home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Pack 2
/
Game.Pack.2.1995.Gold.Medallion.CD.7z
/
Game.Pack.2.1995.Gold.Medallion.CD
/
GAMEPACK2.mdf
/
bridge
/
br.doc
next >
Wrap
Text File
|
1995-01-16
|
28KB
|
734 lines
MVP Bridge
version 2.1
by
Steve Estvanik
An MVP Software Production
MVP Bridge is shareware. You are free to evaluate this software,
after which you must either register with MVP Software or delete the
software from your system. Thanks for evaluating MVP Bridge and for
supporting shareware. Your honesty pays.
To order MVP Bridge Deluxe, call 800-968-9684 toll-free 24 hours a
day. Please have your Master Card or Visa ready when you call. Or
fill out the order form at the end of this manual and fax it to:
616-245-3204. Make sure your credit card number and expiration date
are legible. Or if you prefer mail the order form and your check
to: MVP Software, 1035 Dallas SE, Grand Rapids, MI 49507-1407.
For overseas orders or technical support call 616-245-8376.
Now you can get all MVP products FREE from MVP's home BBS, Ryan's
Bar. Call (616) 456-1845 or (616) 456-5342 with your modem and
check out the free MVP file section.
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
Steve Estvanik is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but does
not provide technical support for members' products. Please write
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or
send a CompuServe message via CompuServe Mail to ASP Ombudsman at
70007,3536.
INSTALLATION
============
If you have downloaded this program from a BBS there is no need to
install it. Simply unzip the files into a directory and begin the
game. If you have obtained MVP Bridge from a shareware vendor you
may need to install the software to your hard drive. To install MVP
Bridge, place the diskette into the A drive and type A:, or into the
B drive and type B:. When the A> or B> prompt appears on the
screen, type INSTALL. Follow the directions to install the
software.
To begin the game type BR1.
Note to Windows users
---------------------
MVP Bridge will run as a DOS application, spawned under Windows, but
there will be no sound. This is due to a conflict for IRQ vectors
which are currently in use by Windows drivers. The best solution is
not to run from Windows, but if you do try, you may need to disable
the Windows sound drivers before running MVP Bridge.
INTRODUCTION
============
This game is not a tutorial on Bridge, but can be used by beginners
to learn the game. The following sections give a good general
introduction to the rules of the game, and the basic techniques of
bidding and play. There are many excellent books available in
stores and libraries, covering all phases of the game.
If you're an intermediate or advanced player, you can go right to
PLAYING THE GAME (or, skip this entirely, and jump right into the
game.)
BRIDGE BASICS
=============
Brief summary of the rules
--------------------------
Bridge is played by 4 players. All cards are dealt so each player
has 13 cards that are kept hidden from other players. In the
program, you are always considered to be SOUTH. Your partner plays
NORTH, and your opponents are EAST and WEST. A hand of bridge is
divided into 2 parts: bidding and play. During bidding you try to
describe your hand to your partner and make a claim to the number of
tricks you can take. During play you try to make the contract that
you bid.
Evaluation of the hand
=======================
To decide how strong your hand is, we assign points to certain
cards. These are called high card points or 'hcp'. We rate an Ace
(A) at 4 points, a King (K) at 3, a Queen (Q) at 2, and a Jack (J)
at 1. In order to count, though, a King must be accompanied by at
least one other card in the same suit. We show this as 'Kx', and
describe it as a King doubleton. Similarly, to count for hcp, the
Queen must have 2 other cards, and the Jack needs 3 other cards.
Some examples:
Kx 3 pts
AK 7 pts
AQ 4 points (Q doesnt count)
AQx 6 points
KJXX 4 points
KJx 3 points (J doesnt count)
In addition, we can add points for distribution.
1 pt for 5th card in a suit
1 pt for 6th in a suit
2 pts for 7th, 8th, etc
When raising trump suit partner has proposed, you can add more
points:
3 pts for void
2 pts for singleton
1 pt for doubleton
Your total hand value is figured as follows:
Hand value = high card pts + dist pts + trump
For opening bids, you usually consider only hcp. For deciding
whether your partnership has enough points for game, you can use
total points as follows:
Pts required for game:
3NT or major suit 26
minor suit 29
small slam 33
grand slam 37
Bidding Primer
---------------
Bidding starts with the dealer and proceeds clockwise around the
table . The suits are arranged in the following order: CLUBS,
DIAMONDS, HEARTS, SPADES. Thus 1 S can be bid over 1 H, but over
1S, you must bid 2 H. Bidding a suit usually says that you wish to
use that suit as trump. Bidding normally starts at the lowest level
possible, but there are also times when the bidder jumps the bidding
(For example, an opening bid of 2H or 3H shows a very different hand
from 1H.)
Playing in a suit contract makes that suit the 'trump' suit. During
play, you must follow the suit played. But, if you lack any cards
in the suit played (this is called a 'void'), you may play a trump,
and win the trick. You want to play in trump if you and your
partner have at least 8 of the cards in a suit. You may also play
without trump (NOTRUMP or NT).
Bidding continues until everyone has had a chance to bid and there
are 3 passes in a row. The person who firrst bid the suit of the
final bid becomes 'declarer'. The person to the left of declarer is
the leader for the first trick. The declarer's partner is dummy --
their cards are turned over for everyone to see, after the opening
lead.
Your goal in Rubber Bridge is to win 2 games to make a rubber. A
game is 100 points made by bidding. This can be the result of one
or more hands. Scores vary by suit. CLUBS & DIAMONDS are the minor
suits, and are worth only 20 points each. HEARTS & SPADES are the
major suits, and are worth 30 points each. Thus a contract of 4 H
would give you 120 points, which is a game, but a contract of 4 D
gives you only 80 points. No trump is a special case: the first NT
level is worth 40 points, and successive levels are worth 30 each.
Thus 2 NT is worth 70 points, and 3NT is 100, a game. If your
contract does not give you a game, it remains as a partial score
until one side makes game. If a contract is set, the defenders gain
points.
The following sections offer some simple advice for bidding. For
more details, you should consult a Bridge bidding book.
Opening Bids
------------
You have
HCP Distribution of hand Bid
--------- ---------------------------- -------------------
13-20 5+ card suit 1 of the suit
16-18 flat (no singleton or void) 1 NT
21-22 flat (no singleton or void) 2 NT
13+ flat, but good 4 card major 1 of a major
13+ no previous bid possible 1 of better minor
4-10 no voids, 7 card suit 3 of the long suit
In actual practice, the tendency is not to bid 4 card majors, unless
the suit is strong (eg, AKJx) and there is no alternative. This
allows partner to assume that the opener has 5 in the major and to
support with only 3. If the suit is good, a 4-3 fit is acceptable.
Responses to partner's opening bid
----------------------------------
Partner bid one of a suit
--------------------------
You have
HCP Distribution of hand Bid
--------- ---------------------------------- -----------------
< 6 Pass
6-9 support for partner's suit* 2 of partner's suit
10-12 support for partner's suit* jump in partner's suit
13-15 strong trump support in a major 4 level
13-15 no major suit at 1 level 2 NT
16-18 no major suit at 1 level 3 NT
6-18 4 card suit suit at 1 level
18+ 5 card suit Jump shift **
10+ 5 card suit suit at 1 or 2 level
6-9 flat hand, no 1 level bid 1 NT
* Support is 3 cards of a major or 4 of a minor
** Jump shift: a bid that skips a level of bidding. Eg, 1H -- 2S
is a jump shift because you could have bid 1S.
Partner bid 1NT
---------------
You have
HCP Distribution of hand Bid
--------- -------------------------------- -----------------
8-9 Balanced 2 NT
10-14 Balanced 3 NT
< 8 5 or 6 card suit 2 of the suit
< 8 Pass
10+ 5 of a major, 5 or 6 of a minor 3 of the suit (forcing)
7+ 6 card major 4 of the major
10+ no 5 card major 3 NT
Note: Most players use the Stayman convention which allows a much
better description of your hand, and usually keeps the stronger hand
concealed while revealing the weaker hand as dummy.
Opener's rebids
---------------
This next bid lets opener more completely describe her hand.
Opener started with 1NT
-----------------------
Partner Bid Opener's hand Bid
----------- ---------------------- -----------
2 NT 17-18 3 NT
3 of major 3+ cards in partner's suit 4 of partner's suit
3 of major 2 cards in partner's suit 3 NT
Opener started with a suit bid
------------------------------
Partner Bid Opener's hand Bid
----------- ---------------------- -----------
New suit: 1 level 12-15, no support for partner 1 NT
6 cards in original suit rebid original suit
second suit of at least 4 show new suit
12-15, 4 card support raise of partner
15-17, 6+ card suit jump in original suit
16-18, 3+ support jump raise of partner
19-20, 4 card support 4 of partner's major
19-20 2 NT
New suit: 2 level 15-18 2 NT (forcing)
12-15, usually 6 card suit rebid original
< 16 show second suit
< 16, support for parter single raise
17+ reverse*
17+ jump rebid of opener's
17+ 6 card suit jump to game in opener's
17+ 3+ support for partner jump raise in responder's
18+, second suit jump shift (forcing)
19-20 3 NT
* A reverse is the bidding of 2 suits in opposite order from that
expected. i.e., usually you would bid Spades, then Hearts, to
keep the bidding at a low level. If you bid Hearts first, then
show Spades, this is a 'reverse' and shows a stronger hand.
(Since partner must bid hearts at the next level in order to show
a preference).
Bidding continues, with opener and responder describing their hands.
If there is no competition, you should look for a game contract with
about 25+ points between the 2 hands.
This completes the overview of bidding. Once someone opens, the
opponents can still compete by making overcalls in new suits.
Competitive bidding is beyond the scope of this brief introduction.
CONVENTIONS
-----------
A convention is a bid that carries additional information, and does
not promise anything in the suit actually bid. For example, when
responding to 1NT, a response of 2C, Stayman, asks partner for a
four card major and is a completely artificial bid. Responder may
have a singleton club! Conventions are decided upon between the
partners before play begins. All such agreements must be announced
to the oppononents. No secrets.
The following are brief descriptions of the conventions available in
MVP Bridge.
TAKEOUT
-------
The most common usage of this bid is by second hand after the
bidding has been opened. The bid "double" announces opening bid
values, with support for the unbid suits. The range in HCP for a
takeout double is 11+.
STAYMAN
-------
This convention is a 2C response to an opening bid of 1NT or a 3C
response to an opening bid of 2NT asking opener for a four card
major.
BLACKWOOD
---------
After the partner has agreed upon a suit, a bid of 4NT by either
player asks the other for the number of aces she has. The responses
to Blackwood are the following:
5C 0 or 4 aces
5D 1 ace
5H 2 aces
5S 3 aces
After aces have been shown, a rebid of 5NT by the bidder asks for
kings. Responses are the same only one level higher. Note: As a
practical matter the responder to Blackwood is not going to have 4
aces because the stronger hand usually does the asking.
GERBER
------
A jump to 4C after partner has bid 1NT or 2NT asks partner for aces.
Responses to a Gerber 4C leap are the following:
4D 0 or 4 aces
4H 1 ace
4S 2 aces
4NT 3 aces
After aces have been shown, a rebid of 5C by the 4C bidder asks for
kings. Responses to a 5C king ask are the following:
5D 0 or 4 kings
5H 1 king
5S 2 kings
5NT 3 kings
WEAK2
-----
An opening bid of 2D, 2H or 2S which describes a hand with a
reasonable six card suit and 7-3 HCP. It is a preemptive or weak
opening bid meant to obstruct opponents. When playing Weak 2 bids,
an opening bid of 2C is reserved for very strong hands.
A 2NT response asks partner to describe her hand.
3 of original suit shows minimum weak 2
3NT shows suit headed by AKQ or AKJ
3 of new suit shows a feature (A, K or Q), and 8-12 hcp
Note: Weak 2's automatically cancel Strong 2's
STRONG2
-------
An opening bid of 2C, 2D, 2H or 2S describes a hand with 21+ points
and is forcing to game.
Note: Strong 2's automatically cancel Weak 2's
PLAY
====
The person who first bids the suit that becomes the final bid
becomes the declarer. To make a contract, you must take 6 tricks,
plus the number you bid. Thus a 3 H contract requires you to take 9
of the 13 tricks. The person to the declarer's left is the leader.
The leader selects a card and places it so that everyone can see it.
At this point, the partner of the declarer lays down his cards for
everyone to see. Partner is now the 'dummy' and his cards are
played by the declarer. In the program, when North is declarer, you
get to play as declarer, and your original hand becomes the dummy.
Play proceeds in a clockwise fashion. You must follow suit. If you
are void (have none of that suit), you can play any card. In a
trump contract, the highest trump played on the trick wins. The
winner of the trick leads to the following trick.
SCORING
=======
Rubber scoring
--------------
A rubber is played until one side has scored 2 games. Each game
requires 100 pts below the line. If a side has won a game, they are
then 'vulnerable'. (This increases the penalties if they are later
set in a contract).
If a slam is bid and made, additional bonuses are awarded as
follows.
Not Vulnerable Vulnerable
Small slam (12 tricks) 500 750
Grand slam (13 tricks) 1000 1500
You must win 2 games to end rubber. Additional bonus points are
then scored: 700 additional points if your opponents won no games,
otherwise 500.
Undertrick Penalties
--------------------
For each trick by which the declarer fails to make the contract,
opponents score the following points (above the line):
Not Vulnerable
Undoubled Doubled Redoubled
First undertrick 50 100 200
For each additional 50 200 400
Vulnerable
Undoubled Doubled Redoubled
First undertrick 100 200 400
For each additional 100 300 600
If declarer makes a doubled contract, he receives an extra 50
points, "for the insult".
Glossary & Abbreviations
========================
Trick - one complete play of 4 cards.
Trump - the suit of the contract. highest trump played on a trick
always wins.
NT - No trump.
HCP - high card points (A = 4, K = 3, Q= 2, J = 1).
TCP - total card points (HCP plus distribution).
Void - no cards in a suit.
Singleton - one card in a suit.
Stiff - a singleton.
Honor - ten, Jack, Queen, King or Ace.
Doubleton - 2 cards in a suit.
Tripleton - 3 cards in a suit.
Major suit - hearts or spades.
Minor suit - clubs or diamonds.
Declarer - the person who first bids the suit of the final contract.
Dummy - declarer's partner. After the opening lead, dummy's cards
are revealed, and played by declarer.
PLAYING THE GAME
================
Main menu
---------
ABOUT: Program credits
OPTIONS: Select conventions
Toggle verbose mode
Select card back
KIBITZ: Show hands of other players
PLAY: Play the game
QUIT: Press F1 at any point for help.
OPTIONS
=======
Systems
--------
Bidding system is GOREN:
Goren: 16 to 18 HCP for opening NT
Usually opens 5 card majors, but occasionally opens 4 card
majors. Bids longer minor suit with balanced hand, and
poor 4 card major. Standard conventions: TAKEOUT,
STAYMAN, BLACKWOOD, and STRONG2.
Set Conventions
---------------
For each side, toggle the conventions you wish them to play.
Right click on a convention title to get a short description.
Verbose
-------
Toggles on and off. This adds additional messages to describe
conventions being used. It's a good way to learn unfamiliar
conventions, but does slow down the game a little.
CardBacks
---------
Choose which card back to show
Kibitz
------
Choose which hands to reveal. Note that this destroys basic
elements of the game, so should only be used for tutorial or
practise. When kibitz mode is on, you have an option to ask why a
particular bid is made. A status screen pops up to show what that
player knows about the hand thus far, based on the bidding. Usually
this includes their estimates of the number of points held by each
other player, and their estimates of those players' distributions.
A minimum and maximum value is given in each case. As the bidding
progresses, these numbers may change. (E.g., if North preempts in
Hearts, and East holds 2 hearts, he knows that West and South can
each hold a maximum of 4 hearts.)
Play
----
To play a hand, you first bid by clicking on the appropriate bid box
when it's your turn. After 3 passes, the bid is final, and the
person to the left of the declarer leads. (To escape back to the
main menu press ESC.)
Each round, or trick, is started by the hand that won the last
trick. (The first leader is the left hand opponent of the
declarer.) You must follow suit if you can. If you're void, you can
play a trump or discard any other suit. Click on the card you want
to play, when prompted by the program. The current tricks taken by
each side are displayed on the top 2 lines of the play area. Press
'R' to review the status of the hand.
Escaping early from a hand
--------------------------
If you make a mistake, or otherwise make a bad bid, press ESC when
it's your turn to bid. If you then ask to replay, the bidding will
start from the beginning. If at the start of a hand, you click on
the QUIT button, the session ends and you return to the main menu.
During play, you can click on SKIP at any time, and the remainder of
the hand will not be counted. You can then choose to play the next
hand in the series, or quit back to the main menu.
Download All the Latest MVP Shareware Games FREE
If your favorite BBS doesn't have an MVP file section, then you may
be missing some great shareware. To get all the latest and greatest
MVP shareware releases, call one of the leading boards listed below,
and check out the FREE MVP file area.
In Grand Rapids, Michigan -- Ryan's Bar (616) 456-1845 or (616) 456-5342
In Milwaukee, Wisconsin -- Exec-PC (414) 789-4360
In New York, New York -- The Invention Factory (212) 274-8110
In Boston, Massachusetts -- Channel 1 (617) 354-3230
In Kansas City, Missouri -- Sound Advice (816) 436-8029
In Palo Alto, California -- Space BBS (415) 323-4193
In Reston, Virginia -- World Data Network (703) 620-8900
Even better, tell your favorite sysop about the MVP Distribution
Network and how he can be assured of getting all of the latest MVP
shareware hits as soon as they are released. See the SYSOP.DOC file
for details.
MVP is Now on CompuServe!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the authors on MVP's new section on the
world's largest online information network, Compuserve. Just type
GO MVPSOFT to get to our section! If you are not a Compuserve
member, call (616) 245-8376 and ask for a special money-saving
membership offer.
Ordering Information
MVP Bridge Deluxe is available from the following authorized
distributors:
United States
-------------
MVP Software
1035 Dallas SE
Grand Rapids, MI 49507-1407
phone: 800-968-9684 24-hour order line only
(616) 245-8376 information, technical support, or orders.
fax: (616) 245-3204
order price: $29.95 plus $4.00 shipping in the US, $5.00 shipping to
Canada, $6.00 shipping everywhere else. Michigan residents please
add appropriate sales tax.
Australia
---------
Budgetware
9 Albermarle St
Newtown NSW 2042
phone: (02) 519-4233 Fax: (02) 516-4236
order price: $A45.00 (includes shipping)
United Kingdom
--------------
Testware Publishing
46 The Avenue
Harrogate, N Yorks HG1 4QD
phone: (0423) 886 415 Fax: (0423) 889 728
order price: 30 pounds (includes shipping)
Denmark and all of Scandanavia
------------------------------
Pro-Soft
Benloese Skel 4 G
DK 4100 Ringsted
phone: 53 61 90 42 Fax: 53 61 93 91
order price: 210,00 kr. + VAT 25% + s/h 25,00
Japan
-----
P. & A. Company Ltd
302 Bellwins, 1367-23
Nakagami, Akishima
Tokyo 196
phone: 425-46-9141 Fax: 425-46-9142
BBS: 425-46-9143
4500 yen includes shipping and taxes
Germany, Austria, and Switzerland
---------------------------------
JDS -- Software Vertrieb
Jens Driese
Postfach 1269
D-26302
phone: 04451-85743 Fax: 04451-860500
CIS: 100273,2252 BTX: DRIESE#
price: 49 DM (includes taxes) plus 6 DM shipping
The Netherlands
---------------
HaSa Software Applications
PO Box 414
9500 AK Stadskanaal
phone: 5990 50161 Fax: 5990 50124
BBS: 5990 50212 or 50314 or 50232 CIS: 100115,542
price: Call for current price
Italy
-----
Systems Comunicazioni srl
via Olanda
6 - 20083 Gaggiano
phone: (02) 9084 1814 Fax: (02) 9084 1682
BBS: (02) 9084 1811
price: Lire 62.000 IVA inclusa
Spain
-----
Friendware S.L.
Rafael Calvo, 40
28010 Madrid
phone: (91) 308 34 46 Fax: (91) 308 52 97
CIS: 100413,1667
price: 4.000 Pts
MVP BRIDGE DELUXE ver 2.1 ORDER FORM
Name ________________________________________________________________
Address _____________________________________________________________
City _______________________________ State ______ ZIP _______________
Country (if outside USA) ____________________________________________
CIRCLE HD DISK SIZE: 5-1/4" -or- 3-1/2" IMPORTANT!
Price of MVP Bridge Deluxe $29.95
Shipping and Handling (US) 4.00
Shipping and Handling (Canada) 5.00
Shipping and Handling (all other countries) 6.00
Michigan residents add sales tax 2.04
------
Make check payable to "MVP Software" Total enclosed: $
Master Card/Visa information (credit card orders only)
Card number __________________________________________
Expiration number ____________________________________
---------------------------------------------------------------------------
VOLUNTARY QUESTIONS: Please help us determine what features you would like
==================== in future products.
Circle what type of equipment you have: 8088 286 386 486 Pentium
Circle the speed of your computer(Mhz): 12 16 20 25 33 40 50 66 ___
Circle any that apply: Joystick Mouse Modem_______ SVGA card____________
(speed) (type)
Sound Capability: Adlib Sound Blaster SB Pro SB 16 SB AWE32
PC speaker only Other ____________________________________
Where did you get MVP Bridge?
Friend CompuServe AOL Prodigy Ryan's Bar Exec-PC Sound Advice
Invention Factory Channel 1 Space BBS World Data Network
BBS (name): _______________________
Shareware Distributor (name): _________________________________________
Are you a game player? Please answer the following questions about what you
like and don't like in computer games.
Approx # of commercial games owned: ____ #Registered shareware games: ____
Circle preference: Beautiful Graphics Game Complexity
Circle preference: Solo against computer -OR- Modem 2-Player
Circle preference: Strategy Action Simulation Other_________
Long term game playability: Few Levels w/ hard difficulty Lotsa Levels
---------------------------------------------------------------------------
Send this order form and your check to:
MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
US or Canada 24-hour order line: 800-968-9684. Fax: 616-245-3204.
Tech support, information, or overseas order line: 616-245-8376.