # Armor Penetration
90 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerfstT.wav # Sound Effect Explosion
Powerfst_Miss.wav # Miss Sound Effect
24 # Projectile Art
24 # Projectile Sound
49 # Projectile Damage
36 # Explosion Art
49 # Explosion Sound
49 # Explosion Damage
2 # Animation Flags
#
#
Reaper Power Axe # WEAPON NAME
69 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
60 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
20 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerAxe.wav # Sound Effect Explosion
PowerAxe_Miss.wav # Miss Sound Effect
25 # Projectile Art
25 # Projectile Sound
50 # Projectile Damage
36 # Explosion Art
50 # Explosion Sound
50 # Explosion Damage
2 # Animation Flags
#
#
Conciliator Power Sword # WEAPON NAME
70 # Animation
0 15 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
40 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowersrdT.wav # Sound Effect Explosion
Powersrd_Miss.wav # Miss Sound Effect
26 # Projectile Art
26 # Projectile Sound
51 # Projectile Damage
36 # Explosion Art
51 # Explosion Sound
51 # Explosion Damage
2 # Animation Flags
#
#
Liberator Power Axe # WEAPON NAME
71 # Animation
0 15 15 # Armor Dammage
0 30 10 10 10 10 10 # Character Dammage
7 6 6 # Armor Penetration
70 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
1 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowerAxe.wav # Sound Effect Explosion
PowerAxe_Miss.wav # Miss Sound Effect
25 # Projectile Art
25 # Projectile Sound
52 # Projectile Damage
36 # Explosion Art
52 # Explosion Sound
52 # Explosion Damage
2 # Animation Flags
#
#
Righteous Fury Power Sword # WEAPON NAME
72 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
10 # Delta Initiative
3 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
PowersrdT.wav # Sound Effect Explosion
Powersrd_Miss.wav # Miss Sound Effect
26 # Projectile Art
26 # Projectile Sound
53 # Projectile Damage
36 # Explosion Art
53 # Explosion Sound
53 # Explosion Damage
2 # Animation Flags
#
#
Heavy Plasma Gun # WEAPON NAME
32 # Animation
0 10 10 10 10 # Armor Dammage
0 20 20 10 10 10 10 10 # Character Dammage
7 4 6 # Armor Penetration
70 # Weapon Strength
30 # AP To Use
TRUE # Obliterate Target
20 # Short Range
40 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
TRUE # Move Or Fire
1 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
17 # Ammo Type
33 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazhvyHit.wav # Sound Effect Explosion
Plazhvy.wav # Sound Effect Shot
PlazhvyJet.wav # Sound Effect Projectile
54 # Projectile Art
54 # Projectile Sound
54 # Projectile Damage
54 # Explosion Art
54 # Explosion Sound
54 # Explosion Damage
3 # Animation Flags
#
#
Heavy Plasma Gun On Max # WEAPON NAME
33 # Animation
0 20 20 20 20 20 # Armor Dammage
0 25 25 25 25 10 10 10 10 10 # Character Dammage
10 6 10 # Armor Penetration
100 # Weapon Strength
30 # AP To Use
TRUE # Obliterate Target
20 # Short Range
72 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
TRUE # Move Or Fire
2 # Shots Per Fire
16 # Full Clip
15 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
17 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlazmaxHit.wav # Sound Effect Explosion
Plazmax.wav # Sound Effect Shot
PlazmaxJet.wav # Sound Projectile
54 # Projectile Art
54 # Projectile Sound
55 # Projectile Damage
65 # Explosion Art
65 # Explosion Sound
55 # Explosion Damage
3 # Animation Flags
#
#
Krak Missile # WEAPON NAME
34 # Animation
0 20 20 20 20 20 # Armor Dammage
0 25 25 25 25 10 10 10 10 10 # Character Dammage
8 6 10 # Armor Penetration
80 # Weapon Strength
0 # AP To Use
FALSE # Obliterate Target
0 # Short Range
72 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
0 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
18 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Krarkm.wav # Sound Effect Explosion
11 # Projectile Art
11 # Projectile Sound
56 # Projectile Damage
62 # Explosion Art
62 # Explosion Sound
56 # Explosion Damage
3 # Animation Flags
#
#
Frag Missile # WEAPON NAME
35 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
0 # AP To Use
FALSE # Obliterate Target
0 # Short Range
72 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
19 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Fragm.wav # Sound Effect Explosion
11 # Projectile Art
11 # Projectile Sound
57 # Projectile Damage
63 # Explosion Art
63 # Explosion Sound
57 # Explosion Damage
3 # Animation Flags
#
#
Melta Missile # WEAPON NAME
36 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
8 6 6 6 # Armor Penetration
80 # Weapon Strength
0 # AP To Use
FALSE # Obliterate Target
0 # Short Range
72 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
20 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Meltam.wav # Sound Effect Explosion
11 # Projectile Art
11 # Projectile Sound
58 # Projectile Damage
71 # Explosion Art
71 # Explosion Sound
58 # Explosion Damage
3 # Animation Flags
#
#
Plasma Missile # WEAPON NAME
37 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 # Armor Penetration
50 # Weapon Strength
0 # AP To Use
FALSE # Obliterate Target
0 # Short Range
72 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
21 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
PlasmamHit.wav # Sound Effect Explosion
Plasmam.wav # Sound Effect Shot
PlasmamJet.wav # Sound Effect Projectile
11 # Projectile Art
11 # Projectile Sound
59 # Projectile Damage
65 # Explosion Art
65 # Explosion Sound
59 # Explosion Damage
3 # Animation Flags
#
#
Blind Missile # WEAPON NAME
38 # Animation
0 0 # Armor Dammage
0 0 # Character Dammage
1 0 # Armor Penetration
0 # Weapon Strength
0 # AP To Use
FALSE # Obliterate Target
0 # Short Range
72 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
3 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
22 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Blindm.wav # Sound Effect Explosion
11 # Projectile Art
11 # Projectile Sound
60 # Projectile Damage
64 # Explosion Art
64 # Explosion Sound
60 # Explosion Damage
3 # Animation Flags
#
#
Anti-Plant Missile # WEAPON NAME
39 # Animation
0 0 # Armor Dammage
0 0 # Character Dammage
50 10 # Armor Penetration
0 # Weapon Strength
0 # AP To Use
FALSE # Obliterate Target
0 # Short Range
72 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
2 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
23 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Plantm.wav # Sound Effect Explosion
11 # Projectile Art
11 # Projectile Sound
61 # Projectile Damage
69 # Explosion Art
69 # Explosion Sound
61 # Explosion Damage
3 # Animation Flags
#
#
Krak Grenade # WEAPON NAME
40 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
8 6 10 # Armor Penetration
60 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
0 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
24 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Krakg.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
62 # Projectile Damage
62 # Explosion Art
62 # Explosion Sound
62 # Explosion Damage
7 # Animation Flags
#
#
Frag Grenade # WEAPON NAME
41 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
30 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
25 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Fragg.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
63 # Projectile Damage
63 # Explosion Art
63 # Explosion Sound
63 # Explosion Damage
7 # Animation Flags
#
#
Blind Grenade # WEAPON NAME
42 # Animation
0 0 # Armor Dammage
0 0 # Character Dammage
1 0 # Armor Penetration
0 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
3 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
26 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Blindg.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
64 # Projectile Damage
64 # Explosion Art
64 # Explosion Sound
64 # Explosion Damage
7 # Animation Flags
#
#
Plasma Grenade # WEAPON NAME
43 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 # Armor Penetration
50 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
27 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
Plasmag.wav # Sound Effect Shot
PlasmagJet.wav # Sound Effect Projectile
PlasmagHit.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
65 # Projectile Damage
65 # Explosion Art
65 # Explosion Sound
65 # Explosion Damage
7 # Animation Flags
#
#
Rad Grenade # WEAPON NAME
44 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 # Armor Penetration
55 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
2 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
28 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Radg.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
66 # Projectile Damage
66 # Explosion Art
66 # Explosion Sound
66 # Explosion Damage
7 # Animation Flags
#
#
Vortex Grenade # WEAPON NAME
45 # Animation
0 0 # Armor Dammage
0 0 # Character Dammage
1 0 # Armor Penetration
0 # Weapon Strength
15 # AP To Use
TRUE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
29 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
Vortexg.wav # Sound Effect Start
VortxJet.wav # Sound Effect Loop
VortxEnd.wav # Sound Effect End
62 # Projectile Art
62 # Projectile Sound
67 # Projectile Damage
67 # Explosion Art
67 # Explosion Sound
67 # Explosion Damage
7 # Animation Flags
#
#
Stasis Grenade # WEAPON NAME
46 # Animation
0 0 # Armor Dammage
0 0 # Character Dammage
1 0 # Armor Penetration
0 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
30 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
3 # Number of Sound Effects for Firing
Stasisg.wav # Sound Effect Start
StasisJet.wav # Sound Effect Loop
StasisEnd.wav # Sound Effect End
62 # Projectile Art
62 # Projectile Sound
68 # Projectile Damage
68 # Explosion Art
68 # Explosion Sound
68 # Explosion Damage
7 # Animation Flags
#
#
Anti-Plant Grenade # WEAPON NAME
47 # Animation
0 0 # Armor Dammage
0 0 # Character Dammage
1 0 # Armor Penetration
0 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
2 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
31 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Plantg.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
69 # Projectile Damage
69 # Explosion Art
69 # Explosion Sound
69 # Explosion Damage
7 # Animation Flags
#
#
Haywire Grenade # WEAPON NAME
48 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
61 1 # Armor Penetration
30 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
2 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
32 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Haywire.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
70 # Projectile Damage
70 # Explosion Art
70 # Explosion Sound
70 # Explosion Damage
7 # Animation Flags
#
#
Melta Bomb # WEAPON NAME
49 # Animation
0 20 20 20 # Armor Dammage
0 30 30 10 10 10 10 10 # Character Dammage
8 6 20 # Armor Penetration
80 # Weapon Strength
15 # AP To Use
FALSE # Obliterate Target
0 # Short Range
0 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
0 # Shots Per Fire
0 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
33 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 00 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Meltabomb.wav # Sound Effect Explosion
62 # Projectile Art
62 # Projectile Sound
71 # Projectile Damage
71 # Explosion Art
71 # Explosion Sound
71 # Explosion Damage
7 # Animation Flags
#
#
Predator Heavy Autocannon # WEAPON NAME
50 # Animation
5 20 # Armor Dammage
0 30 10 10 10 10 10 # Character Dammage
10 8 8 # Armor Penetration
70 # Weapon Strength
20 # AP To Use
FALSE # Obliterate Target
20 # Short Range
72 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
1 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
255 # Full Clip
0 # Action Points To Reload
12 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
10 # Projectile Art
10 # Projectile Sound
72 # Projectile Damage
63 # Explosion Art
66 # Explosion Sound
72 # Explosion Damage
3 # Animation Flags
#
#
Dreadnaught Missile Launcher # WEAPON NAME
51 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
30 # AP To Use
FALSE # Obliterate Target
20 # Short Range
72 # Maximum Range
10 # Short Range To Hit Modifier
10 # Long Range To Hit Modifier
1 # Blast Radius
TRUE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
255 # Full Clip
0 # Action Points To Reload
12 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Fragm.wav # Sound Effect Explosion
11 # Projectile Art
11 # Projectile Sound
73 # Projectile Damage
57 # Explosion Art
57 # Explosion Sound
73 # Explosion Damage
3 # Animation Flags
#
#
Lord of Change Claws # WEAPON NAME
52 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
7 6 # Armor Penetration
70 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
0 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
255 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Knife.wav # Sound Effect
Knife_Miss.wav # Miss Sound Effect
36 # Projectile Art
36 # Projectile Sound
36 # Projectile Damage
36 # Explosion Art
36 # Explosion Sound
36 # Explosion Damage
2 # Animation Flags
#
#
Flesh Hound Jaws # WEAPON NAME
53 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
5 6 # Armor Penetration
50 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
1 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
255 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
0 # Number of Sound Effects for Firing
36 # Projectile Art
75 # Projectile Sound
75 # Projectile Damage
36 # Explosion Art
75 # Explosion Sound
75 # Explosion Damage
2 # Animation Flags
#
#
Pink Horror Attack # WEAPON NAME
54 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
4 6 # Armor Penetration
40 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
1 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
255 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Knife.wav # Sound Effect
Knife_Miss.wav # Miss Sound Effect
36 # Projectile Art
36 # Projectile Sound
36 # Projectile Damage
36 # Explosion Art
36 # Explosion Sound
36 # Explosion Damage
2 # Animation Flags
#
#
Blue Horror Attack # WEAPON NAME
55 # Animation
0 10 # Armor Dammage
0 10 10 10 10 10 10 # Character Dammage
3 6 # Armor Penetration
30 # Weapon Strength
10 # AP To Use
FALSE # Obliterate Target
1 # Short Range
1 # Maximum Range
0 # Short Range To Hit Modifier
0 # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
255 # Full Clip
0 # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
255 # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
2 # Number of Sound Effects for Firing
Knife.wav # Sound Effect
Knife_Miss.wav # Miss Sound Effect
36 # Projectile Art
36 # Projectile Sound
36 # Projectile Damage
36 # Explosion Art
36 # Explosion Sound
36 # Explosion Damage
2 # Animation Flags
#
#
Open Slot # WEAPON NAME
56 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
78 # Projectile Art
78 # Projectile Sound
78 # Projectile Damage
78 # Explosion Art
78 # Explosion Sound
78 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
57 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
79 # Projectile Art
79 # Projectile Sound
79 # Projectile Damage
79 # Explosion Art
79 # Explosion Sound
79 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
58 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
80 # Projectile Art
80 # Projectile Sound
80 # Projectile Damage
80 # Explosion Art
80 # Explosion Sound
80 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
59 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
81 # Projectile Art
81 # Projectile Sound
81 # Projectile Damage
81 # Explosion Art
81 # Explosion Sound
81 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
60 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
82 # Projectile Art
82 # Projectile Sound
82 # Projectile Damage
82 # Explosion Art
82 # Explosion Sound
82 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
61 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
83 # Projectile Art
83 # Projectile Sound
83 # Projectile Damage
83 # Explosion Art
83 # Explosion Sound
83 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
62 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
84 # Projectile Art
84 # Projectile Sound
84 # Projectile Damage
84 # Explosion Art
84 # Explosion Sound
84 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
63 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
85 # Projectile Art
85 # Projectile Sound
85 # Projectile Damage
85 # Explosion Art
85 # Explosion Sound
85 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
64 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
86 # Projectile Art
86 # Projectile Sound
86 # Projectile Damage
86 # Explosion Art
86 # Explosion Sound
86 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
65 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
87 # Projectile Art
87 # Projectile Sound
87 # Projectile Damage
87 # Explosion Art
87 # Explosion Sound
87 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
66 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
88 # Projectile Art
88 # Projectile Sound
88 # Projectile Damage
88 # Explosion Art
88 # Explosion Sound
88 # Explosion Damage
3 # Animation Flags
#
#
Open Slot # WEAPON NAME
67 # Animation
X # Armor Dammage
X # Character Dammage
X # Armor Penetration
X # Weapon Strength
X # AP To Use
FALSE # Obliterate Target
X # Short Range
X # Maximum Range
X # Short Range To Hit Modifier
X # Long Range To Hit Modifier
255 # Blast Radius
FALSE # Sustained Fire
FALSE # Move Or Fire
1 # Shots Per Fire
X # Full Clip
X # Action Points To Reload
0 # Action Points For Sustained Fire
-1 # Transparency
X # Ammo Type
0 # Second Weapon Def
0 # Delta WeaponSkill
0 # Delta Ballistic Skill
0 # Delta Max Health
0 # Delta Leadership
0 # Delta Toughness
0 # Delta Strength
0 # Delta Action Points
0 # Delta Initiative
0 # Delta Hand Attacks
0 # Delta Armor
0 # Delta Fear Radius
0 # Delta Terror Radius
0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
1 # Number of Sound Effects for Firing
Boltpist.wav # Sound Effect Explosion
89 # Projectile Art
89 # Projectile Sound
89 # Projectile Damage
89 # Explosion Art
89 # Explosion Sound
89 # Explosion Damage
3 # Animation Flags
#
#